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One of Many; some cards.


Lanshire

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What "One of Many" means is for you to decide.

I'm well aware of the fact that the Lores on my "Infernus" and "Time Vortex" cards are damn small. I have no idea why; since there's enough space left to enlarge the text. Alas, those will be the only cards I'll post the Lores of below/besides/whatever side this MyBB board wants. Your eyes should be healthy enough to read the rest.

 

List: One of Many.

OOM-001 Infernus, the Wind-Fueled Inferno

OOM-002 Time Vortex

OOM-003 Imatra, God of Fire

OOM-004 Dark Phoenix

OOM-005 Corona, Knight of the Sunrise

OOM-006 Dragon Knight

OOM-007 Knight's Initiation

OOM-008 Enchanted Blade of Evos

OOM-009 Novos, King of Darkness

OOM-010 Scorched Land

OOM-011 Fire Spirit

OOM-012 Impact

OOM-013 Sorloc's Judgment

OOM-014 Ignition

OOM-015 Mysterious Spellcaster

OOM-016 Kain, Knight of Thunder

 

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[spoiler=Lore]Lore: To summon this card, you must remove one Fire-Attribute monster from your graveyard from play. Upon activation of this card, all Monster/Fusion/Ritual cards in both players' respective decks are turned into Fire-Attribute monsters. In addition, when "Imatra, God of Fire" is on the field, this card can be used as an Equip-card to raise Imatra's ATK and DEF Points by 1500. This card can not be affected by Magic or Trap cards. When this card is destroyed, deal 500 Points of damage to your own Lifepoints for every Fire-Attribute monster that has been sent to the Graveyard during the turn(s) this card was activated.

 

 

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[spoiler=Lore]Lore: Every monster who goes to the Graveyard will be taken to the "Out-of-Play" zone instead. If "Infernus, The Wind-Fueled Inferno" and "Imatra, God of Fire" are on the field, the controller of this card cannot get his/her Lifepoints decreased. If this card is destroyed, you can special summon as much Level 4 or lower monsters from the Out-of-Play zone to your side of the field in either Face-up Attack position or Face-down Defence position as possible. These monsters will return to the Out-of-Play zone at the end of the turn they're called on the field(other card effects excluded).

 

 

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I want you to be completely honest, if you see any mistakes whatsoever, let me know; I'll fix 'em. Tell me where I could/can improve. I know some might be underpowered or overpowered, but that's fine; just tell me. This "set" isn't complete yet.

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