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Deity


Shaco

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Deity of Cycling Skies

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Atk: 2300

Def: 2800

Wind/Dragon/Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 of each WIND, LIGHT, and DARK monsters in your Graveyard from play. Once per turn, remove 1 card your opponent controls from play. You cannot attack the turn you activate this effect. Once per turn, this card is not destroyed by a card effect. At the End Phase of each player's turn, increase your Lifepoints by 700.

 

 

Deity of the Diverse Earth

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Atk: 2800

Def: 2300

Earth/Dinosaur/Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 of each EARTH, WATER, and FIRE monsters in your Graveyard from play. Once per turn, by removing 1 card in your Graveyard, look at your opponent's hand and return 1 card to the top of your opponent's Deck, then increase your lifepoints by 1000. Once per turn, during the start of each player's Battle Phase, select 1 monster. Once, the selected monster is not destroyed as a result of battle this turn.

 

 

New Card-----------------------------------------7/18/07

 

 

Divine Symbol of Balance, Fusion of Chaos

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Atk: 2000

Def: 2000

Earth/Rock/Effect: This card is also treated as LIGHT and DARK. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 LIGHT and 3 DARK monsters in your Graveyard from play. When this card is Special Summoned, return all other cards on the field and in both player's hands to the owner's Deck, and remove all cards in both player's Graveyards from play. Then both players draw 2 cards. This card cannot attack, and is destroyed at the end of the turn.

 

 

 

Divine Symbol Fighter

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Atk: 1700

Def: 1500

Earth/Warrior/Effect: This card can be Special Summoned from your Deck at the End Phase of the turn you Special Summoned "Divine Symbol of Balance, Fusion of Chaos". Increase the Atk of this monster by 100 for each "Divine Symbol" Monster in your Graveyard. When this card attacks it is also treated as DARK and it gains 400 Atk points until the end of the Damage Step. When this card is attacked, it is also treated as LIGHT and you take half Battle Damage for the rest of the turn.

 

 

 

Divine Symbol - White Orb, Black Shadow

Continuous Spell

Increase the ATK of all "Divine Symbol" monsters by 500 points. While this card is in the Graveyard, "Divine Symbol" Monsters in your Hand/Deck/Graveyard are also treated as DARK, and once per turn, you can negate the effect of a Spell that targets them.

 

 

Divine Symbol - Black Orb, White Shadow

Continuous Trap

By paying multiples of 200 Lifepoints, decrease the Atk of a monster that attacks a "Divine Symbol" monster by 100. While this card is in the Graveyard, "Divine Symbol" Monsters in your Hand/Deck/Graveyard are also treated as LIGHT, and once per turn, you can negate the effect of a Trap that targets them.

 

 

 

Divine Symbol Master

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Atk: 1900

Def: 1000

Earth/Spellcaster/Effect: This card can be Special Summoned from your Deck at the End Phase of the turn you Special Summoned "Divine Symbol of Balance, Fusion of Chaos". Increase the Atk of this monster by 200 for each "Divine Symbol" card in your Graveyard. When this card attacks it is also treated as DARK and it gains 800 Atk points until the end of the Damage Step. When this card is attacked, it is also treated as LIGHT and you take half Battle Damage for the rest of the turn. When this card is sent to the Graveyard, draw 1 card.

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