-DG- Posted August 2, 2008 Report Share Posted August 2, 2008 hhheeerrrrrrrre it iiis:plz rate and comment!!~Blackblade Link to comment Share on other sites More sharing options...
Aashar Posted August 2, 2008 Report Share Posted August 2, 2008 Wow that's not bad d.d if you don't mind if I call you that 10/10 awsome Link to comment Share on other sites More sharing options...
-DG- Posted August 2, 2008 Author Report Share Posted August 2, 2008 wow thanks dude Link to comment Share on other sites More sharing options...
DGoser Posted August 2, 2008 Report Share Posted August 2, 2008 Underpowered with summoning requirements and 4 turns of no attacking... if you're playing against an opponent who can't find a way around a card in 4 turns (removal, win condition, etc.), then you might want to find another opponent. Link to comment Share on other sites More sharing options...
-DG- Posted August 2, 2008 Author Report Share Posted August 2, 2008 It is supposed to be that way.Most people have cards that stop things like removal.its attack is so high if that effect weren't there,it would definitely be overpowered Link to comment Share on other sites More sharing options...
Aashar Posted August 2, 2008 Report Share Posted August 2, 2008 See my friend d.d don't worry about haters they hate on your cards just ignore them got it. Link to comment Share on other sites More sharing options...
DGoser Posted August 2, 2008 Report Share Posted August 2, 2008 ....so why not lower the stats and remove the 4 turn effect? Point being, no one would realistically run this card because of it's limitations. Why would you commit three tribute monsters to pull out something that can't attack for 4 turns (assuming your opponent doesn't chain a TT to it), then protect that same monster for 4 turns by wasting your Solemn Judgments on your opponent's Smashing Ground/ Snipe Hunter/ Dark Core/ Pole Position, etc.? Link to comment Share on other sites More sharing options...
Aashar Posted August 2, 2008 Report Share Posted August 2, 2008 Thank you for being smart and not a bad idea from a noob your smart. Link to comment Share on other sites More sharing options...
-DG- Posted August 2, 2008 Author Report Share Posted August 2, 2008 I added this:This card is unaffected by Spell and Trap Cards. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 2, 2008 Report Share Posted August 2, 2008 Maybe make the ATK and DEF 4000 and get rid of the Spell and Trap immunity. It will make it a bit more balanced and worth summoning. Also, stop it from attacking for 1 turn instead of 3. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 2, 2008 Report Share Posted August 2, 2008 Maybe make the ATK and DEF 4000 and get rid of the Spell and Trap immunity. It will make it a bit more balanced and worth summoning. Also' date=' stop it from attacking for 1 turn instead of 3.[/quote'] Once again, my thoughts exactly. 8) Link to comment Share on other sites More sharing options...
Spire Posted August 2, 2008 Report Share Posted August 2, 2008 Not bad, 7/10. Link to comment Share on other sites More sharing options...
DGoser Posted August 2, 2008 Report Share Posted August 2, 2008 "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Death Dealer" monsters you control. When this card is Summoned, destroy all other cards on the field. This card cannot attack during the turn it is Summoned." Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted August 3, 2008 Report Share Posted August 3, 2008 Not bad, but I'd Change 3550 ATK to 3500 ATK.9/10 Link to comment Share on other sites More sharing options...
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