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The Immortal Dragons (Custom Archtype)


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The Immortal Dragons Archtype is all about "Mortaar, King of the Immortal Dragons", who posseses the power to control both fairies and dragons.

Mortaar is a mighty king who commands Dragon-fairies to sacrifice theirsouls in order to summon mighty dragons to destory the enemies of their king

Archtype Breakdown:
 

Quote
  • Mortaar THE KING, a Level 8 Warrior, the monster that the archtype is aboutThis monster can SS itself by tributing 2 monsters; 1 from each field, OR, by tributing a Continuous Spell card, in addition it can search 1 extender each turn.
  • Patrica THE QUEEN, a Level 1 Fairy monster, the only normal SummonIf Normal Summoned; it can banish an Immortal Dragon card AND resummon it if it was a monster (Level 12 dragon monsters of this archtype is a perfect target for this). In Addition, the Queen is the perfect tribute for the link-1 monsters (listed below).
  • Oblivion THE General, a Level 7 Warrior monster, another Mortaar name, interruptIt's name becomes "Mortaar" in Field, GY or banishment, SS itself, Can tribute itself and an opponent monster to SS a level 12 Dragon from Deck as a Quick Effect.
  • Shadowy Baby Dragon, 1 Link 1 Dragon monster, great extenderIf Link Summoned, can search Immortal Dragon monster from Deck (Searches level 12 dragons), Additionally it turns itself into Continuous Spell card (Level 12 Boss dragons requires Continuous Spell cards as a tribute to be summoned).
  • Angelix, Barakara & Karawaya, 3 Level 1 Fairy monsters, extenders and interruptions: You Don't summon these, you place as continuous spell in your field, and by sending any of them to GY you can interrupt or SS from Deck. Moreover each of then can return itself as a continuous Spell card next turn.
  • The Big Bodies, 4 Level 12 Dragon monsters, Floodgates and big ATK/DEF: If the King(Mortaar) is on the field, each can SS itself by tributing a Continuous Spell on the field.
  • Fortress, a Field Spell, Searcher and provides recusrion: Can Search any Immortal Dragon monster, and place a continuous spell from GY.
  • Immortality, Recusrion, Sweeping , 2 Continuous Spells/Trap, Search, Draw Power, Protection, Enablers, intteruption: Additional cards to tribute to SS level 12 bosses and provides extra utility.
  • The Big Boss, a Level 12 Fusion Dragon, Board-Wipe and provides many interactions: With 5000+ ATK and its ability to interact with of opponent actions, it's very hard to deal with.
  • The Untammed Dragon, a Level 12 Fusion Dragon, Extender: Great Super-poly target for the deck, and provide great utility (its combo line is described in the comments).


Monsters who act as Searchers/Extenders, And you need Summon them to utilise from them

MortaarKingoftheImmortalDragons.thumb.jpeg.552e299a892c2799f94b80021b57e06c.jpeg

Mortaar, King of the Immortal Dragons
Lv8 Divine Warrior
ATK 2100/ DEF 3100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 monsters with ATK or DEF equals 2100 or less, 1 from each field, OR, by Tributing 1 Continuous Spell/Trap on either field. While you control a Dragon monster:, This card cannot be destroyed by card effects and neither player can target it with card effects. You can Shuffle 1 card from your Field, GY or Banishment into the Deck; Place 1 level 1 Fairy monster or 1 "Immortal Dragon" Spell/Trap from your Deck or GY, on top of the Deck, and if you do, draw cards equal to the number of face-up Continuous Spell/Trap cards, with different names, on the field (min. 1). You can only use this effect of "Mortaar, King of the Immortal Dragons" once per turn.



PatricaQueenoftheImmortalDragons.thumb.jpeg.cbbb32ef867f720111f2169957077a41.jpeg


Patrica, Queen of the Immortal Dragons
Lv1 Divine Fairy
ATK 1100/ DEF 2100


If this card is Normal or Special Summoned: You can banish 1 "Immortal Dragon" card from your Deck. During The Main Phase (Quick Effect): You can Target 1 Banished Dragon Monster; Special Summon it. While this card is in your GY or Banishment, If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can shuffle 1 card from your Field, GY or Banishment into the Deck; draw cards equal to the number of face-up Continuous Spell/Trap cards, with different names, on the field(min. 1). You can only use each effect of "Patrica, Queen of the Immortal Dragons" once per turn.

