Terry Jones Posted April 28 Report Share Posted April 28 (edited) So I was writing down ideas for a Persona like video game where Yami Yugi Mutou used real Duel Monsters to fight off a bunch of Shonen Jump characters from Dragon Ball to Jujutsu Kaisen. In my video game concept there would be an Eyes Of Heaven like mini game where you would play a simplified version of Duel Monster against characters that don't fight like Light Yagami, Makima and D'Arby. Then I thought about just making cards. I was gonna make a whole set of cards for a "Simplified Yugioh" but I gave up about four cards in. If anyone wants to take a crack at this be my guest.-Duel Monsters X; Is pretty much the most infamous card game in the pop culture zeitgeist, albeit a much simpler stripped down version that streamlines the game into a less complicated less one turn combo dependent game. Ironically making this “children’s card game” a version of the game children can actually play.-First Turn; All players roll a single six sided die, highest number wins, winner decides who goes first. All players draw 5 cards (max hand is 8 cards). No combat can be enacted until every player has had their first turn. -Field; All players get 5 Monster Zones and 5 Backrow Zones.-200 Life Points; The objective of the game is simple, dwindle the opponent’s Health of “200” Health down to zero. You do this by destroying their Monstees (in Attack Mode) with a Monster that has a higher attack, the attacking monster’s ATK Points are applied as damage. For example, Dark Magician kills a Kuriboh, Dark Magician’s ATK of 7 is dealt as damage to the opponent’s life points.-Cheating; Also known as The Heart of the Cards, represented as 3 Heart Tokens each player starts the game with. Once per turn, a given player can spend a Heart Token to place a given card from their "Cheating Deck" face down onto their Main Deck. However the opponent can counter by spending one of their own Heart Tokens to initiate a Cheating Clash, during which both players roll 3 six sided dice, highest number wins the Cheating Clash. If the initially cheating player wins the Clash they get to draw their Cheating Card. If the countering player wins the Clash, the Cheating is negated and that Heart Token lost for nothing. Edited April 28 by Terry Jones missing text and typos Quote Link to comment Share on other sites More sharing options...
Terry Jones Posted April 28 Author Report Share Posted April 28 (edited) BACKROW CARDS; MONSTER REBORN [Spell] -Special Summon 1 Monster from your Graveyard. POT OF GREED [Spell] -Draw 2 Cards from your Deck. POLYMERIZATION [Spell] -Tribute certain Monsters to Fusion Summon a specific Extra Deck Monster. SCAPEGOAT [Spell] -Special summon as many “Sheep Tokens” as possible (0 ATK/0 DEF), they cannot be used as tribute for tribute summoning. HARPIE’S FEATHER DUSTER [Spell] -Destroy all cards in the opponent’s back row. RAIGEKI [Spell] -Destroy all Monsters controlled by the opponent. CROSSOUT DESIGNATOR [Spell] -The opponent cannot initiate Cheating this turn. SWORDS OF REVEALING LIGHT [Spell] -Pay half your Life Points, for the next 2 turns, the opponent cannot use any of their Monsters to attack. -GRACEFUL CHARITY [Spell] -Draw 3 cards, discard 2 of them. DOUBLE OR NOTHING [Spell] -If you’re Monster’s attack is negated, it can make a second attack this turn with double their ATK. DE-FUSION [Spell] -Target 1 Fusion Monster on the field and send it back into the owner’s Extra Deck, the Monsters used to make it are special summoned from the owner’s Graveyard. SHOOTING STAR BOW [Spell] -Equip to a Monster you control, it loses 3 ATK but can now attack the opponent’s Life Points directly. ROD OF SILENCE – KAY’EST [Spell] -Equip to a Monster you control, it gets +2 DEF. They are now immune to Spell Card effects. BUTTERFLY DAGGER - ELMA [Spell] -Equip to a Monster you control, it gets +2 ATK. If they are destroyed in battle return this spell is returned to your hand. GRAVITY AXE - GRARL [Spell] -Equip to a Monster you control, it gets +2 ATK. So long as the equipped monster is in play the opponent cannot switch their Monsters between Attack or Defense Mode. WICKED BREAKING FLAMBERGE - BAOU [Spell] -Equip this to a Monster the opponent controls, it can attack twice per turn but has its ATK reduced by 4. MAGIC FORMULA [Spell] -For the next 3 turns all of your Monsters have an additional 2 ATK. SYMBOL OF FRIENDSHIP [Spell] -For the next 3 turns all of your Monsters have an additional 3 DEF. BINGO MACHINE, GO!! [Spell] -Draw 3 cards, your opponent must then randomly select 1 of them. If it is a Monster it is special summoned. If it is a spell it is put in your hand. If it is a trap you set it face down. The other two cards you drew are shuffled back into your Deck. ATTACK THE MOON! [Spell] -Initiate Cheating Minigame at no cost. If you succeed you get to choose between 3 cards from your own Main Deck, it is put in your Hand. BOOK OF MOON [Spell] -Negate 1 attack, flip the attacking Monster face down in Defense Mode. POWER BOND [Spell] -Tribute certain Monsters as tribute to Fusion Summon a specific Extra Deck Monster, it has double its normal attack, however at the end of your turn you take damage to your Life Points equal to that doubled ATK. METAMORPHOSIS [Spell] -Pay half your Life Points. Select 1 Monster in