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Chibi Sprite (2/5 of my Card Match with Icy)


J-Max

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[align=center]Good afternoon fellow YCM'ers. Recently I have been encouraged to create larger effects by Icy. Well today I bring you the largest effect you are ever likely to see. But the balance is there, let me explain.

1. If any card is removed from play this card is destroyed.

2. If this card is destroyed while on the field in ANY way, you lose the Duel.

24g7tio.jpg

The Hiding Fairy

If any card in either player's Graveyard is removed from play, destroy this card. This card cannot be destroyed by battle. Each time a card is sent to the Graveyard, you can activate 1 of the following effects based on the Type of card:

-Normal Monster: Increase the ATK of this card by 300.

-Effect Monster: Increase the DEF of this card by 300.

-Ritual Monster: During the turn the card was sent to the Graveyard, this card can attack your opponent directly.

-Fusion Monster: Add 1 "Polymerization" From your Deck or Graveyard to your hand.

-Normal Spell: You can pay 1000 Life Points to return the card to your hand.

-Quick-Play Spell: By discarding 2 cards from your hand, you can replay the Spell as a Normal Spell Card.

-Equip Spell: You can Equip the card to any monster on the field. Any ATK & DEF increases are halved.

-Field Spell: By paying 500 Life Points per turn, you can activate the card from your Graveyard.

-Continuous Spell: Select 1 Continuous Spell Card on the field. Whenever it activates, apply its effect twice. Skip each of your Draw Phases.

-Ritual Spell: Add 1 card with the same name as the monster the card Ritual Summons from your Deck or Graveyard to your hand

-Normal Trap: You can Tribute 1 monster you control to return the card to your hand.

-Counter Trap: If the effect of the card was negated you can pay 2000 Life Points to activate the card again.

-Continous Trap: You can return 1 Continuous Spell Card from your Graveyard to your hand.

If this card is destroyed or removed from the field you lose the duel.[/align]

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[align=center]Good afternoon fellow YCM'ers. Recently I have been encouraged to create larger effects by Icy. Well today I bring you the largest effect you are ever likely to see. But the balance is there, let me explain.
1. If any card is removed from play this card is destroyed.
2. If this card is destroyed while on the field in ANY way, you lose the Duel.
[IMG]http://i25.tinypic.com/24g7tio.jpg[/IMG]
http://arashi-yukawa.deviantart.com/art/The-Hiding-Fairy-51280981
[b]If any card in either player's Graveyard is removed from play, destroy this card. This card cannot be destroyed by battle. Each time a card is sent to the Graveyard, you can activate 1 of the following effects based on the Type of card:
-Normal Monster: Increase the ATK of this card by 300.
-Effect Monster: Increase the DEF of this card by 300.
-Ritual Monster: During the turn the card was sent to the Graveyard, this card can attack your opponent directly.
-Fusion Monster: Add 1 "Polymerization" From your Deck or Graveyard to your hand.
-Normal Spell: You can pay 1000 Life Points to return the card to your hand.
-Quick-Play Spell: By discarding 2 cards from your hand, you can replay the Spell as a Normal Spell Card.
-Equip Spell: You can Equip the card to any monster on the field. Any ATK & DEF increases are halved.
-Field Spell: By paying 500 Life Points per turn, you can activate the card from your Graveyard.
-Continuous Spell: Select 1 Continuous Spell Card on the field. Whenever it activates, apply its effect twice. Skip each of your Draw Phases.
-Ritual Spell: Add 1 card with the same name as the monster the card Ritual Summons from your Deck or Graveyard to your hand
-Normal Trap: You can Tribute 1 monster you control to return the card to your hand.
-Counter Trap: If the effect of the card was negated you can pay 2000 Life Points to activate the card again.
-Continous Trap: You can return 1 Continuous Spell Card from your Graveyard to your hand.
If this card is destroyed or removed from the field you lose the duel.[/b][/align]
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Guest Supreme Gamesmaster

Record bro-ken! Curious effect instigator, and EXTREME risk. My only problem with it is if you combo Kycoo with it. 93% nonetheless.

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Guest KAJN

[align=center]WOW(water oxygen warmth) slow down on the longies effecties. Anyway WOW great effect I don't know how you thought of it but great and intelligent job.

Rating: 13.56/13.68

Now Sleep DownloadedFile-13.gif.[/align]

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Thanks Ender :) It took me nearly 5 hours to design the whole card. Each effect had to be planned carefully. Then I decided around half way through for it to be a instant loss if this little guy left the field. That's what earnt the right to be in Realistic

EDIT: Yes I have now confirmed this will be card 2/5 of my Duel with Icy :P

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