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Divine Awakening set (Currently Cards 1-35)


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Guest Supreme Gamesmaster

Until I can get the pictures up.

 

Call to Heraldry

Spell/Normal

Search your deck for 1 card with "Harbinger" in its name and Special Summon it to your side of the field. Shuffle your deck afterwards.

Common, DVW-001

 

Isgin, Harbinger of Fire (FIRE)

****

Pyro

A stoic and skilled knight whom all fear. His presence marks the readiness of an even greater destroyer than he.

ATK/1500 | DEF/1000

Common, DVW-002

 

Quaa, Harbinger of Water (WATER)

****

Aqua

A vicious and territorial mermaid who few survive encounters with. She is only seen publicly when a more powerful being is prepared to attack.

ATK/1100 | DEF/1400

Common, DVW-003

 

Artre, Harbinger of Earth (EARTH)

****

Rock

This golem was created by a master even more powerful than it is. When Artre arrives, prepare for the attack of his master.

ATK/1000 | DEF/1500

Common, DVW-004

 

Telnuvus, Harbinger of Wind (WIND)

****

Winged Beast

Telnuvus is extremely rare. If it flies in plain view, it is always there to foreshadow the assault of its master.

ATK/1300 | DEF/1200

Common, DVW-005

 

Scorb Umu Rathtek (DARK)

******

Spellcaster/Effect

Each turn, during your Standby Phase, destroy all Fairy- and Fiend-type monsters on the field. Each time your opponent activates a Spell Card, draw a card.

ATK/2000 | DEF/1900

Super Rare, DVW-006

 

Emeth Runes

Spell/Ritual

This card is used to Ritual Summon "Maddened Golem." You must also sacrifice monsters whose total Level Stars equal 6 or more.

Common, DVW-007

 

Maddened Golem (EARTH)

******

Rock/Ritual/Effect

This monster can only be Ritual Summoned with the Ritual Spell Card, "Emeth Runes." You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This card must attack whenever able.

Rare, DVW-008

 

Endless Fire (FIRE)

***

Machine

An electric fire that never goes out.

ATK/1100 | DEF/1000

Common, DVW-009

 

Charcoal Titan (EARTH)

********

Rock/Fusion

"Maddened Golem" + "Endless Fire"

ATK/3500 | DEF/2000

Ultra Rare, DVW-010

 

Please comment.

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Guest Supreme Gamesmaster

15 more cards, including the other 2 Harbingers.

 

Jiemt Kyk Yaimahth (LIGHT)

*****

Fairy/Effect

Each time a monster on your side of the field is sent to the Graveyard as a result of battle, put 1 Spell Counter on this card. Discard all Spell Counters on this card to increase your Life Points by 300 points for each Spell Counter on this card.

ATK/1600 | DEF/2000

DVW-011, Rare

 

Hthamia Kyk Meij (LIGHT)

*****

Fiend/Effect

Each time this card successfully sends a monster to the Graveyard as a result of battle, put 1 Spell Counter on this card. When this card has 4 Spell Counters on it, discard all of them and decrease your Life Points by 1600 points.

ATK/2000 | DEF/1600

DVW-012, Rare

 

Scorb Yaithmeij Rathtek (DARK)

********

Spellcaster/Fusion/Effect

"Scorb Umu Raththek" + "Jiemt Kyk Yaimahth" + "Hthamia Kyk Meij"

Each turn, during your Standby Phase, destroy all Fairy- and Fiend-type monsters on the field. Increase your Life Points by 500 points for each monster destroyed by this effect.

DVW-013, Ultra Rare

 

Commander Maximal (EARTH)

****

Warrior

His shrewd tactical skill and power to make judgements quickly are almost as fearsome to his enemies as his strength and prowess in battle.

ATK/1400 | DEF/1100

DVW-014, Common

 

Maximal Tank A-04 (EARTH)

****

Machine/Effect

The DEF of this card equals the number of cards with "Maximal" in their names in your hand and on the Field x 500 points.

ATK/100 | DEF/ ?

DVW-015, Common

 

Maximal Tank A-09 (EARTH)

****

Machine/Effect

The ATK of this card equals the number of cards with "Maximal" in their names in your hand and in your Graveyard x 500 points.

ATK/ ? | DEF/100

DVW-016, Common

 

Maximal Tank A-14 (EARTH)

*****

Machine/Effect

The ATK and DEF of this monster equal the number of cards with "Maximal" in their names in your hand, on the Field, and in your Graveyard.

ATK/ ? | DEF/ ?

DVW-017, Common

 

Maximal Fighter B-04 (WIND)

***

Machine/Effect

This card can attack your opponent's Life Points directly.

ATK/800 | DEF/400

DVW-018, Common

 

Maximal Fighter B-08 (WIND)

****

Machine/Effect

This card can attack twice in one turn. If you choose to activate this effect, the ATK of this monster becomes 1000 during the second attack.

