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* / ^ % (31/81) * \ ^ % : Remake and Card from an Unreleased pack Added.


Luna Diviner

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Well I was never away but I did stop cardmaking for a while and I'm back with a new set.

 

a27vbo.jpg Thanks to Spirit of Touma

 

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As long as this card remains face-up on the field, negate the effect of all DARK monsters on the field. Once per turn, remove 1 monster in the Graveyard from play. By paying half of your Life Points, negate the effect of a Spell or Trap Card that targets a card that is removed from play.

 

Wolfbeserker.

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 "Chaos Enigma" monsters in your Graveyard from play. Increase the ATK of this card by 200 for every "Chaos Enigma" monster in your Graveyard. Increase the DEF of this card by 200 for every "Chaos Enigma" monster that is removed from play. Discard 2 cards from your hand to send 1 of your removed from play monsters to the Graveyard.

 

Holo by Spire.

Image by Genzoman.

 

 

Please rate.

 

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Once per turn, you can discard 1 Spell Card to return 1 face-up monster on the field to its owner's hand. During your End Phase, if this card is in your Graveyard you can remove 1 "Chaos Enigma" in your Graveyard from play to Special Summon this card to your side of the field.

 

Image by Genzoman.

 

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Once per turn, you can Tribute 1 face-up "Chaos Enigma" monster you control to inflict 400 damage to your opponent for every unoccupied Monster Card Zone on their side of the field. During your During your End Phase, if this card is in your Graveyard you can remove 1 "Chaos Enigma" in your Graveyard from play to Special Summon this card to your side of the field.

 

Image by Genzoman.

 

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This card cannot be Normal Summoned or Set. Once per turn, select 1 Charge Spell Card in your hand and charge it (Max.3). During your next Main Phase, remove 1 Charge Spell Card from this card to activate its effect. If this card is the only face-up monster on the field, you can remove all Charge Spell Cards on this card from play, to inflict 800 damage to your opponent for every one of your Charge Spell Cards removed from play.

 

Image by Pamansazz.

 

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1 Tuner + 1 or more non-Tuner monsters

As long as this card remains face-up on your side of the field, it is treated as a Dragon-Type monster aswell as Pyscho-Type monster. During your Battle Phase, pay 2000 Life Points to destroy 1 monster on your opponent's side of the field. Destroy all monsters that are in the same Battle Position as the destroyed monster. This card cannot attack during the turn you used this cards effect. During your End Phase, remove 1 Pyschic-Type monster in your Graveyard from play.

 

Image by Pamansazz

 

 

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Increase the ATK of this card by 300 for every face-up "Chaos Enigma" monster on your side of the field, other than this card. During your End Phase, if this card is in your Graveyard you can remove 1 "Chaos Enigma" in your Graveyard from play to Special Summon this card to your side of the field.

 

Image by Wolfbeserker.

 

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Remove 1 "Hunter Dragon" in your Graveyard from play to Special Summon this card from your hand to your side of the field. Once per turn, select 1 Charge Spell Card in your hand and charge it (Max.3). During your next Main Phase, remove 1 Charge Spell Card from this card to activate its effect. This card inflicts peircing damage.

 

Image by Pamansazz

 

 

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summond except by Tributing 1 face-up "Flying Kamakiri #1" on your side of the field. Once per turn, you can discard 1 card to Special Summon 1 WIND monster with an ATK of 1500 or less from your hand or Deck. During your next Standby Phase, destroy the Summoned monster.

 

Image by Jengslizer.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summond except by Tributing 1 face-up "Giant Rat" on your side of the field. Once per turn, you can discard 1 card to Special Summon 1 EARTH monster with an ATK of 1500 or less from your hand or Deck. During your next Standby Phase, destroy the Summoned monster.

 

Image by Jengslizer.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summond except by Tributing 1 face-up "Shinning Angel" on your side of the field. Once per turn, you can discard 1 card to Special Summon 1 LIGHT monster with an ATK of 1500 or less from your hand or Deck. During your next Standby Phase, destroy the Summoned monster.

 

Image by Jengslizer.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summond except by Tributing 1 face-up "Mystic Tomato" on your side of the field. Once per turn, you can discard 1 card to Special Summon 1 DARK monster with an ATK of 1500 or less from your hand or Deck. During your next Standby Phase, destroy the Summoned monster.

 

Image by Jengslizer.

 

 

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summond except by Tributing 1 face-up "UFO Turtle" on your side of the field. Once per turn, you can discard 1 card to Special Summon 1 FIRE monster with an ATK of 1500 or less from your hand or Deck. During your next Standby Phase, destroy the Summoned monster.

