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EDJ's D-Heroes! Discontinued


Docomodake

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Because of your no commenty comment, I'm discontinuing this. Unless this gets some comments soon, it'll be completely cancelled.

 

Monsters

 

 

Destiny Hero - Chibi Bloo-D

DARK [] Warrior / Effect [] Level 4 [] 1100 / 0

Once per turn, during your Main Phase 1, you can select a monster your opponent controls and equip it to this card (you can only equip 1 monster at a time to this card). This card gains half the ATK of the equipped monster. The effects of Effect Monsters your opponent controls that target this card are negated.

 

Destiny Hero - Chibi Dogmaguy

DARK [] Warrior / Effect [] Level 4 [] 1800 / 1000

When this card is Normal Summoned, inflict 1000 points of damage to your opponent's Life Points during their next Stnadby Phase.

 

Destiny Hero - Lightsguy

DARK [] Warrior / Effect [] Level 1 [] 0 / 0

If this face-down card is destroyed by battle, place 2 Glam Counters on the monster that destroyed this card.

 

Destiny Hero - Cameraguy

DARK [] Warrior / Effect [] Level 6 [] 1800 / 1200

Once per turn, place 1 Glam Counter on a monster your opponent contols and this card. While this card is face-up on the field, a card with 3 or more Glam Counters on it is automatically destroyed.

 

Destiny Hero - Actionguy

DARK [] Warrior / Effect [] Level 4 [] 2000 / 0

When this card attacks, place 1 Glam Counter on the top card of your deck. When you draw a card with 1 or more Glam Counters on it, discard the drawn card and 1 card in your hand. When you have 10 or more cards in your Graveyard with 1 or more Glam Counters on them, this card is treated as a Normal Monster.

 

Destiny Hero - Internguy

DARK [] Warrior / Effect [] Level 1 [] 0 / 0

While this card is face-up on the field, all monsters your opponent controls that have Glam Counters on them can only select "Destiny Hero - Internguy" as an attack target.

 

Destiny Hero - Makeupguy

DARK [] Warrior / Effect [] Level 6 [] 1700 / 2100

When this card is Normal Summoned, place 1 Glam Counter on each monster your opponent controls. During your Standby Phase, you can Tribute this face-up card to destroy all monsters with Glam Counter(s) on them.

 

Destiny Hero - Pretendguy

DARK [] Warrior / Effect [] Level 4 [] 0 / 0

When this card is Summoned, it switched to face-up DEF position. When this card is Normal Summoned, Special Summon 1 "Destiny Hero - Pretendguy" from your hand or Deck. This card gains 500 DEF for every "Destiny Hero - Pretendguy" you control, except this card.

 

Destiny Hero - Tunerguy

DARK [] Warrior / Effect [] Level 2 [] 800 / 400

When this card is Tributed to Synchro Summon a "Destiny Hero" Synchro Monster, add 1 Level 4 or lower "Destiny Hero" monster, except "Destiny Hero - Tunerguy", from your Deck to your hand.

 

Destiny Hero - Elementalguy

DARK [] Warrior / Effect [] Level 4 [] 500 / 500

If you control a face-up "Elemental Hero" monster, you can Special Summon this card from your hand. During your opponent's Battle Phase, you can Tribute this face-up card and a face-up "Elemental Hero" monster to Special Summon 1 "Elemental Hero" Fusion monster from your Extra Deck with 2400 ATK or less. A Fusion monster Special Summoned by this effect is destroyed during your next Main Phase 2.

 

Destiny Hero - Shillingguy (Semi - Limit)

DARK [] Warrior / Effect [] Level 5 [] 500 / 500

This card cannot attack your opponent directly. Once per turn, you can pay any amount of Life Points. Increase this card's ATK by half of the Life Points paid by this effect, until the End Phase. When this card inflicts Battle Damage to your opponent, increase your Life Points by half of the damage inflicted.

 

Destiny Hero - Muscleguy

DARK [] Warrior / Effect [] Level 6 [] 3000 / 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 "Destiny Hero" monsters you control. For every monster you control, decrease this card's ATK by 1000. For every monster your opponent controls, decrease this card's ATK by 500. During your Standby Phase, if this card's ATK is 1000 or lower, each face-up "Destiny Hero" monster you control (Except this card.) gains 1000 ATK.

 

Destiny Hero - Supportguy (Limit)

DARK [] Warrior / Effect [] Level 3 [] 1000 / 1000

When this card is Summoned, select 1 Monster Type. While this card is face-up on the field, all monsters you control of the selected Type (except this card) gain 700 ATK, and lose 1000 DEF.

 

Destiny Hero - Botanistguy

DARK [] Warrior / Gemini [] Level 4 [] 1900 / 1300

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● This card is also treated as a Plant-Type monster. All face-up Plant-Type monsters you control, except "Destiny Hero - Botanistguy", gain 1000 ATK.

 

 

 

 

Spells

 

Return-D By Destiny

Continuous Spell Card

You must pay 1500 Life Points to activate this card. If a Level 6 or lower "Destiny Hero" monster you control is destroyed by battle, you can add that card to your hand, instead of sending it to the Graveyard.

