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Win a Rainbow Dark Dragon!


cortana365

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SO IN!!!! DONE!!!!!!!!!

Reflect: A Reflected monster's ATK and DEF are switched,

Space Summon: You may only use this mechanic in-corporation with "Space" monsters. Discard 1 card from your hand: Space Summon 1 monster from your hand. This does not count as Special Summon.

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Total: 40

List: 2 Zenar, Space Warship

3 Otaku, Space Marine

2 The Ocean of Space

1 Hocacaius, Dimensional Leviathan

1 To Alamatax's Infinity! (Limited)

2 Wanderer of the Cosmos

1 Space Explosion Teleporter

1 Simatrical Reflection

1 Leenaa, Space Fairy

2 Kiyax, the Lost Birdie (Semi-Limited)

2 Keyer, Space Knight

2 Eye of Space (Semi-Limited)

2 Dragon King of the Stars

1 Caidar, Lady of Stars

2 Portable Black Hole

1 Star Supernova

2 Dimensional Space Fiend

2 Garnethana

3 Alamatax, the Infinty

2 Marooned

1 Nebular: the Cosmic Egg (Limited)

1 Minion of Alamatax

2 Fire and Ice, the Space Guides

2 Unbalance: the Black Sun (Semi-Limited)

1 Zrewn, the Dimension Devourer (Limited)

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Hmm, i'm thinking I can do this. If by 3 copies of created card you mean up to 3 of each single card you make, I may have part of a deck already made...(Levia Dragons)...xD

 

 

So, I guess, Entry reserved...

 

Also, i'm ACTUALLY hoping for 2nd place. RDD is great, but I personally LOVE Lava Golem xD

But, if I win (Wich I won't), i'd be ok with RDD ;)

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Here we go count me in I've been trying to get a Rainbow Dark Dragon and Heres my chance

 

Creden, Wolf Tribe Leader of Chaos x2

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Ulania, Wolf Tribe Leader of Unity x1

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Airien, Wolf Tribe Leader of Clouds x1

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Blazen, Wolf Tribe Leader of Fire x1

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Erinion, Wolf Tribe Leader of Protection x1

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Aquant, Wolf Tribe Leader of Waves x1

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Wolf Tribe Member of Chaos x3

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Wolf Tribe Member of Unity x3

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Wolf Tribe Member of Clouds x3

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Wolf Tribe Member of Fire x3

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Wolf Tribe Member of Protection x3

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Wolf Tribe Member of Waves x3

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Mirror Force x1

Torrential Tribute x1

Bottomless Trap Hole x3

Dimensional Prison x3

Smashing Ground x1

Mystical Space Typhoon x1

Heavy Storm x1

Solemn Judgment x3

Lightning Vortex x1

 

There we go Deck is done

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i made a field trap too so i put how to use a field trap on in the post too.

the big ones i didnt make.

here it is :

 

Rules Playing A Field Trap

 

A Field Trap is just like a Field Spell and a Trap. You must set it on the Field Spell Zone like a Trap. A Field Trap’s effect is a little overpowered but it gets destroyed after it’s effect is used so thee is a good part and bad part(pros and cons). Anyway, activating it right away could be a good solution.

 

 

Angel, Student Of Mystic Space X3 (Fusion Monster)

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WOLF, BEAST OF MYSTIC TOWER+RELNA, QUEEN OF MYSTIC SPACE

Return The Fusion Material Monsters From Your Side Of The Field To Your Deck (You Do Not Use "Polymerization") To Fusion Summon This Card. This Card Is Not Treated as Any Level When This Card Is On The Field. Once Per Turn, You May Activate A Spell Card In Your Deck. After Activation, Remove That Card From Play.

 

Clare, Student Of Mystic Space X3 (Fusion Monster)

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LION, BEAST OF MYSTIC SPACE+RELNA, QUEEN OF MYSTIC SPACE

Return The Fusion Material Monsters From Your Side Of The Field To Your Deck (You Do Not Use "Polymerization") To Fusion Summon This Card. This Card Is Not Treated as Any Level When This Card Is On The Field. Once Per Turn, You May Activate A Trap Card In Your Deck. After Activation, Remove That Card From Play.

 

Cyclone Summon X2 (Spell)

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Pay 1000 Life Points. Remove 1 Monsters In Your Graveyard. Special Summon 1 Monster From Your Hand.

 

Dark, Dragon Of Mystic Space X1 (Effect Monster)

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This Card Is Not Treated as Any Level When This Card Is On The Field. When This Card Attacks, Increase This Card's Attack Points By The Monster Attacked's Attack Points. Switch This Card To Defense Mode At Every End Turn. The Card Cannot Be Destroyed By Battle.

