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NEW Archfiend Monsters (Click here to see)[(~CMY~)]


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You guys may see these cards in a contest so i just wanted to show it to you and i made 2 cards here it is and dont forget to rate and comment

sometimes when you look at my threads you may see long effects like

The Gladiator Beast Monsters: http://forum.yugiohcardmaker.net/showthread.php?tid=53644

and the Cyber Cards: http://forum.yugiohcardmaker.net/showthread.php?tid=53920

because i like making long effects ^_^

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[spoiler=CArd lOrE]

You cannot Special Summon this card unless you have 2 Archfiend Monster Cards on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When a "Archfiend" Monster on your side of the field is selected as a target of a effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, 5 negate the effect and destroy the opponent's card. When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 4, negate the effect and destroy the opponent's card. If this card destroys a monster as a result of battle put 1 Archfiend Counter on this card. For every Archfiend Counter on this card all "Archfiend" Monsters on your side of the field gain 200 ATK and DEF. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

 

ANOTHER ARCHFIEND MONSTER

 

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[spoiler=cArD LOre]

This card cannot be Normal Summoned or Set. This card can only be Special Summon by Tributing 1 "Terrorking Archfiend" Monster on your side of the field. The controller of this card discards 1 random card from his/her hand during each of his/her Standby Phases (this is not optional). As long as this card is on the field neither player can Advance Summon. When this card destroys a monster as a result of battle add 1 "Archfiend" Monster from your Graveyard to you hand. When a monster on the field is Normal Summoned or Flip Summoned successfully, inflict 200 points of Direct Damage to your opponent's Life Points. When this card is destroyed by an effect of a Trap Card Special Summon 1 "Terrorking Archfiend" from your Graveyard.

 

 

If you see any OCG errors please tell me so i can fix it thanks

HOPE YOU LIKED THEM ^_^

[(~CMY~)]

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...You know Archfiends are based off of chess pieces, right? (Well, most of them, anyway.)

 

The reason no new Archfiends are released is because each position for the chess pieces that make the Archfiends is taken up. :S

 

Nonetheless, not bad, a bit of OCG here and there.

7.2/10

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