Jump to content

Synchro Comp


Roxus Arctic wolfe

Recommended Posts

i'm in

129512rw6.jpg

[spoiler=card lore] 1 DARK tuner monster + 1 or more non tuner monster.

Once per turn place 1 counter on this card. By removing from play DARK monster on your Graveyard place 1 counter on this card. By removing 1 counter on this card change battle position of 1 of your opponent monster. If this destroyed and sent to Graveyard when have counter, By removing all counter inflict damage to your opponent Life Point equal than number of counter removed x 3oo and increase your Life Point equal than damage inflicted to your opponent Life Point.

 

 

Tuner:

129512vb4.jpg

Non tuner:

129512nt1.jpg

Link to comment
Share on other sites

OCG correction: princess of the moonlit sky

When this monster is normal summoned, flip summoned or flipped face up you may special summon up to 2 level 3 or lower monsters from your hand to your side of the field in face up attack position.

:Lesser swamp demon

If this face up monster is on your side of the field during the end phase of your turn, you may add 1 "Lesser Swamp Demon" from your Deck to your hand.

Link to comment
Share on other sites

I'm in.

141190ks7.jpg141190wq4.jpg141190cm6.jpg

[spoiler=Nightshade's Effect]1 Spellcaster-Type Tuner + 1 or more non-Tuner Spellcaster-Type monsters

This card's Attribute is also treated as LIGHT. Increase this card's ATK by 100 for each Spell card in your Graveyard. Once per turn, during your Main Phase 1, you can pay 800 Life Points to Special Summon 1 Level 4 or lower DARK or LIGHT monster from your hand. If you do this, this card cannot declare an attack on the turn in which this effect is activated. When this card is removed from the field, Special Summon the Tuner monster used in the Synchro Summon from your Graveyard to the field in face-up Attack or Defense Position.

 

[spoiler=Wizardess's Effect]When this card is Summoned successfully, remove the top card of your Deck from play. When this card is removed from the field, if the removed card is a Level 4 or lower Monster card, Special Summon it in face-down Defense Position. If the removed card is a Level 5 or higher Monster card, add it to your hand. If the removed card is a Spell or Trap card, Set it in your Spell & Trap Card Zone.

 

[spoiler=Witch Apprentice's Effect]During your opponent's Battle Phase, you can Tribute this card to reduce all Battle Damage dealt to 0. During your next Standby Phase, you can pay 1000 Life Points to Special Summon this card from your Graveyard in face-up Defense Position. If you do this, skip your next Battle Phase. This effect can only be activated once.

 

Link to comment
Share on other sites

Entry Reserved :D

EDIT: Here is my Synchro and Tuner monster (The non-Tuner monster can be any monster) ^_^

 

[align=center]Mechanizer N.O.S. 2.0

mechanizerhy8.png[/align]

When this card is Normal Summoned' date=' you can Special Summon 1 Level 3 or lower monster from your Graveyard. When this card destroys 1 monster your opponent controls, place 1 Mechanizer Counter on this card. You can remove 2 Mechanizer Counters from this card and increase the Level of all monsters you control by 1. When this card is used for a Synchro Summon, increase the ATK of the Synchro Summoned Monster by 300.

 

[align=center']Ultimate Mecha Flame Trooper 2.3.4

ultimatemechaie7.png[/align]

"Mechanizer N.O.S. 2.0" + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all Machine-Type monsters you control and increase the ATK of this card for every monster destroyed x100. When an this card is targeted by an effect of a Spell or Trap Card, negate it's effect and decrease the ATK of this card by 600. Everytime the ATK of this card is decreased, you can discard 1 card from your hand and destroy 1 Spell or Trap Card on the field. As long as this card remains face-up on the field, increase the ATK of all Machine-Type monsters you control by 300.

 

Disclaimer: I do not own the artwork of my card

Medium OCG was used

Hope Ya Like It

:D :) :LOL: :P :O :MRGREEN:

~Silent Hunter

Link to comment
Share on other sites

79521wo5.jpg79521cp3.jpg

79521io8.jpg

 

[spoiler=Effect - Cyber Flamethrower]This monster cannot be Summoned from your Graveyard. This monster's ATK and DEF are equal to the number of monsters in your Graveyard x100. During your Battle Phase you can activate 1 of the following effects:

-This monster can attack 3 times in the same Battle Phase. All other monsters you control cannot attack this turn. Switch this monster to Defense Position at the end of the Damage Step.

-Pay Life Points equal to the number of cards in your hand x250. This monster can attack your opponent directly.

-Pay 1000 Life Points. Your opponent cannot activate any Set Spell or Trap Cards during your Battle Phase.

 

[spoiler=Effect - Assault Mech - Type A]This monster cannot be Advance Summoned except by releasing 1 level 3 or lower Machine-Type monster you control. During the End Phase that this monster was Summoned, flip a coin. Activate the following effect:

-HEADS: Destroy 1 monster your opponent controls. You cannot attack with this monster next turn.

-TAILS: Destroy this monster. Your opponent must skip his/her next Battle Phase.

 

[spoiler=Effect - Megacyber War Mech]1 EARTH Tuner monster + Cyber Flamethrower + Assault Mech - Type A

This monster's ATK and DEF are equal to the number of monsters in your Graveyard x300. This monster cannot attack your opponent directly if there are more than 10 monsters in his/her Graveyard. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If your opponent loses Life Points this way, roll 2 six-sided dice. Activate the following effect based on the result:

-2: Destroy this monster.

-3: This monster cannot attack during your next Battle Phase.

-4: Your opponent gains Life Points equal to the number of cards in his/her hand x100

-5: Control of this monster switches to your opponent until your next Standby Phase.

-6: Switch this monster to Defense Position.

-7: This monster must attack during your next Battle Phase. If your opponent loses Life Points, you lose Life Points equal to half this monster's ATK.

-8: You cannot Summon a monster next turn.

-9: Remove this monster from play until your next End Phase.

-10: Discard the top 6 cards of your Deck. You lose Life Points equal to the number of level 7 or higher monsters discarded x300

-11: The ATK and DEF of all your opponent's monsters are halved until your next End Phase.

-12: Destroy all Spell and Trap Cards on the field.

 

 

Link to comment
Share on other sites

Guest King of Games

5839kb5.jpg

PicCred: off Google images

5839tv8.jpg

PicCred:http://mcgibs.deviantart.com/art/Tacterrian-Sniper-69764476

5839wa8.jpg

PicCred:http://mzag.deviantart.com/art/Ambush-88638545

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...