Jump to content

Mecha Pieces, Parts, and Completes! Set Finished


Docomodake

Recommended Posts

Hooray for a random idea inspired by the VWXYZ Fusions!~

 

Mecha Piece A

LIGHT

Machine / Effect

Level 3

ATK: 0

DEF: 1500

When this card is Normal Summoned, Special Summon 1 "Mecha Piece B" from your hand or deck. While a "Mecha Piece B" is face-up on the field, increase this card's original ATK by 1800.

 

Mecha Piece B

LIGHT

Machine / Effect

Level 3

ATK: 1500

DEF: 0

When this card is Normal Summoned, Special Summon 1 "Mecha Piece A" from your hand or deck. While a "Mecha Piece A" is face-up on the field, increase this card's original DEF by 1800.

 

Mecha Piece C-1

LIGHT

Machine / Effect

Level 4

ATK: 2000

DEF: 0

When this card is Normal Summoned, Special Summon 1 "Mecha Piece C-2" from your hand or deck. This card cannot attack.

 

Mecha Piece C-2

LIGHT

Machine / Effect

Level 4

ATK: 2000

DEF: 0

When this card is Normal Summoned, Special Summon 1 "Mecha Piece C-1" from your hand or deck. This card cannot attack.

 

Mecha Piece D-1

LIGHT

Machine / Effect

Level 3

ATK: 0

DEF: 2000

This card can be Normal Summoned in face-up DEF position. When this card is Normal Summmoned, Special Summon 1 "Mecha Piece D-2" from your hand or deck.

 

Mecha Piece D-2

LIGHT

Machine / Effect

Level 3

ATK: 0

DEF: 2000

This card can be Normal Summoned in face-up DEF position. When this card is Normal Summoned, Special Summon 1 "Mecha Piece D-1" from your hand or deck.

 

Mecha Tool

Spell

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Mecha" Fusion Monster, and Special Summon that Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon).

 

Mecha Part Headtorso

LIGHT

Machine / Fusion / Effect

Level 5

ATK: 1200

DEF: 1200

"Mecha Piece A" + "Mecha Piece B"

This card cannot be Special Summoned except with "Mecha Tool". This card cannot attack your opponent. While this card is face-up on the field, your opponent cannot select an attack target except "Mecha Part Headtorso". When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck. When this card is destroyed as a result of battle, add 1 of each "Mecha Piece A", "Mecha Piece B", and "Mecha Tool" from your Graveyard to your hand.

 

Mecha Part Doublearms

LIGHT

Machine / Fusion / Effect

Level 6

ATK: 2000

DEF: 0

"Mecha Piece C-1" + "Mecha Piece C-2"

This card cannot be Special Summoned except with "Mecha Tool". This card can attack your opponent twice during the same Battle Phase. While this card is face-up on the field, your opponent cannot select an attack target except "Mecha Part Doublearms". When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck. When this card is destroyed as a result of battle, add 1 of each "Mecha Piece C-1", "Mecha Piece C-2", and "Mecha Tool" from your Graveyard to your hand.

 

Mecha Part Goodygoodytwoshoes

LIGHT

Machine / Fusion / Effect

Level 6

ATK: 0

DEF: 2000

"Mecha Piece D-1" + "Mecha Piece D-2"

This card cannot be Special Summoned except with "Mecha Tool". This card cannot attack. When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck. When this card is destroyed as a result of battle, add 1 of each "Mecha Piece D-1", "Mecha Piece D-2", and "Mecha Tool" from your Graveyard to your hand.

 

Mecha Part Double-Armed Headtorso

LIGHT

Machine / Fusion / Effect

Level 8

ATK: 3200

DEF: 1200

"Mecha Part Headtorso" + "Mecha Part Doublearms"

This card cannot be Special Summoned except with "Mecha Tool". This card can attack your opponent twice during the same Battle Phase. While this card is face-up on the field, your opponent cannot select an attack target except "Mecha Part Double-Armed Headtorso". When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck.

 

Mecha Part Goody-Goody Headtorso

LIGHT

Machine / Fusion / Effect

Level 8

ATK: 1200

DEF: 3200

"Mecha Part Headtorso" + "Mecha Part Goodygoodytwoshoes"

This card cannot be Special Summoned except with "Mecha Tool". This card cannot attack. When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck.

 

Complete Mecha ABCD

LIGHT

Machine / Fusion / Effect

Level 10

ATK: 3200

DEF: 3200

"Mecha Part Headtorso" + "Mecha Part Doublearms" + "Mecha Part Goodygoodytwoshoes"

This card can only be Special Summoned by removing from play the above cards you control. This card can attack your opponent twice during the same Battle Phase. Each face-up "Mecha Piece" monster you control is treated as an Equip Spell Card that increase this card's ATK and DEF by 200.