 

Drake, King Of Mystic Space X3 (Fusion Monster)

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ZORG, KNIGHT OF MYSTIC SPACE+MARK, MAGICIAN OF MYSTIC SPACE

Return Fusion Materials On The Card To You Deck To Fusion Summon This Card (You Do Not Use "Polymerization"). This Card Does Not Have Level When This Card Is On The Field. You Can Negate Any Spells, Trap, Monsters' Effect, Or Attacks By Removing This Card From Play. Special Summon This Card At The End Of The Turn If You Removed This Card From Play By This Effect.

 

Fieyna The Spirit X2 (Trap)

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When This Card Is Activated, Special Summon This Card As A Monster In Attack Position. When This Card Is Summoned, Remove A Monster Card From Your Deck From Play. This Card's Name, Effect, Attribute, Type, ATK and DEF Becomes The Same Of The Removed Monster. This Card Cannot Attack (Except Due To A Card Effect).This Card Is No Longer As A Trap When This Card Is Special Summoned.

 

Fusion Summon In The Graveyard X3 (Trap)

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Activate Only When You Have All Fusion Materials ( All Fusion Material Must Be In The Graveyard ) Of A Fusion Monster In Your Extra Deck. Pay 1000 Life Points, Special Summon A Fusion Material Monster In Your Extra Deck Ignoring The Summoning Condition. ( This Special Summon Is Treated As A Fusion Summon )

 

Hidden Dark Mountain House X1 (Field Trap)

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When This Card Is Activated, Put A "Field Counter" On This Card. Remove A "Field Counter" On This Card To Activate This Effect. .Destroy The Number Of Cards On Your Opponent's Side Of The Field For Every 3 Face Up Cards On Your Side Of The Field.

 

Julia, Shopkeeper Of Mystic Space X3 (Synchro Monster)

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1 "Mystic Space" Tuner + 1 or More "Mystic Space" (Non-Tuners)

When This Card Is Summoned, Select "Mystic Tower" From Your Deck Or Graveyard And Put It In Your Hand. Each Turn, You Can Remove 2 Card From Play To Destroy A Card On The Field.

 

Light, Dragon Of Mystic Space X1 (Effect Monster)

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This Card Is Not Treated as Any Level When This Card Is On The Field. When Your Opponent's This Card, Increase This Card's Defense Points By The Monster Attacking's Attack Points. Reduce This Card's Defense Points To 0 At Every End Turn.

 

Lion, Beast Of Mystic Space X2 (Tuner Monster)

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This Card Does Not Have A Level When This Card Is On The Field. This Card Can Substitute Any Fusion Material Or Used As A Tuner Monster.

 

Mark, Magician Of Mystic Space X2 (Effect Monster)

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This Card Is Not Treated as Any Level When This Card Is On The Field. This Card Is Also Treated As A DARK-Type Monster. This Card Inflicts 500 Life Point Damage To Your Opponent Everytime "Mystic Tower" Is Activated.

 

Midnight Power Summon X1 (Spell)

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You Can Only Activate This Card When You Have Less Than 500 Life Points. Special Summon This Card In Defense Position ( LIGHT-Attirbute, Psychic-Type, ATK 0, DEF 5000. ) If Your Opponent Attacks This Card. He/She Doesn't Recieve Any Damage. Everytime This Card Is Attacked Reduce This Card's DEF By 1000.

 

Mystic Tower X2 (Field Spell)

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Apply The Effect On This Card At Each Player's End Phase For Monsters That Are On The Field.

∙LEVEL-1,2,3,4. The Owner Of The Card Discards A Card From Their Hand.

∙LEVEL-5,6,7,8. The Owner Of The Card Must Destroy One Card On Their Side Of The Field.

∙LEVEL-9,10,11,12. The Owner Of That Card Loses 500 Life Points.

 

Rage, Protector Of Mystic Space X2 (Effect Monster)

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This Card Is Not Treated as Any Level When This Card Is On The Field. When this Card Is Summoned Attack Your Opponent Directly. If Attack Is Chained, Nagate The Attack And Inflict 500 Life Point Damage To Your Opponent. Switch To Defense After Every Attack.

 

Relna, Queen Of Mystic Space X3 (Effect Monster)

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This Card Is Not Treated as Any Level When This Card Is On The Field. This Card Is Also Treated As A LIGHT-Attibute. Inflict 500 Life Point Damage To You Opponet Whenever Your Opponent Summons A Monster With Level.

 

Shift 2 - Monster Change X2 (Trap)

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Activate This Card Only When Your Opponent Attacks. Tribute 1 Monster On Your Side Of The Field. Special Summon An "Shift Token" In Attack Position On Your Side Of The Field. All Attacks Are Redirected To "Shift Token" This Turn. You Take No Damage This Turn. "Shift Token" Cannot Be Destroyed By Battle. "Shift Token Is Destroyed At The End Of The Turn.

