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Crimson Sun / Violet Moon series (NEEDS GRAPHICS BADLY...PLEASE HELP...)


JohnnyKwest36

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What's good? This is my very FIRST card set, so be gentle...(lol). Seriously, I need some help with the graphics, as I am not a graphic maker / finder, etc. Please let me know what you think of my cards. I think they're pretty good...but I'm not the only Duelist in the world.

 

First, The Crimson Sun Series

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*Crimson Sun Twin Azel*

If you Tribute Summon this card by using a "Crimson Sun" monster, you need only one Tribute. When this card is Normal Summoned with this effect, you can Special Summon one "Crimson Sun Twin Zayek" from your Hand. This card can attack your opponent as many times as there are face-down Traps or Spells on their side of the field.

 

*Queen of the Crimson Sun*

This card gains effects depending on how many "Crimson Sun" monsters your have on your field:

1+: This card cannot be affected by Spell cards.

2+: This card cannot be affected by Trap Cards.

3+: This card cannot be affected by Effects of Monsters.

4+: Once per turn, you can destroy one face-down Trap or Spell your opponent controls.

 

*Crimson Sun Dragon*

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by Tributing one "Queen of the Crimson Sun" while equipped with "Celestial Ruler". By removing one "Crimson Sun" monster from your Graveyard during your Main Phase 1, increase the ATK of this card by 1000 until the End Phase of your turn. The removed card returns to the Graveyard at the End Phase of your turn.

 

Now, for the Violet Moon Series

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*Violet Moon Commander*

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you cna Normal Summon it to have it be treated as an Effect Monster with these effects:

*Once per turn, you can Special Summon one Warrior-type Monster from your hand (except "Violet Moon Commander") to your field.

*This card cannot be attacked if there is another Warrior-type monster on your field.

 

*Violet Moon Archer Sintane*

If you Tribute Summon this card using a "Violet Moon" monster, only one Tribute is required. If this card is Normal Summoned this way, this card can attack twice during the Battle Phase. If this card destroys two of your opponents monsters in one Battle Phase, you can Special Summon one "Violet Moon Archer Regala" to your field during your next Main Phase.

 

*Violet Moon Dragon*

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by Tributing one "King of the Violet Moon" while equipped with "Celestial Ruler". By removing one "Violet Moon" monster from your Graveyard during your Main Phase 1, increase the ATK of this card by 300 until the End Phase of your turn for every "Violet Moon" monster in your Graveyard. The removed card returns to the Graveyard at the End Phase of your turn.

 

The Ritual Cards

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The Twilight Fusions and Daybreak Synchros

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"Crimson Sun Twin Azel or Zayek" + "Violet Moon Archer Regala or Sintane"

By discarding one "Violet Moon" monster from your Hand to the Graveyard, you can destroy one face-up Spell or Trap card on the field. By discarding one "Crimson Sun" monster from your Hand to the Graveyard, you can destroy one face-down Spell or Trap card on the field. By Tributing one monster on your side of the field, destroy one monster on your opponent's side of the field and inflict damage equal to half of the destroyed monster's ATK to your Life Points.

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"Crimson Sun Soldier" + "Violet Moon Commander"

"Violet Moon" and "Crimson Sun" monsters gain 400 ATK and lose 500 DEF points. When this card attacks and destroys a non-Warrior or Spellcaster-type monster, it is removed from play (after damage calculation).

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"Queen of the Crimson Sun" + "King of the Violet Moon"

A Fusion Summon of this monster can only be conducted with the above Fusion Material monsters. The attribute of this card is also treated as LIGHT. The ATK and DEF of this card are equal to the combined Levels of "Violet Moon", "Crimson Sun", "Twilight" and "Daybreak" monsters in either player's Graveyard x 200. Once per turn, you can send 2 cards from your Hand to the Graveyard to destroy one of your opponent's monsters and draw one card from your Deck.

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"Crimson Sun Dragon" + "Violet Moon Dragon"

A Fusion Summon of this monster can only be conducted with the above Fusion Material monsters. Twice per turn, you can negate the effects of any Monster, Trap or Spell card your opponent controls by discarding 2 cards from your Hand to the Graveyard. If "Crimson Sun Dragon" or "Violet Moon Dragon" is not in your Graveyard at any time, this card is destroyed and the controller loses 2525 Life Points.

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1 "Crimson Sun" Tuner + "King of the Violet Moon"

Once per turn, you can remove from play one "Violet Moon" monster from your Hand, Graveyard, or Deck to keep this card on the field. This card returns to the Extra Deck if no card is removed by this effect. When this card attacks a face-down Defense Position monster, destroy it immediately without flipping and inflict damage equal to the destroyed monster's DEF to your opponent's Life Points.

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1 "Violet Moon" Tuner + "Queen of the Crimson Sun"

Once per turn, you can remove from play one "Crimson Sun" monster from your Hand, Graveyard, or Deck to keep this card on the field. This card returns to the Extra Deck if no card is removed by this effect. If this card declares an attack against a Defense Position monster, change the target to face-up Attack Posotion. Gain Life Points equal to the inflicted Battle Damage your opponent received from this card.

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Finally, the Spell and Trap Cards

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*Celestial Wrath Trap Card*

This card can only be used once in a Duel. If you control a face-up "Twilight Orbital Dragon" or "Twilight Ruler of Time" in Attack Position, you can reduce the ATK of the selected card to 0 during the Battle Phase. By doing this, you can destroy all monsters your opponent controls. At the beginning of your Main Phase 2, you can Special Summon one "Crimson Sun" or "Violet Moon" monster to your opponent's side of the field in face-up Defense Position. The selected card's ATK returns to normal at the End Phase.

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Holla back!

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