 

Combine-D Destiny

Normal Spell Card

Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Destiny Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon) The Special Summoned monster gains 500 ATK for each Level 4 or lower "Desinty Hero" monster in either player's graveyard.

 

D-Chain All-Death Attack!

Quick Spell Card

You can only activate this card by paying 1000 Life Points, during the Battle Phase, when a Level 6 or higher "Destiny Hero" monster is equipped with "D-Chain". Destroy all monsters your opponent controls, and up to 2 Spell or Trap Cards. If "Clock Tower Prison" is face-up on the field when this card is activated, place 1 Clock Counter on it. If "Dark City" is face-up on the field when this card is activated, draw 1 card.

 

Emblem of Imagination

Equip Spell Card

You cannot equip this card to a face-up "Destiny Hero - Pretendguy" you control. The equipped monster's name is treated as "Destiny Hero - Pretendguy".

 

Imaginate-D World of Destiny

Field Spell Card

You can only activate this card when you control 4 face-up "Destiny Hero - Pretendguys". When you control 9 "Destiny Hero - Pretendguys", inflict 4500 points of damage to your opponent and destroy all face-up "Destiny Hero - Pretendguys" you control.

 

 

 

 

Traps

 

Destiny Trap-D

Normal Trap Card

Activate this card when a "Destiny Hero" monster is selected as an attack target. Negate the attack, and equip this card to the attacking monster. A monster equipped with this card gains 1000 ATK and DEF. The equipped monster cannot attack, change its Battle Position, or activate its effect. If the equipped monster is destroyed by battle by a "Destiny Hero" monster, the controller of this card draws 1 card.

 

Destiny Syncho Summon-D

Continuous Trap Card

You can only activate this card when a "Destiny Hero" Synchro Monster is Synchro Summoned to your side of the field. While the Synchro Summoned monster remains face-up on your side of the field, increase your Life Points by 500 during each of your Standby Phases. Destroy this card during your 3rd End Phase after activation.

 

Destiny Draw Reversal

Counter Trap Card

You can only activate this card when you draw cards by the effect of "Destiny Draw". Discard 1 card drawn by the effect of "Destiny Draw". Depending on the Type of the card, activate 1 of the following effects: ●Monster Card: Inlfict damage to your opponent equal to the discarded card's Level x300. ●Spell Card: Destroy a Spell or Trap Card on the field. ●Trap Card: This card is treated as a Continuous Trap Card. When your opponent declares an attack, negate the attack. When you activate this efffect, this card is destroyed.

 

Tokens Praying For Pretendguy!

Continuous Trap Card

You can only activate this card when a face-up "Destiny Hero - Pretendguy" you control is destroyed by battle. The names of each Token you control is treated as "Destiny Hero - Pretendguy".

 

Continuous Energy For Pretendguy!

Continuous Trap Card

The names of all face-up Continuous Spell and Trap Cards, except "Continuous Energy for Pretendguy!", and Equip Spell Cards are treated as "Destiny Hero - Pretendguy".

 

Lights, Camera, Action!

You can only activate this card when you control 1 or more of each "Destiny Hero - Lightsguy", "Destiny Hero - Cameraguy", and "Destiny Hero - Actionguy". Place 3 Glam Counters on up to 5 cards your opponent controls.

 

 

 

 

Extra Deck

 

Fusions

 

Destiny Hero - Doubledashguy

DARK [] Warrior / Fusion / Effect [] Level 8 [] 1500 / 1000

"Destiny Hero - Dashguy" + "Destiny Hero - Doubleguy"

This monster cannot be Special Summoned except with "Combine-D Destiny", or by a "Destiny Hero" Fusion Monster's effect. This card can attack twice during the same Battle Phase. Once per turn, by removing 1 "Destiny Hero" monster (except "Destiny Hero - Dashguy" and/or "Destiny Hero - Doubleguy") from play, increase this card's ATK by 500 until the End Phase of this turn. If this card is destroyed by battle, Special Summon 1 "Destiny Hero" Fusion Monster from your Extra Deck (except "Destiny Hero - Doubledashguy") with "Destiny Hero - Doomguy" listed as a Fusion Material Monster.

 

Destiny Hero - Doom-D Doubleguy

DARK [] Warrior / Fusion / Effect [] Level 7 [] 1600 / 300

"Destiny Hero - Doomguy" + "Destiny Hero Doubleguy"

This monster cannot be Special Summoned except with "Combine-D Destiny", or by a "Destiny Hero" Fusion Monster's effect. This card can attack twice during the same Battle Phase. If this card destroyed an opponent's monster the first time it attacked, you can halve this card's ATK to attack your opponent directly the second time this card attacks. If this card is destroyed by battle, you can Special Summon 1 "Double Doom Token" (Warrior-Type / DARK / Level 4 / ATK 1000 / DEF 900) and 1 "Destiny Hero" Fusion Monster from your Extra Deck with "Destiny Hero - Defendguy" listed as a Fusion Material Monster.