 

Synchro Summon In The Graveyard X1 (Trap)

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Activate Only When You Have A Tuner + A Non-Tuner Monster ( All Synchro Material Must Be In The Graveyard ) Of A Synchro Monster In Your Extra Deck ( The Materials Must Have The Equal Levels Of The Synchro Summoning Monster ). Pay 1000 Life Points, Special Summon A Synchro Monster In Your Extra Deck Ignoring The Summoning Condition. ( This Special Summon Is Treated As A Synchro Summon )

 

Winged Guardian X1 (Continuous Spell)

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If The Damage Of Opponent's Attack Is Higher Than 1000, No Damage Is Recieved. You May Destroy This Card And Take No Damage If The Damage Is Higher Than 1000. On Your Standby Phase You Must Send 1 Card From The Top Of Your Deck To Your Graveyard. ( This Is Not Optional ) If Not, Destroy This Card.

 

Wolf, Beast Of Mystic Space X2 (Tuner Monster)

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This Card Does Not Have A Level When This Card Is On The Field. This Card Can Substitute Any Fusion Material Or Used As A Tuner Monster.

 

World Without Magicians And Rogues X1(Field Trap)

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When This Card Is Activated Put A "Field Counter" On This Card. You Can Activate This Card By Removing The "Field Counter" And Pay 1000 Life Points. Remove From Play All Spells And Trap Cards In Both Players Deck, Hand, Field And Graveyard. Your Opponent Can Negate This Card's Effect By Removing 3 Monster Cards In Their Hand. This Card Is Not Effected By This Card's Effect. After Activation Destory This Card.

 

Zorg, Knight Of Mystic Space X2 (Effect Monster)

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This Card Does Not Have A Level When This Card Is On The Field. You Can Special Summon This Card If You Have No Monsters On Your Side Of The Field. Each Turn, You Can Discard A Card To Inflict 500 Life Point To Your Opponent.

 

Call Of The Haunted X1 (Trap)

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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card

 

Mage Power X1 (Spell)

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The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.

 

Sakuretsu Armor X3 (Trap)

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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.

 

Lighting Vortex X1 (Spell)

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Discard 1 card. Destroy all face-up monsters your opponent controls.


Are you still alive? cortana365 reply if you are.

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1 question' date=' what format are we using? If the latest one, then D.D Warriors Deck is illegal, since he has 2 Advanced Ritual Arts in his Deck, which is limited on the latest Ban List.

[/quote']

 

We are using the current Advanced format of the game. Decks that do not comply will lose a good deal of points.


I've seen a lot of good stuff, but I think I should make it clear that OCG matters greatly here. Make sure your cards sound like something upper deck really made.

 

Creativity is high. A field trap is a good idea and I LOVE space summons.

 

Keep in mind creating new rules will only win you points if it's a GOOD idea that YUGIOH would benefit from. Bad ideas or lack of originality may cost you, so be careful.


 

Are you still alive? cortana365 reply if you are.

 

I'm alive lol. I was tired so I went to bed. It's what most people do at night.

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Heres my entry

Deck Type: Benthic Ocean

[spoiler=Deck with Pics][spoiler=Monsters (27)]2m7j5sj.jpg28a811e.jpgr7659v.jpgr7659v.jpgoizpxs.jpgoizpxs.jpgoizpxs.jpg1g3o7o.jpg1g3o7o.jpg1g3o7o.jpg2lkcvhf.jpg2lkcvhf.jpg2lkcvhf.jpg294ottw.jpg294ottw.jpg16gjxc6.jpg16gjxc6.jpg24nle2w.jpg24nle2w.jpg2n7nwcp.jpg1zl3if9.jpg2agm97r.jpgzk0j14.jpg20gyzo0.jpg73910oh8.jpg73910oh8.jpg73910oh8.jpg

 

 

[spoiler=Spells (12)]2j0gfu1.jpg33oh45l.jpg33oh45l.jpg2vbol75.jpg2vbol75.jpg1z2ehxy.jpg1z2ehxy.jpg1z2ehxy.jpg2ylk4uc.jpg2s64gns.jpg2s64gns.jpg2s64gns.jpg

 

 

 

[spoiler=Traps (1)]73910ub7.jpg

 

 

 

 

[spoiler=Deck List: Written]

Monsters

Benthic Mage LV1 1

Benthic Mage LV7 1

Benthic Grave Digger 2

Cloud Serpent 3

Benthic Fish 3

Benthic Snapper 3

Soul Sucker 2

Benthic Guardian 2

Huge Krill 2

Kaishu, The Benthic Sea Demon 1

Benthic Water Beast Titan 1

Taishu 1

Benthic's Destroyer 1

Benthic Rainbow Serpent 1

Underwater Monkey 3

 

