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Don't you get sick of those Nintendo rip-offs?


Exiro

Do you think Sony and Microsoft should stop ripping off Nintendo?  

1 member has voted

  1. 1. Do you think Sony and Microsoft should stop ripping off Nintendo?

    • Yes, they should try harder thinking of their own things.
    • Yes, they should just give up and let Nintendo have the lead in marketing.
      0
    • No, they have to do something to stay alive. That's just how it goes in the marketing world.
    • It wasn't ripping of, but just coincidence that they came with the same things. Nintendo is just quicker in developing which makes it look like they think of it all.


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The comfortable shoulder buttons, the revolutionary analog stick, Nintendo thought of them, but Microsoft and Sony were ripping them all off.

 

Microsoft is now even stealing 'Mii' with the name 'Avatar'.

Sony is copying that whole 'Wiimote' right now.

 

Don't you think it's time for them to stop?

 

The way Sega went down doesn't seem bad all of a sudden; They went down with honor, not ripping Nintendo off.

 

What do you think? Share your opinioun.

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Guest JoshIcy

They make it in their own style... The Six-Axis feels nothing like the Wii Mote. The Avatar thing was bound to happen. And sega went down with a controller that made your hands bleed...

Nintendo still does have the best shoulder buttons...

 

I dont see how this is a rip-off as the concept is the same but feel is different...

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You're forgetting that the PS3 will also be getting it's own weather channel, where you watch actual live weather.

 

But all in all, I don't really care. It just benifits gamers, as while they're taking each others ideas, it gives us the best of all worlds.

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They make it in their own style... The Six-Axis feels nothing like the Wii Mote. The Avatar thing was bound to happen. And sega went down with a controller that made your hands bleed...

Nintendo still does have the best shoulder buttons...

 

I dont see how this is a rip-off as the concept is the same but feel is different...

 

Damn, that was a quick comment.

 

They might make the things in their own style, but that doesn't take away that it's the same thing.

 

The consoles themselves be in their own style, not everything that they have in common, like shoulder buttons.

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Guest JoshIcy

Shoulder buttons are meant for the sake of giving those fingers some room to play... And in a game the way a game plays out is what seperates it from games like it. The same should go for Consoles and its apps yes?

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Hate to break it to you but Nintendo was not the company that invented the Analog Stick. Sega did. They invented the "3D Analog Pad" Especiallly for Nights Into Dreams for the Sega Saturn.

Lol.

Wow. The 3-D analog pad.

The only game controller device I owned that if dropped from my bed' date=' could garner enough force to kill a small horse. O.o". That thing was a literal, [i']brick.[/i]

 

Anyway..

Nintendo aren't that original in themselves anymore.

Quite frankly, they've put out more game sequels than anything else I can think of.

(Excluding Final Fantasy. ;].) Not to mention all the cross-over games they've produced. =|..

Meh.

In my own opinion, Nintendo brought it on themselves for being something worth ripping off. Self inflicted, if you ask me. ;].

It's pretty much the rule of the gaming world, though.

If you introduce better technology, Sony's got it in production a week later.

=].

2sick~

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Hate to break it to you but Nintendo was not the company that invented the Analog Stick. Sega did. They invented the "3D Analog Pad" Especiallly for Nights Into Dreams for the Sega Saturn.

 

Oh, I kinda had the feeling that I was wrong when I listed the analog stick.

 

That's not something you have to feel sorry for anyway, lol.

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Nope, wrong again :P Sega Originally had the idea for a Remote Sensor thing for a sequal to Nights.

[spoiler=Sega's plan for Air Nights]Demand for a sequel to Nights Into Dreams has been strong for many years. A game with the working title "Air Nights" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.[12] Aside from a handheld electronic game released by Tiger Electronics[13] (which was also ported to Tiger's R-Zone console) and small minigames featured in several Sega titles, no full Nights sequel was released for a Sega console. Yuji Naka expressed his reluctance to develop a sequel,[12] but also noted that he was interested in using Nights as a license "to reinforce Sega's identity".[14]

 

On April 1, 2007, a sequel called Nights: Journey of Dreams was officially announced for the Wii.[15][16] The official announcement followed items on the game published in several magazines and websites.[17] The sequel is a Wii exclusive, making use of the system's motion-sensing controller,[15], as was initially planned for Air Nights. The gameplay involves the use of various masks,[18] and features a multiplayer mode for two players[15] in addition to WiiConnect24 online functions.[18] The game was developed by Sega Studio USA,[15] with Takashi Iizuka, one of the designers of the original game, as producer.[19] It was released in Japan and the United States in December 2007, and in Europe and Australia on January 18, 2008.[20]

A Rip from the Nights Page on Wiki.

 

Yeah Sega seemed to have a lot of Innovation in the day. But Nintendo took the limelight.

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Nope' date=' wrong again :P Sega Originally had the idea for a Remote Sensor thing for a sequal to Nights.

