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Void's new Set ~ 1 Detailed Effect Monster for Each Type. 14/21 Please Comment! ^_^


Void Old

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I've decided that If I'm going to have any kind of future here, I'll need to practice. To help practice, I've decided to make 1 detailed Effect monster of each type, I hope you're satisfied with them. ^_^ Feel free to comment, rate, suggest, or do whatever you'd like to do.

 

Disclaimer: I don't own the pictures used for my cards. ^_^

 

Types:

 

Aqua

Beast

Beast-Warrior

Dinosaur

Dragon

Fairy

Fiend

Fish

Machine

Plant

Psychic

Pyro

Reptile

Rock

Sea Serpent

Spellcaster

Thunder

Warrior

Winged Beast

Zombie

 

I've done cards for struck-out types. Here are the cards, this is what you clicked for. ^_^ I made all of these today.

 

Aqua ~ Trepidation Tsunami Kraken

 

113624nk9.jpg

 

When this card is Advance Summoned, each player Special Summons as many Level 4 or lower monsters as possible in Attack Position. When a WATER monster you control destroys a monster by battle, this card gains 300 ATK. When a monster is destroyed by a card effect, the owner of the destroyed monster must Release 1 monster they control. Once per turn, you can Release 1 WATER monster you control to destroy 1 face-up monster whose ATK is equal to or lower than the ATK of the Released monster. When this card is destroyed, add it to to the top of your opponent's Deck.

 

Beast-Warrior ~ Perilous Lionine Martial Artist

 

113624za6.jpg

 

This card cannot be Special Summoned. When this card is Advance Summoned, it becomes your opponents Battle Phase. During your opponent's Battle Phase, all monsters your opponent controls are switched to Attack Position and must, if able, attack this card. Your oponent cannot conduct their Main Phase 2. When this card destroys a monster outside of your Battle Phase, select and activate 1 of the following effects:

- : Special Summon 1 Level 4 or lower Beast-Warrior-Type monster from your hand.

- : Add 1 Beast-Warrior-Type monster from your Deck to your hand.

- : Double the Battle Damage inflicted to your opponent.

- : Switch this card to Defense Position.

 

Dragon ~ Havoc Wingslash Eradicator

 

createcardzs3.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 DARK monsters you control. When this card is Special Summoned, you can select 1 Level 5 or higher monster your opponent controls. Remove from play a number DARK monsters from your Graveyard equal to the Level of the selected monster to destroy all cards your opponent controls except the selected monster and you lose 500 Life Points for each card destroyed by this effect. When this card destroys a monster by battle, your opponent adds 1 of your removed from play DARK monsters to their hand. If you have no removed from play DARK monsters, destroy this card.

 

Fairy ~ Celestial Knight ~ Sarael

 

113624wx4.jpg

 

When this card is Advance Summoned, you gain Life Points equal to half of the combined ATK of the monsters used to Advance Summon this card. When this card destroys a monster by battle, select 1 face-up monster on the field. You gain Life Points equal to the DEF of the selected monster. When this card is destroyed by your opponent's card effect, Special Summon 1 "Airknight Parshath" from your hand, Deck, or Graveyard. When this card is destroyed by battle, your opponent gains Life Points equal to the ATK of this card.

 

Fiend ~ Mephistophelian Power-Hungry Malice

 

113624vg5.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from play 3 Fiend-Type Effect Monsters you control. When this card is Special Summoned, Special Summon 1 "Archdemon Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000). When this card is removed from the field, destroy all "Archdemon Tokens" you control. Once per turn during your Standby Phase, you can remove from play 1 Fiend-Type Effect monster in your Graveyard to Special Summon 1 "Archdemon Token". This card gains the following effect(s) based on the number of "Archfiend Token(s)" you control.

- 1 or more: This card gains 300 ATK.

- 2 or more: Monsters destroyed by this card by battle are removed from play instead of being sent to the Graveyard.

- 3 or more: Your opponent cannot select an "Archdemon Token" you control as an attack target.

- 4 or more: You can Release 1 "Archdemon Token" you control to Special Summon 1 removed from play Fiend-Type monster.