 

OblivionKnightoftheImmortalDragons.thumb.jpeg.2488112da9a8ad90261bdba466bec2ab.jpeg

Oblivion, Knight of the Immortal Dragons
Lv7 Dark Warrior
ATK 3100/ DEF 2100

This card's name becomes "Mortaar, King of the Immortal Dragons" while in the Field, GY or Banishment. You can Special Summon this card (from your hand) by Tributing 1 Continuous Spell/Trap on either field, OR, If you control "Mortaar, King of the Immortal Dragons": Wwithout Tributing. If this face-up card would leave the field, banish it instead. (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 12 Dragon Monster from your hand or Deck. You can only use this effect of "Oblivion, Knight of the Immortal Dragons" once per turn.



Link-1 Extenders

ShadowyBabyImmortalDragon.thumb.jpeg.0876339725a4a0e35e59b087b14ee21e.jpeg

Shadowy Baby Immortal Dragon
Link-1 Dark Dragon
ATK 1100

1 Fairy or Dragon monster
If this card is Special Summoned: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell; Add 1 Level 12 Dragon monster from your Deck to your Hand. You can only use this effect of "Shadowy Baby Immortal Dragon" once per turn.




Monsters who provide uniques mechanics to the board, And you need place as Continuous spell cards in your field

AngelixMaidenoftheImmortalDragons.thumb.jpeg.37db0574026d75410d9a391db0b4721d.jpegSevilyaMaidenoftheImmortalDragons.thumb.jpeg.0ecf76205d96300fe1562aa9b77f7aee.jpegKarawyaMaidenoftheImmortalDragons.thumb.jpeg.3fa92fbeeef036ab35213c38399bf866.jpeg

Angelix, Maiden of the Immortal Dragons
Lv1 Light Fairy
ATK 0/ DEF 0
Unaffected by your Opponent's card effects while you control a Dragon monster. During the your main Phase: You can place this card (from your Hand, or GY or Banishment) face-up in your Spell & Trap Zone as a Continuous Spell. If this card is treated as a Continuous Spell card (Quick Effect): You can send this card to the GY. If this Continuous Spell card leaves the field (Quick Effect): You can Special Summon 1 "Immortal Dragon" Dragon monster from your GY, Banishment or Deck. You can only use each effect of "Angelix, Maiden of the Immortal Dragons" once per turn.

Sevilya, Maiden of the Immortal Dragons
Lv1 Light Fairy
ATK 0/ DEF 0
Unaffected by your Opponent's card effects while you control a Dragon monster. During the your main Phase: You can place this card (from your Hand, or GY or Banishment) face-up in your Spell & Trap Zone as a Continuous Spell. If this card is treated as a Continuous Spell card (Quick Effect): You can send this card to the GY. If this Continuous Spell card leaves the field (Quick Effect): You can Place 1 face-up monster You can target 1 monster on either field or GY: Place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, negate its effects until the end of this turn. You can only use each effect of "Sevilya, Maiden of the Immortal Dragons" once per turn.

Karawya, Maiden of the Immortal Dragons
Lv1 Light Fairy
ATK 0/ DEF 0
Unaffected by your Opponent's card effects while you control a Dragon monster. During the your main Phase: You can place this card (from your Hand, or GY or Banishment) face-up in your Spell & Trap Zone as a Continuous Spell. If this card is treated as a Continuous Spell card (Quick Effect): You can send this card to the GY. If this Continuous Spell card leaves the field (Quick Effect): You can place 1 "Immortal Dragon" Continuous Spell/Trap from your Deck face-up on your field, and if you do, You can negate the effects of 1 face up Spell/Trap on the field, until the end of this turn. You can only use each effect of "Karawya, Maiden of the Immortal Dragons" once per turn.

Dragon Monsters, Bosses

ImmortalDragonofVolcanos.thumb.jpeg.a64278dbd1035760d73d09ee4c07200a.jpegImmortalDragonofEarthquakes.thumb.jpeg.7566df2859d533585088630d08a09b35.jpegImmortalDragonofStorms.thumb.jpeg.c8d1757bdc98cce865405f2f90b1f60f.jpegImmortalDragonofOceanVortices.thumb.jpeg.47252b921757acd1911fb438f1ea4bbc.jpeg

Immortal Dragon of Volcanos
Lv12 Fire Dragon
ATK 4100/ DEF 3100
If you control "Mortaar, King of the Immortal Dragons": You can Send 1 face-up Continuous Spell/Trap from either field to the GY; Special Summon this card from your hand. You can reveal this card in your hand; draw 1 card, then shuffle 1 card into the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2100 ATK, then if its ATK has been reduced to 0 as a result, destroy it. During damage calculation, If your Opponent's monster declares an attack on your "Immortal Dragon" monster (Quick Effect): You can make that monster(s) loses 2100 ATK, then if its ATK has been reduced to 0 as a result, destroy it. You can only use each effect of "Immortal Dragon of Volcanos" once per turn.


