texaschickenlittle Posted September 4, 2008 Report Share Posted September 4, 2008 All new cards are colored red. Changes are blue. Cards that are already in the TCG are orange. All cards from the Anime are magenta. CarbongeddonEARTHLevel 3Dinosaur/EffectATK: 900DEF:600If this card is in your Graveyard, and there are at least 10 cards on top of this card, you can remove from play this card in your Graveyard to Special Summon 1 "Hyozanryu" from your hand or Deck. ChlorgeddonWINDLevel 4Dinosaur/EffectATK: 1500DEF: 1100This monster's ATK and DEF cannot be changed. Once per turn, by discarding a card from your hand, select a monster. All increases and decreases of the selected monster's ATK and DEF are negated until the End Phase of this turn. HydrogeddonWATERLevel 4Dinosaur/EffectATK: 1600DEF: 1000When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. IrogeddonEARTHLevel 4Dinosaur/EffectATK: 300DEF: 2000Whenever an "Oxygeddon" is Summoned, add 1 "Bonding - FeO" to your hand from your Deck. Mad ChemistEARTHLevel 2Spellcaster/EffectATK: 500DEF: 200This monster's name is treated as "Kozaky". Whenever this monster is removed from the field, add 1 'geddon' monster or 1 "Bonding" card from your Deck to your hand. MercugeddonLIGHTLevel 4Dinosaur/EffectATK: 1400DEF: 1500This monster cannot be destroyed by battle against monsters with 1900 ATK or more. OxygeddonWINDLevel 4Dinosaur/EffectATK: 1800DEF: 800When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players. SilicogeddonEARTHLevel 4DinosaurATK: 1200DEF: 2000This monster has a very strong defense. It continuously regrows its scales because they're prone to chipping SodiugeddonEARTHLevel 3Dinosaur/EffectATK: 1300DEF: 1000When this monster battles an Aqua-type monster, destroy the opposing monster, after damage calculation. If this monster is destroyed by battle with a WATER Attribute or Aqua-type monster inflict 800 damage to your opponent. SulfurgeddonEARTHLevel 4Dinosaur/EffectATK: 1200DEF: 1300During each of your Standby Phases, place 1 Soot Counter on every face-up monster on the field, except this card. (Decrease the ATK of all monsters with Soot Counters by 150 times the number of Soot Counter on the card during damage calculation only.)[/b] UranigeddonWATERLevel 8Dinosaur/EffectATK: 3500DEF: 2300This card cannot be Summoned on the far left and far right Monster Card Zones. Whenever this card is Summoned, destroy the monsters in the Monster Card Zones adjacent to this card. Furthermore, monsters cannot be Summoned in the Monster Card Zones adjacent to this card. If this monster is targeted by a card effect, destroy all cards on the field. Acid DragonWATERLevel 8Sea Serpent/EffectATK: 2400DEF: 1300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - HCl". Whenever this monster battles a monster, you can destroy the opposing monster immediatly, without applying Battle Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Hydrogeddon" and 1 "Chlorddon" from your Garveyard. Rust DragonEARTHLevel 8Dragon/EffectATK: 2800DEF: 2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - FeO". During each Standby Phase while this card is face-up on the field, decrease the ATK and DEF of all Machine-type monsters by 700. If this monster attacks a Machine-type monster, destroy that monster. (Battle Damage is still applied.) When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Irogeddon" and 1 "Oxygeddon" from your Graveyard. Salt DragonEARTHLevel 8Rock/EffectATK: 2500DEF: 2800This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - NaCl". As long as this monster is face-up, the ATK of all WATER Attribute and Aqua-type monsters is 0. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Sodiugeddon" and 1 "Chlorgeddon" from your Graveyard. Sand DragonEARTHLevel 8Dragon/EffectATK: 2600DEF: 2300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - SiO2". As long as this card remains face-up on the field, the field is treated as "Wasteland" and Machine-type monsters cannot attack. (however there is no increasing or decreasing of ATK/DEF due to Wasteland's effect). When this card is destroyed and sent to the Graveyard, Special Summon 1 "Silicogeddon" and 2 "Oxygeddon" from your Graveyard. If this monster is destroyed by battle with a FIRE Attribute or Pyro-type monster, Special Summon 1 "Glass Token" (EARTH/Level 2/Rock/ATK: 0/DEF: 0) instead. The "Glass Token" gains the following effect:This monster cannot attack or be used for a Release. If the "Glass Token" is destroyed, inflict 500 damage to the player who destroyed it and decrease the ATK and DEF of all monsters that player controls by 500 until the end of the Duel. Sulfur DragonEARTHLevel 8Dragon/EffectATK: 2600DEF: 2000This card cannot be Normal Summoned or Set. This monster can only Special Summoned by the effect of "Bonding - SO2". Whenever this monster is Special Summoned, destroy all monsters with Soot Counters. As long as this card is face-up on the field, decrease the ATK and DEF of all monsters, except for this one, by 600. If this monster is destroyed and sent to the Graveyard, Special Summon 1 "Sulfurgedon" and 2 "Oxygeddon"s from your Graveyard. Water DragonWATERLevel 8Sea Serpent/EffectATK: 2800DEF: 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. Air DragonFusion: Oxygeddon + OxygeddonWINDLevel 6Dragon/EffectATK: 1800DEF: 1600This card can be Special Summoned from the Extra Deck if you have 2 or more "Oxygeddon"s in your Graveyard and you don't already control a monster. By Releasing this monster, Special Summon 2 "Oxygeddon"s from your hand, Deck, or Graveyard. The monsters Special Summoned by this effect cannot attack on the turn they were Special Summoned. HeliumgeddonFusion: Hydrogeddon + HydrogeddonWINDLevel 6Dinosaur/EffectATK: 2000DEF: 1300This monster can attack your opponent directly. If it does, all battle damage this monster inflicts is halved. If this monster is targeted by "De-Fusion", destroy all cards on the field. Bonding – FeOMagic CardNormal SpellTribute 1 "Irogeddon" and 1 "Oxygeddon". Special Summon 1 "Rust Dragon" from your hand, Deck or Graveyard. Bonding - HClMagic CardNormal SpellTribute 1 "Hydrogeddon" and 1 "Chlorgeddon". Special Summon 1 "Acid Dragon" from your hand, Deck, or Graveyard. Bonding - NaClMagic CardNormal SpellTribute 1 "Sodiugeddon" and 1 "Chlorgeddon". Special Summon 1 "Salt Dragon" from your hand, Deck, or Graveyard. Bonding - SO2Magic CardNormal SpellTribute 1 "Sulfurgeddon" and 2 "Oxygeddon" in order to Special Summon 1 "Sulfur Dragon" from hand, Deck, Graveyard. Bonding - SiO2Magic CardNormal SpellTribute 1 "Silicogeddon" and 2 "Oxygeddon". Special Summon 1 "Sand Dragon" from your hand, Deck, or Graveyard. Chemical RecoveryMagic CardNormal SpellAdd 1 "Bonding" card and 1 'geddon' monster from your Graveyard to your hand. Dark World LaboratoryMagic CardField SpellIncrease the ATK and DEF of all 'geddon' monsters, Kozaky monsters, and "Magical Scientist" by 500. During the Draw Phase, you can add 1 'geddon' monster or "Bonding" card from your Deck to your hand instead of taking your normal Draw. Periodic Table of ElementsMagic CardContinuous SpellYou can Normal Summon 1 extra 'geddon' monster during your Main Phase. Dihydrogen Monoxide ScareTrap CardContinuous TrapWhenever this card is activated, destroy all WATER Attribute monsters. As long as this face-up card is on the field, neither player can Summon WATER Attribute monsters. Instant ReactionTrap CardNormal TrapDiscard 1 "Bonding" card and remove from play 'geddon' monsters listed on the discarded card from your hand, field, or deck in order to Special Summon the monster listed on the discarded card. Link to comment
Zeppeli Gyro Supreme Posted September 4, 2008 Report Share Posted September 4, 2008 "Iroddon" or something like that would be better for a name, I think. "Irondon" sounds... weird. But the name I suggested more follows the theme for named. Like "Carboneddon" has the dd's just like the others. The effect might be a little underpowered, but it's cool. Maybe make your Bonding spell a Quick-Play? Anyway, you should make more of these. And if you don't feel like it, I'd love to. Link to comment
Wyhe Posted September 4, 2008 Report Share Posted September 4, 2008 Perhaps Irondon should be an effect monster? Link to comment
Fiffer Posted September 4, 2008 Report Share Posted September 4, 2008 I think these cards are all right...... i hope that they turn into real cards and not written Link to comment
