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First card of my newest set >Kindred<


Bloodrun

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Kindred, is my newest set idea. this is the prmo card, it is also a cad i entered into a contest =)

[align=center]2edwacz.jpg

LORE(This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK, LIGHT, FIRE, WATER, EARTH, and DIVINE. While this card is face-up it is also treated as a Continuous Spell and Trap Card. When either player declares an attack, change this monsters Attribute (in the other as listed above) to negate the attack and destroy the monster. When this monsters Attribute becomes WIND, this card is moved to your Spell and Trap Card Zone as either a Continuous Spell or Trap Card. If this card is destroyed while it is in your Spell and Trap Card Zone as a Continuous Spell Card, remove all cards in both players Graveyard from play, both players may Special Summon 1 monster removed from play. If this card is destroyed while in your Spell and Trap Card Zone as a Continuous Trap Card, both players may lower their Life Points by multiples of 1000 to add the same number cards as the amount of Life Points payed from their Deck to their hand.)[/align]

 

Do what you will with it.

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Ooh, a very interesting card that would work really well with a mini-set I'm working on (my cards require a monster of a certain attribute to be on the field before you can activate them). The OCG is a bit off, but otherwise it's a sweet card.

 

overall - 13.44/13.69 ^_^

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Ooh' date=' a very interesting card that would work really well with a mini-set I'm working on (my cards require a monster of a certain attribute to be on the field before you can activate them). The OCG is a bit off, but otherwise it's a sweet card.

 

overall - 13.44/13.69 ^_^

[/quote']

 

I thank you for the comment

but i have to ask

 

how do you think the OCG is a bit off?

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Ooh' date=' a very interesting card that would work really well with a mini-set I'm working on (my cards require a monster of a certain attribute to be on the field before you can activate them). The OCG is a bit off, but otherwise it's a sweet card.

 

overall - 13.44/13.69 ^_^

[/quote']

 

I thank you for the comment

but i have to ask

 

how do you think the OCG is a bit off?

Oh, just a missing apostrophe here, and a misspelled word there. Nothing too big :P

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Good' date=' but there is A LOT of effects. People want cards with simple, yet, useful effects.

 

8.25/10

[/quote']

 

lol no they dont

they want unigue effects

a simple and useful effect would be

"Set, you win the duel" >_>

 

and im sorry but its not overpowered

it blocks all attack, even your own, 5 times

before you have to move it to the spell and trap zone

the effects from the one you choose, help and hurts both you and youor opponent,

its actualy quite even

 

darth, if im thinking correctly, about the place where you want the astro., your wrong, check light and darkness dragon. and the spelling, if im thinking about the word, then your right, and ill check it.

 

and ulty. ou gave me 9.6 in your club, but a 8.6 here?

and its ok

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This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK' date=' LIGHT, FIRE, WATER, EARTH, and DIVINE. While this card is face-up it is also treated as a Continuous Spell and Trap Card. When either player declares an attack, change this monsters Attribute (in the other as listed above) to negate the attack and destroy the monster. When this monsters Attribute becomes WIND, this card is moved to your Spell and Trap Card Zone as either a Continuous Spell or Trap Card. If this card is destroyed while it is in your Spell and Trap Card Zone as a Continuous Spell Card, remove all cards in both players Graveyard from play, both players may Special Summon 1 monster removed from play. If this card is destroyed while in your Spell and Trap Card Zone as a Continuous Trap Card, both players may lower their Life Points by multiples of 1000 to add the same number cards as the amount of Life Points payed from their Deck to their hand. [/quote']

 

Sure is a mouthful that's for sure. And the effect does become clear after viewing it a few times. Though I'm not sure whether to say it is a tad overpowered or what. Also I think you got the OCG covered, I can't see anything wrong with that.

 

I think its the "Change attribute, negate and destroy monster" which makes it seem a tad overpowered. I don't know, it might just be me.

