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Anyone remember these


JJSpy

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i stumbled across these ideas when i gave a little thought to this card

 

Video Game Land

magic/field

toon monsters lose 500 ATK and DEF

All monsters gain 'controller' type

all controller monsters gain mana counters when a magic card is played,Ammo counters when their owners draw and health counters when traps are activated

Controller monsters must discard a mana counter to use a monster effect(excluding contain effects),

must discard an ammo counter to attack(this does not change how many attacks can be made per turn)

and when they are destroyed in battle they must remove a health counter instead(before battle damage caluation)

 

the effects are too wordly right now so some help in that area may be helpful

 

Game Hero - Pacman

light

4 stars

feind/controller

this monster gain mana counters when a magic card is played, Ammo counters for every card thier owners draw and health counters when traps are actervated

this monster must remove a mana counter to this card can attack as many times as it has ammo counters if "power up" is on the field

this monster must remove an ammo counter to attack(this does not change how many attacks can be made per turn)

when they are destoryed in battle they must remove a health counter instead(before battle damage caluation)

ATK 1500 DEF 1500

 

Game Hero - Dong E kong

earth

4 stars

beast/controller/effect

this monster gain mana counters when a magic card is played, Ammo counters for every card thier owners draw and health counters when traps are actervated

this monster must remove a mana counter to Once per turn remove one mana counter to change the position of an enemy monster

this monster must remove an ammo counter to attack(this does not change how many attacks can be made per turn)

when they are destoryed in battle they must remove a health counter instead(before battle damage caluation)

ATK 1800 DEF 800

 

Game hero - Chip

light

3 stars

warrior/controller/effect

this monster gain mana counters when a magic card is played, Ammo counters for every card thier owners draw and health counters when traps are actervated

this monster must remove one mana counter to negate a magic, trap or monster effect for one turn

this monster must remove an ammo counter to attack(this does not change how many attacks can be made per turn)

when they are destoryed in battle they must remove a health counter instead(before battle damage caluation)

ATK 1200 DEF 1200

 

 

What do you think? :?i don't mind criticism so long as its helpful:?


O- what can i change "controller" to because it just wont work

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