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Just Some More Cards On My Freetime...


Death12328

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Increasing Knowledge

Normal Spell

Pay 500 LPs, increase the number of counters on a single card by 3 counters.

 

Summoner Of The Flames

Fire

1

Pyro/Effect

100/100

During each of your standby phases this card gains 1 counter (Max 5). When this card has 5 fire counters you may sacerfice this card to special summon from hand or deck "Lord Of The Flames, The Red Dragon".

 

Lord Of The Flames, The Red Dragon

Fire

10

Dragon/Effect

3800/2600

When this card comes into play all monsters except this card lose 500 attack and defense power, when this card attacks with an attack that is higher than the defense of your opponent's defense position monster, inflict the difference as battle damage to your opponent's life points.

 

Star Of Flames

Normal Spell

You can only activate this card only if 1 fire attribute card has attacked during this turn, your opponent loses 500 LPs for each card sent to the grave this turn.

 

Summoner Of The Darkness

Dark

1

Zombie/Effect

100/100

During each of your standby phases this card gains 1 counter (Max 5). When this card has 5 fire counters you may sacerfice this card to special summon from hand or deck "Tormenter In The Darkness, The Balrog"

 

Tormenter In The Darkness, The Balrog

Dark

10

Fiend/Effect

3000/3900

While face up in defense postion you may summon 1 "Dark, 1, Zombie, 500/500" Ghostly Warrior Token. When this card becomes the target of a trap card sacerfice 1 "Ghostly Warrior Token" to negate and destroy the trap card.

 

Unseen Shockwave Stomp

Normal Spell

For each monster card in your opponents graveyard all monsters on your opponents side of the field lose 100x attack and defense.

 

Summoner Of The Plants

Earth

1

Plant/Effect

100/100

During each of your standby phases this card gains 1 counter (Max 5). When this card has 5 fire counters you may sacerfice this card to special summon from hand or deck "The Corrupted Guardian Of The Forest, The Dark Fairy".

 

The Corrupted Guardian Of The Forest, The Dark Fairy

Dark

10

Plant/Effect

3450/3450

You may sacerfice 1 plant on your side of the field besdies this card to destroy 1 spell or trap card. When a spell or trap card is destroyed this card gains 100 attack and loses 100 defense.

 

Silent Blades Of Wind

Normal Spell

You may destroy 1 card on your side of the field to destroy 2 spell or trap cards on your opponents side of the field.

 

Watcher Of Time

Light

7

Spellcaster/Effect

2600/2400

You may reduce 300 attack power of this card instead of entering your battlephase, if you do your opponent must skip their battlephase.

 

Watcher Of Destiny

Light

7

Spellcaster/Effect

2000/3000

If a monster thats level 3 or less is destroyed as a result of battle you may reduce this cards defense by 200 to special summon it back in face up defense postion.

 

Rejuvinating Hot Springs

Field Spell

All water attribute and beast type cards gain 300 attack and defense, when destroyed your opponent takes 600 damage.

 

Hot Spring Monkey Brothers

Water

3

Beast/Effect

500/500

If this card is destroyed while "Rejuvinating Hot Springs" is face up you may special summon this card in face up attack postion or face up attack postion with 100 attack and defense more.

 

Hot Spring Monkey Boss

Water

7

Beast/Effect

2300/2300

This card cannot be destroyed while "Rejuvinating Hot Springs" is face, for each "Hot Spring Monkey Brothers" in your graveyard this card gains 300x attack and defense.

 

Blocker Of The Path, Kintuko

Earth

****

Fiend/Effect

500/2350

When normal summoned, special summoned or set this card must be defense mode, this card cannot change its battle postion, when this card is attacked the opponents monster loses 500 attack power until the end of the turn.

 

Shield Of The Guardian

Equip Spell

Pay 300 LPs to activate this card, the equipped monster gains 200 defense for each trap card on your side of the field.

 

Path Of The Misleading

Counter Trap

This card can only be activated when you get attacked directly, you may activate this card to negate the attack and have the attacking monster attack your opponents LPs instead.

