Jump to content

Universal Paradox (New idea by J-Max)


J-Max

Recommended Posts

[i][b][align=center]Okay! I have pooled all of my resources into the creation of this new idea of mine. This will turn the game into more of a Board Game. First of all let me show you the card and Lore (Special Thanks go to Darth Browarod for OCG Advice)
[img]http://img362.imageshack.us/img362/2606/48078ad8.jpg[/img]
http://bakenius.deviantart.com/art/The-field-of-colourfull-fire-5076739
When this card is activated, assign 1 Attribute to each of your Monster Card Zones (each Zone must be assigned a different Attribute). Any Attribute and effect assigned to 1 of your Monster Card Zones is also assigned to your opponent's Monster Card Zone in the same column. When a monster is Summoned, it's Attribute is treated as the Attribute assigned to the Zone it is Summoned in. If a monster is Summoned in a Zone that is assigned the same Attribute as the monster, the monster is treated as having the Attribute not assigned to a Zone. Each of your Monster Card Zones gain the appropriate effect (counting from your left):
- Monster Zone 1: Halve the ATK of the monster. The monster can attack the opponent directly.
- Monster Zone 2: Increase the ATK & DEF of the monster by 200 X the Level of the monster.
- Monster Zone 3: The monster cannot be destroyed by battle. If it is targetted by an effect controlled by your opponent destroy it.
- Monster Zone 4: The monster is switched to Defense Position and it's battle position cannot be changed. During each of the owner's Standby Phases, inflict damage to their opponent equal to half the DEF of the monster.
- Monster Zone 5: If the monster is used in a Tribute Summon, you can count it as 2 Tributes instead of 1.

CARD RULINGS
The person who activates this card can choose any Attribute for the Zones.
Once these are chosen they cannot be changed unless Universal Paradox leaves the field in some way.
If this card is negated by a Card such as Imperial Order then the card stays on the field but all Zones return to normal.
If you use a card such as Shifting Sands (I think that's the name) Then when the monsters are Flipped face-up the Attribute changes to the new one.
MORE LATER.
[/align][/b][/i]
Link to comment
Share on other sites

I wanted it to be a complete Board Game type Format. It allows the controller to pick the Zones Attributes and then the effects are activated. It makes the game more of a strategic Tussle. Don't worry all my rulings will make more sense.

EDIT: Some rulings up for now. More later.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...