Jump to content

"Lamp" archetype [Written]


spixi

Recommended Posts

This archetype is inspired by Kaiba's monster La Jinn the Mystical Genie of the Lamp.

Keeper of the Lamp  · Field Spell
"Lamp" monsters you control, are unaffected by your opponent's activated effects.
You can use each of these effects once per turn:
• You can pay 1000 LP; Special Summon a "Lamp" monster, from your Deck or hand in Attack Position.
• Tribute a "Lamp" Normal monster you control, then target a face-up "Lamp" monster you control; that monster gains ATK equal to the ATK of the Tributed monster.
Once per turn, when a "Lamp" monster you control is targeted by an attack: You can target it; change it to face-down Defense Position.

Blue Lamp · Water · Level 2 · Spellcaster/Tuner/Effect
You can discard this card (from your hand); add 1 "Lamp" Normal monster from your Deck or GY to your hand. If this card is in your GY and you control a Lamp monster during either player's turn: You can: Immediately after this effect resolves, Special Summon this card from your GY. You can only use each effect of "Blue Lamp" once per turn.
ATK / 600 DEF / 600

Salt Lamp · Earth · Level 2 · Rock/Effect
If you control a Lamp monster, you can Special Summon this card from your hand. You can only Special Summon "Salt Lamp" once per turn this way. If this card is Special Summoned: You can send 1 "Lamp" monster from your Deck to your GY. If this card is flipped face-up: You can return a card in your opponent's Spell & Trap zone to the hand.
ATK / 0 DEF / 1500

Fire Lamp · Fire · Level 3 · Spellcaster/Effect
If this card is Special Summoned: Inflict 600 damage to your opponent.
ATK / 900  DEF / 200

Purple Lamp · Light · Level 4 · Spellcaster/Pendulum/Effect
Pendulum scale: 1
Pendulum effect: 
While this card is in your Pendulum zone, the Summon of "Lamp" monsters cannot be negated.
Monster effect: 
If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand.
ATK / 1600  DEF / 1600

Dark Jinn the Mystic Genie of the Lamp  · Dark · Level 5 · Fiend/Fusion/Effect
"Lord of the Lamp" + "Mystic Lamp"
If this card is Special Summoned: You can set 1 "Keeper of the Lamp" from your Deck on your field. If a "Keeper of the Lamp" you control is targeted by a card effect (Quick Effect): You can negate that effect. This card can attack your opponent directly.
ATK / 1600 DEF / 800

Water Jinn the Blue Genie of the Lamp  · Water · Level 6 · Fiend/Synchro/Effect
"Lord of the Lamp" + 1 WATER Tuner monster with equal ATK and DEF
If this card is Special Summoned: You can add a "Lamp" monster with equal ATK and DEF from your Deck, GY or face-up Extra Deck to your hand. You can only use this effect of "Blue Lamp" once per turn. "Lamp" monsters you control cannot be destroyed by battle. You take no battle damage from battles involving "Lamp" monsters.
ATK / 2000 DEF / 1200

Earth Jinn the Mineral Genie of the Lamp  · Earth · Level 6 · Fiend/Fusion/Effect
"La Jinn the Mystical Genie of the Lamp" + "Salt Lamp"
Banish your opponent's monsters destroyed by battle with "Lamp" monsters, also negate their effects. If this card is flipped face-up: Its DEF becomes 4000 until the end of the turn.
ATK / 2000 DEF / 1200

Fire Jinn the Flame Genie of the Lamp  · Fire · Level 7 · Fiend/Fusion/Effect
"La Jinn the Mystical Genie of the Lamp" + "Red Lamp"
If this card is Special Summoned: Inflict 600 damage to your opponent. If this card is destroyed by battle: You can Tribute 1 "Lamp" monster; destroy the monster that destroyed it, and if you do, inflict 600 damage to your opponent.
ATK / 2400 DEF / 1600

Wind Jinn the Ancient Genie of the Lamp  · Wind · Level 7 · Fiend/Fusion/Effect
"La Jinn the Mystical Genie of the Lamp" + "Ancient Lamp"
Gains 400 ATK for each "Lamp" monster in your GY. When this card leaves the field: You can target up to 3 "Lamp" Normal monsters with different names from your GY; Special Summon those targets. You can only Summon "Wind Jinn the Ancient Genie of the Lamp" once per turn.
ATK / 2400 DEF / 1600

Light Jinn the Allmighty Genie of the Lamp  · Light · Level 8 · Fiend/Fusion/Effect
"La Jinn the Mystical Genie of the Lamp" + "Purple Lamp"
If this card is Special Summoned: You can discard any number of cards from your hand, then draw that same number of cards. If this card is destroyed by battle or card effect: You can Special Summon 1 "Lamp" monster from your GY, but banish it, when it leaves the field.
ATK / 2800 DEF / 2000

Supported monsters
Ancient Lamp
Lord of the Lamp
La Jinn the Mystical Genie of the Lamp
Prank-Kids Lampsies
Mystic Lamp
Fish Lamp

Monsters, who need an archetype condition (This card is always treated as an "Lamp" card.)
Epurrely Plump, Performapal Trump Witch, Performapal Trump Girl

Monsters to be renamed
Mech Mole Zombie (OCG only) → Zombie Lamp
Dracoon Lamp → Dracoon Lantern

 

Edited by spixi
Link to comment
Share on other sites

  • spixi changed the title to "Lamp" archetype [Written]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...