 

-------------------------------------------------------------

 

Mecha Piece E

LIGHT

Machine / Effect

Level 3

ATK: 1500

DEF: 0

Once per turn, during your Main Phase, discard 1 Monster Card from your hand to add 1 "Mecha Piece" monster from your deck to your hand. If you activate this effect, you cannot Special Summon this turn.

 

Mecha Piece F

LIGHT

Machine / Effect

Level 3

ATK: 0

DEF: 1500

Once per turn, during your Main Phase, discard 1 Spell Card from your hand to add 1 "Mecha Piece" monster from your Graveyard to your hand. If you activate this effect, you cannot conduct your Battle Phase this turn.

 

Mecha Piece G

LIGHT

Machine / Effect

Level 3

ATK: 1000

DEF: 1000

Once per turn, during your Main Phase, discard 1 Trap Card from your hand to place a Spell or Trap with "Mecha" in its name on the top of your deck. If you activate this effect, you must skip your next Draw Phase.

 

Incomplete Mecha EFG

LIGHT

Machine / Fusion / Effect

Level 7

ATK: 2500

DEF: 2500

"Mecha Piece E" + "Mecha Piece F" + "Mecha Piece G"

This card cannot be Special Summoned except with "Mecha Tool". Once per turn, during your Main Phase, add 1 Monster, Spell, or Trap Card with "Mecha" in its name. If you activate this effect, you cannot attack with this card or Special Summon this turn. When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck. When this card is destroyed as a result of battle, add 1 of each "Mecha Piece E", "Mecha Piece F", "Mecha Piece G", and "Mecha Tool" to your hand.

 

Mecha Piece Missile Attachment

LIGHT

Machine / Effect

Level 1

ATK: 0

DEF: 0

Tribute this face-up monster to inflict 500 points of damage to your opponent.

 

Complete Mecha EFGMissile

LIGHT

Machine / Fusion / Effect

Level 8

ATK: 2500

DEF: 2500

"Incomplete Mecha EFG" + "Mecha Piece Missile Attachment"

This card cannot be Special Summoned except with "Mecha Tool". Once per turn, during your Main Phase, discard 1 Level 4 or lower monster card from your hand. Inflict damage to your opponent equal to half of the discarded monster. When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck.

 

--------------------------------------------------------------------------------

 

Mecha Piece H

LIGHT

Machine / Effect

Level 1

ATK: 0

DEF: 0

Increase your Life Points by 500. This monster is destroyed during the End Phase.

 

Mecha Piece I

LIGHT

Machine / Effect

Level 1

ATK: 0

DEF: 0

Inflict 500 points of damage to your opponent. This monster is destroyed during the End Phase.

 

Mecha Piece J

LIGHT

Machine / Effect

Level 1

ATK: 0

DEF: 0

Destroy 1 face-up card on the field. This monster is destroyed during the End Phase.

 

Mecha Soul - Dr. Johansen

Trap

Activate this card only when "Mecha Piece H", "Mecha Piece I", and "Mecha Piece J" are in your Graveyard. Special Summon 1 "Soul Mecha HIJ" from your Extra Deck.

 

Soul Mecha HIJ

LIGHT

Machine / Fusion / Effect

Level 5

ATK: 0

DEF: 0

"Mecha Piece H + "Mecha Piece I + "Mecha Piece J

This card cannot be Special Summoned except with "Mecha Soul - Dr. Johansen". Once per turn, increase your Life Points by 1000, inflict 1000 points of damage to your opponent, and destroy 1 card on your opponent's side of the field. Destroy this card during the End Phase. When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck. When this card is destroyed as a result of battle, add 1 of each "Mecha Piece H", "Mecha Piece I", "Mecha Piece J", and "Mecha Soul - Dr. Johansen" to your hand.

 

-------------------------------------------------------------------

AND THE FINAL MECHA IS:

 

Complete Soul Mecha ABCDEFGHIJMissile

LIGHT

Machine / Fusion / Effect

Level 12

ATK: 5700

DEF: 5700

"Complete Mecha ABCD" + "Complete Mecha EFGMissile" + "Soul Mecha HIJ"

This card cannot be Special Summoned except with "Mecha Tool". This card is sent to the Graveyard during the 2nd End Phase of the turn this card was played. When this card would be sent to the Graveyard, instead of sending it to the Graveyard, send it to your Extra Deck.

 

Well, what do you think? Rates and comments are appreciated. Thanks! <3

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...