play, change its name to the exact same as 1 other Monster in your Graveyard. MIMICAT [Spell] -Initiate Cheating Minigame at no cost. If you succeed you get a copy of a card in the opponent’s Main Deck (no cards are removed from their Deck), the opponent chooses which card is copied. LUNA LIGHT PERFUME [Spell] -Pay half your Life Points, special summon any 1 [Ojama], [Lunalight], [Six-Samurai], [Elemental Hero], [Neo-Spacian], [Electromagnetic], or [Worm] Monster in your Graveyard or Deck. SMILE WORLD [Spell] -Both players get 500 Life Points, neither can conduct their Battle Phase the turn this was activated. HARMONIC OSCILLATION [Spell] Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. Can only be activated if you control no Monsters. Pay half your Life Points to special summon monsters from your hand up to the same amount that the opponent controls. BLACK MAGIC RITUAL [Spell] -Tribute up to 2 Monsters, Special Summon 1 specific Extra Deck Monster that requires this card to be summoned. SUPER POLYMERIZATION [Spell] -Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. Pay half your Life Points to summon a Fusion Monster from your Extra Deck using any Monsters on the field, even Monsters controlled by the opponent. TOON WORLD [Spell]- -Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. By paying half of your Health you can activate this card allowing you to summon any 1 Monster (that requires 2 or more Tributes) in your Hand by just tributing 1 Monster each. Any Monsters in your Hand that require 1 Tribute can be summoned without any tributes. THE SEAL OF ORICHALCOS ]Spell] -Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. Gives an additional 3 ATK to all Monsters you control, however if any of them are destroyed in battle or sent to the Graveyard by card effect, they are outright banished from play. TWO-PRONGED ATTACK [Trap] -Tribute 2 of your Monsters, the Monster with the highest ATK controlled by the opponent is destroyed. RING OF DESTRUCTION [Trap] -Negate 1 ATK, in addition if the attacking Monster has less than 6 ATK they are instantly destroyed. SPELLBINDING CIRCLE [Trap] -Pay half your Life Points, target 1 Monster controlled by the opponent, for the next 3 turns it is permalocked in Defense Mode. MAGICAL HATS [Trap] -In response to an attack to 1 Monster you control, not only is the targeted Monster put faced down but now there are 3 Monster Tokens mixed in also face down. The opponent must now play a brief Shell Game with a 1 in 4 chance of succeeding and a 3 in 4 chance of failing. If they fail the attack is negated. ARMORED GLASS [Trap] -Negate 1 attack from a Monster, deal its ATK as direct damage to the opponent’s Life Points. CRUSH CARD VIRUS [Trap] -If a Monster you controlled is destroyed, pay half your Life Points, for the next 3 turns all of your opponent’s monsters have 3 less ATK and 2 less DEF. MAGIC CYLINDER [Trap] -Negate 1 attack from a Monster, deal its ATK as direct damage to the opponent’s Life Points. MIRROR FORCE [Trap] -Negate 1 attack from a Monster, deal its ATK as direct damage to the opponent’s Life Points. KUNAI WITH CHAIN [Trap] -Negate 1 attack from a Monster, it is locked to Defense Mode for the opponent's next turn. SCRAP-IRON GOLEM [Trap] -Negate 1 attack made against 1 of your Monsters, this is then place back face down able to be used again. WABOKU [Trap] -Can only be triggered if the opponent attacks, all the damage to your Life Points you would take this turn is reduced to 0. JUST DESERTS [Trap] -If the opponent manages to destroy 1 of your monsters, you get to destroy 1 other Monster they control other than the attacking Monster. JAR OF AVARICE [Trap] -If the opponent ends up drawing cards because of an effect, you can also draw that many cards. BURST STREAM OF DESTRUCTION [Trap] -If an attack from 1 of your Monsters is negated, it can attack a second time this turn. TRAP HOLE [Trap] -Negate 1 attack from a monster, it cannot attack the next turn. METAL REFLECT SLIME [Trap] -Summon 1 “Metal Reflect Slime” Monster Token, it has 1 ATK/9 DEF. ROYAL PRISON [Trap] -So long as this is in play, neither player can special summon Monsters from the Graveyard or the Deck. HALFWAY TO FOREVER [Trap] -Special summon 2 Monsters from your Graveyard, their special effects are negated. SOLEMN JUDGMENT [Trap] -Pay half your Life Points, negate 1 Summon, Spell Activation or Trap Activation. DESTINY BOARD [Trap] -Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. So long as this is in play, once per turn you can fill one empty back row space with “Spirit Message” token. If all of your back row is filled by Destiny Board and 4 “Spirit Message” tokens, you win the duel. __________________________________________________________ OTHER MONSTERS; KURIBOH -[1 ATK/1 DEF] Must first be summoned onto the field, after that you can tribute it at any point during the opponent’s turn to negate all damage you would be dealt this turn. OJAMA YELLOW -[1 ATK/1 DEF] Has no special effect. OJAMA GREEN -[1 ATK/1 DEF] Has no special effect. OJAMA BLACK -[1 ATK/1 DEF] Has no special effect. OJAMA BLUE -[1 ATK/1 DEF] If this is destroyed in battle or by card effect, special summon up to 2 Ojamas in your Hand. OJAMA RED -[1 ATK/1 DEF]- If this is normal summoned, you can special summon up to 2 Ojamas from your Hand. OJAMA KNIGHT -[5 