 

Also, that picture, Heh, I was using that and others from the same artist in my upcoming set, thank god I'm not releasing them now, since the pictures are coming out in other people's cards. But still very nice. Also - this may be a tad off-topic, but would I be able to PM you about the OCG of a few cards?

 

All up 9.6/10. Lot of effort looks like it has been put into this card, well deserved anyway.

 

Just one last note, where be your disclaimer? :P

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This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK' date=' LIGHT, FIRE, WATER, EARTH, and DIVINE. While this card is face-up it is also treated as a Continuous Spell and Trap Card. When either player declares an attack, change this monsters Attribute (in the other as listed above) to negate the attack and destroy the monster. When this monsters Attribute becomes WIND, this card is moved to your Spell and Trap Card Zone as either a Continuous Spell or Trap Card. If this card is destroyed while it is in your Spell and Trap Card Zone as a Continuous Spell Card, remove all cards in both players Graveyard from play, both players may Special Summon 1 monster removed from play. If this card is destroyed while in your Spell and Trap Card Zone as a Continuous Trap Card, both players may lower their Life Points by multiples of 1000 to add the same number cards as the amount of Life Points payed from their Deck to their hand. [/quote']

 

Sure is a mouthful that's for sure. And the effect does become clear after viewing it a few times. Though I'm not sure whether to say it is a tad overpowered or what. Also I think you got the OCG covered, I can't see anything wrong with that.

 

I think its the "Change attribute, negate and destroy monster" which makes it seem a tad overpowered. I don't know, it might just be me.

 

Also, that picture, Heh, I was using that and others from the same artist in my upcoming set, thank god I'm not releasing them now, since the pictures are coming out in other people's cards. But still very nice. Also - this may be a tad off-topic, but would I be able to PM you about the OCG of a few cards?

 

All up 9.6/10. Lot of effort looks like it has been put into this card, well deserved anyway.

 

Just one last note, where be your disclaimer? :P

 

lol thats the thing, this monster snt over powered

becasue it stops your monsters attacks as well...

 

and disclaimer?

that rule was abolished

so i see no since in having one.

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This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK' date=' LIGHT, FIRE, WATER, EARTH, and DIVINE. While this card is face-up it is also treated as a Continuous Spell and Trap Card. When either player declares an attack, change this monsters Attribute (in the other as listed above) to negate the attack and destroy the monster. When this monsters Attribute becomes WIND, this card is moved to your Spell and Trap Card Zone as either a Continuous Spell or Trap Card. If this card is destroyed while it is in your Spell and Trap Card Zone as a Continuous Spell Card, remove all cards in both players Graveyard from play, both players may Special Summon 1 monster removed from play. If this card is destroyed while in your Spell and Trap Card Zone as a Continuous Trap Card, both players may lower their Life Points by multiples of 1000 to add the same number cards as the amount of Life Points payed from their Deck to their hand. [/quote']

 

Sure is a mouthful that's for sure. And the effect does become clear after viewing it a few times. Though I'm not sure whether to say it is a tad overpowered or what. Also I think you got the OCG covered, I can't see anything wrong with that.

 

I think its the "Change attribute, negate and destroy monster" which makes it seem a tad overpowered. I don't know, it might just be me.

 

Also, that picture, Heh, I was using that and others from the same artist in my upcoming set, thank god I'm not releasing them now, since the pictures are coming out in other people's cards. But still very nice. Also - this may be a tad off-topic, but would I be able to PM you about the OCG of a few cards?

 

All up 9.6/10. Lot of effort looks like it has been put into this card, well deserved anyway.

 

Just one last note, where be your disclaimer? :P

 

lol thats the thing, this monster snt over powered

becasue it stops your monsters attacks as well...

 

and disclaimer?

that rule was abolished

so i see no since in having one.

 

Ahhhhhha! I see, so it isn't overpowered, my bad ;) I change my rating to 10/10 :) Brilliant Job.

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