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sacred knights


dragonbatosai

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[/b]sacred knight monsters[/b]

 

 

sacred earth knight

earth

lvl- 4

warrior/effect

this card can attack your oppenents life points directly. once per turn you can discard 1 card from your hand to increase this cards atk until the end phase by 500 points. if you control 2 more sacred knights, this card can attack twice in the same battle phase.

atk- 1400 def- 900

 

sacred fire knight

fire

lvl- 4

warrior/effect

when this card destroys a monster as a reult of battle, your oppenent takes damage equal the opposing monsters level x 200 points. once per turn you can discard 1 card from your hand to destroy 1 face down spell or trap card on the field. if you control another sacred knight, this card can use its effect twice.

atk- 1600 def-1100

 

sacred water knight

water

lvl- 4

warrior/effect

while this card is face up on the field, you gain 500 life points every stand-by phase. once per turn, you can discard 1 card from your hand to gain 1000 life points. if you control another sarcred knight, you gain 1000 life points every stand-by phase.

atk- 1500 def- 1100

 

sarced wind knight

wind

lvl- 4

warrior/effect

when this card battles a monster stronger than it, return the opposing monster to the top of it's owners deck. once per turn you can discard 1 card from your hand to send 1 card on the field to it's owners hand. if you control 2 more sacred knights, this card can affect cards in the graveyard with it's effect.

atk- 1600 def- 1000

 

sacred shinning knight

light

lvl- 4

warrior/effect

during the end phase that this card was destroyed, you add it to your deck. once per turn you can discard 1 card from your hand to add 1 sacred knight from your graveyard to your hand. if you control another sacred knight, this card cannot be destroyed as a result of battle.

atk- 1200 def- 900

 

sacred shadow knight

dark

lvl- 4

warrior/effect

if your oppenent attacks this card, you can remove it from play until your next stand-by phase. once per turn you can discard 1 card from your hand to remove 1 of your oppenents monsters from play until your second stand-by phase after activation. if you control 2 more sacred knights, this card is unaffected by spells and traps.

atk- 1700 def- 600

 

sacred knight lord

earth

lvl- 6

warrior/effect

this card cannot be normal summoned or set. this card can only be special summoned by removing 2 different sacred knights from your graveyard from play. during your main phase you can tribute this card to special summon up to 3, level 4, sacred knights from your hand.

atk- 2200 def- 1600

 

sacred knight mistress

light

lvl 7

warrior/effect

once per turn you can special summon a level 4 sacred knight from your hand. during each of your stand-by phases add a sacred counter to this monster. once it has 3 you can tribute this card along with 2 other sacred knights to special summon sacred knight overlord from your deck, hand, or graveyard.

atk- 2500 def- 1900

 

sacred knight overlord

dark

lvl- 10

warrior/effect

this card can only be brought to the field by sacred knight mistress's effect. once per turn you can discard a card from your hand to inflict damage to your oppenents life points equal to the number of sacred knights in your graveyard x 300. you cannot declare an attack the turn you do this.

atk- 3200 def- 2200

 

sacred knight beast

earth

lvl- 5

beast warrior/effect

this card cannot be normal summoned or set. this card can only be special summoned by tributing a sacred knight. this card gains 200 atk for each sacred knight in your graveyard. once per turn you can discard a card from your hand to negate the effect of a face up monster.

atk-1900 def-1500

 

spells

 

sarced king blade

equip spell

discard 2 cards to activate. this card can only be equiped to a level 4 sacred knight. the equiped monster gains 1000 atk.

 

sarced armor

equip spell

discard 1 card from your hand to activate. This card can only be equiped to a level 4 sacred knight. the equiped monster is changed to defense mode and gains 1000 def.

 

call the gaurd

quick play spell

pay 500 life points. special summon 1 level 4 sacred knight from your hand.

 

dragon's gauntlet

equip spell

this card can only be equiped to a warrior type monster with less than 2000 atk. when the equiped monster battles a dragon type monster, immediatly destroy the opposing monster with this cards effect. when you have used used this effect three times, destroy the equiped monster.

 

[/b]traps[/b]

 

sacred empowerment

continuous trap

for every sacred knight in your graveyard, all of your monsters gain 100 def.

 

protect the queen

continuous trap

every time you would take damage, effect or battle, remove a sacred knight monster from your graveyard to negate the damage. pay 500 life points during your standby phase or destroy this card.

 

this is it so far. I have more cards in the making. trying to get a scanner so i can make them into "cards".[/b]

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