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> YCMaker's Master Collection < Updated 24.7.08 !


Junk Raver

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Then I think I'll try to put this in :)

 

YCM Username: AJWCollection

 

Card Submitted(below):

MasteroftheMysticalBeasts-1.jpg

[spoiler=Effect]

Effect: When this card is Summoned you cannot conduct a Normal Summon until your 2nd Main Phase after the End Phase of this turn. During each of your Standby Phases, place a number of Pressure Counters on this card equal to the number of monsters your opponent controls (max. 5). By removing a number of Pressure Counters from this card, downgrade 1 monster's Level on the field by the number of Counters removed. If a monster(s) on the field reach Level 0 they are treated as Normal Monster Cards and have 300 ATK and 300 DEF.

 

 

..

Why have you entered this card?:

Well, when I saw this thread, I saw the opportunity to post one of my best cards here. Since I couldn't judge on what to put, I instead made a card with a "quicker" effect than one of my 'Dimensioner' monsters, but also so that it was balanced. After a lot of thinking, and OCG checking, I've come up with this. I'm very proud of it.

 

[spoiler=Disclaimer]

I do not own any artwork on cards, I also do not credit from them. The holo effects were done by "Simplicity_Ninja" and the OCG fixes were done by "Bloodrun".

 

 

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Hey, DJ, could you add this card?

 

it seems to be the best supporting card in my Ally Set.

 

YCMusername: Kale

 

41daemonmonarch.jpg

 

card Lore:

 

This card can be Normal Summoned or Set without tribute. If it is Summoned this way, it cannot attack. Once per turn, you may select and activate 1 of the following effects. ● Select 1 card of the field. Place 1 Ally Counter on it. ● Select and destroy 1 card with at least 1 Ally Counter on it. ● Tribute this card to Special Summon 1 Ally Monster in your Graveyard to your side of the field, except "Legion's Daemon Monarch."

 

[spoiler=Rules for Allies (if you didnt know them)]

 

1. A Stack is a Card Zone with 2 or more monster cards in it, and at least one of them must be an Ally/Techno/Zone monster.

2. Only the monster on top can attack, and all monsters change battle positions to what the monster on top is currently doing. 

3. When the top monster is destroyed do to battle the next monster in line becomes the top of the Stack. The top monster must be attacked first!!

4. If an effect activates that destroys all monsters, all monsters in the Stack are destroyed as well. 
-4.1: if the effect to target one monster is activated, only the top monster of the Stack can be selected, unless designated by the card effect. 

5. A card can be stacked like a normal summon, and it takes your normal summon for the turn.
-5.1: Ally Monsters, Techno monsters, and Zone monsters can be Stacked. 

6. Field Spells work the same way, if stated they stack on top of each other and they  their effects are activated. Unless stated, only the top card’s effect is applied. 

7. Card effects for cards under the top card cannot be activated, unless it is an Ally Monster. 
-7.1: All other types of card, Techno, Zone, and normal cards, cannot have their effects activated while under the top card of a Stack, and they are treated as if they arent there, unless they are targeted by a specific card effect that does so. 

8. Cards in a Stack do not count toward the 5 card limit of monsters on the field. 

9. Card effects that move cards to the next adjacent Monster card Zone can be moved to the top of 1 Stack. 
-9.1: if there are no Ally, techno, or Zone monsters in the designated Monster Card zone then this effect cannot be activated (unelss there are no monsters in the Monster card zone at all.)

10: if an effect activates that allows an Ally, techno, or Zone monster to go to the bottom of a Stack, or rearrange the Stack in any way, then all Non-Ally/Techno/Zone monsters go to the bottom of the Stack, unless otherwise stated.

11. A vector is short for which position the monster is in in the Stack from the top.

EX: vector 1 (top): Legion's War Caller
vector 2: Techno wolf
vector 3: techno draco
vector 4 (bottom of current Stack): Legion's Magician of Tricks.
-11.1: Vectors are used for Clone Summoning Monsters, and other effects that might specifically designate a certain vector in the Stack.

 

 

 

Why have I added this card?

I wasn't that great of a cars maker before, and after trying and failing with three different sets I decided to give up. But I cane back with a new idea, and these Ally Monsters got me noticed. Not only was it because I had some photoshop skills, but becuase I actually had and original idea. This card I have entered is part of that set, and I am very proud of it. This one seems to be one of the better cards, and more fun to use in a duel.

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YCM Username

CardCapter

 

Card Submitted: (card image here etc.)

 

 

 

35037kn9.jpg

 

Every Turn roll a die.If it lands on 1 destroy this monster.For every spell card on the feild this card gains 1000 ATK.For every trap card on the feild this card gains 1000 DEF.Whenever a monster is Special Summoned this cards attribute changes to the attribute of the card that has just been Special Summoned.If this card is destroyed as a result of battle Special Summon two level 4 or below monsters on your side of the feild.If this cannot be done remove this card from play.

 

 

 

Why have you entered this card?

I posted this card because everytime i look at this it makes me feel happy yet sad i dont kow why though...

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YCM Username

Duelist9

 

Ill enter this card:

84512ll5.jpg

[spoiler=Card lore]When this card is succefully Tribute Summoned, activate 1 of the following effects:

- Special Summon 1 Level 3 or lower Dragon type monster from your Graveryard to your side of the field.