ATK/5 DEF] Extra Deck – Requires Polymerization, Fusing 2 “Ojamas”. Can attack up to two times per turn. OJAMA KING [The Really Big White One] -[5 ATK/5 DEF] Extra Deck – Requires Polymerization, Fusing 2 “Ojamas”. Select up to 3 of the opponent’s Monster Zones, so long as this is in play those zones are now uninhabitable. If there were any Monsters in those Zones they are returned to the opponent’s Hand/Extra Deck. TOON GEMINI ELF -[4 ATK/3 DEF]- Can be special summoned from your Hand if you control Toon World, furthermore so long as that Spell is in play this cannot be destroyed in battle. Can attack twice per turn. TOON MERMAID -[4 ATK/3 DEF]- Can be special summoned from your Hand if you control Toon World, furthermore so long as that Spell is in play this cannot be destroyed in battle. Can attack your opponent’s life points directly. HARPIE LADY -[4 ATK/4 DEF]- Upon the summoning of this Monster you can pay a fourth of your Life Points to special summon 2 more Harpie Ladies from your Hand. LUNALIGHT TIGER -[5 ATK/4 DEF]- Once per turn, you can special summon 1 Monster from your Graveyard, its special effects are negated and it is sent back to your Graveyard at the end of your second Main Phase. LUNALIGHT WOLF -[5 ATK/4 DEF]- Once per turn, you can summon a Fusion Monster from your Extra Deck without Polymerization by banishing the specific Monsters needed that you control and/or in your Graveyard. LUNALIGHT WHITE RABBIT -[5 ATK/4 DEF]- Once per turn, you can return a Spell or Trap card to the opponent’s hand for each “Lunalight” you control. LUNALIGHT CRIMSON FOX -[5 ATK/4 DEF]- If this was sent to the Graveyard by battle, tribute or card effect, you can either return 1 other Monster to your Hand. If said Monster is another “Lunalight” with a different name you can instead special Summon it back to your side of the field. LUNALIGHT BLUE CAT -[5 ATK/4 DEF]- If this was special summoned from the Hand or the Graveyard, select one other Monster you control, it gets 3 extra ATK for this turn. LUNALIGHT CAT DANCER -[9 ATK/7 DEF]- Extra Deck – Requires Polymerization, Fusing 2 Lunalights. Cannot be destroyed in battle. LUNALIGHT PANTHER DANCER -[8 ATK/7 DEF]- Extra Deck – Requires Polymerization, Fusing Cat Dancer with 1 other Lunalight. Cannot be destroyed in battle. Is not affected by spells or traps. LUNALIGHT LEO DANCER -[9 ATK/7 DEF]- Extra Deck – Requires Polymerization, Fusing Panther Dancer with 2 other Lunalights. Cannot be destroyed in battle. Can attack 3 times per turn. MAGICIAN OF BLACK CHAOS -[9 ATK/7 DEF] Requires 2 Tributes to Summon. Any Monster this destroys in battle is Banished instead of going to the Graveyard. JINZO -[6 ATK/6 DEF]- Requires 1 Tribute to Summon. Upon summong this destroys all cards in the opponent’s back row, so long as this is in play the opponent cannot activate Trap Cards. TIME WIZARD -[4 ATK/6 DEF]- Can only be acquired by Cheating, requires 2 Tributes to summon. So long as this is in play, all other Monsters in play lose 1 ATK and DEF at the start of your turn. SHAPESNATCH -[4 ATK/4 DEF]- Requires 1 Tribute to Summon. Upon the summoning of this Monster, take control of 1 creature controlled by the opponent for 2 turns. CELTIC GUARDIAN -[4 ATK/4 DEF]- Cannot be destroyed in battle by Monsters with 6 or higher ATK. FLAME SWORDSMAN -[7 ATK/5 DEF]- Requires 1 Tribute to Summon. This is the only Monster you control that the opponent can target for attack. GIANT SOLDIER OF STONE -[4 ATK/6 DEF]- Upon the normal summoning of this Monster you can draw 1 “Attack The Moon!” Spell from your Deck or Graveyard and put it in your Hand. BUSTER BLADER -[7 ATK/5 DEF]- Requires 1 Tribute to Summon. This cannot be attacked by any Monster with “Dragon” in its name, nor can the card effects of such Monsters target this Monster. SUMMONED SKULL -[7 ATK/5 DEF]- Requires 1 Tribute to Summon. Once per turn tribute 1 Monster in your Hand, destroy 1 Monster on the field. LEGENDARY SIX SAMURAI MIZUHO -[5 ATK/5 DEF]- If this is normal summoned you can then special summon Shinrai right from your Hand. LEGENDARY SIX SAMURAI SHINRAI -[5 ATK/5 DEF]- If this is normal summoned you can then special summon Mizuho right from your Hand. LEGENDARY SIX SAMURAI ENISHI -[5 ATK/5 DEF]- This can be special summoned from your Hand if you control at least 1 other Legendary Six-Samurai with a different name. LEGENDARY SIX SAMURAI KAGEKI -[5 ATK/5 DEF]- If another Legendary Six-Samurai you control would be destroyed in battle, tribute this from your Hand or on the field to negate that attack. LEGENDARY SIX SAMURAI - KIZAN -[5 ATK/5 DEF]- If this is normal summoned This gains 1 ATK for each Legendary Six-Samurai you control with different names. LEGENDARY SIX SAMURAI SHI EN -[7 ATK/6 DEF]- Extra Deck – Requires Black Magic Ritual, must include at least 1 Legendary S-X Samurai. When your opponent activates a spell or Trap, pay half your Life Points, negate and destroy that Spell/Trap. DOWNERD MAGICIAN -[5 ATK/5 DEF]- Extra Deck – Requires 500 LP and 1 Tribute. Whenever this attacks a Monster in Defense Position it does piercing damage to the opponent’s Life Points as though the Monster were in Attack Position. ASH BLOSSOM & JOYOUS SPRING -[0 ATK/5 DEF]- Tribute this from your Hand to prevent the summoning of a Monster or the activation of a card effect. NUMBER 39 - UTOPIA -[7 ATK/6 DEF]- Extra Deck – Requires 500 LP and 2 Tributes. Remove 1 card from your hand to negate any 1 attack. ELEMENTAL HERO NEOS -[7 ATK/5 DEF]- Requires 1 Tribute to Summon. Can be used as a substitute for any Fusion Monster in your Extra Deck, however the resulting Fusion only lasts for 1 turn, after which this and the other Fusion Materials are special summoned back onto the field and the Fusion is returned to your Extra Deck (it cannot be Fusion Summoned with Neos again). ELEMENTAL HERO AQUA NEOS -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Neos with either Elemental HERO Ocean or Legendary Six-Samurai Shinrai (cannot substitute either with Swamp King). Ignores the 1 turn limitation of Neos. Once per turn, discard 1 card in your hand, the opponent must discard 1 card in their hand of your choosing. ELEMENTAL HERO FLARE NEOS -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Neos with either Elemental HERO Burstinatrix or Legendary Six-Samurai Mizuho (cannot substitute either with Swamp King). Ignores the 1 turn limitation of Neos. This gets 1 ATK for each other HERO on the field. ELEMENTAL HERO AIR NEOS -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Neos with either Elemental HERO Avian or Legendary Six-Samurai Kageki (cannot substitute either with Swamp King). Ignores the 1 turn limitation of Neos. If the opponent has more Life Points then you do, this can attack twice per turn. ELEMENTAL HERO GRAND NEOS -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Neos with either Elemental HERO Woodsman or Legendary Six-Samurai Kizan (cannot substitute either with Swamp King). Ignores the 1 turn limitation of Neos. Once per turn, you can return 1 Monster the opponent controls to their Hand. ELEMENTAL HERO GLOW NEOS -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Neos with either Elemental HERO Sparkman or Legendary Six-Samurai Enishi (cannot substitute either with Swamp King). Ignores the 1 turn limitation of Neos. Once per turn you can destroy 1 card on the field, this cannot attack this turn if you do so. ELEMENTAL HERO DARK NEOS -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Neos with either Elemental HERO Necroshade or Legendary Six-Samurai Shi En (cannot substitute either with Swamp King). Ignores the 1 turn limitation of Neos. Upon the fusion summoning of this Monster, target 1 other Monster on the field, so long as this is in play that Monster cannot attack and its effects are negated, but this cannot attack either. ELEMENTAL HERO AVIAN -[4 ATK/3 DEF]- Upon the normal summoning of this Monster you can special summon 1 HERO with 5 or less ATK from your Hand. ELEMENTAL HERO BURSTINATRIX -[4 ATK/3 DEF]- Upon the normal summoning of this Monster you can special summon 1 HERO with 5 or less ATK from your Hand. ELEMENTAL HERO SPARKMAN -[4 ATK/3 DEF]- Upon the normal summoning of this Monster you can special summon 1 HERO with 5 or less ATK from your Hand. ELEMENTAL HERO OCEAN -[4 ATK/4 DEF]- Upon the normal summoning of this Monster you can return 2 HEROs in your Graveyard to your Hand or Extra Deck. ELEMENTAL HERO WOODSMAN -[5 ATK/4DEF]- Once per turn, you can add 1 “Polymerization” from your Deck or Graveyard to your Hand. ELEMENTAL HERO NECROSHADE -[5 ATK/5 DEF]- Upon the normal summoning of this Monster you can special summon 1 HERO with 5 or less ATK from your Graveyard. ELEMENTAL HERO TERRA FIRMA -[8 ATK/6 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Ocean with Elemental HERO Woodsman. One per turn, discard 1 HERO or Six-Samurai in your hand, this gains the ATK and DEF of that discarded Monster until the end of your turn. ELEMENTAL HERO PHOENIX ENFORCER -[7 ATK/6 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Avian with Elemental HERO Burstinatrix. This cannot be destroyed in battle. ELEMENTAL HERO SHINING PHOENIC ENFORCER -[8 ATK/6 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Phoenix Enforcer with Elemental HERO Sparkman. This cannot be destroyed in battle, can attack twice per turn. ELEMENTAL HERO TEMPEST -[7 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing Elemental HERO Avian with either 2 other HEROs or 2 Six-Samurais. So long as this Monster is in play, no other HEROs or Six-Samurais you control can be destroyed in battle. COLOSSAL FIGHTER -[7 ATK/6 DEF]- Extra Deck – Requires 500 LP and 2 Tributes. If this is destroyed in battle you can special summon any Monster with 7 or less ATK from your Graveyard (even this one). You can only do this effect once per turn. BLACKWING SILVERWING THE ASSAILANT -[6 ATK/3 DEF]- Extra Deck – Requires Black Magic Ritual, must include Blackwing Jin the Rain Shadow. Once per turn you can target 1 Monster with DEF lower than this Monster’s ATK, it is automatically destroyed. BLACKWING JIN THE RAIN SHADOW -[3 ATK/4 DEF]- If this battles a Monster with equal or less DEF, that Monster is automatically destroyed at the end of the Battle Phase. BLACKWONG ARMOR MASTER -[6 ATK/3 DEF]- Extra Deck – Requires Black Magic Ritual, must include Blackwing Jin the Rain Shadow. Each time this is attacked, put a Wedge Counter on that attacking Monster. Once per turn you can remove all Wedge Counters on the opponents Monsters, they all have 0 ATK/0 DEF until the beginning of the opponent’s turn. SONIC BIRD -[4 ATK/3 DEF]- Upon the Normal Summon of this