 

Destiny Hero - Dashguy Neos

DARK [] Warrior / Fusion / Effect [] Level 7 [] 2500 / 2000

"Elemental Hero Neos" + "Destiny Hero - Dashguy"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, during your Main Phase 1, by Tributing a face-up Level 6 or higher "Destiny Hero" monster you control, increase this card's ATK by 1500 until the End Phase. This card is returned to the Extra Deck during the End Phase. This effect is negated if you Tribute a "Destiny Hero" monster during each End Phase.

 

Destiny Hero - Devildefenseguy

DARK [] Warrior / Fusion / Effect [] Level 8 [] 800 / 2000

"Destiny Hero - Devilguy" + "Destiny Hero - Defendguy"

This card cannot be Special Summoned except by "Combine-D Destiny", or by a "Destiny Hero" Fusion Monster's effect. Once per turn, you can remove from play 1 face-up monster your opponent controls. If you use this effect, this and 1 other "Destiny Hero" monster you control cannot declare an attack this turn, and the removed monster will be returned to your opponent's side of the field in the opposite battle position during your 2nd Standby Phase after activation. When this card is destroyed by battle, Special Summon 1 "Destiny Hero" Fusion Monster from your Extra Deck with "Destiny Hero - Dashguy" listed as a Fusion Material Monster.

 

Failed Destiny - Dieharddaggerguy

DARK [] Warrior / Fusion / Effect [] Level 5 [] 0 / 0

"Destiny Hero - Diehardguy" + "Destiny Hero - Daggerguy"

This card can only be Special Summoned removing from play the monsters listed above from your Graveyard. By Tributing this face-up card, increase the ATK of each face-up "Destiny Hero" monster by 1000. If this card would be destroyed, remove it from play instead.

 

Failed Destiny - Doom-D Dread Servant

DARK [] Warrior / Fusion / Effect [] Level 5 [] 0 / 0

"Destiny Hero - Doomguy" + "Destiny Hero - Dread Servant"

This card can only be Special Summoned removing from play the monsters listed above from your Graveyard. When this card is Special Summoned, Special Summon as many "Destiny Hero" monsters to your opponent's side of the field. Your opponent then takes damage equal to half of the total ATK of the Special Summoned monsters. as possible from your Graveyard. If this card would be destroyed, remove it from play instead.

 

 

 

 

Synchros

 

Destiny Hero - Jugglerguy

DARK [] Warrior / Synchro / Effect [] Level 6 [] 1800 / 1600

"Destiny Hero - Tunerguy" + 1 or more non-Tuner "Destiny Hero" monsters

When this card is equipped with an Equip Spell Card that increases only this monster's ATK, increase this card's ATK by an additional 700. This card can only be equipped with 1 Equip Spell Card at a time. Once per turn, you can return an Equip Spell Card equipped to this card to your hand to add 1 "Destiny Hero" monster from your Graveyard to your hand. "Destiny Hero" monsters cannot be Summoned the turn this effect is activated. Once per turn, you can discard an Equip Spell Card equipped to this card to inflict 500 points of damage to your opponent.

 

Destiny Hero - Shieldguy

DARK [] Warrior / Synchro / Effect [] Level 5 [] 0 / 3000

"Destiny Hero - Tunerguy" + 1 or more non-Tuner "Destiny Hero" monsters

When this card is Synchro Summoned, Special Summon 1 "Destiny Hero" monster from your Graveyard. Increase this card's DEF by 50 for each face-up "Destiny Hero" monster you control, except "Destiny Hero - Shieldguy". While this card is face-up on the field, increase the DEF of all non-Synchro "Destiny Hero" monsters by 700.

 

Destiny Hero - Advanced Tunerguy

DARK [] Warrior / Synchro / Effect [] Level 5 [] 2400 / 1200

"Destiny Hero - Tunerguy" + 1 or more "Destiny Hero" non-Tuner monsters

The turn this card is Summoned, it's treated as a Tuner monster.

 

 

 

 

 

Let me know what you think by ~~COMMENTING~~

~EDJ

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Destiny Hero - Dashguy Neos

DARK [] Warrior / Effect [] Level 7 [] 2500 / 2000

"Elemental Hero Neos" + "Destiny Hero - Dashguy"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn' date=' during your Main Phase 1, [b'],y[/b] Tributing a face-up Level 6 or higher "Destiny Hero" monster you control, increase this card's ATK by 1500 until the End Phase. This card is returned to the Extra Deck during the End Phase. This effect is negated if you Tribute a "Destiny Hero" monster during each End Phase.

 

The destiny heros here are AWSOME!!

but I noticed this...

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Destiny Hero - Dashguy Neos

DARK [] Warrior / Effect [] Level 7 [] 2500 / 2000

"Elemental Hero Neos" + "Destiny Hero - Dashguy"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn' date=' during your Main Phase 1, [b'],y[/b] Tributing a face-up Level 6 or higher "Destiny Hero" monster you control, increase this card's ATK by 1500 until the End Phase. This card is returned to the Extra Deck during the End Phase. This effect is negated if you Tribute a "Destiny Hero" monster during each End Phase.

 

The destiny heros here are AWSOME!!

but I noticed this...

 

.....Oh, crap! Thanks for pointing that out! ^^; Thanks for the comment! :3

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