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My current set (31 cards so far)


Lenaick Puiseaux

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Heres a Set of cards I am designing for a fanfic and I thought what the heck I'll treat it like a boost pack ^^ I hope you like it.

 

[spoiler=FLCTD - 000]

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Darkness Dragon (Dark)

Level: 8

Dragon/Synchro/Effect

1 Tuner monster + 1 or more Non-Tuner monster(s)

As long as this card remains face up on the field your opponent may not activate any field Spells. If there is a face up "Darkness" on your side of the field all spell and trap cards you control are unaffected by your opponents spell, trap, or monster effects. The controller of this card is unaffected by the effect of "Darkness". During either yours or your opponents turn you may rearrange the order of your spell and trap cards.

ATK/2500 DEF/2000

 

 

 

 

[spoiler=FLCTD - 001]

 

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Darkness Angel (Dark)

Level: 8

Fairy/Synchro/Effect

1 Tuner Monster + 1 or more Non-Tuner Monster(s)

If there is a face up "Darkness" on your side of the field monsters on your side of the field cannot be destroyed by your opponents spell, trap, or monster effects and this card may attack twice during the same battle phase.

ATK/2400 DEF/2100

 

 

 

 

[spoiler=FLCTD - 002]

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Darkness Hate Weaver (Dark)

Level: 5

Fiend/Effect

If there is a face up "Darkness" on your side of the field during battle between an "Darkness" monster and a Defense Position monster whose DEF is lower than the ATK of that monster, inflict the difference as Battle Damage to your opponent.

ATK/2000 DEF/500

 

 

 

 

[spoiler=FLCTD - 003]

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Darkness Incarnate (Dark)

Level: 8

Fiend/Synchro/Effect

If there is a face up "Darkness" on your side of the field any effect that would inflict damage to the controler of this card instead increases their Life Points by the same amount. Increase the ATK and DEF of this card by 400 points for every card in your spell and trap zone.

ATK/2000 DEF/2000

 

 

 

 

[spoiler=FLCTD - 004]

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Darkness Manipulator (Dark)

Level: 5

Fiend/Effect

If there is a face up "Darkness" on your side of the field you may special summon this card from your Hand. This monster may not be tributed for a tribute summon. If this card is used as a Synchro Material Monster for a Synchro Summon of a Synchro Monster, you can treat this card as a Level 6 monster.

ATK/1500 DEF/1500

 

 

 

 

[spoiler=FLCTD - 005]

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Darkness Mother (Dark)

Level: 7

Fiend/Synchro/Effect

1 Tuner monster + 1 or more Non-Tuner monster(s)

If there is a face up "Darkness" on your side of the field card(s) you control cannot be removed from play. Card(s) you control cannot returned to your hand by an opponents card effect.

ATK/2300 DEF/1800

 

 

 

 

[spoiler=FLCTD - 006]

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Darkness Oracle (Dark)

Level: 7

Dragon/Effect

If there is a face up "Darkness" on your side fo the field when this card destroys a monster as a result of battle draw 1 card.

ATK/2200 DEF/1400

 

 

 

 

[spoiler=FLCTD - 007]

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Darkness Tamer (Dark)

Level: 2

Fiend/Tuner/Effect

If there is a face up "Darkness" on your side of the field you may special summon this monster from your graveyard to the field in face up attack position. This Effect may only be used once per turn.

ATK/0 DEF/0

 

 

 

 

[spoiler=FLCTD - 008]

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Dragon of the Divine Light

Level: 8

Dragon/Synchro/Effect

1 Tuner monster + 1 or more non-tuner monster(s)

Once per turn, you can reveal the top card of your Deck. If that card is a Spell Card, you can add it to your hand. If it is a non-Spell Card, return it to the bottom of your Deck.

ATK/2500 DEF/1500

 

 

 

 

[spoiler=FLCTD - 009]

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Herald of the Divine Light (Light)

Level: 4

Fairy/Tuner/Effect

Once per turn you may pay 1000 life points to special summon 1 level 4 or lower Light attribute monster from your hand. Monsters summoned by this effect may not be used as tributes for a tribute summon.

