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It needs moar Lightsworns. (10/???)


bury the year

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Alaster, Lightsworn Millmaster

Spellcaster-Type/LIGHT/Level 4/ATK 600/DEF 1800

During your End Phase, send 1 card from the top of your Deck to the Graveyard for every face-up “Lightsworn” monster you control. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 card that was sent to the Graveyard by this card’s effect to your hand.

 

Rytos, Lightsworn Grappler

Warrior-Type/LIGHT/Level 3/ATK 1300/DEF 800

When this monster attacks a face-up monster, you can send the top card of your Deck to the Graveyard before the Damage Step to change the Battle Position of the attack target.

 

Jerzebel, Lightsworn Tamer

Warrior-Type/LIGHT/Level 3/ATK 800/DEF 1400

When this card is Normal Summoned, you can select 1 face-up monster your opponent controls and take control of it. The selected monster cannot attack or be Tributed this turn, and is treated as a “Lightsworn” monster while it is face-up on the field. When this card is removed from the field, return control of the monster to your opponent. During your End Phase, send a number of cards from the top of your Deck to the Graveyard equal to the Level of the selected monster.

 

Descartes, Lightsworn Artist

Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 200

When at least 2 cards are sent from your Deck to the Graveyard by the effect of a “Lightsworn” monster you control, you can remove this card in your Graveyard from play to Special Summon a number of “Lightsworn Construct Tokens” (Plant-Type/LIGHT/Level 1/ATK 0/DEF 0) equal to half the number of cards that were send to the Graveyard by the monster’s effect, rounded up. “Lightsworn Construct Tokens” cannot be Tributed during the turn that they are Special Summoned.

 

Aeris, Lightsworn Support

Fairy-Type/Union/LIGHT/Level 1/ATK 200/DEF 200

When this card is sent from your Deck to the Graveyard by a card effect you control, you can add it to your hand. Once per turn, if this card is face-up on the field, you can equip it to a “Lightsworn” monster you control as an Equip Card OR unequip it and Special Summon it to your side of the field. While this card is equipped to a monster by its effect, the equipped monster gains 300 ATK and DEF, and you do not have to send cards from your Deck to the Graveyard by its effect. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

Lightsworn Turret

Continuous Spell

When cards are sent from your Deck to the Graveyard by the effect of a “Lightsworn” monster you control, put 1 “Shine Counter” on this card from every sent card. You can send this face-up card to the Graveyard to inflict damage to your opponent equal to the number of Shine Counters that were on this card x 100.

 

Lightsworn Charm

Normal Spell

Activate up to 2 of the following effects. When this card is sent from your Deck to the Graveyard by the effect of a “Lightsworn” monster you control, you can activate 1 of the following effects instead: -Draw 1 card, and send the top 2 cards of your Deck to the Graveyard. –Increase the ATK of 1 “Lightsworn” monster you control by 600 until the End Phase. – Increase the DEF of 1 “Lightsworn” monster you control by 800 until your opponent’s next End Phase.

 

Penultimate Judgment

Normal Spell

When you would pay Life Points to activate the effect of a “Judgment Dragon” you control, you can remove this card in your Graveyard from play to reduce the amount of Life Points you would pay to 0.

 

Light's Art - The Wavering

Normal Spell

When you draw this card, you can reveal it to your opponent to shuffle it into your Deck and draw 1 card. When this card is sent from your Deck to the Graveyard, you can select 1 face-up monster your opponent controls and 1 face-up “Lightsworn” monster you control. The selected monster your opponent controls loses 800 ATK while it remains face-up on the field, and the selected monster you control gains 800 ATK while it remains face-up on the field.

 

The below cards have nothing to do with Lightsworns; I just made them because they're cool.

 

Refraction Helix

Continuous Spell

When this card is activated, select 2 Normal or Quick-Play Spell Cards from your Graveyard and put them under this card. When you activate a Spell Card that shares a name with a card that is under this card, after the card’s activation, you can activate the card under this card that does not share a name with the card you activated if the card’s timing is correct. If you do, return the card to under this card after it activates.

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those cards look petty good but none really stick out too much except your lightsworn turret which would work exceptional

 

i could never win with them i always ran out or destroyed the wrong card before i could get it


7/10 reason no power monsters(which probably already exist) and becose i got lost in the names (not your problem) so all in all 10/10

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