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<<Pokevolution Module - Legendary Zone>>


J-Max

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In the wilderness of the world of Pokemon, there is a species of Pokemon that are so rare that they are spoken of in fairy tales, and this Pokemon species is known as the Divine-Beast Type. These Pokemon are so powerful that they have become extinct, but secretly there are many lurking in the face of history.

 

EnteiCard.jpg

http://doyora.deviantart.com/art/Entei-62398469

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 FIRE monsters from your Graveyard from play. As long as this card remains face-up on your side of the field, Battle Damage involving a FIRE monster you control is reduced to 0. The ATK of this card is equal to the combined original ATK of all other FIRE monsters you control.

 

ShayminSkyCard.jpg

SHAYMIN WAITING FOR YOU

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Plant-Type monsters you control (including at least 1 "Shaymin, Tiny Beast of Grass"). Incease the ATK of all WIND monsters you control by 500 for each WIND monster you control. All WIND monsters (Except this card) are unnaffected by the effects of your opponent's Spell Cards.

 

RayquazaCard.jpg

Rayquaza

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Rayquaza's Awakening". As long as this card remains face-up on your side of the field, your opponent cannot select another monster you control as an Attack Target. This card can only attack by sending the top card from your Deck to the Graveyard, if the card was a Monster Card you may inflict the difference between this monster's ATK and an opponent monster's DEF as Direct Damage to your opponent's Life Points.

 

RaikouCard.jpg

http://rukiawolf.deviantart.com/art/Raikou-81879178

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Thunder-Type monsters from your Graveyard. As long as this card remains face-up on your side of the field, Battle Damage involving a Thunder-Type monster you control is reduced to 0. This card's ATK is equal to the number of Thunder-Type monsters in your Graveyard x500. As long as this card remains face-up on the field and you control another face-up Thunder-Type monster, when your opponent draws a card they must show it to you. If the card is a monster with 1500 or more ATK, it is destroyed.

 

ZapdosCard.jpg

Zapdos - Gayoo!

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Thunder-Type monsters from your Graveyard. When this card is Summoned, you can Tribute 1 Thunder-Type monster you control to inflict 500 damage to your opponent for each card in their hand. Once per turn, you can Tribute 1 face-up Thunder-Type monster you control to toss 1 coin and call it. If you call it right, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect. If you call it wrong, you lose 1000 Life Points. If you use this effect, this card cannot attack this turn.

 

GroudonCard.jpg

Groudon

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Red Orb of the Land". As long as this card remains face-up on the field, the field is treated as "Molten Destruction". (however there is no increasing or decreasing of ATK/DEF due to Molten Destruction's effect). If there is an active Field Spell Card on the field, this effect is not applied. This card can only attack by sending the top card from your Deck to the Graveyard, if the card was a Spell or Trap Card inflict 500 Points of Direct Damage when this card destroys a monster by battle.

 

KyogreCard.jpg

SRAO Tryout4. Kyogre

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Blue Orb of the Sea". As long as this card remains face-up on the field, the field is treated as "Umi". (however there is no increasing or decreasing of ATK/DEF due to Umi's effect). If there is an active Field Spell Card on the field, this effect is not applied. This card can only attack by sending the top card from your Deck to the Graveyard, if the card was a Spell or Trap Card neither play may activate a Spell or Trap Card until the end of the Battle Phase.

 

HoOhCard.jpg

http://combuskensflame.deviantart.com/art/Ho-oh-high-in-the-sky-47020650

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 FIRE monsters from your Graveyard from play. Once per turn, you can remove from play all FIRE monsters from your Graveyard to inflict 300 points of Damage to your opponent for each card removed from play by this card's effect. This card can only attack by flipping a coin and calling it. If you call it correctly, your opponent draws 3 cards and shows them to you, then your opponent must send all Spell and Trap Cards they draw to the Graveyard. If you call it incorrectly, you must draw 3 cards and show them to your opponent, then you must send all Spell and Trap Cards you draw. If this card is destroyed by a card effect, Special Summon this card from the Graveyard during your next Standby Phase.

 

DarkraiCard.jpg

http://legna03.deviantart.com/art/Darkrai-50566972

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 DARK monsters from your Graveyard from play. Once per turn by reducing this card's ATK by 500, you can select 1 card in your opponent's hand and remove it from play. If this card's ATK becomes 0, it is removed from play for 3 turns, when it is returned to the field it's ATK becomes 3000. When this card is destroyed by a card effect it is removed from play.

DarkraiHybridCard.jpg

Image found on a Hentai Site

"Darkrai, The Guide To Darkness" + 1 Trainer or Gym Leader-Type monster

This card can only be Special Summoned from your Extra Deck by sending the above cards from your field to your Graveyard. All face-up monsters on the field are treated as DARK. Once per turn, by removing 1 DARK monster you control from play, you can remove 1 monster your opponent controls from play. Once per turn if your opponent controls more monsters than you, you may remove 1 DARK monster from your Deck from play to inflict 200 points of damage to your opponent's Life Points for each card in their hand. If this card is destroyed by a card effect it is removed from play.

48078gf3.jpg

Moltres

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 3 Pyro-Type monsters you control. When this card is successfully Summoned you can remove up to 5 Pyro-Type monsters in your Graveyard from play. Increase the ATK & DEF of this card by 500 for each card removed using this effect. As long as this card remains on the field, neither Player can Normal or Special Summon Plant-Type monsters. By paying 2000 Life Points you can destroy all Spell & Trap cards on the field. Inflict damage to both players equal to the number of destroyed cards x 600.[/align]

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I'd like to proudly welcome our first Legendary Hybrid. Hybrid Darkrai!

I know I shouldent, but...I'm currently making 2 new Hyrbids, yes, they are legendary, so, keep an eye out ;)

 

BTW, GAYYYYYYY!!!!!!

I WANTED DARKRAI!!! >.< lol

 

BTW, grammar/ocg is way off on alot of these, and I am, (sry to say), VERY un-impressed with Darkrai's effect, and the pics for Groudon, Kyogre, and especially Rayquaza...

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  • 1 month later...
Epic cards! Didn't notice OCG Errors 10/10

Lugai Link: http://combuskensflame.deviantart.com/art/Lugia-beast-of-the-sea-65751503
Suicune Link: http://combuskensflame.deviantart.com/art/suicune-38333986

^_^ I'm glad too help even if you didn't want me too...
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  • 4 months later...

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