Kajika Posted June 13, 2008 Report Share Posted June 13, 2008 While this isn't the first "deck" I've posted, this is actually the first deck I created (in a currently 23-page long document). It also contains exactly 40 cards (and a Synchro), so it could techincally be used as a proxy deck. The theme of this deck is Asian ideas of good luck, like maneki neko and golden dragons and the like. Many of their effects involve either drawing cards or a power boost based on hand size. As always, replies are appreciated. Hope you like it! :D LUCKY CHARM DECK(Pot of Avarice, Magical Mallet, Infinite Cards) Kesaran Pasaran (OCG edited)Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0When you draw a card, this card gains 500 ATK and DEF for every card you drew. When this card is destroyed, Special Summon 1 "Kesapasa Token" (Fairy-Type/LIGHT/Level 1/ATK ?/DEF ?) for every 500 ATK this card gained by its effect. The original ATK and DEF of the "Kesapasa Tokens" are equal to the amount of ATK this card gained by its effect divided by the number of "Kesapasa Tokens" that were Summoned. "Kesapasa Tokens" cannot be Released for a Advance Summon on the turn they are Special Summoned. When a "Kesapasa Token" is destroyed, draw a card. Lucky Charm Fortune Dragon Idol (x3)light/4/1700/1300/dragon/tunerA statue representing the legendary dragons of the Golden Dragon Dance, it is said to bring great fortune to any who touch it. On rare occasions, it will become a vessel for the god's spirit. Lucky Charm Cranewind/4/1500/1400/winged beastSaid to live for 1000 years, this bird holds the secret to unlimited wisdom. Lucky Charm Tortoisewater/4/1000/2000/reptileLiving for 10,000 years has given this wise creature the knowledge to obtain immortality. Lucky Charm Shishi Ahfire/5/2400/1900/beastIncrease the ATK of this card by 300 points for every card in your hand. Lucky Charm Shishi Unfire/5/1900/2400/beastIncrease the DEF of this card by 300 points for every card in your hand. Lucky Charm Maneki Nekoearth/4/1300/1700/beastWhenever this card is attacked, draw a card. Lucky Charm Gold Maneki Nekoearth/8/2800/3000/beastIncrease the ATK and DEF of this card by 200 points for every card in your hand. When this card is face-up on the field, your opponent cannot select any other card as an attack target. Whenever this card is attacked, draw a card. Lucky Charm Giant Darumaearth/5/0/0/warriorIncrease the ATK and DEF of this card by 500 points for every card in your hand. When this card is summoned, remove 1 card from your deck from play. When this card is destroyed as a result of battle, add that card to your hand. Lucky Charm Safe Return Frog water/1/300/300/aquaYou can discard this card to the Graveyard to add a “Lucky Charm” monster in the Graveyard to your hand. Lucky Charm Chan Chuwater/3/1000/1000/aquaDuring each of your Standby Phases, draw a card if this monster is in Attack Position and place a Coin Counter (Increase ATK and DEF by 300 for every Coin Counter on a monster) on this card. If this card is destroyed in Attack Position, discard cards from your hand equal to the number of Coin Counters on this card. Lucky Charm Koi Noboriwind/5/2400/1700/fishWhen this card destroys another monster by battle, you may toss a coin. If the result is heads, increase the ATK of a “Lucky Charm” monster by 300 for every card in your hand. The ATK boost remains as long as this card is face-up on the field. Lucky Charm Miko of the Lucky Shrineearth/4/1900/1100/spellcasterYou can discard this card to the graveyard to add 1 “Lucky Shrine” from your deck to your hand. Lucky Charm Immortal Tsurukameearth/8/2500/2300/winged beastRelease a face-up “Lucky Charm Crane” and “Lucky Charm Tortoise” you control to Special Summon this card from your hand or Deck. This card is not destroyed by card effects. Niou Angyofire/7/2700/2300/warriorAs long as you control a “Niou Angyo,” a “Niou Ungyo,” and a “Lucky Shrine” on the field, “Lucky Shrine” cannot be destroyed and you do not take Battle Damage. Increase this card's ATK by 500 for every card in your hand. Niou Ungyofire/7/2700/2300/warriorAs long as you control a “Niou Angyo,” a “Niou Ungyo,” and a “Lucky Shrine” on the field, “Lucky Shrine” cannot be destroyed and you do not take Battle Damage. Increase this card's DEF by 500 for every card in your hand. Lucky Charm Kobanearth/1/0/0/rock/unionOnce per turn, if you control this monster on the field, you can equip it to a face-up “Lucky Charm” monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 300 ATK and DEF. When this card is destroyed, draw a card. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed as a result of battle, destroy this card instead.) Lucky Charm God- Golden Dragon Takaramarulight/8/3000/2800/dragon/synchroWhen this card is Synchro Summoned, it gains 500 ATK and DEF x the current amount of cards in your hand. When this card is sent from the field to the Graveyard, draw 7 cards. Ultimate Central God Beast – Golden Kirinlight/10/4500/4500/beastThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 4 different “Saint Beast” monsters from your hand or the field to the Graveyard. The Attribute of this card is also treated as WIND, WATER, FIRE, EARTH, and DARK while it is face-up on the field. By discarding a card from your hand, send cards from your opponent's hand or field to the Graveyard until the number of cards on the field and in their hand are equal (discard so that the amounts are equal to whichever amount is less.) Then, send the same number of cards discarded from the top of your opponent's deck to their Graveyard. Inflict 500 points of Direct Damage to your opponent's Life Points for every card sent to the Graveyard this way. Western Saint Beast of Fire- Red Bird Suzakufire/8/2800/2500/winged beastIncrease this card's ATK and DEF by half if you