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Suboceanic Sprite (Part of entry for face off)


J-Max

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[align=center]Yes I know this card was supposed to be for my 1on1 with Icy. (It still is) I couldn't resist showing it here to you all. Thanks to browarod for help with OCG.
[IMG]http://i25.tinypic.com/2uhmtlh.jpg[/IMG]
http://garun.deviantart.com/art/Underwat...ry-1371944
[b]This card is also treated as Aqua-Type. Once per turn, you may send the bottom card of your Deck to the Graveyard. Activate 1 of the following effects based on the Type of card sent to the Graveyard:
- Spell Card: You can discard 1 card from your hand to add 1 Spell Card from your Graveyard to your hand.
- Trap Card: By paying half of your Life Points, you can activate the effect of the card sent to the Graveyard (only if the timing is correct).
- Monster Card: Destroy this card. You can Special Summon 1 Fairy-Type monster with a Level equal to or less than 8 from your Graveyard.[/b][/align]
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[align=center]Yes I know this card was supposed to be for my 1on1 with Icy. (It still is) I couldn't resist showing it here to you all. Thanks to browarod for help with OCG.
[IMG]http://i25.tinypic.com/2uhmtlh.jpg[/IMG]
http://garun.deviantart.com/art/Underwat...ry-1371944
[b]This card is also treated as Aqua-Type. Once per turn, you may send the bottom card of your Deck to the Graveyard. Activate 1 of the following effects based on the Type of card sent to the Graveyard:
- Spell Card: You can discard 1 card from your hand to add 1 Spell Card from your Graveyard to your hand.
- Trap Card: By paying half of your Life Points, you can activate the effect of the card sent to the Graveyard (only if the timing is correct).
- Monster Card: Destroy this card. You can Special Summon 1 Fairy-Type monster with a Level equal to or less than 8 from your Graveyard.[/b][/align]
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For the Trap effect I wanted to make it steep due to some of the Game Breaking Traps out there.

I shall add the "Except Suboceanic Sprite" part though otherwise the card would be forced intoa Loop. Thanks for your comments people! They mean the world to me. And no Icy this isn't DQ'ing me.

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For the Trap effect I wanted to make it steep due to some of the Game Breaking Traps out there.

I shall add the "Except Suboceanic Sprite" part though otherwise the card would be forced intoa Loop. Thanks for your comments people! They mean the world to me. And no Icy this isn't DQ'ing me.

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Guest KAJN

[align=center]Well........ YES!! long effect I love long effects so I will give you 13.45/13.68. Well but I'm not the fantasy picture guy so no the picture is not my type. Sorry but Keep the long effects work up.^-^

Simplicity DownloadedFile-13.gif[/align]

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Guest KAJN

[align=center]Well........ YES!! long effect I love long effects so I will give you 13.45/13.68. Well but I'm not the fantasy picture guy so no the picture is not my type. Sorry but Keep the long effects work up.^-^

Simplicity DownloadedFile-13.gif[/align]

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Hey it's cool. This is the first of 3 Fairies i'm doing for the contest. Remember the Triforce? Well these cards are going to work like that. Each one will have long effect and will be balanced. I swear I will beat Icy and prove myself to all of you that I am easily a Top 10 Card Maker here :P

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Hey it's cool. This is the first of 3 Fairies i'm doing for the contest. Remember the Triforce? Well these cards are going to work like that. Each one will have long effect and will be balanced. I swear I will beat Icy and prove myself to all of you that I am easily a Top 10 Card Maker here :P

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Its a nice card, but to make it seem more easily used i would switch the effects of the trap and spell cards.

 

you might not be able to activate many traps at the time, and it would be hurting you to lose one and not even be able to use it with this effect...

 

you should make the spell card effect be pay half your life points, because then people would be less likely to abuse the previous effect.

 

thats just what i think, but the way it is deserves a:

 

8.8/10

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