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spirits of synchro


avariademon

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i think i will explain the deck after i post it so yeah:

 

monsters: 21

3 yamata dragon

3 mahraghi

3 izanami

2 izanagi

3 yamato no kami

2 otohhime

3 jutte warrior

2 krebons

 

spells: 13

3 creature swap

1 swords of revealing light

3 mausoleum of the emperor

2 yata mirror

1 smashing ground

2 foolish burial

1 mystical space typhoon

 

traps: 6

3 legacy of yata-garasu

2 threatening roar

1 mirror force

 

extra deck:

1-3 avenging knight parshath

1-3 thought ruler archfeind

1-3 collosal fighter

2-3 stardust dragon

1-3 red dragon archfeind

 

now with the name it obviously implies this is a synchro deck with spirits in it. but in truth its so much more then that, the synchros help make the deck a bit fast, with yamato no kami or izanagi plus a 2 star tuner its an insta 8 star synchro in one turn. in addition to that im not sure about the newer spirits, (like izanami or yamato no kami) but with the older spirits if you keep them on the feild for one turn if you are able to keep them there untill the turn after they are normal summoned or flipped face up, then they become permanents because their ability to return themselves only activates after they are summoned or flipped face up. now i have yamata dragon in here and people may wounder why no hino-kaga-tsuchi and my awnser is simple, with hino i would probably want to use him solely against decks with lots of advantage in order to utilize his effect to the max, with yamata though, his effect is great for advantage, if i get it off once with 2 cards in my hand, then it more then pays for itself, and with a deck that can use its hand very quickly this card really helps. i might deside to add in a few cards to make it a bit better. solemns or bribes might go in to add some extra protection, terraforming, might go in to get mausoleum better, and there a few others that might help as well. the thing i like best about this deck is it has more then just one win con it has so many different ways to win its just not funny. though they all revolve around lowering my opponent to zero.

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i think i will explain the deck after i post it so yeah:

 

monsters: 21

3 yamata dragon

3 mahraghi

3 izanami

2 izanagi

3 yamato no kami

2 otohhime

3 jutte warrior

2 krebons

 

spells: 13

3 creature swap

1 swords of revealing light

3 mausoleum of the emperor

2 yata mirror

1 smashing ground

2 foolish burial

1 mystical space typhoon

 

traps: 6

3 legacy of yata-garasu

2 threatening roar

1 mirror force

 

extra deck:

1-3 avenging knight parshath

1-3 thought ruler archfeind

1-3 collosal fighter

2-3 stardust dragon

1-3 red dragon archfeind

 

Blah Blah

 

Needs RoTA or teleports if teleports add moar pyshic tuners

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yeah teleports have been established' date=' unfortunately until crossroads theres only one psychic tuner i might add in mind master but i would like to wait untill crossroads (for the seven star ones they have) you know

[/quote']

 

There are 2 Psychic Tuners out in the TCG atm -.-"

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yeah teleports have been established' date=' unfortunately until crossroads theres only one psychic tuner i might add in mind master but i would like to wait untill crossroads (for the seven star ones they have) you know

[/quote']

 

There are 2 Psychic Tuners out in the TCG atm -.-"

 

<,< umm you mean three right? theres krebons, mind master, and psychic comander. i was saying that there was only one that i was going to add and that would be mind master, i might also use the new tuner from crossroads when it comes out but im not sure ATM. do you have any advice on the deck?

 

my biggest problem with this deck is its a combo deck, in the meta today EVERYONE AND THEIR UNCLE uses a counter trap like solemn judgment, and one counter trap can completly ruin my deck. im also not sure if this deck has enough advantage to keep up with other decks can any one help with these sugestions?

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