ATK/1500 DEF/100

 

 

 

 

[spoiler=FLCTD - 010]

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Oracle of the Divine Light (Light)

Level: 7

Dragon/Synchro/Effect

1 Tuner + 1 or more Non-Tuner Monster(s)

When this card is destroyed and sent to the graveyard as a result of battle and if there are no monsters on your side of the field, Special Summon this card in face-up defense position during your next standby phase.

ATK/2000 DEF/500

 

 

 

 

[spoiler=FLCTD - 011]

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Prophet of the Divine Light (Light)

Level: 2

Fairy/Tuner/Effect

When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. When this monster is used to perform the Synchro Summon of a Light - Attribute Synchro Monster increase the ATK of the summoned monster by 500 until your next standby phase.

ATK/800 DEF/600

 

 

 

 

[spoiler=FLCTD - 012]

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Soldier of the Divine Light (Light)

Level: 6

Fairy/Synchro/Effect

1 Tuner + 1 or more Non-Tuner monster(s)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster, this card card can attack once more in a row.

ATK/2400 DEF/1000

 

 

 

 

[spoiler=FLCTD - 013]

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Cherub of the Divine Light

Level: 3

Fairy/Effect

When this card is used to perform a Synchro summon you may treat this card as a level 4 monster. When this monster is sent to the graveyard to perform a Synchro Summon of a Light Attribute Synchro monster you may draw two cards all monsters drawn by this effect are sent to the graveyard.

ATK/0 DEF/300

 

 

 

 

[spoiler=FLCTD - 014]

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Divine Sacrifice

Spell card

Remove from play 1 face-up LIGHT monster you control to draw 2 cards.

 

 

 

 

[spoiler=FLCTD - 015]

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Darkness

Spell card - Field

When this card is activated destroy all cards in your Spell & Trap Card Zone. Set 1 each of "Zero", "Infinity", "Darkness 1", "Darkness 2", and "Darkness 3" from your hand or Deck. You cannot look at these face-down cards. During each End Phase, shuffle all Spell and Trap Cards you control and randomly place them face-down again. If a Spell or Trap Card you control is removed from the field, destroy all Spell and Trap Cards you control.

 

 

 

 

[spoiler=FLCTD - 016]

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Zero

Trap - Continuous

Activate only if you control a face-up "Darkness". Activate one of the following effects:

● Activate only if you do not control a face-up "Infinity". Activate 1 face-down Spell or Trap Card you control.

● Activate only if you control a face-up "Infinity". Activate all face-down Spell and Trap Cards in you control between this card and "Infinity".

 

 

 

 

[spoiler=FLCTD - 017]

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Infinity

Trap - Continuous

Activate only if you control a face-up "Darkness". Activate one of the following effects:

● Activate only if you do not control a face-up "Zero". Activate 1 Set Spell or Trap Card you control.

● Activate only if you control a face-up "Zero". Activate all Set Spell and Trap Cards in you control between this card and "Zero".]]

 

 

 

 

[spoiler=FLCTD - 018]

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Darkness 1

Trap - Continuous

Activate only if you control a face-up "Zero" and "Infinity": ● Destroy 1 card your opponent controls. Destroy 1 more card for each "Darkness" Continuous Trap Card on the field.

 

 

 

 

[spoiler=FLCTD - 019]

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Darkness 2

Trap card - Continuous

Activate only if you control a face-up "Zero" and "Infinity": ● Select one monster you control. It gains 1000 ATK. It gains 1000 more ATK for each face-up "Darkness" Continuous Trap Card on the field.

 

 

 

 

[spoiler=FLCTD - 020]

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Darkness 3

Trap card - Continuous

Activate only if you control a face-up "Zero" and "Infinity": ● Inflict 1000 damage to your opponent. Inflict 1000 more damage to your opponent for each face-up "Darkness" Continuous Trap Card on the field.

 

 

 

 

[spoiler=FLCTD - 021]

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Frozen Heart (Water)

Level: 8

Aqua/Dark Tuner/Effect

This card cannot be set. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is used to perform a Dark Synchro summon.