Monster you can shuffle your Deck pulling out 1 Black Magic Ritual as you do so. METALIZING PARASITE SOLITITE -[2 ATK/5 DEF]- This can be played as a Equip Spell Card instead of a Monster, equip it to another Monster you control, that Monster cannot be destroyed in battle. If that monster were to be destroyed by a card effect, this is special summoned from the back row in Defense Position. REVIVAL JAM -[3 ATK/1 DEF]- Once per turn you can special summon this from your Graveyard in Defense Position. REACTOR SLIME -[4 ATK/6 DEF]- Once per turn you can put 1 “Manufactured Slime” Monster Token, it has 1ATK and 6 DEF. So long as you control at least 1 Manufactured Slime, this cannot be targeted by attack or by card effects. GUARDIAN SLIME -[0 ATK/10 DEF]- Requires 2 Tributes. If you take any battle damage to your Life Points you can special summon this from your hand at no cost. It can be used to special summon Egyptian God Slime from your Extra Deck. TRAPTRIX RAFFLESIA -[7 ATK/6 DEF]- Extra Deck – Requires Black Magic Ritual. Upon the summoning of this Monster add 1 Trap Hole from your Deck or Graveyard to your Hand. Once per turn you can pay half your Life Points to add 1 Trap Hole from your Deck or Graveyard to your Hand. FORTRESS WHALE -[6 ATK/5 DEF]- Extra Deck – Requires Black Magic Ritual. If able to, this Monster attacks all of the opponent’s Monsters once per turn. If any of these Monsters have a higher attack they are not attacked. GENE WARPED WARWOLF -[4 ATK/1 DEF]- This gains 1 ATK at the start of your turn. On the turn this has 10 ATK it is destroyed at the end phase. INECTION FAIRY -[2 ATK/3 DEF]- If this attacks or is attacked, you can pay 50 LP to have this gain 8 ATK for damage calculation only. RESCUE RABBIT -[1 ATK/1 DEF]- You can banish this Monster from the field to special summon 1 Monster in your Graveyard, however its special effects are null and void, it is also destroyed at the end of the opponent’s turn. ALPHA THE ELECTROMAGINETIC WARRIOR -[4 ATK/2 DEF]- Once per turn, you can special summon 1 other Electromagnetic Warrior in your Graveyard to the field under your control. BETA THE ELECTROMAGNETIC WARRIOR -[2 ATK/3 DEF]- You can tribute this Monster in play to negate 1 attack made to another creature you control. GAMMA THE ELECTROMAGNETIC WARRIOR -[3 ATK/3 DEF]- This Monster’s attack cannot be negated. BERSERKION THE ELECTROMAGNETIC WARRION -[6 ATK/4 DEF]- Extra Deck – Requires Fusing Alpha the Electromagnetic Warrior, Beta the Electromagnetic Warrior and Gamma the Electromaginetic Warrior (without the use of Polymerization). Once per turn this automatically negates the first attack made against it. If it’s removed from the field by any means, Special Summon 1 Alpha the Electromagnetic Warrior, 1 Beta the Electromagnetic Warrior and 1 Gamma the Electromaginetic Warrior from your Graveyard. ANCIENT GEAR -[1 ATK/1 DEF]- If you control at least 1 other “Ancient Gear” you can special summon this from your hand. ANCIENT GEAR GOLEM -[9 ATK/9 DEF]- Cannot be special summoned, requires 3 Tributes to summon. Attacks from this creature cannot be negated, does piercing damage to Defense Position Monsters. X-HEAD CANNON -[5 ATK/4 DEF]- Equip this to a Monster you control, that equipped Monster gets 2 ATK. If the equipped Monster were to be destroyed, this is sent to the graveyard negating the attack thereby preventing the equipped Monster’s destruction. Y-DRAGON HEAD -[4 ATK/4 DEF]- Equip this to a Monster you control, that equipped Monster gets 2 ATK. If the equipped Monster were to be destroyed, this is sent to the graveyard negating the attack thereby preventing the equipped Monster’s destruction. Z-METAL TANK -[5 ATK/5 DEF]- Equip this to a Monster you control, that equipped Monster gets 2 ATK. If the equipped Monster were to be destroyed, this is sent to the graveyard negating the attack thereby preventing the equipped Monster’s destruction. X-Y-Z DRAGON CANNON -[6 ATK/6 DEF]- Extra Deck – Requires Fusing X-Head Cannon, Y-Dragon Head and Z-Metal Tank (without the use of Polymerization). Once per turn, discard 1 card in your hand to destroy 1 card on the field. If it’s removed from the field by any means, Special Summon 1 X-Head Cannon, 1 Y-Dragon-Head and 1 Z-Metal Tank from your Graveyard. JUNK WARRIOR -[5 ATK/4 DEF]- Extra Deck – Requires 500 LP and 1+ Tribute. This gets 1 ATK for each tribute you used to summon this from your Extra Deck. FORMULA SYNCHRON -[5 ATK/4 DEF]- Extra Deck – Requires 500 LP and 1 Tribute. This can be used as the only tribute needed to summon an Extra Deck Monster that normally requires LP and tributes, in fact you do not need to spend any LP to summon the Monster.