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Ebony and Ivory - Cards


Umbra

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All of these cards will appear in Ebony & Ivory sooner or later.

 

[spoiler=Speed World]

Speed Spell - Summon Ruler

Continuous Spell

Activate only while you have 2 or more Speed Counters. While this card is face-up on the field, neither player can Summon monsters whose amount of Level Stars is higher than the player's number of Speed Counters.

 

Speed Spell - Shining Blast

Spell Card

Activate only while you have 1 or more Speed Counters. Inflict 300 damage x your total Speed Counters to your opponent.

 

Speed Spell - Synchro Helper

Spell Card

Activate only while you have 2 or more Speed Counters. Special Summon 1 Tuner monster from your Deck. The selected monster cannot declare an attack, and is sent to the Graveyard during the End Phase.

 

Accel Warrior

WIND

Warrior / Synchro

5 / 2300 / 1600

1 Tuner monster + “Speed Warrior”

When this card is Synchro Summoned, if “Speed World” is face-up on the field, increase this card's ATK by 100 points x your Speed Counters.

 

Speed Spell - Instant Victory

Quick-Play Spell Card

Activate only while you have 6 or more Speed Counters, and a monster you control battles. Increase your monster's ATK by the attack target's ATK.

 

Junk Storm

Spell Card

If you have 4 or more Speed Counters, this card is treated as a “Speed Spell” Spell Card. Send all face-up Spell or Trap Cards to the Graveyard, and draw 1 card.

 

Speed Spell - Chain Draw

Activate only while you have 4 or more Speed Counters. Draw 1 card. If the drawn card was a “Speed Spell” Spell Card, you can show it to your opponent and draw 1 more card.

 

Velocity Dragon

WIND

Dragon / Tuner

3 / 1200 / 900

When a “Speed Spell” Spell Card is activated, place 1 Counter on this card. (max.1) By removing 1 Counter from this card, you can Special Summon 1 Level 2 or lower monster from your Deck. The monster Special Summoned by this card's effect has it's effect negated, and is destroyed during the End Phase of the turn.

 

Speed Spell - Accel Charge

Spell Card

Activate only while you have 2 or more Speed Counters. Conduct a Standby Phase.

 

Accel Dragon

WIND

Dragon / Synchro

5 / 2200 / 2200

“Velocity Dragon” + 1 non-Tuner monster

When a Speed Counter(s) is placed on “Speed World”(except by this card's effect), place 1 Counter on this card. (max. 3) By removing 3 Counters from this card, place 2 Speed Counters on “Speed World”.

 

Speed World 2 - Hellfire Dimension

Field Spell Card

Activate only by sending 1 “Speed World” you control with 4 or more Speed Counters on that you control to the Graveyard. This card's name is treated as “Speed World” while it is face-up on the field. When this card is activated, place 4 Speed Counters on it. Once per turn, you can remove any number of Speed Counters from this card. When a Speed Counter is removed from this card, inflict 400 damage to your opponent for each counter removed.

 

Speed Spell - Hellfire Torment

Spell Card

Activate only by removing 2 Speed Counters from a “Speed World” you control. Decrease the ATK of all face-up monsters by 500 points. If a monster's ATK is decreased to 0 by this card's effect, destroy that monster and inflict 500 damage to your opponent.

 

Speed Spell - Lightspeed Dash

Spell Card

Activate only while you have exactly 0 Speed Counters. Place 12 Speed Counters on “Speed World”. Remove all Speed Counters from “Speed World”at the End Phase, and destroy all monsters you control.

 

Friction

Trap Card

Activate only during a player's End Phase. Neither player gains Speed Counters until the 2nd End Phase after activation.

 

Speed Limit

Continuous Trap Card

Neither player can have more than 8 Speed Counters on their “Speed World”.

 

 

[spoiler=Tricky Set]

Box of Tricks

Trap Card

Discard 1 card. Special Summon 1 “The Tricky” from your hand, deck or Graveyard. The monster Special Summoned by this effect is destroyed at the End Phase.

 

Tricky Spell - 1

Spell Card

Activate only while you control a face-up “The Tricky”. Special Summon 1 “Tricky Token” (WIND/Spellcaster-type/5 stars/ ATK 2000 / DEF 1200) to your side of the field. Until the end of this turn, “Tricky Tokens” can attack your opponent directly. Any Battle Damage inflicted during this turn is halved.

 

Card Trick

Trap Card

Select 1 Trap Card in your hand and place it face-down in an empty Monster Card Zone on your side of the field. The card placed face-down by this effect is treated as a Monster Card, but cannot be used as a Tribute. If the selected card is attacked, show it to your opponent and activate it's effect ignoring any requirements.

 

The Tricky Staff

Equip Spell Card

Equip only to “The Tricky” or a “Tricky Token”. Declare a Level between 1-6. While this card is face-up on the field, all other face-up monsters are always treated as the declared level.

 

Trick Synchron

WIND

Spellcaster / Tuner

3 / 1200 / 400

When this card is Summoned, you can discard 1 “Tricky Spell” card to Special Summon 1 “The Tricky” from your hand, deck or Graveyard.

 

The Tricky - Lord

WIND

Spellcaster / Synchro

8 / 2800 / 2300

1 Tuner monster + 1 non-Tuner monster

When this card is Synchro Summoned, your opponent discards 2 cards with different Types (Monster, Spell or Trap). This card gains the following effects, depending on the cards discarded by this effect:

Monster: This card gains 500 ATK. This card's name is also treated as “The Tricky”.