- Draw 1 card. If it is a level 3 or lower Dragon type monster, you may Special Summon it to your side of the field.

- Pay 500 Life Points. Special Summon up to 4 level 3 or lower Dragon type monsters from your hand to your side of the field.

 

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name-jordan the dragon master

 

50qi5k.jpg

 

reason i chose this card-he is the leader of my shadow-beast set he is the most hard to summond but has the most power.

 

heres its effect=

 

This card cannot be Normal Summoned or set. This card cannot be Special Summoned unless you tribute 3 Dark-Type monsters, removing the top 5 cards on the top of your Deck from play, and by paying 5000 Life Points. This card gains 3000 ATK and DEF for every "shadow-beast" Type card in your Fushin Deck and your graveyard. This card is not effected by your opponents Spell and Trap Cards. After this card attacks it cannot attack during your next turn. Every time this card attacks send the top card of your Deck to the Graveyard.This card gains 100 ATK for ever 100 life points you lose during the duel.

 

-here are the rules for shadow beasts-

 

alll shadow beast go in the fushin deck.

they all have this effect "this card cannot be normal summond or set.This card cannot be Special Summon unless you tribute 3 Dark-type monsters.This card gains 100 ATK for every 100 life points you lose during the duel.

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THREAD UPDATED

 

NOW 20 CARDS.

 

 

If your CARD, is not in the 20 so far, it means it failed to pass, the reason behind it will be 1 or more of the following

 

 

- Bad OCG

- Bad Grammar

- Overpowered

- Too Basic

- Badly Presented

- Bad spacing

 

 

 

Please look over your cards, check guides, and re-enter when you feel the mistakes have been corrected.

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YCM Username: Jspamax

[align=center]

48078fo8.jpg

http://photobucket.com/image/cute%20rainbow/AngelsApocalypse/Cuteredrainbow.jpg?o=67

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters of the same Type. This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

-DARK: Once per turn, you can destroy 1 face-up Spell or Trap Card on the field.

-FIRE: Increase the ATK of this card by 800.

-WIND: This card can attack your opponent directly. Any damage done by this card is halved.

-WATER: Once per turn, you can change the Battle Position of up to 2 face-up monsters.

-EARTH: Increase the DEF of this card by 1000.

If this card is destroyed by battle, you can Special Summon up to 2 of the monsters used to Tribute Summon this card from your Graveyard.[/align]

EDIT: LOL Forgot the reason. I chose this particular card because it was the longest I ever spent making a card, 7 Hours. I also put the most heart into this one.

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Username - Ultimate Ryan

Card -

4610fa8.jpg

[spoiler=Effect]

Once per turn you can Special Summon 1 "Techno" monster from your Deck. If you activate this effect reduce your Life Points by 90%. When this card is destroyed as a result of battle destroy every monster summoned by this card's effect. During your standby Phase you can pay half your Life Points to Special Summon this card in face-up Attack Position. If this card is Special Summoned in this way, you cannot change this card's battle position. If your Life Points are reduced to 0 while this card is face-up on the field, you do not lose the duel instead Negate all of this card's other effects. If this card is sent to the Graveyard while you have 0 Life Points you lose the match.

 

 

Reason - My newest unveiled ONCE in the 0 ATK contest, I believe it is BY FAR my one of my original cards, I have never seen a card here counting Life Points as percents and reducing lp to 0 without losing but with a grave danger if you do happen to lose, but with great backfires comes a great effect, so I believe it is balanced!

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Hmmm I didn't see anthing wrong...pls point out dj...I waited 4 days and don't know why =S

 

Of course I'll post in this [like all the other sticky's xD]

 

This card has called alot of controversy...

But overall it's pretty good ^^...

 

2zhilc5.jpg

 

Reason: One of my first cards that was actually accepted as an awesome card by this website. Beginning of the new me...

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Username - Ultimate Ryan

Card -

4610fa8.jpg

[spoiler=Effect]

Once per turn you can Special Summon 1 "Techno" monster from your Deck. If you activate this effect reduce your Life Points by 90%. When this card is destroyed as a result of battle destroy every monster summoned by this card's effect. During your standby Phase you can pay half your Life Points to Special Summon this card in face-up Attack Position. If this card is Special Summoned in this way' date=' you cannot change this card's battle position. If your Life Points are reduced to 0 while this card is face-up on the field, you do not lose the duel instead Negate all of this card's other effects. If this card is sent to the Graveyard while you have 0 Life Points you lose the match.

 

 

Reason - My newest unveiled ONCE in the 0 ATK contest, I believe it is BY FAR my one of my original cards, I have never seen a card here counting Life Points as percents and reducing lp to 0 without losing but with a grave danger if you do happen to lose, but with great backfires comes a great effect, so I believe it is balanced!

[/quote']

For as far as I know it is the only card that goes with Percents even do that in Yu-Gi-Oh Duelist Kingdom the field percents boost. But it isn't the first card that makes you survive while 0 Life Points:

http://forum.yugiohcardmaker.net/showthread.php?tid=18550

Azuh had an entire set about it

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