(FOR EXAMPLE; You can just tribute Formula Synchron to summon Junk Warrior from your Extra Deck without paying any LP or any other tributes.) CYBER DRAGON -[6 ATK/5 DEF]- Requires 1 tribute to summon. If only your opponent controls a Monster, you can special summon this Monster from your hand. CYBER TWIN DRAGON -[5 ATK/5 DEF] Extra Deck – Requires Polymerization, Fusing 2 “Cyber Dragons”. Can attack up to two times per turn. CYBER END DRAGON -[10 ATK/9 DEF] Extra Deck – Requires Polymerization, Fusing 3 “Cyber Dragons”, or instead 1 “Cyber Twin Dragon” with 1 “Cyber Dragon”. If this attacks a Monster in Defense Position, this inflicts piercing damage. PENGUIN BRAVE -[6 ATK/4 DEF]- Extra Deck – Requires 100 LP and 1 Tribute. So long as this is in play, the opponent cannot target face down Monsters on your side of the field for either attack or card effects. THE MASTER OF OZ -[10 ATK/9 DEF]- Extra Deck – Requires 200 LP and 2 Tribute. Can attack twice per turn. BAGOOSKA THE TERRIBLY TIRED TAPIR -[6 ATK/6 DEF]- Extra Deck – Requires 200 LP and 2 Tribute. Upon the summoning of this Monster, all other Monsters on the field are changed to Defense Position. ABAKI -[4 ATK/3 DEF]- If this Monster is destroyed in battle, both players take 50 damage to their Life Points. BEHEMOTH THE KING OF ALL ANIMALS -[7 ATK/5 DEF]- Requires 2 Tributes to Summon. If this is either tribute or destroyed in battle, return up to 2 Monsters in your Graveyard to your hand. ENRAGED BATTLE OX -[5 ATK/4 DEF]- Each time this attacks a Monster in Defense Position, it does piercing damage. KAISER VORSE RAIDER -[6 ATK/6 DEF]- Requires 1 tribute to summon. If you control no monsters you can special summon this from your hand. BEAST KING BARBATOS -[9 ATK/7 DEF]- Requires 2 tributes to summon. You can normal summon/set this from your hand at no cost, but then its ATK/DEF becomes 5. If normal summoned using the proper 2 tributes method, destroy up to 2 cards the opponent controls. GIGOBYTE -[4 ATK/4 DEF]- If this is destroyed in battle you can special summon Gogiga Gagagigo from your Hand, Graveyard or Main Deck. GAGAGIGO -[8 ATK/8 DEF]- If this is destroyed in battle you can special summon Gogiga Gagagigo from your Hand, Graveyard or Main Deck. GOGIGA GAGAGIGO -[10 ATK/10 DEF]- Requires 2 tributes to summon. This Monster's attack cannot be negated. EXARION UNIVERSE -[5 ATK/3 DEF]- If this attacks a Monster in Defense Position it does piercing damage, furthermore that attacked Monster loses 1 ATK. MAMMOTH GRAVEYARD -[4 ATK/4 DEF]- Requires 2 Tributes to Summon. Pay half your Life Points to equip this Monster to a Monster they control, that Monster loses 3 ATK and DEF. SOULEATING OVIRAPTOR -[10 ATK/10 DEF]- Once per turn you can tribute 1 other Monster you control to Special Summon a different Monster from your Graveyard. GRENOSAURUS -[6 ATK/5 DEF]- Extra Deck – Requires 200 LP and 1 Tribute. Each time this destroys a Monster, the opponent loses 25 Life Points. GALAXY-EYES PHOTON DRAGON -[9 ATK/7 DEF]- Requires 2 Tributes to Summon. Quick Play Effect; you can negate an attack by banishing both this and the attacking Monster, both are returned at the end of the Opponent’s turn. ODD-EYES PENDULUM DRAGON -[7 ATK/4 DEF]- Requires 1 Tribute to summon. If you control 2 copies of this Monster you can Normal Summon up to 3 Monsters per turn (certain summoning conditions with certain Monsters still apply). RED-EYES BLACK DRAGON -[9 ATK/9 DEF]- Requires 2 Tributes to Summon. If this is destroyed in battle, special summon any 1 or 2 tribute Monster in your hand without any need of tributes. BLUE-EYES TWIN BURST DRAGON -[9 ATK/9 DEF]- Extra Deck – Requires Polymerization, Fusing 2 Blue-Eyes White Dragons. Can attack twice per turn. BLUE-EYES ULTIMATE DRAGON -[10 ATK/10 DEF]- Extra Deck – Requires Polymerization, Fusing 3 Blue-Eyes White Dragons. Can attack 3 times per turn. ODD-EYES FURY DRAGON -[? ATK/7 DEF]- Extra Deck – Requires Polymerization, Fusing any 2 “Dragons”. Its ATK is the same as the combined ATK of the 2 Dragons you used as Fusion Summon Tribute. Tribute this Monster to destroy all Monsters controlled by the opponent. THE LORD OF D. -[5 ATK/5 DEF]- Neither player can target Monsters with Spell or Trap effects. QUEEN DRAGUN DJINN -[7 ATK/5 DEF]- Extra Deck – Requires 320 LP and 2 Tributes. This is the only creature you control that can be destroyed in battle. TOADALLY AWESOME -[6 ATK/0 DEF]- Extra Deck – Requires 500 LP and 2 Tributes. Once per turn, you can special summon 1 Monster with 3 or less ATK from your Deck. MAN-EATER BUG -[4 ATK/4 DEF]- This is always set face down, if attacked and flipped face up the attacking Monster is destroyed. METAMORPHOSED INSECT QUEEN -[7 ATK/5 DEF]- Requires 1 Tribute to Summon. Once per turn, summon a “Insect Hatchling” Monster Token, it has only 2 ATK and 2 DEF. LARVAE MOTH -[2 ATK/1 DEF]- Has no special effect. PERFECTLY ULTIMATE GREAT MOTH -[10 ATK/7 DEF]- Can be special summoned from your Deck, Hand or even Graveyard if you managed to keep Larvae Moth on your side of the field for 4 turns in a row. MAXX "C" -[4 ATK/5 DEF]- So long as this is in play, you draw 1 additional card every time the opponent summons a Monster. WORM APOCALYPSE -[1 ATK/1 DEF]- This is always set face down, if attacked and flipped face up then 1 Spell or Trap card on the field is destroyed. WORM ILLIDAN -[3 ATK/3 DEF]- This is always set face down, if attacked and flipped face up the attacking Monster is destroyed. WORM DIMIKLES -[2 ATK/4 DEF]- This is always set face down, if attacked and flipped face up then 1 other Monster you control is given 2 ATK and DEF. WORM BARSES -[4 ATK/3 DEF]- This is always set face down, if attacked and flipped face up then one other face down Monster is flipped face up in Attack Position (it cannot be used for attack this turn and any Flip effects are ignored). WORM JETELIKPSE -[3 ATK/3 DEF]- This is always set face down, if attacked and flipped face up the attacking Monster is destroyed. WORM