control a face-up “Eastern Saint Beast of Wood- Blue Dragon Seiryuu.” Halve this card's ATK and DEF when battling a WATER monster. By discarding a FIRE monster from your hand, destroy a face-down Magic or Trap card on the field. Southern Saint Beast of Metal- White Tiger Byakkoearth/8/3000/2500/beastIncrease this card's ATK and DEF by half if you control a face-up “Western Saint Beast of Fire- Red Bird Suzaku.” Halve this card's ATK and DEF when battling a WIND monster. By discarding a EARTH monster from your hand, destroy a face-up Monster card on the field. Eastern Saint Beast of Wood- Blue Dragon Seiryuuwind/8/2600/2900/dragonIncrease this card's ATK and DEF by half if you control a face-up “Northern Saint Beast of Water- Black Tortoise Genbu.” Halve this card's ATK and DEF when battling a FIRE monster. By discarding a WIND monster from your hand, destroy a face-down Monster card on the field. Northern Saint Beast of Water- Black Tortoise Genbuwater/8/2500/3000/reptileIncrease this card's ATK and DEF by half if you control a face-up “Southern Saint Beast of Metal- White Tiger Byakko.” Halve this card's ATK and DEF when battling an EARTH monster. By discarding a WATER monster from your hand, destroy a face-up Magic or Trap card on the field. Monk of the Saint Beastslight/7/500/500/spellcasterBy Tributing this card, summon 4 Saint Beasts from your hand or Deck. They may not attack this turn. Lucky SummonMagicThis card cannot be played on your first turn. Activate this card when you have no cards on your side of the field. Toss a coin. If the result is heads, Special Summon as many monsters as possible from your hand, ignoring any Summoning requirements. If tails, your opponent Special Summons as many monsters as possible from their hand, ignoring any Summoning requirements. Level DrawMagicThis card can only be activated when both players control at least 1 face-up monster. Both players drawcards equal to the total Level Stars of their opponent's face-up monsters. Element CycleContinuous MagicActivate this card when you control no monsters.On each of your turns, you may Special Summon a monster from your hand or deck that follows this cycle of Attributes: FIRE→WIND→EARTH→WATER. If this card is removed from the field, destroy all monsters Special Summoned this way. As long as this card is face-up on the field, you cannot Normal Summon or Set. Fortune's BlessingQuick-Play MagicFlip a coin until you get tails. Both players draw a card for every heads you get. Cardinal DirectionQuick-Play MagicThis card can only be activated if you control 4 different “Saint Beast” monsters. Destroy all cards on the field except for any “Saint Beast” monsters you control. Inflict 500 points of Direct Damage to your opponent for every card destroyed this way. Lucky ShrineField MagicIncrease the ATK and DEF of all “Lucky Charm” monsters on the field by 300 points for every card in your hand. When you activate this card, Special Summon a “Lucky Charm Shishi Ah” and “Lucky Charm Shishi Un ” from your hand or Deck. When this card would be destroyed, Release the “Lucky Charm Shishi Ah” and “Lucky Charm Shishi Un ” and Special Summon a “Niou Angyo” and “Niou Ungyo” from your hand or Deck to negate the destruction. OtoshidamaTrapIncrease your Life Points by 300 points for every card in your hand. Treasure of the Fortune GodTrapActivate when there are no cards in your Deck. Pay 1000 LP. Add all cards in your Graveyard to your Deck and shuffle it. Ming Bi- Hell MoneyContinuous TrapWhen a “Lucky Charm” monster would be destroyed as a result of battle, you may discard a card fromyour hand to negate the destruction. (Battle Damage is still applied.) Cat BankContinuous TrapWhen you control a face-up “Lucky Charm Maneki Neko”, your opponent cannot select any other card as an attack target. Whenever it is attacked, put a Coin Counter (Increase ATK and DEF by 300 for every Coin Counter on a monster) on it. When “Lucky Charm Maneki Neko” has 3 Coin Counters, you may send it to the Graveyard and Special Summon a “Lucky Charm Gold Maneki Neko” from your hand or Deck. Destroy this card afterwards. Power of WealthContinuous TrapPlace Coin Counters (Increase ATK and DEF by 300 for every Coin Counter on a monster) equal to the number of cards in your hand on all “Lucky Charm” monsters you control. Whenever you draw a card, place another Coin Counter on all “Lucky Charm” monsters you control. True FortunesContinuous TrapYou do not lose the Duel when you cannot draw a card. Link to comment
RATM_007 Posted June 14, 2008 Report Share Posted June 14, 2008 Ur crds hve rferences 2 sam ader culchurs. I'l 9/10 it. Link to comment
bury the year Posted June 22, 2008 Report Share Posted June 22, 2008 Kesaran Pasaran was an OCG nightmare, so I had to change the effect a bit in order to make it work right. Sorry if it's not the same as it was intended. Kesaran PasaranFairy-Type/LIGHT/Level 1/ATK 0/DEF 0When you draw a card, this card gains 500 ATK and DEF for every card you drew. When this card is destroyed, Special Summon 1 "Kesapasa Token" (Fairy-Type/LIGHT/Level 1/ATK ?/DEF ?) for every 500 ATK this card gained by its effect. The original ATK and DEF of the "Kesapasa Tokens" are equal to the amount of ATK this card gained by its effect divided by the number of "Kesapasa Tokens" that were Summoned. "Kesapasa Tokens" cannot be Released for a Advance Summon on the turn they are Special Summoned. When a "Kesapasa Token" is destroyed, draw a card. Link to comment
Kajika Posted June 23, 2008 Author Report Share Posted June 23, 2008 Ah. Thanks very much for the OCG help (wasn't quite sure how to word it), the effect is still the same. Much easier way of saying "distribute the ATK". And also, thanks for replying! I'm lonely D: Link to comment
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