Immortal Dragon of Earthquakes
Lv12 Earth Dragon
ATK 3100/ DEF 4100
If you control "Mortaar, King of the Immortal Dragons": You can Send 1 face-up Continuous Spell/Trap from either field to the GY; Special Summon this card from your hand. You can reveal this card in your hand; draw 1 card, then shuffle 1 card into the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field in Defense Position: That monster(s) loses 2100 DEF, then if its DEF has been reduced to 0 as a result, destroy it. During damage calculation, If your "Immortal Dragon" monster declares an attack on a monster in Defense Position (Quick Effect): You can make that monster(s) loses 2100 DEF, then if its DEF has been reduced to 0 as a result, destroy it. You can only use each effect of "Immortal Dragon of Earthquakes" once per turn.



Immortal Dragon of Ocean Vortices
Lv12 Water Dragon
ATK 3100/ DEF 4100
If you control "Mortaar, King of the Immortal Dragons": You can Send 1 face-up Continuous Spell/Trap from either field to the GY; Special Summon this card from your hand. You can reveal this card in your hand; draw 1 card, then shuffle 1 card into the Deck. If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If your "Immortal Dragon" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn. You can only use each effect of "Immortal Dragon of Ocean Vortices" once per turn.

Immortal Dragon of Storms
Lv12 Wind Dragon
ATK 4100/ DEF 3100
If you control "Mortaar, King of the Immortal Dragons": You can Send 1 face-up Continuous Spell/Trap from either field to the GY; Special Summon this card from your hand. You can reveal this card in your hand; draw 1 card, then shuffle 1 card into the Deck. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use each effect of "Immortal Dragon of Storms" once per turn.


Field Spell

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Fortress of the Immortal Dragons' Nation
Field Spell

When this card is activated: You can add 1 "Immortal Dragon" monster from your Deck to your hand. Once per turn: An "Immortal Dragon" monster in your hand, that would send 1 Continuous Spell/Trap to the GY to Special Summon itself, do not have to send 1 Continuous Spell/Trap to the GY to Special Summon itself. You can place 1 Level/Link 1 Fairy or Dragon monster as a Continuous Spell, OR, 1 "Immortal Dragon" Continuous Spell/Trap from your GY or Banishment face-up on your field. You can only use this effect of "Fortress of the Immortal Dragons' Nation" once per turn.

When this card is activated: You can add 1 "Immortal Dragon" monster from your Deck to your hand. Once per turn, If an "Immortal Dragon" monster in your hand uses its effect to Special Summon itself (Quick Effect): You can make that effect become "You can Special Summon This card without Tributing". You can only use the following effect of "Fortress of the Immortal Dragons' Nation" once per turn. You can activate 1 of these effects:
● Place 1 Level/Link 1 Fairy or Dragon monster from your GY or Banishment as a face-up Continuous Spell on your field.
● Place 1 "Immortal Dragon" Continuous Spell/Trap from your GY or Banishment face-up on your field.


Continuous Spells/Traps

RecursionofTheImmortalDragons.thumb.jpeg.f062d11eafa1b688890a60193085add3.jpegImmortality.thumb.jpeg.0f8235a429594b852eb519a3e13a41f2.jpeg

Recursion of The Immortal Dragons
Continuous Spell
You can shuffle up to 4 level 12 Dragon monster(s) in your Banishment and/or GY, with different names; Draw as many cards as the number of cards shuffled by this effect, then shuffle cards from your hand into the Deck equal to the number of cards shuffled by this effect - 1. If this card is face-up in your Spell & Trap Zone: You can send this card to the GY. You can banish this card from your Field or GY; Add 1 "Fortress of the Immortal Dragons' Nation" from your GY, or Deck to Your Hand. You can only activate each effect of "Recursion of The Immortal Dragons" once per turn. You can only activate 1 "Recursion of The Immortal Dragons" per turn.

