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X-Heroes and Cyber Heroes


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[spoiler=X-Heroes Vol. 1]

X-Hero Ecstasy Spark

1900/2150

Level 11

LIGHT Attribute

Warrior/Thunder/Extra/Effect

This card can only be Special Summoned by Releasing 1 "X-Hero Sparking Thunder" and the highest ATK monster on the field other than the Released "X-Hero Sparking Thunder." When this card is Summoned, destroy all cards on the field, except this card. Then, your opponent select 1 monster in their hand or Deck that has 1900-2400 ATK and removes it from play. Special Summon 1 "Spark Token" (? ATK/? DEF/Level 5/LIGHT/Thunder/Effect) to your opponent's side of the field. The "Spark Token" has ATK and DEF equal to the monster your opponent removed form play by this card's effect. "Spark Tokens" cannot be Released. You may discard 1 card from the top of your deck to Special Summon 1 "Spark Token" with 0 ATK to either side of the field. You can only Special Summon 1 "Spark Token" to your side of the field once per turn. Once per turn, send 1 "Spark Token" on your opponent's side of the field which has 1100 ATK or less to the Graveyard to increase this card's ATK and DEF by 1000 until the end of the turn.

 

 

X-Hero Solar Flare Wind

3000/3100

Level 9

LIGHT Attribute

Warrior/Fusion/Effect

"X-Hero Solar Shine"+"X-Hero Crosswinds"

This card's Attribute also counts as FIRE and WIND. This card may be Special Summoned from the Extra Deck or the Graveyard by sending the above Fusion Materials to your Graveyard. This card may attack up to 3 monsters per turn. Everytime this card attacks, inflict 550 damage to your opponent for each card on your side of the field, and destroy 1 Spell or Trap card on the field.

 

X-Hero Solar Shine

1500/1600

Level 4

FIRE Attribute

Warrior/Pyro/Effect

This card's Attribute also counts as LIGHT. When this card attacks, select 1 monster in your Extra Deck and add 1 of the cards listed as its Synchro/Fusion Materials from your Deck to your hand. As long as this card is on the field, Graveyard, or removed from play, all "Hero" monsters count as "X-Hero" monsters.

 

X-Hero Crosswinds

1500/1500

Level 4

WIND Attribute

Warrior/Effect

When this card inflicts 500 or less Battle Damage to your opponent, double the Battle Damage. When you receive 500 or more Battle Damage during a battle involving this card, halve the Battle Damage. You may Special Summon this card from you Deck. If you do, this card's original ATK becomes 0 and this card cannot be Released.

 

X-Hero Sparking Thunder

2000/0

Level 4

LIGHT Attribute

Warrior/Thunder/Effect

As long as this card is on the field, lower the Level of all "X-Hero" monsters on the field to 1. Also, lower the level of all "X-Hero" monsters in either player's hand by 2. Decrease the ATK of all monsters on the field by 100 x their Level. When this card is sent to the Graveyard to Special Summon a monster, Special Summon 1 "X-Hero" monster from your Deck.

 

[spoiler=Cyber Heroes Vol. 1 Part 1]

 

Cyber Hero Drakke

ATK: 1600

DEF: 700

Level 5

LIGHT Attribute

Warrior/Effect

If there are no monsters on your side of the field and there is a monster on your opponent's side of the field, you may Special Summon this card from your hand.

 

Cyber Hero Ramlon

ATK: 1700

DEF: 1500

Level 4

EARTH Attribute

Warrior/Effect

All "Cyber Hero" monsters outside of the Deck or hand count as Normal Monsters.

 

Cyber Hero Marina

ATK: 1500

DEF: 1300

Level 4

WATER Attribute

Warrior/Effect

This card can attack twice during the same Battle Phase. If you do, this card cannot declare an attack the turn after your next.

 

Cyber Hero Kaito

ATK: 2200

DEF: 1100

Level 5

WIND Attribute

Warrior/Effect

Whne this card is Summoned, except by Special Summon, pick up the top 3 cards of your Deck, and Special Summon all "Cyber Hero" monsters you picked up that have 1600 ATK or less. The rest are sent to the Graveyard. The Deck is then shuffled.

 

Cyber Hero Fireme

ATK: 1700

DEF: 600

Level 4

FIRE Attribute

Warrior/Effect

As long as this card is on the field, "Cyber Hero" monsters on your side of the field with 1600 ATK or less cannot be destroyed as a result of battle, and cards whose effects destroy a "Cyber Hero" monster on your side of the field are removed from play.

