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Lots Of New Cards


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These are some new cards I designed. Some are new cards, others are support cards for already existing cards. Original Support cards are in -these-.

 

Gift Of Renewal

Normal Spell

Discard One Card From Your Hand. Draw Two Cards From Your Deck.

 

Combo Striker

***

Warrior

Earth

Effect: If this card is destroyed as a result of battle, destroy one monster on the field.

1000/1200

 

Combo Team

Normal Spell

Special Summon “Combo Tokens” (Warrior/Earth/***/500/500) In Every Empty Monster Card Zone you have. Then, for each token you special summon, skip that many draw phases.

 

Combo Warrior

********

Warrior

Light

Effect: This card cannot be special summoned. You can Normal Summon this card by tributing all monsters on your side of the field. If this card is Normal Summoned that way, destroy all cards on your opponent’s side of the field. Then, decrease the attack of this monster by 2000 points.

3000/1000

 

Swordsman Of The Elements Level 4

****

Warrior

Light

Effect: This card’s attribute is also treated as Water, Wind, and Earth. If this card destroys a monster in battle with the same attribute as it, you can send this card to the graveyard, and special summon one “Swordsman Of The Elements Level 7" From Your Deck In Attack Mode.

1500/1200

 

Swordsman Of The Elements Level 7

*******

Warrior

Light

Effect: This Card Cannot Be Normal Summoned Or Set. This card can only be Special Summoned by the effect of “Swordsman Of The Elements Level 4". During the turn that this card is special summoned, it cannot declare an attack. This card’s attribute is also treated as Water, Wind, and Earth.

2600/1900

 

Swordsman Of The Elements Level 10

**********

Warrior

Light

Effect: This card cannot be Normal Summoned Or Set. This card can only be Special Summoned by tributing one “Swordsman Of The Elements Level 7" from your side of the field. This card’s attribute is also treated as Water, Wind, and Earth. Each time this card destroys a monster in battle with the same attribute as it, increase it’s attack by 500 points.

3200/2000

 

Inner Strength

Normal Trap

This card can only be activated when your opponent declares an attack. Select one monster on the field with “Level” In It’s Card Name. Tribute the selected monster, and special summon one monster from your deck with a level equal to or lower than that of the tributed monster.

 

 

-Celtic Sword-

Equip Spell

This card can only be equipped to "Celtic Guardian" or "Obnoxious Celtic Guard". Increase the attack of the equipped monster by 500 points. During each of your standby phases, put one counter on this card. By sending this card to the graveyard when it has 5 counters on it, you can select one "Celtic Union" from your deck and add it to your hand.

 

-Celtic Union-

Normal Spell

Send From Your Side Of The Field to the graveyard One "Celtic Guardian" and one "Obnoxious Celtic Guard". Special summon a monster from your fusion deck with "Celtic" In It's Card Name.

 

-Celtion, Master Of The Celtic Blade-

Warrior

Earth

********

Effect:

[ Celtic Guardian + Obnoxious Celtic Guard]

This card can only be Special Summoned by The Effect Of "Celtic Union". This card cannot be destroyed as a result of battle. (Damage Calculation Is Applied Normally. Each time you or your opponent draws a card, place one spell counter on this card. Increase The Attack Of This Card By 200 Points for each counter on this card.

 

1900/1500

 

-Rivals Alliance!-

Normal Spell

This card can only be activated if you have a face-up "Celtic Guardian" and a face-up "Obnoxious Celtic Guard" on the field. All monsters on your side of the field can attack your opponent's lifepoints directly. If you attack directly this turn, you take damage to your lifepoints equal to the damage your opponent takes this turn. Then, all monsters you control that don't have "Celtic" in their name are removed from play.

 

-Celtic Shield-

Equip Spell

This card can only be equipped to a face-up "Celtic Guardian" or "Obnoxious Celtic Guard" on your side of the field. Increase the attack of the equipped monster by 500 points, and increase the defense of the equipped monster by 700 points.

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