 

Third Eye Of All Knowing

Equip Spell

During the drawphase of your opponent you may 200 LPs to look at your opponents card they just drew, the equipped monster loses 100 attack and gains 100 defense.

 

Tree Of Four Seasons

Field Spell

While face up you may pay 200 LPs for 1 of the following:

Winter - All water attribute cards gain 300 attack and defense and cannot be the target of spell cards

Spring - All earth attribute cards gain 200 atack and defense and cannot be the target of effect monsters.

Summer - All light attribute cards gain 400 attack and defense and cannot be the target of battle.

Autum - All dark attribute gain 100 attack and defense and cannot be the target of trap cards.

 

Orb Of Sacerfice

Dark

3

Rock/Effect

600/500

When your opponent sacerfices a monster on their side of the field they take 300 points of damage.

 

Buddha Statue

Light

4

Rock/Effect

0/2100

While this card is in face up attack postion all battle damage becomes 0.

 

Dice Dragon

Earth

****

Dragon/Effect

1500/1000

When this card attacks a monster with 1800 or more attack power you may roll 2 dice, the first dice gives this monster 100x attack power depending on the roll of the dice, the secound dice decreases the opponents monster attack power by 100x depending on the roll of the dice.

 

Ice Dragon

Water

7

Dragon/Effect

2450/2650

When this card attacks a monster in face up defense postion destroy it without applying damage caculation, at the endphase put 1 "Water, 3, Dragon, 100/100" Ice Dragon Shard Token on your side of the field.

 

Ice Shard Barrage

Normal Spell

Destroy all Ice Dragon Shard Tokens on your side of the field, your opponent loses 200x for each Ice Dragon Shard Token destroyed.

 

Moon Mirror

Counter Trap

Discard 1 card from hand, negate the attack of 1 monster on your opponents side of the field and send it out of play.

 

Gozun, Monkey God

Earth

8

Beast-Warrior/Effect

3100/2100

You may cut this cards attack power in half to attack your opponents LPs directly, when this card is destroyed as a result of trap or effect you may place 3 "Earth, 4, Beast, 1000/1000" Annoying Monkey Tokens.

 

Triple Monkey Assualt

Normal Spell

Destroy 3 Annoying Monkey Tokens the top 3 cards of your opponents deck are sent to the graveyard.

 

Autum Storm

Counter Trap

When your opponent actviates a trap card you may activate this card to negate and destroy the trap card and for each other trap card of the same name in your opponents hand, side of field, deck, or graveyard your opponent loses 500x LPs.

 

Contract With The Underworld God

Normal Spell

Send 2 cards from your hand to the grave, select 1 fusion or ritual monster in your graveyard and onto the field, at the end of your 2nd mainphase 1 the selected monster is sent out of play.

 

Gates To The Underworld

Field Spell

You may pay 300 LPs during yours or your opponents turn, if you do no monster can be sent to the graveyard until the end of the turn. When a monster card is sent from the field to the grave your opponent takes 100x LP damage for each star the monster had.

 

The River Styx

Continouse Spell

During your standby phase you may flip a coin once, if you call the coin toss right 1 card in your opponents graveyard is sent to the out of play, if you call the coin toss wrong 1 card in your graveyard is sent to the out of play.

 

Guard Dog Of The Underworld, Cerberus

Dark

7

Beast/Effect

2500/2700

You may flip a coin during your mainphase, for each heads 1 of the following as a result:

1 - Destroy a non fire attribute card by skipping your battle phase

2 - Destroy 2 magic/trap on your opponents side of the field

3 - Send 2 cards from your opponents deck to the graveyard.

 

Kuriboh Knight

Earth

3

Warrior/Effect

1050/450

When this card attacks a opponents monster and is destroyed as a result of battle you may reduce all battle damage as 0. When this card is in your graveyard during your standby phase you may search your deck and put in your hand or on the field 1 "Winged Kuriboh" or "Kuriboh".

 

Unstabble Kuriboh Summoning

Normal Spell

You may pay 500 LPs to special summon 3 cards to the field with "Kuriboh" in its name from your hand or deck.

 

 

Mexican Jumping Bean

Wind

2

Warrior/Effect

600/300

This card may attack your opponents LPs directly.