 

Image by Jengslizer.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summond except by Tributing 1 face-up "Mother Grizzly" on your side of the field. Once per turn, you can discard 1 card to Special Summon 1 WATER monster with an ATK of 1500 or less from your hand or Deck. During your next Standby Phase, destroyed the Summoned monster.

 

Image by Jengslizer.

 

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1 Tuner + 1 or more non-Tuner monsters

Whenever your opponent activates a Spell Card, place 1 Destruction Counter (Max 5) on this card. During your End Phase, remove 5 Destruction Counters from this card to destroy all cards you control, and draw a card for every card that was destroyed. Inflict 800 points of damage for every card you drew.

 

Image by Genzoman.

 

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Once per turn, you can remove this card from play to destroy 1 random card in your opponent's hand. Depending on the type of card you destroyed, activate the following effect :

- Monster : Special Summon 2 "Pyronite Tokens" (Pyro -Type/FIRE/Level 3/ATK 1000/DEF 1000).

- Spell : Tribute 2 Monsters on your side of the field, to destroy all Spell and Trap Cards on the field.

- Trap : Remove all Spell and Trap Cards in the Graveyard from play to inflict 800 points of damage to your opponent's Life Points x the amount of Spell and Trap Cards that were removed from play by this cards effect.

During your End Phase, if this card is removed from play by its own effect, you can pay 2500 Life Points to Special Summon it to your side of the field.

 

http://www.wizards.com/default.asp?x=duelmasters/world/fire

 

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This card gains 400 ATK and DEF for every "Chaos Enigma" monster on your side of the field (excluding this card). When this card declares, an Attack on a Level 6 or higher monster, halve that monsters ATK. During your End Phase, if this card is in your Graveyard you can remove 1 "Chaos Enigma" in your Graveyard from play to Special Summon this card to your side of the field.

 

Image by Jengslizer, DA.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 Charge Spell Cards from your hand to the Graveyard. Once per turn, select 1 Charge Spell Card in your hand and charge it (Max.3). By removing 1 "Hunter Dragon" in your Graveyard from play, send 2 cards on the field to the Graveyard.

 

Image by Juno-Uno, DA.

 

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Discard 1 Spell Card from your hand to Special Summon this card from your hand to your side of the field. Then, activate the appropriate effect based on the type of Spell Card you discarded :

- Normal Spell : Decrease the ATK and DEF of this card by 1000.

- Continuous Spell : Select 1 monster in your Deck and add it to your hand.

- Equip Spell : Select 1 monster on your side of the field, the selected monster can attack twice in the same Battle Phase. Destroy the selected monster during your End Phase.

- Quick-Play Spell : Special Summon 1 Level 3 or lower monster from your hand.

- Field Spell : Inflict 400 damage to your opponent's Life Points for every monster on the field.

- Ritual Spell : Pay 1000 Life Points. Draw 2 cards.

- Charge Spell : Pay 1500 Life Points. Special Summon 1 Level 7 or lower monster from your Extra Deck regardless of any and all Summoning conditions.

 

Image by Jengslizer, DA.

 

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During your Standby Phase, if this card is in your Graveyard you can remove it from play to discard 1 Trap card in your hand. Then, active the appropriate effect based on the type of Trap Card you discarded :

- Normal Trap : Draw 1 card, discard 2 cards from your hand.

- Continuous Trap : Pay 1000 Life Points, destroy all face-up monsters on the field.

- Counter Trap : Pay 800 Life Points, Special Summon 1 Level 4 or lower monster from your hand.

 

Image by Jengslizer, DA.

 

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Once per turn, send 1 face-up monster on your side of the field to the Graveyard, to activate one of the following effects based on the type of monster you sent to the Graveyard :

- Flip : Return 1 card on the field to its original owner's hand.

- Gemini : Increase your Life Points by 800 x the amount of cards in your hand.

- Spirit : Look at the top 3 cards of your opponent's Deck, send 1 of them to the Graveyard,

- Toon : Select 1 Field Spell Card from your Deck and add it to your hand.

- Tuner : Special Summon 1 Level 3 or lower monster from your Graveyard.

- Union : Increase the ATK and DEF of 1 monster on your side of the field by 1000 until your next Stanby Phase.

- Charger : Activate 1 Charger Spell Card from your hand, ignoring any and all Activation conditions.