ATK/0 DEF/0

 

 

 

 

[spoiler=FLCTD - 022]

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Wicked Kraken (Water)

Level: 7

Fish/Synchro/effect

1 Tuner Monster + 1 or more Non-Tuner Monster(s)

Your opponent cannot activate Spell or Trap cards until the end of their 3rd turn after this card has been sucessfully summoned.

ATK/2400 DEF/1000

 

 

 

 

[spoiler=FLCTD - 023]

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The Great Leviathan (Water)

Level: 8

Sea-serpent/Synchro/Effect

When this card is sucessfully Synchro Summoned destroy up to two monsters on the field.

ATK/2500 DEF/2000

 

 

 

 

[spoiler=FLCTD - 024]

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Cloud Dancer Dragon (Wind)

Level: 4

Dragon

After having received the power of of Triangle Force Petite dragon evolved into this mighty creature to better serve her master.

ATK/1850 DEF/1000

 

 

 

 

[spoiler=FLCTD - 025]

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Tempest Dragon (Wind)

Level: 6

Dragon

In order to protect her master from the forces of darkness Petite dragon further evolved from Cloud Dancer Dragon by absorbing the power of the north wind.

ATK/ 2450 DEF/1500

 

 

 

 

[spoiler=FLCTD - 026]

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Plaque Wind Dragon (Wind)

Level: 8

Dragon

After a crushing defeat at the hands of Dark world army Petite dragon was seperated from Wynn, and landed in pandemonium where the archfiends performed cruel exerpiments on her slowly transforming her into a twisted shadow of her former self.

ATK/2950 DEF/2800

 

 

 

 

[spoiler=FLCTD - 027]

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Blessing of the Wind

Spell - Continuous

Increase the attack and Defense of all Wind attribute monsters by 100 times their level. If a face up Wind Attribute Monster is destroyed as a result of battle You may pay 500 life points to return that monster to your deck. Your deck is then shuffled.

 

 

 

 

[spoiler=FLCTD - 028]

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Burning Fox (Fire)

Level: 4

Pyro/Effect

This card cannot be normal summoned or set. This card can be Special Summoned by removing from play 1 face up Pyro-Type monster you control. During the End Phase of a turn when this face-up card attacked or was attacked and was destroyed by battle, Special Summon this card from the Graveyard. This card cannot be Tributed for a Tribute Summon.

ATK/1850 DEF/1000

 

 

 

 

[spoiler=FLCTD - 029]

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Fire Storm Fox (Fire)

Level: 6

Pyro/effect

This card cannot be normal summoned or set. This card can be Special Summoned by removing from play 1 face up Pyro-Type monster you control. During the End Phase of a turn when this face-up card attacked or was attacked and was destroyed by battle, Special Summon this card from the Graveyard. This card cannot be Tributed for a Tribute Summon.

ATK/2450 DEF/1500

 

 

 

 

[spoiler=FLCTD - 030]

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Kitsune of the Sacred Flame (Fire)

Level: 8

Pyro/Effect

This card cannot be normal summoned or set. This card can be Special Summoned by removing from play 2 face up Pyro-Type monster you control. During the End Phase of a turn when this face-up card attacked or was attacked and was destroyed by battle, Special Summon this card from the Graveyard. This card cannot be Tributed for a Tribute Summon. Inflict 800 damage to your opponent during the End Phase of your turn.

ATK/2950 DEF/2800

 

 

 

 

I hope you enjoy them and if you have any suggestions feel free to leave them :) I intend to add more as I go.

 

Image Sources: Deviant art: Wen m, slifertheskydragon, genzoman, indyart, pamansazz, doggydave, Belbe, and i_am_that_is_mathias. Photobucket: lilithvonschneider. Yugiohwiki

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Its possible you know me :) As for being over powering thats possibly because of their major weaknesses. Such as the Darkness monsters. They have no effect unless the Field Spell Darkness is in play which means once darkness hits the field all five of those traps hit the field and your going to end up relying heavily on the Darkness monsters effects to protect you, your monsters and your traps.

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