 

Machine

 

113624ve5.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 2 or more Machine-Type monsters. When this card is Summoned, destroy all cards on the field except this card and inflict damage equal to half of the combined ATK of all monsters destroyed by this effect to each player. When this card attacks your opponent directly, each player Special Summons 1 Level 5 or higher monster from their Graveyard in Attack Position after Damage Calculation. During your opponent's Battle Phase, your opponent selects 1 monster they control. The selected monster can attack all monsters you control once each. When this card is destroyed by battle, you lose 400 Life Points for each card in your Graveyard.

 

Plant ~ Vengeful Magnolia Nymph

 

113624gh3.jpg

 

This card cannot be Special Summoned. All Plant-Type monsters you control gain 300 ATK for each Insect-Type monster on the field. When this attacks or is attacked by a FIRE monster, this card loses 1000 ATK during the Damage Step only. When this card is destroyed by battle you lose Life Points equal to the ATK of this card. Once per turn, Release 1 Insect-Type monster you control to destroy 1 card on the field. If you cannot, destroy 1 Plant-Type monster you control. You gain Life Points equal to the ATK of the destroyed monster.

 

Psychic ~ Cerebral Warper

 

113624pr0.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 Life Points. Each time you lose Life Points by the effect of a Psychic-Type monster you control, destroy 1 face-down card on the field. When this card destroys a monster by battle, toss a coin. When a Machine-Type monster is Summoned, destroy this card. Heads: You gain Life Points equal to the DEF of the destroyed monster. Tails: Inflict damage to your opponent equal to the ATK of the destroyed monster.

 

Pyro ~ Incendiary Conflagration Demon

 

113624kv7.jpg

 

This card cannot be Special Summoned except by the effect of "Blazing Hiita". This card cannot be destroyed by the effect of "Blazing Hiita". When this card is Special Summoned, you can Release 1 FIRE monster you control to inflict damage to your opponent equal to the ATK of the Released monster. When this card is Advance Summoned, your opponent Special Summons 1 FIRE monster from your Graveyard to their side of the field in Attack Position. All monsters Special Summoned by your opponent must attack this card, if able, during the turn they were Special Summoned. When this card destroys a monster by battle, inflict damage to both players equal to the ATK of the destroyed monster. When this card is destroyed, destroy all cards you control and you lose Life Points equal to the combined Levels of the destroyed monsters x 200.

 

Sea Serpent ~ Vehement Inclemency Viper

 

113624hw6.jpg

 

This card cannot be Set. This card cannot be changed to Defense Position. This card cannot be Special Summoned in Defense Position. This card cannot be switched to Defense Position by a card effect. Once per turn, you can pay half of your Life Points to destroy all Spell and Trap Cards your opponent controls, your opponent cannot chain card effects to this effect. This card cannot select face-up Attack Position monsters as attack targets. During your Battle Phase, this card can and must attack all Defense Position monsters your opponent controls. If your opponent controls no Defense Position monsters, this card can attack your opponent's Life Points directly. When this card is destroyed, discard your entire hand.

 

Spellcaster ~ Prodigal Seer - Arellon

 

createcard4me8.jpg

 

Each time you activate a Spell Card, place 1 Depth Counter on this card. You can remove 2 Depth Counters from this card to see the top 3 cards on your opponent's Deck and rearrange them in any order. You can remove 3 Depth from this card to draw 1 card. Once per turn, you can remove 1 Depth Counter on thiis card to select 1 monster your pponent controls, activate the appropriate effect based on the Attribute of the selected monster:

- LIGHT: This card's Attribute is treated as LIGHT.

- DARK: This card's Attribute is treated as DARK.

- WIND: This card's Attribute is treated as WIND.

- EARTH: This card's Attribute is treated as EARTH.

- FIRE: This card's Attribute is treated as FIRE.

- WATER: Draw 1 card.

When this card attacks a monster with the same Attribute as this card, this card gains 500 ATK during the Damage Step only.