 

Image by Jengslizer.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned either by removing 3 Level 4 Beast-Warrior monsters with an added ATK of 4600 in your Graveyard from play or by it's own effect. When a monster on your side of the field is select as an attack target, you can pay 800 Life Points to destroy the attacking monster by sending this card to your Graveyard. During your End Phase, if this card was sent to your Graveyard by its own effect you can Special Summon it to your side of the field. Each time this card is Special Summoned from your Graveyard, decrease its ATK by 500. When this cards ATK reaches 0, remove it from play. Then, Special Summon 1 Beast or Beast-Warrior monster from your hand which has a Level equal to or less than the number of turns this card has been on the field.

 

Image by Jengslizer.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Breaking the Seal". As long as this card remains face-up on your side of the field, both players can only draw during their respective Draw Phases. Once per turn, you can pay 1500 Life Points to Special Summon 1 Level 7 or lower monster from your Graveyard. When this card is sent to the Graveyard, destroy all monsters that were Special Summoned by this cards effect.

 

Image by Wolfbeserker

 

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 5 or higher Spellcaster-Type monsters from your side of the field. When your opponent activates a Spell or Trap Card, you can discard 1 card from your hand to negate its activation and return it to the top of its respective owners Deck. When this card is destroyed and sent to the Graveyard, increase your Life Points by 400 for every Spell or Trap Card on the field.

 

Wolfbeserker.

 

 

 

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During your Standby Phase, if you do not control any face-up LIGHT monsters you can Special Summon this card from your hand. As long as this card remains face-up on your side of the field, discard 1 card from your hand to negate effect of a Spell Card that requires the player to pay Life Points.

 

Image by Wolfbeserker.

 

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During your Standby Phase, if you control 3 different DARK monsters you can Special Summon this card from your hand. As long as this card remains face-up on the field, remove 1 card in your Graveyard from play to negate the effect of a Monster, Spell or Trap Card that requires the player to pay Life Points.

 

Image by Wolfbeserker.

 

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If your opponent controls atleast 2 more monsters than you, Special Summon this card from your hand. You can Tribute this card to return 1 card on your opponent's side of the field to the top of their Deck. If this face-up monster is selected as an attack target, you can return it to your Deck to Special Summon 1 Level 6 or lower "Chaos Enigma" monster from your hand or Deck.

 

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When this card is Summoned from your hand, discard any number of "Chaos Enigma" monsters from your hand. This card is treated as Tuner monster of the same Level as the amount of cards discarded by this cards effect.

 

Image by Wolfbeserker.

 

Image by Wolfbeserker.

 

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1 Tuner + 1 or more non-Tuner monsters

When this card is Summoned to the field, Special Summon 3 "Wicked Angel Tokens" (Fiend-Type/DARK/Level 1/ATK 100/DEF 100) on your opponents side of the field. Once per turn, you can discard 1 card from your hand to destroy 1 monster on your opponents side of the field and inflict damage to your opponent's Life Points equal to the difference between this cards ATK points and the destroyed monsters ATK points. During your End Phase, if this card is in your Graveyard you can remove it from play to Special Summon 1 Level 3 or lower "Chaos Enigma" monster from your Graveyard.

 

 

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Whenever this card is Special Summoned from your Graveyard by its own effect, destroy 1 card on the field. As long as this card remains face-up on your side of the field, halve the ATK and DEF of all face-up monsters you control except this card. During your End Phase, if this card is in your Graveyard you can remove 1 "Chaos Enigma" monster in your Graveyard from play to Special Summon this card to your side of the field.

 

Image by Wolfbeserker.

 

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Once per turn, check the top card of your opponents Deck. If the card is a Spell or Trap Card place it at the bottom of their Deck. During your End Phase, if this card is in your Graveyard you can remove 1 "Chaos Enigma" monster in your Graveyard from play to Special Summon this card to your side of the field.

 

Image by Genzoman.

RULE : Do NOT rate the OCG from the card but from the text written under.

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Nice, but lolatk.

 

I don't think anyone use it's last effect. The best you can do with it is bring back a Mezuki, but there's Burial of a Different Dimension anyways.

 

It's pretty much like Gragonith, LS Dragon.

 

Very nice art, though.

 

7,893/10

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Finally T.T your back. Anyway good job' date=' nice idea, yadee yadee and welcome back. [Eh I made this new account sucks T.T I lost all my old posts.']

Are you speaking to me? Who were you before?

 

Well I've got my idea for ALL the cards in this pack and I will release in small doses throughout a certain period of time.

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