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An archetype based on tarot cards and revealing each other to do stuff. "Terro Card"


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The whole set is based on using the only game mechanic built into the base game that doesn't have a deck using it.

All thoughts, suggestions and criticisms are welcome and encouraged (please point out spelling and/or formatting issues). This is just the first half of the cards so expect more later.

Terro Card NULL: The Fool

DARK Level 4

Fiend/Effect

1450 ATK / 0 DEF

When this card is Summoned, target one "Terro Card" Card on your Field or in your GY; This card's effects become that card's effects. When this card is revealed you can reveal all cards in your hand to your opponent.

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Terro Card I: The Magician

DARK Level 7

Fiend/Effect

2200 ATK / 2500 DEF

If your opponent targets a card you control with an effect or attack; You can Special Summon this card from your hand, then flip both this card and the targeted card face down and shuffle them. You can tribute this card you control; Add 2 "Terro Card" cards from your Deck or Graveyard to your hand. When this card is revealed; You can add one "Terro Card" Spell to your hand.

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Reading of Terror

Spell

(This card is always treated as a "Terro Card" card)
Reveal the top card of your Deck and if it is a "Terro Card" Monster, Special Summon it and repeat this effect. You can only reveal 3 cards per turn by the effect of "Reading of Terror".

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Terro Card II: Low Priestess

DARK Rank 8

Fiend/Xyz/Effect

2800 ATK / 3000 DEF

3 "Terro Card" Monsters of any Level or 2 Level 8 "Terro Card" Monsters
If your opponent would select a card, declare a card name or target a card, before the effect resolves you can detach 1 Material from this card, and if you do you can choose what card is selected/declared/targeted instead. During the End Phase, once per turn; Reveal the bottom card of your Deck.

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Terro Card III: the Empress

DARK Level 8

Fiend/Effect

1950 ATK / 2600 DEF

When this card is revealed; Special Summon this card to your opponent's Field or if this card is on the Field when this effect activates or resolves control of this card is switched to the owner of this card's opponent. While this card is on the Field, the controller of this card can only Special Summon "Terro Card" cards. Your opponent can use this card as Material for the Summon of a "Terro Card" despite them not having control of it.

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Terro Card IV: The Emperor

DARK Level 8

Fiend/Effect

1800 ATK / 2900 DEF

You can tribute 1 Monster your opponent controls for the Tribute Summon of this Monster even though you do not control it. While this card is on the Field, neither player can Summon Monsters with less ATK than this card except "Terro Card" Monsters. If this card is revealed, target 1 card you control; That card cannot be targeted or destroyed by your opponent's card effects.

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Terro Card V: The Hierophant

DARK Level 3

Fiend/Effect

500 ATK / 1700 DEF

When this card is revealed; You can Normal Summon 1 Monster in addition to your Normal Summon/Set, and if you Normal Summon a Level 5 or higher Monster you do not have to tribute Monsters. Once per turn, you can place 3 "Terro Card" Monsters from your Deck on the top of your Deck in any order, then reveal the top card of your Deck.

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Terro Card VI: The Loved

DARK Level 6

Fiend/Fusion/Effect

? ATK / 2000 DEF

2 "Terro Card" Monsters
You can Special Summon this card by shuffling the above cards you control into the Deck. This card's original ATK is equal to double the original ATK of the Monster with the highest ATK used for this card's Summon. If one player has 3 or more cards on the Field more than their opponent; You can place up to 2 "Terro Card" cards on top of your Deck from your Deck, then reveal the top 3 cards of your Deck.

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Terro Card VII: The Chariot

Equip Spell

When this card is revealed; place it in the same collum as a "Terro Card" Monster, then equip it to a Monster in that collum. A "Terro Card" Monster equipped with this card cannot be targeted or destroyed by your opponent's card effects. Once per turn, (Quick Effect) you can move this card and the Monster this card is equipped to another collum (must be the same collum); destroy all cards your opponent controls that were in between the columns traveled to and from by this effect.

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Terro Card VIII: Strength

DARK Level 10

Fiend/Effect

3900 ATK / 1000 DEF

You can only activate each effect of "Terro Card VIII: Strength" once per turn. If this card is revealed, you can halve the ATK of all cards you control; Special summon this card. When this card is attacked; Reduce this card's ATK by 1000 until the end of the battle phase. When this card battles, neither player can activate cards or effects until the end of the damage step. This card can make up to 2 attacks each Battle Phase.

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Terro Card IX: The Hermit

DARK Level 4

Fiend/Flip/Effect

200 ATK / 2400 DEF

FLIP:  Reveal all cards in your hand or reveal the top 5 cards of your Deck.
When this card is revealed you can set this card, face down on the Field (it can be Flip Summoned this turn) and change 1 face-up card you control face-down (it cannot be flipped face-up this turn except by an opponent's card effect). Once per turn, you can banish this card from your Graveyard; Add one "Terro Card" Spell/Trap card from your deck to your hand.

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Terro Card X: WHEEL OF FORTUNE

Spell

Your opponent must roll a die and apply 1 of the following effects depending on what was rolled.
1: Double your life points.
2: Destroy 1 Monster your opponent controls.
3: Tribute 1 Monster you control.
4: Your opponent can Special Summon 1 Monster from their hand or GY.
5: Banish all Spell/Trap cards from your hand and Field (even if face down).
6: Pay life points until you only have 800 left.
When this card is revealed; Flip a coin, then if it was heads, set this card.

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Terro Card XI: Justice

Trap 

You can destroy cards your opponent controls up to the number of cards your opponent has destroyed this turn +1. If this set card is destroyed; You can destroy all cards your opponent controls of the card type (Monster or Spell/Trap) that destroyed this card. If your opponent Summons 1 or more Monsters, you can banish this card from your Graveyard; Special Summon the same number of Monsters from your Graveyard.
When this card is revealed you can send one card from your side of the Field to the Graveyard; Set this card. 

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Terro Card XII: The Hanging Man

DARK Link-1 Bottom

Fiend/Link/Effect

1600 ATK

1 "Terro Card" Monster in a Main Monster Zone
You can banish this card from your Field; Banish up to 2 cards your opponent controls. While this card is on the Field all cards your opponent reveals are sent to the Graveyard, and cards you control cannot be tributed or used as material. You can only Link Summon 1 "Terro Card XII: The Hanging Man" per turn. This card cannot be Special Summoned from the Banishment.

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Terro Card XIII: Necro-Incarnation

DARK Level 7 

Fiend/Ritual/Effect

3000 ATK / 0 DEF

If 7 or more Monster cards have been sent to the GY this turn, you can (Quick Effect); Ritual Summon this card from your hand or GY by tributing cards you control whose combined Level/Rank/Rating is equal to or exceeds 7. Once per turn, at the start of the Battle Phase; Reduce the ATK of this card and all Monsters your opponent controls by 1000 and negate their effects. When this card is revealed; Send this card and 2 cards in your Deck to the GY.

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