QUEEN -[6 ATK/6 DEF]- Requires 1 Tribute to Summon. So long as this is in play you can set 2 Monsters face-down per turn. CYBERDARK HORN -[3 ATK/3 DEF]- Equip 1 Monster in your hand with 5 ATK or less to this Monster thereby adding that Monster’s ATK to it. Furthermore if this Monster would be destroyed by battle or card effect, discard the equipped Monster to negate that attack/effect. CYBERDARK EDGE -[3 ATK/2 DEF]- Equip 1 Monster in your hand with 5 ATK or less to this Monster thereby adding that Monster’s ATK to it. Furthermore if this Monster would be destroyed by battle or card effect, discard the equipped Monster to negate that attack/effect. CYBERDARK KEEL -[2 ATK/3 DEF]- Equip 1 Monster in your hand with 5 ATK or less to this Monster thereby adding that Monster’s ATK to it. Furthermore if this Monster would be destroyed by battle or card effect, discard the equipped Monster to negate that attack/effect. CYBERDARK DRAGON -[5 ATK/5 DEF]- Extra Deck – Requires Polymerization, Fusing “Cyberdark Horn”, “Cyberdark Edge” and “Cyberdark Keel”. Equip 1 Monster in your Extra Deck to this Monster thereby adding that Monster’s ATK to it. Furthermore if this Monster would be destroyed by battle or card effect, discard the equipped Monster to negate that attack/effect. RYU-RAN -[4 ATK/5 DEF]- Has no special effect. TRISHULA, DRAGON OF ICE BARRIER -[9 ATK/10 DEF]- Extra Deck – Requires 320 LP and 3 Tributes. Upon the summoning of this Monster, the opponent must banish 1 Card from their side of the field, their Hand and their Graveyard. STARDUST DRAGON -[7 ATK/7 DEF]- Extra Deck – Requires 320 LP and 2 Tributes. Once per turn, you may tribute this Monster to negate the activation of any effect activated by the opponent. At the start of your next turn you can special summon this from your Graveyard. BLACK ROSE DRAGON -[7 ATK/6 DEF]- Extra Deck – Requires 320 LP and 2 Tributes. Upon the summoning of this Monster, destroy all other cards on the field. GOBLIN OF GREED -[4 ATK/6 DEF]- So long as this is in play, neither player can activate an effect by paying Life Points or discarding from the hand. SAGGI THE DARK CLOWN -[3 ATK/5 DEF]- When this is normal summoned, draw 1 Crush Card Virus from your Deck and put it in your Hand. ORICHALCOS SHUNOROS -[0 ATK/0 DEF]- Requires 2 Tributes to Summon. Gains 1 ATK for each Monster the opponent controls. Monsters you control with 5 ATK or less cannot be targeted with card effects. QLIPHORT MONOLITH -[5 ATK/4 DEF]- Requires 1 Tribute to Summon. Each time you Tribute Summon another Monster, you can draw 1 additional card for each Qliphort Monolith you control. PUMPKING THE KING OF GHOSTS -[6 ATK/7 DEF]- Requires 1 Tribute to Summon. At the start of your turn put 1 “Ectoplasmic Fortification” token on this, all your other monsters get 1 ATK and DEF for each token. However this only effect only applies to Main Deck Monsters with less than 7 ATK. THE KING OF THE SWAMP -[5 ATK/5 DEF]- Can be used as a substitute for any given Fusion Monster that requires Polyerization. ZOMBINO -[5 ATK/0 DEF]- Has no special effect. ZOMBINA -[4 ATK/5 DEF]- Once per turn, you can special summon 1 “Zombino” from your Hand or Graveyard. Furthermore if you already control 1 “Zombino”, you can special summon this Monster from your Hand or Graveyard. If you control both 1 “Zombino” and 1 “Zombina”, the two are linked, neither can be targeted for battle. BLACK LUSTER SOLDIER THE ENVOY OF THE BEGINNING -[10 ATK/8 DEF]- Extra Deck – Requires Black Magic Ritual. If this destroy’s a Monster on the field it can attack 1 additional time this turn. CHAOS EMPERPR DRAGON THE ENVOY OF THE END -[10 ATK/9 DEF]- Extra Deck – Requires Black Magic Ritual. Once per turn, sacrifice 50 Life Points to wipe out all of the opponent’s Monsters. Deal 10 damage to the opponent for each card destroyed. You cannot activate other effects this turn. IMMORTAL GOD SLIME -[10 ATK/10 DEF]- Extra Deck – Requires Black Magic Ritual. Cannot be destroyed in battle. This is the only Monster you control that the opponent can target with card effects. EARTHBOUND IMMORTAL CCAPAC APU -[9 ATK/6 DEF]- Requires 3 Tributes to Summon. Each time this destroys a Monster in battle, that destroyed Monster’s ATK is dealt as direct damage to the opponent’s Life Points. EARTHBOUND IMMORTAL ASLLA PISCU -[7 ATK/6 DEF]- Requires 3 Tributes to Summon. This can attack the opponent’s Life Points directly. EARTHBOUND IMMORTAL CCARAYHUA -[6 ATK/6 DEF]- Requires 3 Tributes to Summon. If this Monster is destroyed in battle, destroy all of your opponent’s Monster, they lose 10 Life Points for each Monster destroyed. EARTHBOUND IMMORTAL CHACU CHALLHUA -[7 ATK/1 DEF]- Requires 3 Tributes to Summon. If this is in Defense Position, neither player can conduct their Battle Phase. EARTBOUND IMMORTAL CUSILLU -[6 ATK/6 DEF]- Requires 3 Tributes to Summon. If this would be destroyed in battle, tribute 1 other Monster you control to negate the attack, the opponent’s Life Points are halved. EARTHBOUND IMMORTAL URU -[9 ATK/6 DEF]- Requires 3 Tributes to Summon. Once per turn, tribute 1 Monster you control, take control of 1 of the opponent’s Monsters until the beginning of your next turn, after which it is returned to the opponent’s control. EARTBOUND IMMORTAL WIRAQUOCHA RASCA -[1 ATK/1 DEF]- Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. Requires 