Zeppeli Gyro Supreme Posted September 5, 2008 Report Share Posted September 5, 2008 Perhaps Irondon should be an effect monster?I feel the same, since all of the cards of the "geddon" series have been Effect Monsters so far. Link to comment
texaschickenlittle Posted September 5, 2008 Author Report Share Posted September 5, 2008 (Before I start, I would like to apologize if I confuse you with the science stuff I'm about to throw at you.) Changed me Irondon's name to Iroddon. You are right slayer, it does sound better. Also, Iroddon has an effect now. Since the element Iron tends to oxidize quickly, I've decieded to reflect that in his effect. Also, I've noticed something... in the Element Dino's names, all they did was take out the final 'n' and replace it with 'ddon', such as Oxygen to Oxygeddon. And last, but not least, Rust Dragon. I believe while on the field, he would increase rusting Machines on the field, including the ones you control and its main attack being like 1000 years of rust all at once. Link to comment
Wyhe Posted September 5, 2008 Report Share Posted September 5, 2008 your modifications make the whole thing look much better now...I want to see of this from you Link to comment
Zeppeli Gyro Supreme Posted September 5, 2008 Report Share Posted September 5, 2008 Very nice. Small errors in the OCG along the lines of placement of the text, but I'd still like to see more from you. Link to comment
texaschickenlittle Posted September 7, 2008 Author Report Share Posted September 7, 2008 Added some new cards! 3 new "ddon"s, 2 new Molecule Dragons, and 2 new Bonding cards. My problem is trying to figure out effects for Sodiuddon and Chlorddon. If anyone has a suggestion, I'm open to them. P.S. Dihydrogen monoxide is a very dangerous chemical. Link to comment
Wyhe Posted September 7, 2008 Report Share Posted September 7, 2008 chlorddon should have an effect relating to how the real-life element can disinfect things Link to comment
Zeppeli Gyro Supreme Posted September 7, 2008 Report Share Posted September 7, 2008 Maybe its effect should be "While this card is face-up on the field, the ATK of your monsters cannot be decreased by your opponent's card effects" or something like that. Link to comment
texaschickenlittle Posted September 7, 2008 Author Report Share Posted September 7, 2008 Gave Chlorddon a effect. Now comes the process of figuring out Sodiuddon's effect. (sighs) Link to comment
bury the year Posted September 7, 2008 Report Share Posted September 7, 2008 You forgot Chlorodon's type. Link to comment
OnSlaUghT Posted September 7, 2008 Report Share Posted September 7, 2008 you've done a great job! you took an already existing type of card and worked on it! good job 9/10 Link to comment
Wyhe Posted September 7, 2008 Report Share Posted September 7, 2008 I think Chlorddon's OCG is flawed,so I will be making the needed modifications This monster's ATK and DEF cannot be changed. Once per turn, by discarding a card from your hand, return a monster's ATK and DEF to its original ATK & DEF until the End Phase of this turn. Link to comment
texaschickenlittle Posted September 8, 2008 Author Report Share Posted September 8, 2008 Thanks WHYE, but I deceided to use the text from another card. Also added 2 new "ddon"s, Mercuddon and Heliuddon. Also, it would be nice if someone would suggest an effect for Sodiuddon. Well, time to wrack my brain for an effect. Link to comment
Wyhe Posted September 8, 2008 Report Share Posted September 8, 2008 I have found one effect for Sodiuddon...This effect relates to how badly water reacts with sodium When this card has been destroyed in battle by a WATER or Aqua-Type Monster, both players will take 800 points of damage. Link to comment
Zeppeli Gyro Supreme Posted September 8, 2008 Report Share Posted September 8, 2008 Perhaps it should only be the opponent that takes damage, since his ATK and DEF or so low. Or maybe even it decreases the ATK/DEF of the monster that destroyed. OR it could be something like it destroys the monster. Link to comment
The_Weasel_46 Posted September 9, 2008 Report Share Posted September 9, 2008 Awesome! I considered doing something like this in the past... Anyway, I thought rust was Fe(subscript 2)O(subscript3), but I guess it would be hard to put subscripts on a card. Otherwise great! 10/10. Link to comment
