╬「Selatcia」╬ Posted June 2, 2008 Report Share Posted June 2, 2008 Make a Toon verison' date=' :DWell this card ispired me to create a "Bunny Girl" deck.[/b'] Off topic: *Looks at Crimson Rex with one eyebrow raised*On topic: Cool card. 10/10 Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted June 2, 2008 Report Share Posted June 2, 2008 Yay! Fellow Gelbooru user! *high fives* Place 1 Spell Counter (Max. 5) on this card every time an effect that involves a dice roll or coin flip is activated. Remove 5 Spell Counters from this card to choose the outcome of your next dice roll or coin flip. Personally, I think 5 is too much. Good idea, regardless. Link to comment Share on other sites More sharing options...
Skyfi Posted June 3, 2008 Report Share Posted June 3, 2008 beutifual card but the other 3 images would have made it hotter iun this thread Link to comment Share on other sites More sharing options...
J-Max Posted June 3, 2008 Author Report Share Posted June 3, 2008 I thought i'd play it safe in the end. If I happen to make more cards like this one that involve Spell Counters I will consider using those images. Thanks for the rate though :) Link to comment Share on other sites More sharing options...
bury the year Posted June 3, 2008 Report Share Posted June 3, 2008 OCG help: When a card effect that involves a coin toss or a die roll is activated, put 1 Spell Counter on this card (max. 5). You can then remove 5 Spell Counters from this card to negate the coin toss or the die roll and choose the outcome instead. It's good! I only suggest altering that stats a bit; it's not going to stick around long enough to use its effect with those stats. 7/10 Link to comment Share on other sites More sharing options...
hotfoilcard Posted June 3, 2008 Report Share Posted June 3, 2008 i think its underpowered because this card will be run over before you hit 5 dice/coin effects... now if you did it where each TIME a coin is flipped or dice is rolled then you would load up the counters in a more realistic manner blowback would immediately load it up to 3 counters...a second coin toss would load it up to 5 in one turn...(but would require a 3-4 card combo - if you count blowbacks tribute) and if that makes it too broken then you could make it give you a second toss (or roll) instead of letting you determine the roll... dont really see what the bunnies have to do with dice and coins tho...they remind me of hugh hefner...and the girls next door... 5/10 you could make it so it cant be attacked as long as there is a monster that requires a coin flip/dice roll on your side of the field... Link to comment Share on other sites More sharing options...
J-Max Posted June 3, 2008 Author Report Share Posted June 3, 2008 Bunny Girls to me are symbols of a Casino. I often see them with htier cute Bobbly Tails and ..... James DOWN BOY! *Slaps Self* As I was saying also those Stockings... JAMES! Link to comment Share on other sites More sharing options...
Nutcracker Posted June 3, 2008 Report Share Posted June 3, 2008 This card would be good for any arcana force deck Link to comment Share on other sites More sharing options...
hotfoilcard Posted June 4, 2008 Report Share Posted June 4, 2008 Bunny Girls to me are symbols of a Casino. I often see them with htier cute Bobbly Tails and ..... James DOWN BOY! *Slaps Self* As I was saying also those Stockings... JAMES! that is a perfectly legitimate explanation 6/10 i still think it will get run over before it gets its effect off. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted June 4, 2008 Report Share Posted June 4, 2008 Make it 3 counters to use it's effect, it will be long gone before it hits 5. Link to comment Share on other sites More sharing options...
Yasu Posted June 4, 2008 Report Share Posted June 4, 2008 Great Job!!! Link to comment Share on other sites More sharing options...
lalolalo Posted June 4, 2008 Report Share Posted June 4, 2008 Good very good, I like the pic. BTW I think you have a few mistakes: * Is Coin Toss.* From where are you gonna remove the Spell Counter? * (Not sure about this) Maybe put "result" instead of "outcome" In my opinion you should lower the counter to 3, I mean getting 5 is hard AND it doesn't have enough ATK or DEF to resist the attacks from most monsters. But everything else is ok. XD 8.7/10 Link to comment Share on other sites More sharing options...
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