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Bright Counterpart Cards (all 18 monsters present and accounted for)


ABC Gun

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These are Bright Counterpart Cards, they're pretty much the exact opposite of Dark Counterpart Cards. I got the pictures from yugioh.wikia.com and I just completed the Monster Cards I wanted to make

 

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p><p>[center][size=large][color=#FFA500][b][font=Times New Roman]This card cannot be Special Summoned except by the effect of a LIGHT monster. Discard 1 LIGHT monster in your hand to destroy 1 card on the field. If you destroy a Dragon-Type monster with this card

This card cannot be Special Summoned except by the effect of a LIGHT monster. Discard 1 LIGHT monster in your hand to destroy 1 card on the field. If you destroy a Dragon-Type monster with this card's effect, you can remove from play 1 LIGHT monster in your Graveyard to inflict damage to your opponent equal to the original ATK of the destroyed monster. When this card is sent to the Graveyard, you can Special Summon as many LIGHT monsters that were removed from play or from your hand, Deck, or Graveyard, as possible, ignoring the summoning conditions. Any monster Special Summoned by this card's effect cannot attack during the turn it is Special Summoned.

 

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(here’s the effect for “Bright Parasite”)

(here’s the effect for “Bright Parasite”)

This card cannot be Special Summoned except by the effect of a LIGHT monster. When this card is destroyed, you can Special Summon as many "Bright Poison Tokens" (Fairy-Type/LIGHT/1 Star/ATK 0/DEF 0) on both player's side of the field as possible. Each time 1 "Bright Poison Token" is removed from the field, you can Special Summon 1 LIGHT monster from either player's Graveyard, ignoring the summoning conditions. Any monster Special Summoned by this card's effect is unaffected by your opponent's Monster, Spell, and Trap Card effects, excluding this card.

This card cannot be Special Summoned except by the effect of a LIGHT monster. When this card is destroyed, you can Special Summon as many "Bright Poison Tokens" (Fairy-Type/LIGHT/1 Star/ATK 0/DEF 0) on both player's side of the field as possible. Each time 1 "Bright Poison Token" is removed from the field, you can Special Summon 1 LIGHT monster from either player's Graveyard, ignoring the summoning conditions. Any monster Special Summoned by this card's effect is unaffected by your opponent's Monster, Spell, and Trap Card effects, excluding this card.

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Kinda unoriginal...

Based from your logic' date='so are the DARK counterparts.

But if so,why do DAD become so damn popular?

[/quote']

 

Cause D.A.D was so damn overpowered and easily abusable >_>

 

Some of the Bright counterparts here are kinda, well, underpowered (like B.A.D xD) but there are few.

 

Meh, they are okay, but not great :/

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I'm guessin' that "Dark Armed Dragon" became so popular because of the effect, ya know if you remove 1 DARK monster in your Graveyard from play you can destroy 1 card on the field, so if a player had about 5 DARK monsters in their Graveyard, that player could remove them alll from play to destroy 5 cards on the field. What people forget to read is that you can't Normal Summon or Set "Dark Armed Dragon" and you can't Special Summon it unless you have EXACTLY 3 DARK monsters in your Graveyard, it even says so on the card.

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