 

Cyber Hero Undersea Vulcan

ATK: 2500

DEF: 2500

Level 5

WATER Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. This card cannot be destroyed except by its own effect. When this card is targeted by the effect of one of your opponent's cards, destroy this card. Then, during your next Standby Phase, Special Summon this card and negate all of the above effects, then select one of these effects:

-This card gains the effects of its Fusion Materials.

-This card gains 500 ATK and DEF.

-Once each turn, negate the effect of a Spell, Trap, or Effect Monster.

 

Cyber Hero Skydust

ATK: 3000

DEF: 1500

Level 5

WIND Attribute

Warrior/Fusion/Effect

"Cyber Hero Kaito"+"Cyber Hero Ramlon"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. When this card is targeted by your opponent's card effect, you may either:

-Destroy this card. Special Summon 1 "Cyber Hero" monster from your Graveyard and increase its ATK and DEF by 600.

-Negate the card's effect and remove the card from play. Destroy this card.

If either of the above effects are activated, you may Special Summon this card from your Graveyard during your next Standby Phase and negate all of the above effects.

 

[spoiler=Cyber Heroes Vol. 1 Part 2]Cyber Hero Iceterra

ATK: 2000

DEF: 3000

Level 6

EARTH Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Ramlon"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, during battle between this Attack Position card and a monster with more ATK than this card's, you may switch the ATK and DEF points of this card around. When this card inflicts Battle Damage to your opponent after battling a monster, remove from play the opposing monster. This card gains the effects of its Fusion Materials.

 

Cyber Hero Igneos

ATK: 3000

DEF: 2350

Level 6

FIRE Attribute

Warrior/Fusion/Effect

"Cyber Hero Ramlon"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. If this card is destroyed as a result of battle, you may Special Summon this card's Fusion Materials, double their DEF, and end the Battle Phase. If this card is in the Graveyard or removed from play, you may send this card to your Extra Deck and select 1 card in your deck that can Fusion Summon a Fusion Monster and add it to your hand. This card gains the effects of its Fusion Materials.

 

Cyber Hero Katrina

ATK: 2400

DEF: 2500

Level 6

WATER Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Kaito"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, you may pay 1200 Life Points to negate the effects of all monsters on your opponents on your side of the field until the End Phase. Once per turn, you may pay 3000 Life Points to destroy all monsters on the field. This card gains the effects of its Fusion Materials.

 

Cyber Hero Inferno Tornado

ATK: 2500

DEF: 2000

Level 6

FIRE Attribute

Warrior/Fusion/Effect

"Cyber Hero Kaito"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, you may roll a die and flip a coin. Draw a card equal to the result divided by 2. Then discard 2 cards from your hand if you got a Heads with your coin, or discard 3 cards if you got a Tails. This card inflicts Piercing damage. This card gains the effects of its Fusion Materials.

 

Cyber Hero Revivar

ATK: 1500

DEF: 1000

Level 4

LIGHT Attribute

Warrior/Effect

Once per turn, during your Main Phase, you may select 1 card in your Extra Deck that has this card as one of its Fusion Materials. Remove from play this card and other Fusion Materials of the selected card and Special Summon the selected card from your Extra Deck. (This Special Summon counts as a Fusion Summon.)

 

Cyber Hero Ariasu

ATK: ?

DEF: ?

Level ?

? Attribute

Fusion/Effect

"Cyber Hero Revivar"+1 monster other than "Cyber Hero Revivar"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. This card gains the total ATK, DEF, and Level and effects of its Fusion Materials. This card gains the Attribute and Type of its non-"Cyber Hero Revivar" Fusion Material.

 

[spoiler=Unrelated bonus cards]

Graveyard Switch

Normal Spell

Send all cards from your Graveyard to your Deck. Discard a number of cards from the top of your deck equal to the number of cards sent back to your Deck. Shuffle your deck afterwards.

 

Abominative Chimera

1900/1900

Level 6

DARK Attribute

Zombie/Fiend/Effect

You may Release any number of monsters to Summon this card. This card's ATK and DEF increases by 500 for each monster Released.

 

Mad Obliterating Monster

2800/1000

Level 8

DARK Attribute

Dragon/Effect

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except when there are exactly 5 DARK monsters of yours removed from play. Once per turn, when a monster is removed from play, you may select 2 DARK monsters in your Deck and send them to the Graveyard. Monsters sent to the Graveyard by this card's effect cannot be Special Summoned.

