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LM's Any Card Ca*d Contest (Winner is 6 reps and and ??? points)


Lucas Maximus

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Entry reserved. ^_^

 

Edit: My entries (Some are pop culture related). :twisted: :twisted:

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[spoiler=Effect - Djinn, the Deity of the Pestilence]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 4 DARK monsters you control. You cannot declare an attack the turn this monster is Summoned. This monster's attribute is also treated as FIRE. This monster is unaffected by the effects of Spell and Trap Cards. This monster's ATK and DEF are equal to half the combined ATK of the released monsters. If this monster is destroyed by battle, roll a six sided die. Activate the following effect:

-1, 3, 5: Remove this monster from play. Destroy all cards on the field.

-2, 4, 6: You lose Life Points equal to this monster's ATK +1000

If this monster is destroyed by a card effect, flip a coin. Activate the following effect:

-HEADS: Destroy 1 Set Spell or Trap Card your opponent controls.

-TAILS: Your opponent gains 1500 Life Points.

 

 

[spoiler=Effect - Demon Insect of the Pestilence]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

 

 

[spoiler=Effect - Vamp Warrior of the Pestilence]This monster is also treated as a Zombie-Type. If a DARK monster you control (Except this card) is destroyed by battle you can roll 1 six-sided die. Activate the following effect:

-1: Return the destroyed monster to your Deck. Your Deck is then Shuffled.

-2: Pay 1000 Life Points. Summon the destroyed monster to your field in face-up Defense Position.

-3: You gain Life Points equal to half the original ATK of the destroyed monster.

-4: Pay 600 Life Points. Summon a monster from your Deck with the same level as the destroyed monster.

-5: Discard the top 3 cards from your Deck. Summon to your field any normal monsters discarded by this effect.

-6: The destroyed monster is removed from play.

 

 

[spoiler=Effect - Blaze Hellstorm Dragon]If this monster was Summoned by a card effect, the ATK and DEF of this monster is halved until the End Phase of your turn. This monster gains 100 ATK for each FIRE monster removed from play. When this monster is destroyed by battle, you can activate one of the following effects:

-Remove this monster from play. You gain 800 Life Points.

-Discard the top 4 cards from your Deck. Your opponent loses 600 Life Points.

-Destroy all cards on the field. You and your opponent lose Life Points equal to the number of cards destroyed by this effect x100.

 

 

[spoiler=Effect - Insane Experimentalist]If there are more than 8 monsters in your Graveyard, you can Summon this monster ignoring the Summoning Conditions. You cannot use this effect if there is another "Insane Experimentalist" on your field. During each Standby Phase, you can Summon 1 monster from your Graveyard with half it's ATK and DEF. The Summoned monster cannot attack the turn it is Summoned.

 

 

[spoiler=Effect - Insane Scientist]This monster gains 300 ATK and DEF for each face-up "Insane Experimentalist" you control. During each Standby Phase, you can select 1 Spell Card from your Deck and add it to your hand. If you do this, this monster cannot attack that turn. During each End Phase, you can Summon 1 "Creation Token" (Fiend-Type/DARK/Level 1/ATK 100/DEF 100) in Defense Position. You can release 1 Creation Token you control to negate an attack that designates this monster. The Creation Tokens cannot be released except by this monster's effect.

 

 

[spoiler=Effect - Cyber Flamethrower]This monster cannot be Summoned from your Graveyard. This monster's ATK and DEF are equal to the number of monsters in your Graveyard x100. During your Battle Phase you can activate 1 of the following effects:

-This monster can attack 3 times in the same Battle Phase. All other monsters you control cannot attack this turn.

-Pay Life Points equal to the number of cards in your hand x250. This monster can attack your opponent directly.

-Pay 1000 Life Points. Your opponent cannot activate any Set Spell or Trap Cards during your Battle Phase.

 

 

[spoiler=Effect - Crystal Beast Turquoise Leviathan]This monster cannot be destroyed by battle if "Umi" is on the field (Damage calculation is applied normally). All WATER monsters you control (Except this card) gain 300 ATK and DEF. This monster cannot attack your opponent directly if you control another "Crystal Beast" monster. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is destroyed by battle, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card.

 

 

[spoiler=Effect - Morgoth, the Dreadful Servant]1 DARK Tuner monster + 1 or more non-Tuner monsters

Each time a Spell or Trap Card controlled by your opponent is destroyed, your opponent can draw 1 card. Activate the following effect based on the card:

-Monster Card: Your opponent can Summon it in face-up Defense Position.

-Spell Card: Discard 1 Spell card from your hand.

-Trap Card: This monster cannot switch Battle Positions this turn.

 

 

[spoiler=Effect - Naggus, the Pyrus Defender]1 EARTH Tuner monster + 1 FIRE Tuner monster + 1 or more non-Tuner monsters

When this monster is Summoned successfully, select 1 Equip Spell Card from your Deck and add it to your hand. During your opponent's Battle Phase, you can release 1 Pyro-Type monster you control. This monster gains 500 ATK and DEF until the end of the Damage Step. You can only use this effect once per turn.

 

 

[spoiler=Effect - Nighttime Wanderer]This monster's attribute is also treated as LIGHT. When this monster is Advance Summoned successfully, destroy 1 Trap Card your opponent controls. This monster cannot attack. You can release 2 Fairy-Type monster you control to skip your opponent's Battle Phase. During your Standby Phase, you can discard 2 cards from your hand to activate one of the following effects:

-You gain 500 Life Points

-Your opponent loses 500 Life points

-Release 1 Fairy-Type monster you control. Destroy 1 level 6 or lower Fiend-Type monster on the field.