 

Thunder ~ Soaring Blitz Constrictor

 

113624kg0.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 4 cards. When this card is Special Summoned, destroy all Spell and Trap Cards on the field. This card gains 200 ATK and DEF for each Spell Card in your Graveyard. Once per turn, you can remove from play 3 Spell Cards from your Graveyard to destroy 1 card on the field. Each time your opponent Sets a card, your opponent selects 1 Spell Card from your Deck. Add the selected card to your hand. When this card is attacked, activate the appropriate effect based on the Attribute of the attacking monster before Damage Calculation.

-WATER: Return this card to your hand.

-FIRE: You lose 2500 Life Points.

-WIND: Return 1 card from your hand to the top of the owner's Deck, if you cannot, return this card to the top of the owner's Deck.

-EARTH: Destroy all face-down cards you control.

-DARK: Your opponent draws 2 cards.

-LIGHT: Your opponent gains 3000 Life Points.

 

Warrior ~ Consecrated Knight of Equity

 

createcard3tw1.jpg

 

This card cannot be Special Summoned. When this card is Advance Summoned by Releasing 2 LIGHT monsters, destroy 1 card on the field. If the destroyed card was a DARK monster, this card gains 600 ATK. This card is unaffected by the effects of DARK Effect Monsters. When this card destroys a non-DARK monster by battle, destroy this card and Special Summon 1 Level 4 LIGHT monster from your Graveyard. When this card is destroyed by battle by a DARK monster, you must pay 2500 Life Points to destroy the monster that destroyed this card.

 

Winged Beast Ascending Tempestual Tyrant

 

113624ql0.jpg

 

This card cannot be Special Summoned. You can Normal Summon this card by Releasing 3 monsters. If you do, destroy all Spell and Trap Cards on the field. This card gains 400 ATK for each WIND monster you Released to Normal Summon this card. Monsters destroyed by this card by battle are returned to the top of the owner's Deck. Once per turn, by Releasing 2 WIND monsters you control, return all cards on the field to the owners' hands except this card. When this card is destroyed by a card effect, discard 2 WIND monsters. If you cannot, your oppoonent can Special Summon up to 3 monsters from their hand.

 

Zombie ~ Necroshade Corpse Overlord

 

113624nn6.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Zombie-Type monsters you control. When a Zombie-Type monster is Special Summoned from your Graveyard, destroy 1 card on the field. While you control 2 or more Zombie-Type monsters, this card cannot be selected as an attack target. If your opponent removes a monster you control from play, destroy this card. This card can be Special Summoned from your Graveyard by Releasing 1 "Deathkaiser Dragon" you control ignoring the Summoning conditions.

 

I worked hard on these so I'd be glad if you could leave feedback! Thanks. ^_^

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Aqua ~ Trepidation Tsunami Kraken

 

113624nk9.jpg

 

When this card is Advance Summoned' date=' each player Special Summons as many Level 4 or lower monsters as possible in Attack Position. When a WATER monster you control destroys a monster by battle, this card gains 300 ATK. When a monster is destroyed by a card effect, the owner of the destroyed monster must Release 1 monster they control. Once per turn, you can Release 1 WATER monster you control to destroy 1 face-up monster whose ATK is equal to or lower than the ATK of the Released monster. When this card is destroyed, add it to to the top of your opponent's Deck.

 

[b']Trepidation Tsunami Kraken-the attack boost is a bit broken,but the rest are ok[/b]

 

Dragon ~ Havoc Wingslash Eradicator

 

createcardzs3.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 DARK monsters you control. When this card is Special Summoned, you can select 1 Level 5 or higher monster your opponent controls. Remove from play a number DARK monsters from your Graveyard equal to the Level of the selected monster to destroy all cards your opponent controls except the selected monster and you lose 500 Life Points for each card destroyed by this effect. When this card destroys a monster by battle, your opponent adds 1 of your removed from play DARK monsters to their hand. If you have no removed from play DARK monsters, destroy this card.

