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Icysingle: Benevolent Seal


Icy

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Guest JoshIcy

I am aware that this card may have Major Balance issues but, I'm gonna trial and error this idea till it dies ^_^.

[align=center]benevolentseal.jpg

All Spell and Trap Card Zones are also treated as Monster Card Zones and all Monster Card Zones are also treated as Spell and Trap Card Zones. As long as this card remains face-up on the field, all Monsters you control are treated as Spell and Trap Cards, (they are still treated as monsters). In addition as long as this card remains face-up on the field, all Spell and Trap Cards are treated as monsters, (Spellcaster/LIGHT/Level 1/ATK 0/DEF 0) in Attack Position during the Damage Step only, (they are still treated as Spell or Trap Cards). When this card is removed from the field, all Spell and Trap Cards outside the Spell and Trap Card Zone are treated as (Spellcaster/Level 1/ATK 0/DEF 0) and are considered in attack position, (Their positions cannot be changed). This effect cannot be negated. When this card is removed from the field any Monster Cards outside the Monster Card Zone are treated as Continuous Spell and Trap Cards that have no effect, (They are considered both Spell and Trap Cards). This effect cannot be negated.[/align]

 

Oddly enough, OCG help would be appreciated here lol ^_^ it was tricky beyond belief for me lol

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Guest JoshIcy

I am aware that this card may have Major Balance issues but, I'm gonna trial and error this idea till it dies ^_^.

[align=center]benevolentseal.jpg

All Spell and Trap Card Zones are also treated as Monster Card Zones and all Monster Card Zones are also treated as Spell and Trap Card Zones. As long as this card remains face-up on the field, all Monsters you control are treated as Spell and Trap Cards, (they are still treated as monsters). In addition as long as this card remains face-up on the field, all Spell and Trap Cards are treated as monsters, (Spellcaster/LIGHT/Level 1/ATK 0/DEF 0) in Attack Position during the Damage Step only, (they are still treated as Spell or Trap Cards). When this card is removed from the field, all Spell and Trap Cards outside the Spell and Trap Card Zone are treated as (Spellcaster/Level 1/ATK 0/DEF 0) and are considered in attack position, (Their positions cannot be changed). This effect cannot be negated. When this card is removed from the field any Monster Cards outside the Monster Card Zone are treated as Continuous Spell and Trap Cards that have no effect, (They are considered both Spell and Trap Cards). This effect cannot be negated.[/align]

 

Oddly enough, OCG help would be appreciated here lol ^_^ it was tricky beyond belief for me lol

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Guest JoshIcy

I am aware that this card may have Major Balance issues but, I'm gonna trial and error this idea till it dies ^_^.

[align=center]benevolentseal.jpg

All Spell and Trap Card Zones are also treated as Monster Card Zones and all Monster Card Zones are also treated as Spell and Trap Card Zones. As long as this card remains face-up on the field, all Monsters you control are treated as Spell and Trap Cards, (they are still treated as monsters). In addition as long as this card remains face-up on the field, all Spell and Trap Cards are treated as monsters, (Spellcaster/LIGHT/Level 1/ATK 0/DEF 0) in Attack Position during the Damage Step only, (they are still treated as Spell or Trap Cards). When this card is removed from the field, all Spell and Trap Cards outside the Spell and Trap Card Zone are treated as (Spellcaster/Level 1/ATK 0/DEF 0) and are considered in attack position, (Their positions cannot be changed). This effect cannot be negated. When this card is removed from the field any Monster Cards outside the Monster Card Zone are treated as Continuous Spell and Trap Cards that have no effect, (They are considered both Spell and Trap Cards). This effect cannot be negated.[/align]

 

Oddly enough, OCG help would be appreciated here lol ^_^ it was tricky beyond belief for me lol

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Guest JoshIcy

Basically the Zones are universal and cards can be placed anywhere. Each card is treated as Spell/Trap and Monster.... so that cards like Heavy Storm etc can clear a field, making this card much more balanced than it should be....

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Guest JoshIcy

Basically the Zones are universal and cards can be placed anywhere. Each card is treated as Spell/Trap and Monster.... so that cards like Heavy Storm etc can clear a field, making this card much more balanced than it should be....

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Guest JoshIcy

Basically the Zones are universal and cards can be placed anywhere. Each card is treated as Spell/Trap and Monster.... so that cards like Heavy Storm etc can clear a field, making this card much more balanced than it should be....

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All Spell and Trap Card Zones are also treated as Monster Card Zones and all Monster Card Zones are also treated as Spell and Trap Card Zones.

 

I don't have to read the rest of the effect (even though I did) to realize that this card is broken.

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All Spell and Trap Card Zones are also treated as Monster Card Zones and all Monster Card Zones are also treated as Spell and Trap Card Zones.

 

I don't have to read the rest of the effect (even though I did) to realize that this card is broken.

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All Spell and Trap Card Zones are also treated as Monster Card Zones and all Monster Card Zones are also treated as Spell and Trap Card Zones.

 

I don't have to read the rest of the effect (even though I did) to realize that this card is broken.

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Guest JoshIcy

>_> I was expecting it to be overpowered lol.... as i said at the top, but i do want to find a way to make it balanced. Thats why I posted it :|

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Guest JoshIcy

>_> I was expecting it to be overpowered lol.... as i said at the top, but i do want to find a way to make it balanced. Thats why I posted it :|

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Guest JoshIcy

>_> I was expecting it to be overpowered lol.... as i said at the top, but i do want to find a way to make it balanced. Thats why I posted it :|

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