Immortality
Continuous Spell
(This card is always treated as an "Immortal Dragons" card.)
Each turn, negate the effect of your opponent's first negate effect that resolves. The first time each of your "Immortal Dragon" monsters would be destroyed by card effect each turn, it is not destroyed. If this card is face-up in your Spell & Trap Zone: You can send this card to the GY. If an "Immortal Dragon" Fusion monster you control leaves the field by your opponent, except by Battle (Quick Effect): You can banish this card from your Field or GY; Special Summon that monster to your Field, ignoring its Summoning conditions. You can only activate each this effect of "Immortality" once per turn. You can only activate 1 "Immortality" per turn.

 

SweepingAttackoftheImmortalDragons.thumb.jpeg.fd570a4510e0e0f7fe45d699ca913bc2.jpeg

 

Sweeping Attack of the Immortal Dragons
Continuous Trap

During either player's turn: You can shuffle up to 3 Cards from your GY or Banishment into the Deck; Activate 1 of these effects based on the number of cards shuffled by this effect. You can only activate this effect of "Sweeping Attack of the Immortal Dragons" once per turn.
● 1: Draw 1 card.
● 2: Add 1 "Immortal Dragon" card from your Deck to Your Hand, OR, Special Summon 1 "Mortaar, King of the Immortal Dragons" from your Banishment or Deck.
● 3: Place 1 card on either field or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, negate its effects until the end of this turn.
If this card is in your GY (Quick Effect): You can banish 3 cards of your choice from your Extra Deck, face-down; Place this card face-up on your field.


The Big Boss Monster

TheMightyImmortalDragon.thumb.jpeg.fb418f26c413e2d5509827252a0325c4.jpeg

The Mighty Immortal Dragon
Lv12 Light Dragon Fusion
ATK/65100 - DEF/54100
4 Level 12 Dragon monsters with different attributes
Must be either Fusion Summoned, OR, Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Unaffected by other cards' effects. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can Banish 2 monsters from your Extra Deck; negate the Special Summon or activation, and if you do, banish that card.
Must be either Fusion Summoned, OR, Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. This card can attack 4 times each Battle Phase. Thrice Per Turn, If your opponent activates a card or effect (Quick Effect): You can target 1 other card in your opponent's Hand (at random) or their field: Place it in its owner's Spell & Trap Zone as a face-up Continuous Spell (until the Standby Phase of the next turn). Thrice Per Turn, If a card you control would leave the field by your opponent: You can destroy 1 face-up Continuous Spell/Trap from either field instead.

 

A modern fusion deck is not good without a Super-Poly target monster

UntamedImmortalDragon.thumb.jpeg.135987fd05b52744eb41d6c2eb5ee322.jpeg

Untamed Immortal Dragon

Lv12 Dark Dragon Fusion
ATK/3100 - DEF/3100
"Mortaar, King of the Immortal Dragons" + 2 monsters on the field with different attributes
Must be either Fusion Summoned, or Special Summoned by sending the above cards from either player's Monster Zone to the GY. If this card is Special Summoned: You can banish 2 cards from your field and/or Extra Deck; Special Summon 1 Warrior monster from your GY or Banishment. If this card leaves the field (Quick Effect): You can send 1 "Immortal Dragon" card from your Deck to the GY. You can only use each effect of "Untamed Immortal Dragon" once per turn.

 

 

 

 

 

Edited by Ahmad Alzubi
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It seems like the next logical iteration of dragon rulers/true kings with a mixture of dragon queen of tragic endings. The main difference is, these could function quite well in a competitive environment without being stupidly broken; you designed them VERY well! I could go on for a long time about "what I like" but since you asked for useful feedback:

 

Wording-wise, Recursion may want to be more specific than "Draw as many cards"

and "Immorality" later refers to itself as both Immorality and Immortality. I'm guessing it's the latter?

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12 hours ago, Jordan Ashwood said:

It seems like the next logical iteration of dragon rulers/true kings with a mixture of dragon queen of tragic endings. The main difference is, these could function quite well in a competitive environment without being stupidly broken; you designed them VERY well! I could go on for a long time about "what I like" but since you asked for useful feedback:

 

Wording-wise, Recursion may want to be more specific than "Draw as many cards"

and "Immorality" later refers to itself as both Immorality and Immortality. I'm guessing it's the latter?

