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Shin, General of the Six Samurai


Sander

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Shin, General of the Six Samurai

Shin, General of the Six Samurai

If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. As long as this card remains face-up on the field, all face-up "Six Samurai" monsters cannot be targeted by the effects of your opponent's Trap Cards. When this card is removed from the field, you can Special Summon 1 "Grandmaster of the Six Samurai" from your hand or Deck.

 

[align=center]Saying overpowered without proof = 1st time Neutral/Warning, 2nd time, neg rep.

 

Saying OCG error without pointing it out = 1st time Neutral/Warning, 2nd time, neg rep.

 

Just posting a rating = 1st time Neutral/Warning, 2nd time, neg rep.[/align]

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A lot of played trap cards don't target' date=' I mean the best one I can name off of the top of my head is Raigeki break. Make it 7 stars.

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Yeah, make it 7 stars. I think you should change the picture also to something with more action. Get a picture of someone who resembles a general at least.

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Not a fan of the pic...

Being a 5-star, I'm not seeing the Special Summon get too much action...but eh, that's not a bad thing...

the "removed from the field" part sounds a bit shady to me...you could potentially use a spell/effect/trap to send him back to your hand, and be able to summon Grandmaster (whom I'm guessing is pretty strong), and very easily resummon Shin...

 

And you've weakened your mandate against people who just rate D:

Give it a....7.5/10, I'd say.

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