Havoc Wingslash Eradicator-ok,but too much restricting effects

 

Fairy ~ Celestial Knight ~ Sarael

 

113624wx4.jpg

 

When this card is Advance Summoned, you gain Life Points equal to half of the combined ATK of the monsters used to Advance Summon this card. When this card destroys a monster by battle, select 1 face-up monster on the field. You gain Life Points equal to the DEF of the selected monster. When this card is destroyed by your opponent's card effect, Special Summon 1 "Airknight Parshath" from your hand, Deck, or Graveyard. When this card is destroyed by battle, your opponent gains Life Points equal to the ATK of this card.

 

Cancel the last effect.

 

Fiend ~ Mephistophelian Power-Hungry Malice

 

113624vg5.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from play 3 Fiend-Type Effect Monsters you control. When this card is Special Summoned, Special Summon 1 "Archdemon Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000). When this card is removed from the field, destroy all "Archdemon Tokens" you control. Once per turn during your Standby Phase, you can remove from play 1 Fiend-Type Effect monster in your Graveyard to Special Summon 1 "Archdemon Token". This card gains the following effect(s) based on the number of "Archfiend Token(s)" you control.

- 1 or more: This card gains 300 ATK.

- 2 or more: Monsters destroyed by this card by battle are removed from play instead of being sent to the Graveyard.

- 3 or more: Your opponent cannot select an "Archdemon Token" you control as an attack target.

- 4 or more: You can Release 1 "Archdemon Token" you control to Special Summon 1 removed from play Fiend-Type monster.

balanced & quite good.

 

Machine

 

113624ve5.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 2 or more Machine-Type monsters. When this card is Summoned, destroy all cards on the field except [?] and inflict damage equal to half of the combined ATK of all monsters destroyed by this effect to each player. When this card attacks your opponent directly, each player Special Summons 1 Level 5 or higher monster from their Graveyard in Attack Position. During your opponent's Battle Phase, your opponent selects 1 monster they control. The selected monster can attack all monsters you control once each. When this card is destroyed by battle, you lose 400 Life Points for each card in your Graveyard.

 

Plant ~ Vengeful Magnolia Nymph

 

113624gh3.jpg

 

This card cannot be Special Summoned. All Plant-Type monsters you control gain 300 ATK for each Insect-Type monster on the field. When this attacks or is attacked by a FIRE monster, this card loses 1000 ATK during the Damage Step only. When this card is destroyed by battle you lose Life Points equal to the ATK of this card. Once per turn, Release 1 Insect-Type monster you control to destroy 1 card on the field. If you cannot, destroy 1 Plant-Type monster you control. You gain Life Points equal to the ATK of the destroyed monster.

 

good insect support

 

Psychic ~ Cerebral Warper

 

113624pr0.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 Life Points. Each time you lose Life Points by the effect of a Psychic-Type monster you control, destroy 1 face-down card on the field. When this card destroys a monster by battle, toss a coin. When a Machine-Type monster is Summoned, destroy this card. Heads: You gain Life Points equal to the DEF of the destroyed monster. Tails: Inflict damage to your opponent equal to the ATK of the destroyed monster.

 

interesting coin toss effects

 

Pyro ~ Incendiary Conflagration Demon

 

113624kv7.jpg

 

This card cannot be Special Summoned except by the effect of "Blazing Hiita". This card cannot be destroyed by the effect of "Blazing Hiita". When this card is Special Summoned, you can Release 1 FIRE monster you control to inflict damage to your opponent equal to the ATK of the Released monster. When this card is Advance Summoned, your opponent Special Summons 1 FIRE monster from your Graveyard to their side of the field in Attack Position. All monsters Special Summoned by your opponent must attack this card, if able, during the turn they were Special Summoned. When this card destroys a monster by battle, inflict damage to both players equal to the ATK of the destroyed monster. When this card is destroyed, destroy all cards you control and you lose Life Points equal to the combined Levels of the destroyed monsters x 200.

 

basically a modification of Doomfire

 

Sea Serpent ~ Vehement Inclemency Viper

 

113624hw6.jpg

 

This card cannot be Set. This card cannot be changed to Defense Position. This card cannot be Special Summoned in Defense Position. This card cannot be switched to Defense Position by a card effect. Once per turn, you can pay half of your Life Points to destroy all Spell and Trap Cards your opponent controls, your opponent cannot chain card effects to this effect. This card cannot select face-up Attack Position monsters as attack targets. During your Battle Phase, this card can and must attack all Defense Position monsters your opponent controls. If your opponent controls no Defense Position monsters, this card can attack your opponent's Life Points directly. When this card is destroyed, discard your entire hand.