Thank you for your feedback, I really appreciate it!
"What I like" is always welcome, since it motivates the archtype owner to work on its own cards! and I will be happy to hear it!

Thanks for your feedback, I have changed both and made many other fixes of the cards, word-wise and effect wise, (all these changes are marked in red and green on the post, you can check them)

in addition, I have added 2 new cards (a Continous trap & a Fusion monster), kindly check them if you wish (Untamed Immortal Dragon & Sweeping Attack of the Immortal Dragons)

Edited by Ahmad Alzubi
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Recursion looks much better, and I love the trap! The big fusion monster both scares and intrigues me xD It's obviously enormously powerful. To the extent that its existence alone would create entire decks just trying to turbo it out. But compared to the current game, I don't think it would wreck the format or anything. I just foresee people doing a Link chain to hyper-quickly launch the Fusion, probably with the help of Hieratics and/or dragunity

 

Also the cards have cooler names in general :D

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On 2/16/2024 at 11:37 PM, Jordan Ashwood said:

Recursion looks much better, and I love the trap! The big fusion monster both scares and intrigues me xD It's obviously enormously powerful. To the extent that its existence alone would create entire decks just trying to turbo it out. But compared to the current game, I don't think it would wreck the format or anything. I just foresee people doing a Link chain to hyper-quickly launch the Fusion, probably with the help of Hieratics and/or dragunity

 

Also the cards have cooler names in general :D

Thanks for your comment!
Also, I Updated the "Other" Fusion Monster, to make the Trap card much more usable! Enjoy it! and I already testing with that on DuelingBook <3

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  • 2 weeks later...
Posted (edited)

Support Package: (Added to the main post)

Quote

Package combo line: (You need to have "Mortaar and 2 lv12 dragons on the field, which is very achievable in this deck)

At the end of this combo line you'll have:

  1. "Mortaar" on the field.
  2. "Sweeping Attack of the Immortal Dragons" active on the field for a negate and can add any immortal dragon card from your deck
  3. 5 materials on the banishment to shufffle it using "Sweeping Attack".
  4. 2 lv12 Dragons on the GY to use them as material to Summon the big boss.

The combo line:

  • You send "Mortaar" + 2 lv12 dragons to the GY to Summon "Untamed Immortal Dragon" using its effect.
  • You banish "Untamed Immortal Dragon" in addition to 1 card from extra deck to summon back "Mortaar".
  • When "Untamed" leaves the field, you Send "Sweeping Attack of the Immortal Dragons" to the GY. => Mortaar on field, 2 materials for boss summon, 2 materials for "Sweeping" effects
  • Place "Sweeping Attack of the Immortal Dragons" Active on the field by banishing 3 cards from ED.  => "Sweeping" active on field, 5 materials for "Sweeping" effects.
  • Now, you can use "Sweeping" effect by shuffling 2 materials from banishment to add any missing "Immortal Dragon" card.

Possibilties:

  1. During your turn you can shuffle 2 materials to add "Oblivion, Knight of the Immortal Dragons" from your Deck, and freely summon it => Additional interruption during your opponent turn. and can summon a lv12 dragon from deck
  2. During your turn you can shuffle 2 materials to add "Patrica, Queen of the Immortal Dragons" from your Deck, and normal summon it => a guaranteed two lv12 dragons to summon the big boss.
  3. If you already have a lv12 immortal dragon in your hand, During your turn you can shuffle 2 materials to add "Angelix, Maiden of the Immortal Dragons" from your Deck, and place it as continous spell => a guaranteed two lv12 dragons to summon the big boss.

 


Oblivion, Knight of the Immortal Dragons
Lv7 Dark Warrior
ATK 3100/ DEF 2100

This card's name becomes "Mortaar, King of the Immortal Dragons" while in the Field, GY or Banishment. You can Special Summon this card (from your hand) by Tributing 1 Continuous Spell/Trap on either field, OR, If you control "Mortaar, King of the Immortal Dragons": Without Tributing. If this face-up card would leave the field, banish it instead. (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 12 Dragon Monster from your hand or Deck. You can only use this effect of "Oblivion, Knight of the Immortal Dragons" once per turn.