 

Magical Left Stage Glove

Light

4

Spellcaster/Union

1700/1300

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your ?Magical Right Stage Glove? as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the attack/defense of the equipped monster by 700 points. When it attacks your opponents monster it is not destroyed as a result of battle. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

Magical Right Stage Glove

Light

4

Spellcaster/Union

1300/1700

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your ?Magical Left Stage Glove? as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the attack/defense of the equipped monster by 300 points. When it attacks your opponents monster it is not destroyed as a result of battle. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

Mischeif Of The Magical Gloves

Normal Spell

If "Magical Left Stage Glove" is occupying a monster zone send the top card of your opponents deck to the grave, if "Magical Right Stage Glove" is occupying a monster zone send a card from your opponents hand to the grave, if the card sent from the hand or deck was a monster card your opponent must skip their next draw phase.

 

Flaming Dragon Jutsu

Quickplay Spell

You may activate this card when your opponent plays/activates a card that targets 1 spell/trap card on your side of the field you may negate and destroy the opponents card, if the card destroyed was a spell card your opponent takes 500 LP damage.

 

Additional Comment:

Swift Ninja, Tai-Tai

Wind

4

Warrior/Effect

1800/1200

You may cut this monsters attack power in half until the end of the turn, if you do this you may attack your opponents LPs directly and send 1 card from your opponents hand to the grave.

 

The Enchanting, Full Moon

Field Spell

Send 1 card from your hand to the grave to keep this card up, all beasts, beast-warriors, fiends and zombies gain 300 attack power for each other beast or beast-warrior on your side of the field, all fairys, thunders and machines lose 300 attack power.

 

The Eye Of Heaven, The Sun

Field Spell

Pay 200 LPs to keep this card up, all fairys, thunders and machines gain 300 attack power for each other fairys, thunders and machins on your side of the field, all fiends, zombies, beast-warriors and beasts lose 300 attack power.

 

Atom

Light

1

Machine

100/100

A small atom with a devasting power.

 

Atom Combining

Normal Spell

You may send 3 "Atom" cards from your field, hand or deck to special summon from your hand or deck "Unstabble Atom".

 

Unstabble Atom

Light

3

Machine/Effect

300/300

When this card becomes the target of a spell or trap destroy this card and inflict 1000 points of LP damage to your opponent and special summon from your deck "Exploding Atom".

 

Exploding Atom

Light

5

Machine/Effect

500/500

When this card is destroyed as a result of battle you may activate "Atom Explosion" from your hand during the battlephase this monster was destroyed.

 

Atom Explosion

Normal Spell

For each card in your grave with "Atom" in its name your opponent takes 400 points of damage.

 

Mirage Paradise

Field Spell

All cards with "Mirage" in their name gain 300 attack and 500 defense, when your opponent declares battle against a monster with "Mirage" in its name, reduce all damage to 0.

 

Mirage Swordsmen

Light

3

Warrior/Effect

1100/0

This card may attack your opponents LPs directly, after the battlephase this card attack you may switch it to defense postion.

 

Wolf Cheif Of The Mirages

Light

7

Beast-Warrior/Effect

2600/0

While "Mirage Paradise" is face up on your side of the field you may flip a coin, if you call the coin toss right your opponent must skip their next drawphase, if you call the coin toss wrong you must skip your next battlephase, you may switch this card to defense postion by activating this effect.

 

Mirage Storm

Continouse Spell

All cards with "Mirage" in their name may attack twice each turn so long as you discard 2 cards from your hand to do so.

 

Drop Of Life

Ritual Spell

This card is used to Ritual Summon ?The Swift Wind Cat Girl?. You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

 

The Swift Wind cat Girl

Wind

6

Beast-Warrior/Ritual/Effect

2050/2150

This monster can only be Ritual Summoned with the Ritual Magic Card, "Drop Of Life". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This monster cannot be the target of trap cards, when this card becomes the target of a spell card you may redirect it to another target on the field.