 

Odored Fiend From Space Probably Roaming In North Germany

1400/500

Level 4

DARK Attribute

Dragon/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when there are 2 Level 8 DARK Dragon-=Type monsters on your side of the field. When this card is Summoned, draw 1 card. If it is a DARK monster, send the drawn card and 1 DARK monster in your Deck to the Graveyard.

 

Super Ominous Newspeaker

1400/500

Level 4

DARK Attribute

Dragon/Effect

When this card is Summoned, remove from play all non-DARK monsters from both players' Graveyards, and remove up to 5 DARK monsters from either players' Graveyards.

 

Dragon Ammunitioneer Urinating Greatly To Her Evil Robot

1400/500

Level 4

DARK Attribute

Dragon/Effect

When this card is Summoned, send 3 cards from the top of your Deck to the Graveyard. For every DARK monster, draw 1 card. For every Spell and Trap Card, remove form play 1 card in your hand.

 

Do you see a correlation between the previous 4 cards? What is similar among these words: DAD, SoRL, WoRL, and BRD?

 

 

[spoiler=X-Heroes Vol. 2]

X-Hero Bright Pyro Hawk

1500/1000

Level 4

WIND Attribute

Warrior/Effect

This card's Attribute is also FIRE and LIGHT. As long as this card is on the field, neither payer can draw a card by effects, monsters cannot be destroyed by effects, and the effect of all monsters are negated.

 

X-Hero Crossout

1800/1050

Level 4

LIGHT Attribute

Warrior/Effect

Once per turn, you may remove from play 1 card on top of your Deck and 1 card in your hand to destroy and remove from play 1 face-down card on the field.

 

X-Hero Shadow Striker

1050/1800

Level 4

WIND Attribute

Warrior/Effect

Once per turn, you may select 1 card on the field. Its effect is negated until the end of your opponent's next turn. Your opponent draws 1 extra card during their Draw Phase next turn.

 

X-Hero Card Digger

1500/1600

Level 4

LIGHT Attribute

Warrior/Effect

Up to 4 times per turn, discard the top card of your opponent's Deck. Your opponent draws 1 card. When your opponent has 6 cards in his/her hand during the beginning of a turn, discard the top 2 cards of your opponent's Deck. Your opponent draws 1 card.

[spoiler=X-Heroes Vol. 3]

X-Hero Card Slasher

1600/1500

Level 4

WIND Attribute

Warrior/Effect

When this card is Summoned, your opponent draws 1 card. Whenever a player has more than 5 cards in his/her hand, The player discards until he/she has 4 cards in his/her hand.

 

X-Hero Chain Blast

1800/0

Level 4

FIRE Attribute

Warrior/Effect

Whn a Chain is activated, negate all other effects in the Chain except this card's. If this card's previous effect is chained, this card resolves before any other effect. (If two cards have the previous card text in their card text, the one with the higher Chain Link resolves first, then the other card with the previous card text goes next. After that, all other cards resolve normally.)

 

X-Hero Card Miller

1000/1800

Level 4

EARTH Attribute

Warrior/Effect

When a card is removed from the Deck or discarded, the player that discarded or drew the card sends 1 card from the top of their Deck to the Graveyard for each card drawn or discarded.

 

X-Hero Wind Breaker

1500/1500

Level 4

WIND Attribute

Warrior/Effect

When this card is Summoned, both players discard 3 cards from the top of their Decks. For each Spell, Trap or DARK monster that was discarded from either player's Deck, you discard 1 card from the top of their Deck.

 

X-Hero Negateur

1300/1000

Level 4

WIND Attribute

Warrior/Effect

As long as this card is on the field, all effects of Monsters are negated, no monster can be destroyed by effects, and neither player can Special Summon monsters. This card's ATK cannot be increased. Once per turn, you may add 1 Equip Spell

Card from your Deck that doesn't have the effect of increasing ATK to your hand.

 

X-Hero Normal Force

2800/0

Level 6

LIGHT Attribute

Warrior/Effect

"Did you just say I was a pathetic Normal Monster?!"

