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dark monstercontest [closed]


Lord of Chaos

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters on your side of the field or by its effect. If this card is in Defense Position, destroy it. If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. This card cannot be destroyed by battle. (Damage calculation is applied normally.)

 

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[spoiler=Effect for "Nighttime Peacekeeper"]This monster's attribute is also treated as LIGHT. This monster cannot attack. If a DARK Fiend-type monster your opponent controls attacks this monster, the attack is negated. Inflict damage to you opponent's Life Points equal to half the original ATK of the attacking monster. During your Standby Phase, you may flip a coin. Activate one of the following effects:

-HEADS: Increase the ATK of all Fairy-type monsters on the field by 400 until the End Phase of your turn.

-TAILS: Randomly select one card in your opponent's hand. You opponent must put that card into his/her Deck. The Deck is then Shuffled.

 

 

[spoiler=Effect for "Mistress Assassin"]Select one Spell or Trap Card on the field and Remove it from play. If the card Removed from play was on your side of the field, flip a coin. Activate the following effect:

HEADS: Inflict 500 points of damage to your opponent's Life Points.

TAILS: Discard 3 cards from your hand. Draw the bottom card of your Deck. Shuffle your Deck afterward.

If the card Removed from play was on your opponent's side of the field, roll 2 six-sided dice. Activate the following effect:

2-3: Place the card on the top of your opponent's deck.

4-6: Increase your opponent's Life Points by 500.

7-8: Both players must skip their next Battle Phase.

9-11: Destroy one Set Spell or Trap card on your Side of the field.

12: Switch control of this monster to your opponent. Increase the ATK and DEF of this monster by 500.

 

 

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am i in??....good luck DeMeNTeD!!...darkness rules

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When this card attacks, your opponent may discard 2 cards from the top of thier deck to negate this monster's attack. Also if this card is destroyed as a result of battle, you can discard 3 cards from your hand to Special Summon this card from the Graveyard. Your opponent's Battle Phase is then ended. You can only activate this effect a turn after this card destroyed a monster as a result of battle. If this card is the only "Chaos Knight" on the field it is switched to defense position

 

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"darkreddragon", let's not triple post...

Here's my card (My trusty old friend... I've loved you for so long..)

 

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Effect:This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect.[/align]

 

Thank you for considering this entry!

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My entry:

 

Disclaimer:The card pic is not of my creation,it's all thanks to el-grimlock of DA.

 

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This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing any number of Sea Serpent-Type monster in your graveyard from play.This card's original ATK is equal to the number of Sea Serpent-Type monsters that are removed to Special Summon this card x 800.If this card would be destroyed in battle,return 3 Sea Serpent-Type monster to your graveyard to negate the attack.

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