[spoiler=Sega's plan for Air Nights']Demand for a sequel to Nights Into Dreams has been strong for many years. A game with the working title "Air Nights" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.[12] Aside from a handheld electronic game released by Tiger Electronics[13] (which was also ported to Tiger's R-Zone console) and small minigames featured in several Sega titles, no full Nights sequel was released for a Sega console. Yuji Naka expressed his reluctance to develop a sequel,[12] but also noted that he was interested in using Nights as a license "to reinforce Sega's identity".[14]

 

On April 1, 2007, a sequel called Nights: Journey of Dreams was officially announced for the Wii.[15][16] The official announcement followed items on the game published in several magazines and websites.[17] The sequel is a Wii exclusive, making use of the system's motion-sensing controller,[15], as was initially planned for Air Nights. The gameplay involves the use of various masks,[18] and features a multiplayer mode for two players[15] in addition to WiiConnect24 online functions.[18] The game was developed by Sega Studio USA,[15] with Takashi Iizuka, one of the designers of the original game, as producer.[19] It was released in Japan and the United States in December 2007, and in Europe and Australia on January 18, 2008.[20]

A Rip from the Nights Page on Wiki.

 

Yeah Sega seemed to have a lot of Innovation in the day. But Nintendo took the limelight.

Maybe Nintendo haven't created the Wiinote system, but what is done os done.By order, Nintendo is the Main creator of this stuff.

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Nope' date=' wrong again :P Sega Originally had the idea for a Remote Sensor thing for a sequal to Nights.

[spoiler=Sega's plan for Air Nights']Demand for a sequel to Nights Into Dreams has been strong for many years. A game with the working title "Air Nights" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.[12] Aside from a handheld electronic game released by Tiger Electronics[13] (which was also ported to Tiger's R-Zone console) and small minigames featured in several Sega titles, no full Nights sequel was released for a Sega console. Yuji Naka expressed his reluctance to develop a sequel,[12] but also noted that he was interested in using Nights as a license "to reinforce Sega's identity".[14]

 

On April 1, 2007, a sequel called Nights: Journey of Dreams was officially announced for the Wii.[15][16] The official announcement followed items on the game published in several magazines and websites.[17] The sequel is a Wii exclusive, making use of the system's motion-sensing controller,[15], as was initially planned for Air Nights. The gameplay involves the use of various masks,[18] and features a multiplayer mode for two players[15] in addition to WiiConnect24 online functions.[18] The game was developed by Sega Studio USA,[15] with Takashi Iizuka, one of the designers of the original game, as producer.[19] It was released in Japan and the United States in December 2007, and in Europe and Australia on January 18, 2008.[20]

A Rip from the Nights Page on Wiki.

 

Yeah Sega seemed to have a lot of Innovation in the day. But Nintendo took the limelight.

Um........doesn't the Power Glove technically qualify as a remote sensor thing? So doesn't that mean that Mattel came up with the idea first, since they made the Power Glove?

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I cant believe these fan boys think that ANY SYSTEM is better than Nintendo

think about it... Sony barely has ANY characters owned by them, they have no exclusives

 

Nintendo is coming out with more exclusive characters and games than any other system

 

sure most of the nintendo games are remakes of their old games, but hell, at least they're actually good and FUN.

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I cant believe these fan boys think that ANY SYSTEM is better than Nintendo

 

The irony of you using fan boy is astounding...

 

It's a matter of personal taste. I can name a few PS3, as well as 360 exclusives that stomp anything Nintendo has done. Disgaea 3 and M.A.G. for instance.

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The way Sega went down doesn't seem bad all of a sudden; They went down with honor, not ripping Nintendo off.

 

Maybe not in system but in games and characters they have. I believe the newest one is. "Sega Super Stars Tennis"

 

"Mario Power Tennis" ring any bells?

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That's the "New" Sega. In the olden days they had Fantastic games. Games that revolutionized the gaming Industry.

Virtua Fighter was ripped off by Tekken

Nights into Dreams was "ULTRA REVOLUTIONARY" for its time.

Sonic breathed Speed into Platformers.

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I cant believe these fan boys think that ANY SYSTEM is better than Nintendo

 

The irony of you using fan boy is astounding...

 

It's a matter of personal taste. I can name a few PS3' date=' as well as 360 exclusives that stomp anything Nintendo has done. Disgaea 3 and M.A.G. for instance.

[/quote']

 

and Nintendo has also sold more Wii systems than the 360 or PS3

who stomps who now?

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Tell you something I am not a Fanboy. My first console was a Game Boy Original then i owned a Master System. It just bugs me at times when people say things like. "Sonly Created the Analog Stick!" "No Way! Nintendo did!" Then I have to come in and say Sega created it and I get flamed for it. Fanboyism is reserved for Stereotypical Nerds who hate all other consoles.

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