 

 

Crumbling Stone Temple

Ritual Spell

This card is used to Ritual Summon ?Stone Golem?. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

 

Stone Golem

Earth

8

Rock/Ritual

2850/3250

This monster can only be Ritual Summoned with the Ritual Magic Card, "Crumbling Stone Temple". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

 

Cat Fish Of Freezing

Water

3

Fish/Effect

1000/300

When this card is destroyed as a result of battle the monster that destroyed this card cannot attack for 2 turns.

 

Caveman

Earth

4

Warrior/Effect

1600/1200

When this card battles a dinosaur type monster this card gains 500 attack power until the end of the turn.

 

Bearman Of The Excermination Knights

Earth

7

Beast-Warrior/Effect

2500/2600

When this card destroys a monster in face down postion your opponent takes LP damage equal to the defense power of the destroyed monster.

 

Scarb Of Horus

Light

2

Insect/Effect

700/100

When a card on your side of the field with "Horus" in its name is the target of a trap or monster effect you may destroy this card to negate and destroy the trap or effect monster.

 

Arms & Claws Of The Demonic King

Dark

2

Fiend

600/600

Claws that belong to a demonic king thats even more feared of then Ruler Ha Des.

 

Legs Of The Demonic King

Dark

2

Fiend

500/500

These legs belong to the demonic king who was consider the fastest being.

 

Body & Tail Of The Demonic King

Dark

2

Fiend

700/1500

The body of the demonic king thats said to withstood any attack.

 

The Head & Wings Of The Demonic King

Dark

3

Fiend

300/1000

The crown jewel of the body construction for the strongest fiend in existence.

 

Ressercetion Of The Demon King

Normal Spell

Send to your grave from field or deck "The Head And Wings Of The Demonic King", "Body & Tail Of The Demonic King", "Legs Of The Demonic King" and "Arms & Claws Of The Demonic King" to special summon from hand or deck "The Demonic King".

 

The Demonic King

Dark

10

Fiend/Effect

4150/3000

While face up you may activate one of the follwing effects each turn:

Impressive Speed - You may reduce this card attack power by 2500 to attack your opponents LPs directly, until the end of the turn.

Claws Of Destruction - When this card destroys a monster of battle you may destroy a spell or trap card that may be behind the destroyed monster.

Invicble Body - Discard 1 card from the top of your deck, this card cannot be destroyed until the end of the turn.

Manipulating Eyes - You may pay 500 LPs to take control of 1 monster on your opponents side of the field until the end of the turn, by using this effect this card cannot attack.

 

Wandering Guitar Playing Poet

Light

8

Spellcaster/Effect

2350/1950

This card gains 300 defense power for each "Wandering Flute Playing Gypsey" in your graveyard, when destroyed as a result of battle neither player may enter their next battlephase.

 

Wandering Flute Playing Gypsey

Wind

6

Spellcaster/Effect

1950/2350

This card gains 300 attack power for each "Wandering Guitar Playing Poet" in your graveyard, when destroyed as a result of magic or trap neither player may activate spells or traps during their next turn.

 

Court Jester Of The King

Earth

7

Spellcaster/Effect

2350/2450

While a monster with "King" in its name is face up along with this card you may cut this cards attack power by 1000 to increase 1 card with "King" in its name by 1000, if this cards attack power is 1600 or less this card may attack your opponents LPs directly.

 

Mistletoe

Contiouse Spell

You may 300 LPs each of your standby phase to keep this card face up, while this card is face up you cannot attack your opponent if you have 1 monster on your side of the field and they have 1 monster on their side of the field, when your opponent attacks the same effect applys to your opponent.

 

Christmas Tree

Earth

4

Plant/Effect

500/1800

While in face up defense postion each standby phase you may put 1 "Earth, 2, Rock, 300/300" Present token on your side of the field.

 

Santa Claus

Light

7

Spellcaster/Effect

1800/3000

While this card is face up for each Present token on your side of the field this card gains additonal 400 attack power.

 

Santas Magical Slay

Equip Spell

This card can only be equipped to "Santa Claus", while equipped you may cut the cards attack power by 500 points for each present on your side of the field, this equipped monster may attack your opponents LPs directly for each present on your side of the field.

 

Wandering Skeleton

Dark

3

Zombie/Effect

1000/1000

When this card is destroyed as a result of battle by your opponent this card will be in defense postion on your opponents side of the field.

