Tekken Ham Posted June 13, 2008 Report Share Posted June 13, 2008 Monsters[17]:1x Guardian Sphinx 3x Giant Rat3x Dream Clown3x Blade Rabbit2x Golem Sentry2x Karate Man2x Gigantes1x Sangan Spells[16]:3x Stumbling1x LLAB3x Messenger of Peace1x United We Stand2x RoTA2x Lightning Vortex1x Monster Reborn1x Premmy1x Heavy1x MST Traps[7]:2x Zero Gravity1x Gravity Bind1x Torrential1x Mirror Force2x Level Limit - Area A Get out clowns and bunnies, swap em around, blow up teh field. Stall is in there to stall for the guys, Karate Man is RoTA-able and a good 2000 attacker for game. Sphinx and Sentry are there for extra field control. Gigantes is there to attack over stuff in case stall isn't around. Link to comment Share on other sites More sharing options...
Cless Alvein Posted June 13, 2008 Report Share Posted June 13, 2008 Weird deck but cool 8.5/10 Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 13, 2008 Report Share Posted June 13, 2008 i like this deck alot have you made it, tell me how it runs Link to comment Share on other sites More sharing options...
tonisanoob Posted June 13, 2008 Report Share Posted June 13, 2008 CLOOOOOOOOOOOOOOWN CONTROOOOOOOOOOOOOL i say add in some dusts as you have PLENTY of monster control you justneed back field control and maybe a zaloog thestalos and pwwb Link to comment Share on other sites More sharing options...
Tekken Ham Posted June 13, 2008 Author Report Share Posted June 13, 2008 This deck is very slow. The field control is great. It runs nicely but very slow, however if I get stuff out, it starts controlling everything, Zero Gravity+LLAA=big kill. Then I just go for the kill with Karate Man or United We stand. And yes ton, this deck is screwed over by the backfield. So people, help make it faster and more backfield control-y. Mebbe Dusts? Link to comment Share on other sites More sharing options...
Zexaeon Posted June 13, 2008 Report Share Posted June 13, 2008 I like Dust Tornadoes in here, and Giant Trunade could also help, though that one is kinda eeehhh. Maybe side deck it. Dark Bribes work well for countering, and Twister works if you're looking to get rid of face-up backfield. Nice idea though, I like ^^ 8/10 Can't think of speed help for this deck. Link to comment Share on other sites More sharing options...
KornKing153 Posted June 13, 2008 Report Share Posted June 13, 2008 OMG. this is one of my favorite decks! My friend made me this deck and this is how i started out. I think labrinth of nightmare is needed. Swords of reavieling light also, also in this formatt solmn judgments and dark bribes are a must, and perhaps horus leval 6, he's uneffected by stumbiling and messenger of peace.9/10=) glad to see people trying to make clowns work. Also me and my friends were discussin clown control. Mybe dimmensional fissures? Wierd yes but very effective, every time you hit a monster it gets removed and alot of decks thrive off the grave, but prem and monster reborn would have to be taken out and + a return from a diffrent dimmension Link to comment Share on other sites More sharing options...
Tekken Ham Posted June 13, 2008 Author Report Share Posted June 13, 2008 I had to sacrifice Solemns for moar field control. Bribes are not staples, Swords is good in thie format, but this deck already has enough stall, Horus 6 is unneeded because I have Karate Man for attacking and Guardian Sphinx for moar field control. And Dimensional Fissure/Macro doesn't belong in Clowns, anti-metaness doesn't belong with clowns. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 14, 2008 Report Share Posted June 14, 2008 if your looking for speed hand destruction speeds up any deck Link to comment Share on other sites More sharing options...
Tekken Ham Posted June 14, 2008 Author Report Share Posted June 14, 2008 Possible fixes: -2 Gigantes+2 Solemn -2 Lightning Vortex+2 Hand Destruction Link to comment Share on other sites More sharing options...
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