3 Tributes to Summon. Upon the initial summoning of this Monster, discard your entire hand, this Monster gets 1 ATK for each card discarded. Furthermore this can attack the opponent’s Life Points directly. YUBEL -[7 ATK/7 DEF]- Requires 3 Tributes. Is not destroyed in battle and you take no battle damage (except if the opponent attacks with Exodia the Forbidden One, Slifer the Sky Dragon, Obelisk the Tormentor or Winged Dragon of Ra). If this is destroyed in battle, special summon Yubel the Terror Incarnate from your Extra Deck. YUBEL THE TERROR INCARNATE -[8 ATK/7 DEF]- Extra Deck, requires the special effect of Yubel the Terror Incarnate. Is not destroyed in battle and you take no battle damage (except if the opponent attacks with Exodia the Forbidden One, Slifer the Sky Dragon, Obelisk the Tormentor or Winged Dragon of Ra). Each time this is attacked, the opponent loses 10 Life Points. If this is destroyed in battle, special summon Yubel the Ultimate Nightmare from your Extra Deck. YUBEL THE ULTIMATE NIGHTMARE -[9 ATK/7 DEF]- Extra Deck, requires the special effect of Yubel the Terror Incarnate. Extra Deck, requires the special effect of Yubel the Terror Incarnate. Is not destroyed in battle and you take no battle damage (except if the opponent attacks with Exodia the Forbidden One, Slifer the Sky Dragon, Obelisk the Tormentor or Winged Dragon of Ra). Each time this is attacked, the Monster that attacked it is destroyed in battle. If this is destroyed in battle, special summon Yubel the Ultimate Nightmare from your Extra Deck. SPHINX TELEIA -[7 ATK/5 DEF]- Requires 1 Tribute. This can inflict piercing damage when it destroys a Monster in Defense Position, you get Life Points equal to the destroyed Monster’s ATK. ANDRO SPHINX -[7 ATK/5 DEF]- Requires 1 Tribute. This can inflict piercing damage when it destroys a Monster in Defense Position, in fact it inflicts double the destroyed Monster’s DEF as damage to the opponent’s Life Points. #192-THEINEN THE GREAT SPHINX -[9 ATK/7 DEF]- Extra Deck – Requires Polymerization, Fusing Andro Sphinx and Sphinx Teleia. You can also special summon this without Polymerization if both Andro Sphinx and Sphinx Teleia are destroyed in battle on the same turn. VISAS STARFROST -[7 ATK/4 DEF]- The summoning of this Monster lets you return 1 Spell or Trap Card in your Graveyard to your Hand. VICIOUS ASTRALOUD -[7 ATK/7 DEF]- Extra Deck – Requires Polymerization, Fusing Visas Starfrost and 1 Other Monster. Tribute 1 other Monster you control, add its ATK to this Monster until the beginning of your next turn. MANNADIUM PRIME-HEART -[9 ATK/9 DEF]- Extra Deck – Requires 500 LP and 2 or more Tributes including at least 1 Visas Starfrost. This can attack multiple times up to the number of tribute Visas Starfrosts use to tribute it. DIVINE ARSENAL AA-ZEUS – SKY THUNDER -[9 ATK/9 DEF]- Extra Deck – Requires Black Magic Ritual. Remove 2 cards from your hand, all other cards in play controlled by either player are sent to the Graveyard. SLIFER THE SKY DRAGON -[10 ATK/10 DEF]- Requires 3 Tributes to Summon, this summoning cannot be negated. So long as this is in play, the effects of Spells and Traps cannot be activated. OBELISK THE TORMENTOR -[10 ATK/10 DEF]- Requires 3 Tributes to Summon, this summoning cannot be negated. Tribute 2 Monsters in play or your hand, destroy all Monsters your opponent controls. THE WINGED DRAGON OF RA -[10 ATK/10 DEF]- This can only be summoned to the opponent’s side of the field using 3 Monster they control as tribute, the opponent cannot use it for attack or tribute. After 1 turn passes it switches to your control and can now be used for attack and tribute. Tribute 2 Monsters in play or your hand, this card is indestructible until the beginning of your next turn. RIGHT ARM OF THE FORBIDDEN ONE -[2 ATK/6 DEF]- You are only allowed 1 copy of this card in your Deck. Quick Play, you can tribute this Monster in play to negate the activation of any 1 card on the field’s effect, returning it to the opponent’s Deck or Extra Deck. LEFT ARM OF THE FORBIDDEN ONE -[2 ATK/6 DEF]- You are only allowed 1 copy of this card in your Deck. Quick Play, you can tribute this Monster in play to destroy 1 Spell or Trap on the field. RIGHT LEG OF THE FORBIDDEN ONE -[2 ATK/6 DEF]- You are only allowed 1 copy of this card in your Deck. Quick Play, you can tribute this Monster in play to banish 1 Monster on the field. LEFT LEG OF THE FORBIDDEN ONE -[2 ATK/6 DEF]- You are only allowed 1 copy of this card in your Deck. Quick Play, you can tribute this Monster in play to destroy 1 Monster on the field. HEAD OF THE FORBIDDEN ONE -[4 ATK/7 DEF]- Can only be acquired by Cheating, you are only allowed 1 copy of this card in your Cheating Deck. Upon the summoning of this Monster, you can Special Summon any 2 of the other pieces of the Forbidden One from your Graveyard. Quick Play, you can tribute this Monster in play to banish any 1 card on the field. _________________________________________________________________________ I had a couple more planed but I didn't get around to thinking out card effects for them. These are all the ideas I had. Edited April 28 by Terry Jones missing text and typos Quote Link to comment Share on other sites More sharing options...
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