Spell: Once per turn, during your Main Phase, by discarding 1 card, you can Special Summon 1 Level 5 monster from your Graveyard.

Trap: You can discard 1 card to negate a monster's destruction by battle and destroy the attacking monster.

 

Tricky Spell - 2

Spell Card

Activate only while you control a face-up “The Tricky”. All WIND Spellcaster-type monsters you control gain 1000 ATK until the End Phase (monsters summoned after this card's activation are excluded).

 

Tricky Coins

Spell Card

Discard 1 card. Depending on the card's Type (Monster, Spell or Trap), activate one of the following effects:

Monster: Special Summon 1 Level 3 or lower monster from your Graveyard. The monster cannot declare an attack, and is destroyed during the End Phase.

Spell: During your next turn, conduct two Standby Phases.

Trap: Your opponent cannot declare an attack during their next turn.

 

Counterfeit

Counter Trap Card

Activate only when your opponent activates a Spell or Trap Card. Select 1 Spell or Trap Card in your Graveyard. Your opponent's card's effect becomes the same as the selected card's effect.

 

[spoiler=Rally Dawson]

Card Shield

Trap Card

Activate only when your opponent declares an attack. Discard 1 card, and negate the attack. After activation, this card is Set on the field instead of being sent to the Graveyard.

 

Chain Trapper

LIGHT

Machine

3 / 1300 / 800

When a chain resolves, and this card is face-up on the field, inflict 400 damage x the number of links in the chain to your opponent.

 

Gravity Controller

EARTH

Machine

5 / 2000 / 0

All face-up monsters on the field are always in the same Battle Position as this card.

 

Gravity Dragon

EARTH

Dragon / Synchro

8 / 0 / 0

1 Tuner monster + 1 or more non-Tuner monsters

Once per turn, during your Main Phase, until the end of this turn, treat this card's name as “Hyper Gravity Dragon” or “Zero Gravity Dragon”. This card gains the appropriate effects, depending on it's name:

  • Hyper Gravity Dragon: The original ATK/DEF of this card becomes 3000/2500, respectively. Change all other monsters on the field to face-up Defense Position. (Flip Effects are not activated at this time) When this card destroys a monster by battle, your opponent discards 1 card.
  • Zero Gravity Dragon: The original ATK/DEF of this card becomes 2800/2800, respectively. While this card is face-up on the field, the Battle Position of monsters cannot be changed. By sending 1 EARTH monster from your Deck to the Graveyard, destroy 1 card on the field.

When this card is destroyed by a card effect, Special Summon it during the End Phase.

 

Turbo Blaster

EARTH

Machine / Tuner

3 / 1100 / 1000

When you Normal Summon a monster, you can Special Summon this card from your hand. When this card is removed from the field after this effect has been activated, it is removed from play.

 

Ground Hammerer

EARTH

Machine

5 / 1900 / 1300

This card can be Special Summoned from your hand or Graveyard by Tributing 1 Machine-type monster you control. Increase this card's ATK by an amount equal to the Tributed monster's original ATK. When this card destroys a monster by battle, inflict 600 points of damage to your opponent.

 

Beating Hammerer

EARTH

Machine / Synchro

8 / 2600 / 2000

1 Tuner monster + 1 or more non-Tuner monsters

This card gains 200 ATK for each Machine-type monster in your Graveyard. When this card would be destroyed by battle, you can send 2 Machine-type monsters from your Deck to the Graveyard to negate the destruction and destroy the other battling monster.

 

 

[spoiler=Various Others]

 

Battle Optimization

Equip Card

Activate only by sending 1 “Battle Optimization” from your Deck to the Graveyard. Increase the ATK of the equipped monster by 1000 points, and decrease it's DEF by 1000 points.

 

Hungerer

DARK

Zombie

4 / 1800 / 0

When this card is Special Summoned, remove all non-DARK monsters in your Graveyard from play. This card gains 300 ATK for each card removed by this card's effect, until the End Phase.

 

Psionic Danger

Spell Card

Activate only while you control 2 or more Psychic-type monsters. Pay 2000 Life Points, and destroy all cards on the field that are not Psychic-type monsters.

 

Burning Inpachi

FIRE

Pyro / Tuner

4 / 2400 / 0

When this card battles, destroy it after damage calculation. If you control 1 or more FIRE-type monsters (except this card), you can Tribute 1 FIRE monster you control to negate this destruction.

 

Gladiator Beast Nerox

FIRE

Pyro

4 / 1600 / 1300

When this card is Special Summoned by the effect of a “Gladiator Beast” monster, inflict 800 damage to the opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your deck, except “Gladiator Beast Nerox”

 

The Boogeyman

DARK

Zombie / Fusion

8 / 3000 / 3000

“Invitation to a Dark Sleep” + “Reaper on the Nightmare”

While this card is face-up on the field, Level 3 or lower monsters have their effects negated, and cannot declare an attack. When this card destroys a Level 3 or lower monster by battle, your opponent discards 1 card. By discarding 1 card from your hand, you can destroy 1 card on the field.

 

Fallen Spirits

Trap Card

Activate only by sending 2 Spirit-type monsters you control to the Graveyard. Special Summon 1 Level 8 or higher monster from your Deck, ignoring any summoning conditions. Destroy the summoned monster at the End Phase.

 

Special Havoc

Spell Card

Destroy all cards in both player's Extra Decks.

 

Gladiator Beast Nerox

FIRE

Pyro

4 / 1600 / 1300

When this card is Special Summoned by the effect of a “Gladiator Beast” monster, inflict 800 damage to the opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your deck, except “Gladiator Beast Nerox”

 

 

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