 

Halve the damage when attacking directly

 

Spellcaster ~ Prodigal Seer - Arellon

 

createcard4me8.jpg

 

Each time you activate a Spell Card, place 1 Depth Counter on this card. You can remove 2 Depth Counters from this card to see the top 3 cards on your opponent's Deck and rearrange them in any order. You can remove 3 Depth from this card to draw 1 card. Once per turn, you can remove 1 Depth Counter on thiis card to select 1 monster your pponent controls, activate the appropriate effect based on the Attribute of the selected monster:

- LIGHT: This card's Attribute is treated as LIGHT.

- DARK: This card's Attribute is treated as DARK.

- WIND: This card's Attribute is treated as WIND.

- EARTH: This card's Attribute is treated as EARTH.

- FIRE: This card's Attribute is treated as FIRE.

- WATER: Draw 1 card.

When this card attacks a monster with the same Attribute as this card, this card gains 500 ATK during the Damage Step only.

variable strategy,good

 

Warrior ~ Consecrated Knight of Equity

 

createcard3tw1.jpg

 

This card cannot be Special Summoned. When this card is Advance Summoned by Releasing 2 LIGHT monsters, destroy 1 card on the field. If the destroyed card was a DARK monster, this card gains 600 ATK. This card is unaffected by the effects of DARK Effect Monsters. When this card destroys a non-DARK monster by battle, destroy this card and Special Summon 1 Level 4 LIGHT monster from your Graveyard. When this card is destroyed by battle by a DARK monster, you must pay 2500 Life Points to destroy tthe monster that destroyed this card.

 

the last effect is confusing & the last few effects seem unneeded.

 

Winged Beast Ascending Tempestual Tyrant

 

113624ql0.jpg

 

This card cannot be Special Summoned. You can Normal Summon this card by Releasing 3 monsters. If you do, destroy all Spell and Trap Cards on the field. This card gains 400 ATK for each WIND monster you Released to Normal Summon this card. Monsters destroyed by this card by battle are returned to the top of the owner's Deck. Once per turn, by Releasing 2 WIND monsters you control, return all cards on the field to the owners' hands except this card. When this card is destroyed by a card effect, discard 2 WIND monsters. If you cannot, your oppoonent can Special Summon up to 3 monsters from their hand.

 

the "return to hand" effect is overpowered

 

Zombie ~ Necroshade Corpse Overlord

 

113624nn6.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Zombie-Type monsters you control. When a Zombie-Type monster is Special Summoned from your Graveyard, destroy 1 card on the field. While you control 2 or more Zombie-Type monsters, this card cannot be selected as an attack target. If your opponent removes a monster you control from play, destroy this card. This card can be Special Summoned from your Graveyard by Releasing 1 "Deathkaiser Dragon" you control ignoring the Summoning conditions.

 

cancel the auto-self destruct effect

I worked hard on these so I'd be glad if you could leave feedback! Thanks. ^_^

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Beast-Warrior added. ^_^

 

Wyhe:

 

Trepidation: Yeah maybe, but the low ATK should make up for it.

 

Celestial Knight: I dunno, the last effect keeps it balanced, and the chances it'll get destroyed by battle are low.

 

Deadly Experiment: Thanks I'll fix it.

 

Incendiary: A little I suppose, but only one effect really assimilates iit with Doomfire and it has a condition of Special Summoning.

 

Viper: I dunno about that, it's already bordering on underpowered.

 

Consecrated: Last effect just destroys a DARK monster that destroyed it by battle, and other effects just make it kinda "sworn against darkness" it was designed to be sided against DARK decks.

 

Ascending: Not really with effects that destroy all cards on the field except this card effects being tossed around so frequently these days. And it has a sturdy cost.

 

Overlord: It helps it combo with Royal Impregnable Fortress and balance it out a little, I think it fits.

 

Thanks for the help. ^_^

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