Total:27

 

Magic

A Legendary Ocean 1

Waterless Ocean 2

Benthic Ocean 2

Serpent Saver 3

Mage Skip 1

Atlantis 3

 

Total:12

 

Trap:

Secret of the Depths 1

 

Total: 1

Overall total: 40

 

 

thanks so much and click the Click to View button to see them

 

all my cards were made by me except A legendary ocean I cant wait to see who won!!:)

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Heres my entry

Deck Type: Benthic Ocean

[spoiler=Deck with Pics][spoiler=Monsters (27)]2m7j5sj.jpg28a811e.jpgr7659v.jpgr7659v.jpgoizpxs.jpgoizpxs.jpgoizpxs.jpg1g3o7o.jpg1g3o7o.jpg1g3o7o.jpg2lkcvhf.jpg2lkcvhf.jpg2lkcvhf.jpg294ottw.jpg294ottw.jpg16gjxc6.jpg16gjxc6.jpg24nle2w.jpg24nle2w.jpg2n7nwcp.jpg1zl3if9.jpg2agm97r.jpgzk0j14.jpg20gyzo0.jpg73910oh8.jpg73910oh8.jpg73910oh8.jpg

 

 

[spoiler=Spells (12)]2j0gfu1.jpg33oh45l.jpg33oh45l.jpg2vbol75.jpg2vbol75.jpg1z2ehxy.jpg1z2ehxy.jpg1z2ehxy.jpg2ylk4uc.jpg2s64gns.jpg2s64gns.jpg2s64gns.jpg

 

 

 

[spoiler=Traps (1)]73910ub7.jpg

 

 

 

 

[spoiler=Deck List: Written]

Monsters

Benthic Mage LV1 1

Benthic Mage LV7 1

Benthic Grave Digger 2

Cloud Serpent 3

Benthic Fish 3

Benthic Snapper 3

Soul Sucker 2

Benthic Guardian 2

Huge Krill 2

Kaishu' date=' The Benthic Sea Demon 1

Benthic Water Beast Titan 1

Taishu 1

Benthic's Destroyer 1

Benthic Rainbow Serpent 1

Underwater Monkey 3

 

Total:27

 

Magic

A Legendary Ocean 1

Waterless Ocean 2

Benthic Ocean 2

Serpent Saver 3

Mage Skip 1

Atlantis 3

 

Total:12

 

Trap:

Secret of the Depths 1

 

Total: 1

Overall total: 40

 

 

thanks so much and click the Click to View button to see them

 

all my cards were made by me except A legendary ocean I cant wait to see who won!!:)

[/quote']

 

Thank you very much for keeping your post so well organized.

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[spoiler=Text Deck Listing]

------------------------------------------

Total Deck size: 42.

 

Monsters: 20(in deck)

 

Effect monsters: 17

x3 Black Mech - Invisible eye.

x3 Nightmare Mecha - Type Zero

x2 Nightmare Mecha - Broken Fist

x2 Nightmare Mecha - Empty Soul

x3 Nightmare Mecha - Gravity

x2 Black Mech - Breaker Limit

x2 Cyber dragon

 

Normal Monsters: 3

x3 Nightmare Mecha - Drone

 

Fusion monsters: 3

x3 Nightmare Mecha - Pilot: Ace

 

Synchro Monsters: 3

x3 Black Mech - Legendary Pilot: Trace

 

 

Spells: 14

 

Normal: 13

x2 Dark Transformation

x2 Power Bond

x2 Overload Fusion

x1 Heavy Storm

x1 Giant Trunade

x2 Magical Mallet

x2 Double Summon

x1 Monster reborn

 

Quick Play: 1

x1 Limiter Removal(Limited)

 

Traps: 7

 

Normal traps: 2

x1 Mechanical Transformation(Limited)

x1 Mirror force

 

Counter-traps: 5

x3 Solemn judgment

x2 Negate attack

 

 

 

 

[spoiler=Deck Images Listing]

[spoiler=Monsters]

[spoiler=Effect]NightmareMechaZero.jpgnightmareMechaGravity.jpg

EyeCard.jpgBrokenFistCard.jpg

BreakerLimit.jpgMechaEmptySoul-1.jpg

 

 

[spoiler=Normal]NightmareMechaDrone-1.jpg

 

[spoiler=Fusion]AcePilot.jpg

[spoiler=Synchro]SynchroTrace.jpg

 

 

 

 

[spoiler=Spells]

[spoiler=Normal]TransformCard.jpg

 

 

 

[spoiler=traps]

[spoiler=normal]MechanicalTransformationCard-1.jpg

 

 

 

 

 

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