ATK/1700 | DEF/1400

DVW-019, Common

 

Maximal Transport B-11 (WIND)

****

Machine

A quick fighter with dubious parts. It looks like it could be used to carry delicate things like satellites and silicon reservoirs, as well as its missile payload.

ATK/1400 | DEF/2100

DVW-020, Common

 

Maximal Nimitz (WATER)

*******

Machine/Effect

During your Main Phase, discard 1 card from your hand to search your deck for a card with "Fighter" in its name and Special Summon it to the Field in any position you choose. Shuffle your deck afterwards.

ATK/2000 | DEF/2400

DVW-021, Super Rare

 

Maximal Tank Beast (EARTH)

*******

Beast/Effect

This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing 2 cards with "Maximal Tank" in their names on your side of the field. The ATK and DEF of this card equals the number of cards with "Maximal" in their names in your Graveyard x 500 points.

ATK/ ? | DEF/ ?

DVW-022, Super Rare

 

Spark Drive

Spell/Equip

Increase the DEF of the equipped monster by 1000 points. When the equipped monster would be destroyed, remove this card from play to end the Battle Phase without applying Damage Calculation.

DVW-023, Rare

 

Ecuolid, Harbinger of Light (LIGHT)

****

Fairy

Seeing this angel is a terrible omen. He flies across the sky invisibly, only seen when the wrath of the heavens is about to be wrought upon the viewer.

ATK/1400 | DEF/1300

DVW-024, Common

 

Mabru, Harbinger of the Dark (DARK)

****

Fiend

Surviving an encounter with Mabru can only mean one thing: that the power of shadows will soon tear across the land, destroying all it encounters.

ATK/1600 | DEF/1100

DVW-025, Common

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Guest Supreme Gamesmaster

Only 10 cards this time. I give points to excellent constructive critiques.

 

Maximal Transport B-17 (WIND)

***

Machine/Effect

When this card is sent from the field to the Graveyard, search your deck for 1 monster with "Maximal" in its name and Special Summon it to the field in face-up ATK or DEF position.

ATK/300 | DEF/1500

DVW-026, Common

 

Maximal Transport B-22 (WIND)

***

Machine/Effect

When you draw this card from your Deck, Special Summon it to the field in face-up ATK position. If this card is put into your hand by the effect of a Spell, Trap, or Effect Monster card, send this card to the Graveyard. When this card is sent from your hand to the Graveyard, Special Summon 1 Warrior-type monster from your deck to the field in face-up ATK position. Shuffle your deck afterwards.

ATK/1500 | DEF/300

DVW-027, Rare

 

Maximal Hangar

Trap/Continuous

While this card is face-up on the field, increase the ATK of all cards with "Maximal" in their names by 400 points. Whenever a card with "Maximal" in its name is destroyed on your side of the Field, you may Special Summon 1 monster with "Maximal" in its name from your Deck to the field.

DVW-028, Common

 

Captain Pompous (EARTH)

***

Warrior

A narcissistic separatist from Commander Maximal's army. No matter how many times he tries to best the Commander, he always fails.

ATK/1000 | DEF/1300

DVW-029, Common

 

Pompous' Call

Trap/Normal

Send 1 monster with 'Maximal' in its name on your side of the field to the Graveyard. Destroy 1 monster on the opponent's side of the field.

DVW-030, Common

 

Maximal Reinforcement Troop

Trap/Normal

You may only activate this card when a monster with "Maximal" in its name is declared as a target for an attack. Special Summon 1 monster with "Maximal" in its name from your Deck to your side of the field in face-up ATK and DEF position. Then destroy 1 monster on the opponent's side of the field.

DVW-031, Rare

 

Ouroboros Chain

Spell/Normal

Discard 5 cards from the top of your deck. Select 5 cards from your Graveyard (other than the ones that were discarded from the deck) and put them into your deck, Shuffle your deck afterwards.

DVW-032, Common

 

Anti-Cavalry Weapon

Trap/Counter

Activate this card when a Spell or Trap Card that sends your monsters to the Graveyard is activated. Negate the activation of the Spell or Trap Card and destroy it. Then select 1 monster on the field and destroy it. Inflict damage to your opponent's Life Points equal to the number of Level Stars the selected monster had x 300 points.

DVW-033, Rare

 

Speed Trap

Trap/Continuous

All WIND and EARTH monsters cannot attack. During the End Phase of your turn, discard 1 card from your hand. If you cannot, destroy this card.

DVW-034, Rare

 

Viel, Waker of Evil (DARK)

****

Fiend

Viel is an insidious being, always lurking in the shadows. He works in the occult, and tries to bring about the end of the world.

ATK/1800 | DEF/1900

DVW-035, Common

 

Points to good critiques. PLEASE (constructively) CRITIQUE!

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