-Skip your Battle Phase. Your opponent must skip his/her next Draw Phase.

 

 

[spoiler=Effect - Nighttime Peacekeeper]This monster's attribute is also treated as LIGHT. This monster cannot attack. If a DARK Fiend-type monster your opponent controls attacks this monster, the attack is negated. Inflict damage to you opponent's Life Points equal to half the original ATK of the attacking monster. During your Standby Phase, you may flip a coin. Activate one of the following effect:

-HEADS: Increase the ATK of all Fairy-type monsters on the field by 400 until the End Phase of your turn.

-TAILS: Randomly select one card in your opponent's hand. You opponent must put that card into his/her Deck. The Deck is then Shuffled.

 

 

[spoiler=Effect - Spike Armored Drake]You can only Advance Summon this monster by releasing 2 Dragon-Type monsters you control. When this monster destroys the following number of monsters by battle, activate the following effects in order:

-1: Negate the effect of 1 face-up Trap Card your opponent controls and destroy it.

-2: Search your Deck for 1 "Metalsilver Armor" and add it to your hand. Your Deck is then shuffled.

-3: Summon 1 level 4 or lower normal monster from your hand in face-up Attack or Defense Position.

-4+: Draw 2 cards during your next Draw Phase.

If this monster is destroyed by battle, you can flip a coin. Activate the following effect:

-HEADS: Return this monster to the bottom of your Deck.

-TAILS: Remove this monster from play. Draw 1 card from your Deck.

 

 

[spoiler=Effect - Dark Predator]This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released.

 

 

[spoiler=Effect - Stellox the Dragon Monarch]If you Advance Summoned this monster by releasing 1 Dragon-Type monster you control, you can remove from play 1 monster your opponent controls. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:

-HEADS: Draw 2 cards from your Deck

-TAILS: Remove this monster from play.

 

 

[spoiler=Effect - Magma Lightning Dragon]This monster's attribute is also treated as LIGHT and FIRE. When this monster is Advance Summoned successfully, randomly select a card in your opponent's hand. Your opponent must remove it from play. If this monster is destroyed by a card effect, your opponent gains 500 Life Points. The selected card removed from play returns to the owner's Deck. The Deck is then shuffled.

 

 

[spoiler=Effect - Gothic Assassin]This monster cannot be Summoned by a card effect. Randomly select one card in your opponent's hand. If it is a monster, it is sent to the Graveyard. If it is a Spell or Trap Card, Remove this monster from play until the Standby Phase of your next turn. You can only use this effect once every other turn.

 

 

[spoiler=Effect - Aerial Dancer]This monster cannot attack. If there is another monster on your field, this monster cannot be selected as an attack target. Remove 3 monsters in your Graveyard from play to destroy one Spell or Trap Card your opponent controls. Send the top 5 cards in your Deck to your Graveyard to increase your Life Points by 1000. This effect can only be used once in the Duel.

 

 

[spoiler=Effect - Ichigo]This monster cannot be switched to Defense Position except by the effect of "Bankai". This monster gains 200 ATK for each Warrior-Type monster you control. During your Standby Phase, you can roll 1 six-sided die. Activate the following effect:

-1: Select 1 Trap Card from your Deck and add it to your hand.

-2: Discard the top 5 cards from your Deck. You lose Life Points equal to the number of monsters discarded x100.

-3: This monster can attack your opponent directly. This monster's ATK is halved during the Damage Step.

-4: Draw 2 cards from your Deck.

-5: Battle Position of this monster is switched.

-6: Skip your Battle Phase.

 

 

[spoiler=Effect - Kukaku Shiba]This monster is also treated as a Spellcaster-Type. If this monster battles with a level 8 or higher monster your opponent controls, destroy the monster at the end of the Damage Step. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:

-HEADS: Your opponent must end his/her Battle Phase.

-TAILS: Select 1 Equp Spell Card from your Deck or Graveyard and add it to your hand.

 

 

[spoiler=Effect - Orihime Inoue]This monster cannot be Summoned in face-up Attack Position. As long as this monster remains on your field, all monsters in Defense Position cannot be selected as an attack target. If this monster is selected as an attack target, you can Pay any number of Life Points. This monster gains DEF equal to the number of Life Points paid until the End Phase.

 

 

[spoiler=Effect - Ascended Trunks]This monster cannot be Advance Summoned. This monster can only be Summoned by removing 2 Warrior-Type monsters you control from play. This monster is unaffected by the effects of Trap Cards. If this monster is destroyed by the effect of a Spell or Monster Card, you can pay 800 Life Points to activate 1 of the following effects:

-Remove this monster from play. Destroy the attacking monster.

-Add this monster's ATK to 1 level 6 or lower monster you control until the End Phase.

 

 

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Meh entry is da sig.

 

Dis is the effect, you can't read it on the card =P

 

This card can't be normal summoned or set. This card can be special summoned from your hand or deck when all bandits are in your graveyard. When this card is summoned move all cards in the graveyard out of play. This card allows you to Send 2 of your opponents card in his/her hand to the out of play zone. For each non-bandit monster sent to the graveyard this card inflicts 200 lifepoints to your opponent. This card may not attack life points directly. By sacrificing this card you may special summon all bandit monsters (Not Experienced Bandit) from your out of play for one turn, after that one turn they return to the out of play zone. When this card is destroyed by battle send this card to the out of play zone and add one spell or trap card from your deck to your hand. If this card is destroyed by a spell card gain 2000 lifepoints. If this card is destroyed by a trap card this card can damage your opponent by 400 each turn for the remainder of the duel.

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