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Hand Control FTW?


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I've been testing this deck, and it's worked nicely. [Recent Edit]

 

Monsters: 18

 

Dark Red Enchanter x3

Apprentice Magician x3

Gravekeeper's Spy x3

Mystic Tomato x3

Crystal Seer x2

Don Zaloog x2

Sangan x1

Spirit Reaper x1

 

Spells: 12

 

Dark World Dealings x3

Upstart Goblin x3

Enemy Controller x1

Monster Reborn x1

Lightning Vortex x1

Book of Moon x1

Heavy Storm x1

MST x1

 

Traps: 10

 

Drop Off x3

Drastic Drop Off x3

Phoenix Wing Wind Blast x2

Torrential Tribute x1

Mirror Force x1

 

 

 

This deck works as follows: Using the two diff types of Drop Offs, we begin whittling their hand down, leaving them with their starting hand to use basically. Once we've got Enchanter on the field, we activate massive spell cards, most allowing you to draw, so as to gain hand advantage and build Enchanter up to beat face and discard cards. Mystic Tomato cycles himself into Sangan in the end, Apprentice Engine adds counters as well as fetches extra draws or monster removal when needed. Spies let us have trib fodder, or strong defensives when we don't have the lock down yet.

 

Comments, rates, or fixes would be appreciated.

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-1 don zaloog

-1 spy

-1 apprentice magician

-1 seer

-3 DW dealings

-1 book of moon

-3 drop off

-2 wing blast

-1 mf

 

+2 thestalos

+1 gk guard

+2 old vindictive magician

+3 allure of darkness

+1 shrink

+3 solemn judgement

+1 ccv

+1 mind crush

+1 trap dustshoot

 

Hmm, i'll think about it. CCV seems like a good add. Zaloog was too weak for me. Thestalos bothers me though, I need a card that can do it every turn.

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