Blue Lightning Posted September 29, 2008 Report Share Posted September 29, 2008 Crystal Beast Opal Jackal Earth Level 3 Beast/Tuner ATK: 1500 DEF: 900 When this card is Normal Summoned or Special Summoned, you can add a "Crystal Beast" monster from your Deck, Graveyard, or Spell & Trap Zone to your hand. When this card is destroyed, youcan Special Summon a "Crystal Beast" monster from your hand or Graveyardin face-up Attack or Defense position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Crystal Beast Aquamarine Shark Water Level 2 Fish/Tuner ATK: 1200 DEF: 600 Once per turn, you can send 1 face-up "Crystal Beast" card you control to the Graveyard to destroy 1 card on the field. When this card battles a monster with an Attack higher than 1900, it is not destroyed. If you performa Synchro Summon with this card and 1 or more "Crystal Beast", draw 1 card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap card as a Continuous Spell Card, instead of sending it to the Graveyard. Link to comment
Diableos Auros Posted September 29, 2008 Report Share Posted September 29, 2008 They're both pretty solid except for a few OCG letter errors. And, I like the idea of using the other gemstones for monsters. =] P.S. In the Opal CB, you missed 'zone' in the last sentence after Spell & Trap card. Link to comment
OnSlaUghT Posted October 2, 2008 Report Share Posted October 2, 2008 cool, very balanced, well done! 9/10 p.s. i love opal jackal! Link to comment
Blue Lightning Posted October 3, 2008 Author Report Share Posted October 3, 2008 Thanks, I fixed a little of the OCG they are supposed to work well with rescue cat synchro Link to comment
OrochiQuan Posted October 3, 2008 Report Share Posted October 3, 2008 Very good! I like the idea of crystal beast kepp up the work and dont give up eh? Link to comment
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