OblivionKnightoftheImmortalDragons.thumb.jpeg.7d51caca8a8b6175f2e2e202eeda7c30.jpeg

 

Sweeping Attack of the Immortal Dragons
Continuous Trap

During either player's turn: You can shuffle up to 3 Cards from your GY or Banishment into the Deck; Activate 1 of these effects based on the number of cards shuffled by this effect. You can only activate this effect of "Sweeping Attack of the Immortal Dragons" once per turn.
● 1: Draw 1 card.
● 2: Add 1 "Immortal Dragon" card from your Deck to Your Hand, OR, Special Summon 1 "Mortaar, King of the Immortal Dragons" from your Banishment or Deck.
● 3: Place 1 card on either field or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, negate its effects until the end of this turn.
If this card is in your GY (Quick Effect): You can banish 3 cards of your choice from your Extra Deck, face-down; Place this card face-up on your field.

SweepingAttackoftheImmortalDragons.thumb.jpeg.3e05cca93d6fbd9be743e10aeb66d434.jpeg

 

Untamed Immortal Dragon

Lv12 Dark Dragon Fusion
ATK/3100 - DEF/3100
"Mortaar, King of the Immortal Dragons" + 2 monsters on the field with different attributes
Must be either Fusion Summoned, or Special Summoned by sending the above cards from either player's Monster Zone to the GY. If this card is Special Summoned: You can banish 2 cards from your field and/or Extra Deck; Special Summon 1 Warrior monster from your GY or Banishment. If this card leaves the field (Quick Effect): You can send 1 "Immortal Dragon" card from your Deck to the GY. You can only use each effect of "Untamed Immortal Dragon" once per turn.

UntamedImmortalDragon.thumb.jpeg.86c5b20692dca6ada67034a3691ec587.jpeg

 

Edited by Ahmad Alzubi
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@The2kGod Raah I have made the changes, but "power-level" talking, I think these cards can be problametic and need more restriction:

  1. Shiny Baby Immortal Dragon: ED monster, with easy summon and conditions and can add any lv1 Fairy or Dargon monster (many decks can abuse it).
  2. Angelix, Maiden of the Immortal Dragons: Can SS ANY Dragon from Deck (can be used by any Dragon deck to SS any of their Dragon monsters) (With shiny, it's guranted to be in hand ALWAYS).
  3. Recursion of The Immortal Dragons: Draw up to 4 cards during the main phase.
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16 minutes ago, Ahmad Alzubi said:

@The2kGod Raah I have made the changes, but "power-level" talking, I think these cards can be problametic and need more restriction:

  1. Shiny Baby Immortal Dragon: ED monster, with easy summon and conditions and can add any lv1 Fairy or Dargon monster (many decks can abuse it).
  2. Angelix, Maiden of the Immortal Dragons: Can SS ANY Dragon from Deck (can be used by any Dragon deck to SS any of their Dragon monsters) (With shiny, it's guranted to be in hand ALWAYS).
  3. Recursion of The Immortal Dragons: Draw up to 4 cards during the main phase.

Yeah these cards are super overpowered. Of course lol, It doesnt ever lock you either, and you can 1 card combo to like draw 4 and big boss monster. I don't think yugioh would ever create an archetype like this, however if you want them scripted that is what I can do. If you would like to have feedback on any of the individual monsters effects to make them more balanced I can do so for you, since its not usually the effects themselves that are powerful but the PSCT that makes them good or not. For instance cards that activate effects without a target are usually very problematic as you cant interact with the card unless you negate the effect. Drawing 4 without discarding afterwards is too broken of an ability in this game. This Deck not only does all this but also some of the monsters tribute over other cards.

So not only does this Deck 1 card combo, it also draws 4, doesnt lock you out of anything, tributes over your opponents monsters, has 2 Link 1 monsters which again is insanely broken since most decks only have 1 Link 1 monster because they are usually a game changer for the Deck, also has monsters that have effects that are non-Targeted effects, also most of the cards that search either cannot be interacted with but they also search from so many places. Usually monster cards in yugioh have 1 to 2 useful effects but most of the monsters you have made have 3 insane effects. Overall this archetype is so broken its kind of insane it is in realistic cards. Also did I forget to mention some of your cards don't even have hard once per turns, or even soft once per turns. For instance one of the boss monsters with 6100 ATK and 5100 DEF mind you that would be the higherst in the game, don't have a limit to the ammount of negates since even if you were to put the package of Link and Fusion monsters, You could end on that card and negate 6 times in a turn which is nuts. If you want my input into these cards, the three main issues is 1. Too many effects 2. Not enough Restriction 3. Not interactable 

Those are the three main issues. The ATK stats might be high but thats not too much of an issue, its when a monster with that much ATK is basically unkillable. 