texaschickenlittle Posted September 9, 2008 Author Report Share Posted September 9, 2008 *BUMP* Gave Sodiuddon an effect; inspired by slayer's and WHYE's responses. Changed Heliuddon to a Fusion monster and fixed it up. Link to comment
Umbra Posted September 9, 2008 Report Share Posted September 9, 2008 I'd make Heliuddon a Nomi that cannot be Special Summoned except by sending 2 "Hydrogeddon" to the Graveyard. But that's just me. Link to comment
texaschickenlittle Posted September 9, 2008 Author Report Share Posted September 9, 2008 Uhhh... what's a Nomi? Link to comment
Umbra Posted September 9, 2008 Report Share Posted September 9, 2008 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 "Hydrogeddon" from your hand, deck, or from your side of the field to the Graveyard. That's a Nomi. Link to comment
texaschickenlittle Posted September 9, 2008 Author Report Share Posted September 9, 2008 Actually, I chose to make Heliuddon a Fusion monster because of Nuclear Fusion, which combines Hydrogen together to create Helium to generate energy. Its basically what stars do to produce light. Link to comment
Spiff! Posted September 9, 2008 Report Share Posted September 9, 2008 Based off of "Water Dragon" and "Bonding - H2O' date='" comes a new set of cards. Right now, I only have these 3, but hopefully I will come up with some more when I figure out effects for the Element Dinos. Tell me what you think. ChlorogeddonWINDLevel 4Dinosaur/EffectATK: 1500DEF: 1100This monster's ATK and DEF cannot be changed. Once per turn, by discarding a card from your hand, select a monster. All increases and decreases of the selected monster's ATK and DEF are negated until the End Phase of this turn. HeliogeddonFusion: Hydrogeddon + HydrogeddonWINDLevel 6Dinosaur/EffectATK: 2000DEF: 1300This monster can attack your opponent directly. If it does, all battle damage this monster inflicts is halved. IrogeddonEARTHLevel 4Dinosaur/EffectATK: 300DEF: 2000Whenever an "Oxygeddon" is Summoned, add 1 "Bonding - FeO" to your hand from your Deck. MercurogeddonLIGHTLevel 4Dinosaur/EffectATK: 1400DEF: 1500This monster cannot be destroyed by battle with monsters with 1900 ATK or more. SodiogeddonEARTHLevel 3Dinosaur/EffectATK: 1300DEF: 1000When this monster battles an Aqua-type monster, destroy the opposing monster, after damage calculation. If this monster is destroyed by battle with a WATER Attribute or Aqua-type monster inflict 800 damgae to your opponent. Acid DragonWATERLevel 8Sea Serpent/EffectATK: 2400DEF: 1300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - HCl". Whenever this monster battles a monster, destroy the opposing monster immediatly, without applying Battle Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Hydrogeddon" and 1 "Chlorogeddon" from your Graveyard. Rust DragonEARTHLevel 8Dragon/EffectATK: 2800DEF: 2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - FeO". During each Standby Phase while this card is face-up on the field, decrease the ATK and DEF of all Machine-type monsters by 700. If this monster attacks a Machine-type monster, destroy that monster. (Battle Damage is still applied.) When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Irogeddon" and 1 "Oxygeddon" from your Graveyard. Salt DragonEARTHLevel 8Rock/EffectATK: 2500DEF: 2800This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - NaCl". As long as this monster is face-up, the ATK of all WATER Attribute and Aqua-type monsters is 0. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Sodiogeddon" and 1 "Chlorogeddon" from your Graveyard. Bonding – FeOMagic CardNormal SpellTribute 1 "Irogeddon" and 1 "Oxygeddon". Special Summon 1 "Rust Dragon" from your hand, Deck or Graveyard. Bonding - HClMagic CardNormal SpellTribute 1 "Hydrogeddon" and 1 "Chlorogeddon". Special Summon 1 "Acid Dragon" from your hand, Deck, or Graveyard. Bonding - NaClMagic CardNormal SpellTribute 1 "Sodiogeddon" and 1 "Chlorogeddon". Special Summon 1 "Salt Dragon" from your hand, Deck, or Graveyard. Chemical RecoveryMagic CardNormal SpellAdd 1 "Bonding" card and 1 'geddon' monster from your Graveyard to your hand.[/quote'] Fix'd. they sound WAY better now.i also corrected a few OCG errors i noticed. Link to comment
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