 

Watapon King

Light

5

Fairy/Fusion/Effect

[Watapon + Watapon]

600/700

This card can only be fusion summoned by fusing the above cards, when you gain a monster from your deck by the effect of a card you may special summon it to the field.

 

Silver Raiper

Equip Spell

When the equipped monster attacks a dark attribute, fiend, zombie or warrior type monster the card is automatically destroyed without applying damage caculation.

 

Silver Longbow

Equip Spell

When the equipped monster attacks a dark attribute, fiend, zombie or dragon type monster the card is automatically destroyed without applying damage caculation.

 

Golem Of Silver

Light

7

Rock/Effect

2350/2650

When this card is destroyed as a result of battle all face up dark attribute cards on both sides of the field are destroyed.

 

Meteorite From Space

Normal Spell

you may send to your grave 2 rock or 2 pyro type cards from your side of the field to the grave, you may special summon from hand or deck "Weird Little Green Alien."

 

Weird Little Green Alien

Fire

7

Reptile

2850/2050

When a scientist discovered this alien that scientist got hit with a meteorite instead of caputring it.

 

Sonic Rays

Quickplay Spell

You may pay 300 LPs, you may negate and destroy the activation of 1 spell/trap card.

 

Old Statue Muesum

Field Spell

Monsters on your side of the field gain 300 attack and defense, while this card is face up on your side of the field cards cannot be sent to the out of play instead shuffle the cards into your respective decks.

 

(Did not steal the idea from the movie The Museum, i thought up these cards long before it was even being written also a DD threat)

 

Rapid Cell Death Causer, Flesh Harming Golem

Dark

3

Fiend/Effect

1000/500

When this card is destroyed as a result of battle the monster that destroyed this card is equipped with this card, the equipped monster loses 500 attack points for each players standby phase, when the equipped monster loses all attack power destroy it and place this card in your deck, then shuffle.

 

(Better then the orginal Ekiybo Drakmord because you can still attack with it just you lose powerin the process)

 

Ceased Fighting Honorble Healer, Golden Cleric Golem

Light

3

Rock/Effect

1000/1500

You may increase your LPs by 500, by activiating this cards effect neither player may attack during their next battlephase, during the 2nd turn since this cards effect activated you cannot activate this cards effect until the next turn.

 

(Ha! no abusing this cards healing or 1 turn less nightmare steel cage abilty)

 

Double Magic, Magic Engraved Iron Golem

Earth

3

Rock/Effect

1300/1300

When you activate a normal spell card you may place this card at the bottom of your deck to use the normal spell card again this turn.

 

Web Of Traps, Amthest Spider Golem

Dark

3

Rock/Effect

1400/800

Each time a trap card is sent to the deck place 1 Web counter on this card (Max 6), you may remove 2 Web counters on this to search threw your deck and pick 1 trap card, shuffle your deck afterwards.

 

Maiden Of The Ore

Earth

8

Rock/Effect

2800/2000

This card cannot be special summoned or set, this card may be normal summoned by sending to the graveyard "Rapid Cell Death Causer Flesh Harming Golem", "Ceased Fighting Honorble Healer, Golden Cleric Golem", "Double Magic, Magic Engraved Iron Golem" and "Web Of Traps, Amthest Spider Golem". During your opponents standby phase your opponent must send 1 card from the top of their deck or lose 500 LP points. When this card fights a monster and destroys it your opponent must skip their next drawphase.

 

Double Or Nothing

Quickplay Spell

You may activate this card before damage caculation, toss a coin and call heads or tails, if you call the coin toss right double the attack power of all monsters on your side of the field, if you call the coin toss wrong reduce all battle damage to 0 this turn.

 

Blind Swordsmen

Wind

4

Warrior/Effect

1000/1000

When this card attacks or is attacked you may toss a coin, if you call the coin toss right increase this cards attack power by 1000 until the end of the turn, if you call the coin toss wrong this card is destroyed immedietaly.

 

Hidden Ace

Counter Trap

When a card is the target of a spell, trap or monster effect you may negate the card and put the targeted card on the top of your deck.

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