If you want my suggestion, I can still script these cards for you, but if you wanted me to wait till these cards are a little bit more balanced I can do so as well, and maybe help you along the way since I have created many custom cards and they have been mostly fair and balanced while still having cool effects.

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To show my point even more from the previous reply here is an insane card for an archetype I had made that is still really good, but its fine for the Deck. A little background is that the Deck has all Level 1 monsters that Xyz Summon into a Rank 1 monster that also has a Rank 3 and 4 monster. 

TasteTroupe Beautiful Concoction Normal Spell Card

Special Summon up to 4 "TasteTroupe" monsters with different names from your Deck, but negate their effects, also they cannot be used as material for an Xyz Summon, except for the summon of a "TasteTroupe" Xyz Monster. You can only use this effect of "TasteTroupe Beautiful Concoction" once per turn, also you cannot Special Summon monsters from the Extra Deck, except for Xyz monsters until the end of the turn.

This card is insane but because it has alot of restrictions in that it negates the effects of taste troupe monsters, and it also locks you into Special Summoning Xyz monsters, and it makes you only be able to use those monsters for an Xyz Summon of a TasteTroupe monster it is less insane and actually reasonable since the other effects of the tastetroupe cards are "luck" based so having 1 consistent option for the Deck is good, but it needs the restrictions to make the Deck balanced. This Deck also lands on 1 monster that has a monster negate and not 3 monsters that lock you out of doing things and are unaffected by card effects. That is the difference between a realistic archetype and an overpowered one. I think there are very easy changes you could make to the awesome cards you have already made to make it a more balanced and reasonable archetype.

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Posted (edited)

I definitely prefer a balance cool archtype over an OP deck.

but lemme explain the archtype first then, I'll explain why some of these effects are like this:

  • The archtype: the deck is about "Mortaar" a great dragon king who completely owens the souls of the dragon maidens, which gives him a huge power. the king himself doesn't have the power to summon the dragons, however he possess the power to completely control the dragon fairies. on the other hand the fairies "the queen and her maidens" can summon dragons or support summing them, but they don't have a free well, their souls and bodies belong to their king "Mortaar". The king leads his army of dragons during the battle (during the battle the king is protected by his dragons, and the maidens never enter the battle and that's why they are immune while dragons are on the field, the queen is not procted beacuse she fascilate the battle in adifferent way by providing additional support). the dragons does not provide real utility, they are a huge destructive power (that explains their effects). the spells/traps are self expalantory of the deck name "Immortal dragons" so they are about immortality and recursion. the big boss is a result of fuing 4 very strong and immortal dragons and that's why he is so big and extremely destructive. Oblivion; the knight is the king hand (in battle) his role is very strategic and can replace the king in battle, and the hand he follows the king orders (that explains all his effects).
  • the effects:
    > The deck pays the cost by shuffling cards which is a huge negative (unlike snake-eyes for example, that continously recycle their monsters from GY many times during the turn, this deck shuffle to draw).
    > The big monster need to banish the 4 lv12 dragons to be summoned, and you cannot reuse these 4 dragons except by reshuffling them again. and a monster who requires 4 materials need to have protection and a worthy effect (and unlike for example SHS who end up on 5-7 generic negates) this deck relies mainly on the negates of his boss monster (this can restricted if I find a consistent way to put another 1-3 interactions on board like "sweeping, knight and/or Sevillya")
    > the 1 card combo is becoming very common these days.
    > the draw power might be too much, but some other decks have the potential to do it like runick and in very rare occasions Dark-Magician


    I'm not trying to defend the deck, I'm just trying to explain it.
    Of course some of these effects need to be restricted, and suggestions is very welcome and needed and I need to balance it before scripting it. so suggections are very welcome to balance it.
Edited by Ahmad Alzubi
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1 hour ago, Ahmad Alzubi said:

I definitely prefer a balance cool archtype over an OP deck.

but lemme explain the archtype first then, I'll explain why some of these effects are like this:

  • The archtype: the deck is about "Mortaar" a great dragon king who completely owens the souls of the dragon maidens, which gives him a huge power. the king himself doesn't have the power to summon the dragons, however he possess the power to completely control the dragon fairies. on the other hand the fairies "the queen and her maidens" can summon dragons or support summing them, but they don't have a free well, their souls and bodies belong to their king "Mortaar". The king leads his army of dragons during the battle (during the battle the king is protected by his dragons, and the maidens never enter the battle and that's why they are immune while dragons are on the field, the queen is not procted beacuse she fascilate the battle in adifferent way by providing additional support). the dragons does not provide real utility, they are a huge destructive power (that explains their effects). the spells/traps are self expalantory of the deck name "Immortal dragons" so they are about immortality and recursion. the big boss is a result of fuing 4 very strong and immortal dragons and that's why he is so big and extremely destructive. Oblivion; the knight is the king hand (in battle) his role is very strategic and can replace the king in battle, and the hand he follows the king orders (that explains all his effects).
  • the effects:
    > The deck pays the cost by shuffling cards which is a huge negative (unlike snake-eyes for example, that continously recycle their monsters from GY many times during the turn, this deck shuffle to draw).
    > The big monster need to banish the 4 lv12 dragons to be summoned, and you cannot reuse these 4 dragons except by reshuffling them again. and a monster who requires 4 materials need to have protection and a worthy effect (and unlike for example SHS who end up on 5-7 generic negates) this deck relies mainly on the negates of his boss monster (this can restricted if I find a consistent way to put another 1-3 interactions on board like "sweeping, knight and/or Sevillya")
    > the 1 card combo is becoming very common these days.
    > the draw power might be too much, but some other decks have the potential to do it like runick and in very rare occasions Dark-Magician


    I'm not trying to defend the deck, I'm just trying to explain it.
    Of course some of these effects need to be restricted, and suggestions is very welcome and needed and I need to balance it before scripting it. so suggections are very welcome to balance it.

"The deck pays the cost by shuffling cards which is a huge negative (unlike snake-eyes for example, that continously recycle their monsters from GY many times during the turn, this deck shuffle to draw)." This is true but when you are drawing a very high number of cards, those cards could be more extenders or handtraps. In this case I doubt there would be any handtraps as they woould have no space however, dragon Link is already really strong. All you would have to do is make the effect a +1 instead of a +4 by saying shuffle cards the same number of cards drawn -1. 

"The big monster need to banish the 4 lv12 dragons to be summoned, and you cannot reuse these 4 dragons except by reshuffling them again. and a monster who requires 4 materials need to have protection and a worthy effect" First of all the big monster does not need the 4 Lv12 dragons, it needs 4 dragon monsters with different types, this could be any Dragon monsters in the game. Secondly protection is good, but Unaffected by monster effects, and having an insane ATK stat is not good. Especially when you consider that you don't allow Special Summoning, with your effect. The only cards that beat this card are mostly unsearchable board wipes which most people dont play, except for lightning storm, except you can just put this monster in defense beacuse of how high its defense stat is as well. To fix this card, you probably could get away with needing all 4 Lv12 dragons in the Archetype, as well as Decreasing the ATK and DEF stat. 

"the 1 card combo is becoming very common these days." This is true. However, if this was just a one card combo that would be fine. But because dragon link is a thing and can mix really well with this archetype, this Deck would have basically 2 Decks in it, and be 2 one card combos that would land on alot of negates.

"the draw power might be too much, but some other decks have the potential to do it like runick and in very rare occasions Dark-Magician" The difference is that is Runick or Dark-Magician is unable to draw they lose the game, while this Deck would not. The draw is only for more interaction. 

The real issue with this Deck is that it doesn't lock you anywhere, and any Dragon Deck, or Dragon Link Deck can use this as basically a card engine to a draw 4 and Special Summoning negates. It also solves the issue of Dragon Link in that Dragon Link needs to go first, but this Deck takes out the opponent's plays before they have a chance to stop them. 

 

 

 

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Posted (edited)

Okay, got you, I have make changes to these cards (Changes are colored):

  1. Patrica, Queen of the Immortal Dragons
  2. Oblivion, Knight of the Immortal Dragons
  3. Angelix, Maiden of the Immortal Dragon
  4. Sevilya, Maiden of the Immortal Dragons
  5. Karawya, Maiden of the Immortal Dragons
  6. Immortal Dragon of Volcanos
  7. Immortal Dragon of Earthquakes
  8. Fortress of the Immortal Dragons' Nation
  9. Recursion of The Immortal Dragons
  10. The Mighty Immortal Dragon

And I'm up to suggestions in regard of "Shiny Baby Immortal Dragon"

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  • Removed
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  • I've the intention to change or remove

 

Edited by Ahmad Alzubi
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