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Speed World Cards


Takashi125

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I thought I'd spend my time coming up with Speed World cards for 5D's FFs and RPs. I also decided to include the SS cards that have been used in the Series also. Of course that includes Speed World itself.

 

Speed World

Field Spell

If a player activates a Spell Card other than a "Speed Spell" Spell Card, that player takes 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card for the turn player (max. 12 for each player). When a player takes damage, remove Speed Counters of the attacked Player from this card for each multiple of 1000 damage taken.

 

Speed Spell – Vision Wind

Normal Spell

Activate only while you control a "Speed World" with 2 or more Speed Counters on it. Remove 1 Speed Counter from "Speed World" to Special Summon 1 Level 2 or lower monster from your Graveyard. That monster is destroyed during the End Phase of the turn.

 

Speed Spell – Dash Pilfer

Normal Spell

Activate only while you control a "Speed World" with 4 or more Speed Counters on it. Remove 1 Speed Counter from "Speed World" to take control of 1 face-up Defense Position monster your opponent controls.

 

Speed Spell – Silver Contrail

Normal Spell

Activate only during your Main Phase 1 while you control a "Speed World" with 5 or more Speed Counters on it. Select 1 WIND monster you control. The selected monster gains 1000 ATK until the end of your Battle Phase.

 

Speed Spell – Reactor Pod

Activate only while you control a "Speed World" with 4 or more Speed Counters on it. Select 1 monster you control with 1000 ATK or less and inflict damage to your opponent equal to the original ATK of the selected monster.

 

Speed Spell – Speed Fusion

Activate only while you control a "Speed World" with 4 or more Speed Counters on it. Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

 

Speed Spell – The End of Storm

You can only activate this card if you have 10 or more speed counters. Destroy all monsters on the field and both players will receive 300 points of Damage for each monster destroyed

 

Speed Spell – Rapid Shot Wing

Normal Spell

Activate only while you control a "Speed World" with 5 or more Speed Counters on it. Target monster gains 100 ATK for each Speed Counter on your "Speed World" until the End Phase.

 

Speed Spell – Sonic Buster

Normal Spell

Activate only while a "Speed World" you control has 4 or more Speed Counters on it. Select 1 monster you control and inflict damage to your opponent equal to half its ATK.

 

The rest are my cards.

 

Speed Spell – Speed Summon

Normal Spell

Activate only while you control a "Speed World" with 3 or more Speed Counters on it. You can Normal Summon 1 additional time this turn.

 

Speed Spell – Lightning Crash

Normal Spell

Activate only while a "Speed World" you control has 5 or more Speed Counters on it. Remove 1 speed counter from "Speed World" to destroy all face up monsters on your opponent’s side of the field.

 

Speed Spell – Power Overload

Normal Spell

Activate only while a "Speed World" you control has 6 or more Speed Counters on it. Double the attack strength of one monster you control. Destroy the selected monster and inflict damage to both players life points equal to the selected monster’s original attack power during the end phase of the turn this card was activated.

 

Speed Spell – Emergency Revival

Normal Spell

Activate only while a "Speed World" you control has 4 or more Speed Counters on it. Special summon one monster from either graveyard to your side of the field in attack position. The monster special summoned by this card effect is destroyed at the end of the turn this card was activated.

 

Speed Spell – Life Recovery

Activate only while a "Speed World" you control has 3 or more Speed Counters on it. Remove one speed counter from "Speed World". Select one monster in your graveyard and increase your life points by the attack power of the selected monster.

 

 

Monster Support

 

Gate Blocker

****

Earth

Rock/Effect

While this card is face up on the field, your opponent cannot receive a speed counter via Speed World’s effect.

Atk: 100 Def: 2000

 

Trap support

 

Slipstream

Normal Trap

You can only activate this card when you have fewer speed counters than your opponent, and your opponent has activated a speed spell. Add speed counters equal to the difference in you and your opponent’s speed counters to you.

 

The rest are my cards.

 

Sonic Boom

Normal Trap

You can only activate this card when you have more Speed Counters than your opponent. Inflict damage to your opponent’s life points equal to the difference in you and your opponent’s Speed Counters (x200).

 

 

Starscream

Normal Trap

Activate only when you have fewer speed counters than your opponent and when a monster you control is destroyed as a result of battle. You gain speed counters equal the level of the destroyed monster.

 

Speed Limit

Continuous Trap

As long as this card remains face up on the field, both you and your opponent can only activate one Speed Spell per turn.

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These cards have already been created and used in the show. Unless you are creating an easy to use guide for these cards or planning to create your own' date=' don't post them.

[/quote']

 

I swear did you read the message I wrote before looking at the cards? More cards added.

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...you should probably find a way to make your created cards different from the cards from the show.

 

Well the Speed Spell - The End of Storm's Speed counters weren't known' date=' so I came up with the amount needed to use it.

[/quote']

 

Well, what I meant was to distengiush your card from the shows cards so we know what is yours and what is not. As for Speed Spell - The End of Storm, look at this page.

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  • 5 months later...

"Speed Spell - Silver Contrail" is actually "Speed Spell - Silver Contrails"...

 

The following cards need an OCG fix:

"Speed Spell - Silver Contrail" ("Activate only during your Main Phase 1" isn't needed...)

"Speed Spell – The End of Storm" (Check here for the correct lore)

 

Great job on the custom cards btw 9/10

It would be better with pics...

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  • 1 year later...

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