 

X-Hero Ecstasy Force

6000/0

Level 11

LIGHT Attribute

Warrior/Thunder/Fusion/Effect

"X-Hero Sparking Thunder" + "X-Hero Normal Force"

This card is treated as a Normal Monster instead of an Effect Monster. When this card battles, switch it to Defense Position after damage calculation, and your opponent draws 6 cards. This card inflicts Piercing damage. When a Normal Monster other than this card attacks an Effect Monster, increase its ATK by 1000 during damage calculation. When the effect of an Effect Monster is activated, destroy the Effect Monster and remove it from play, then draw a card. As long as this card is on the field, all monsters on your side of the field are treated as Normal Monsters.

 

 

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[spoiler=X-Heroes Vol. 1]

X-Hero Ecstasy Spark

1900/2150

Level 11

LIGHT Attribute

Warrior/Thunder/Extra/Effect

This card can only be Special Summoned by Releasing 1 "X-Hero Sparking" Thunderand the highest ATK monster on the field other than the Released "X-Hero Sparking Thunder." When this card is Summoned' date=' destroy all cards on the field, except this card. Then, your opponent select 1 monster in their hand or Deck that has 1900-2400 ATK and removes it from play. Special Summon 1 "Spark Token" (? ATK/? DEF/Level 5/LIGHT/Thunder/Effect) to your opponent's side of the field. The "Spark Token" has ATK and DEF equal to the monster your opponent removed form play by this card's effect. "Spark Tokens" cannot be Released. You may discard 1 card from the top of your deck to Special Summon 1 "Spark Token" with 0 ATK to either side of the field. You can only Special Summon 1 "Spark Token" to your side of the field once per turn. Once per turn, send 1 "Spark Token" on your opponent's side of the field which has 1100 ATK or less to the Graveyard to increase this card's ATK and DEF by 1000 until the end of the turn.

 

[b']Released? Plz explain[/b]

 

X-Hero Solar Flare Wind

3000/3100

Level 9

LIGHT Attribute

Warrior/Fusion/Effect

"X-Hero Solar Shine"+"X-Hero Crosswinds"

This card's Attribute also counts as FIRE and WIND. This card may be Special Summoned from the Extra Deck or the Graveyard by sending the above Fusion Materials to your Graveyard. This card may attack up to 3 monsters per turn. Everytime this card attacks, inflict 550 damage to your opponent for each card on your side of the field, and destroy 1 Spell or Trap card on the field.

 

to me it's a tad overpowered...but I'll see what the other's think.

 

X-Hero Solar Shine

1500/1600

Level 4

FIRE Attribute

Warrior/Pyro/Effect

This card's Attribute also counts as LIGHT. When this card attacks, select 1 monster in your Extra Deck and add up to 5 cards listed to Special Summon the card to your hand. As long as this card is on the field, Graveyard, or removed from play, all "Hero" monsters count as "X-Hero" monsters.

 

? please explain effect better

 

X-Hero Crosswinds

1500/1500

Level 4

WIND Attribute

Warrior/Effect

When this card inflicts 500 or less Battle Damage to your opponent, double the Battle Damage. When you receive 500 or more Battle Damage during a battle involving this card, halve the Battle Damage. You may Special Summon this card from you Deck. If you do, this card's original ATK becomes 0 and this card cannot be Released.

 

X-Hero Sparking Thunder

2000/0

Level 4

LIGHT Attribute

Warrior/Thunder/Effect

As long as this card is on the field, lower the Level of all "X-Hero" monsters on the field to 1. Also, lower the level of all "X-Hero" monsters in either player's hand by 2. Decrease the ATK of all monsters on the field by 100 x their Level. When this card is sent to the Graveyard to Special Summon a monster, Special Summon 1 "X-Hero" monster from your Deck.

 

[spoiler=Cyber Heroes Vol. 1 Part 1]

 

Cyber Hero Drakke

ATK: 2100

DEF: 0

Level 5

LIGHT Attribute

Warrior/Effect

If there are no monsters on your side of the field, you may Special Summon this crad from your hand.

 

cool! just like the Cyber Dragons!

 

Cyber Hero Ramlon

ATK: 1700

DEF: 1500

Level 4

EARTH Attribute

Warrior/Effect

All "Cyber Hero" monsters outside of the Deck or hand count as Normal Monsters.

 

Cyber Hero Marina

ATK: 1500

DEF: 1300

Level 4

WATER Attribute

Warrior/Effect

This card can attack twice during the same Battle Phase. If you do, this card cannot declare an attack next turn.

 

Woldn't this be a bit better?

 

Cyber Hero Kaito

ATK: 2200

DEF: 1100

Level 5

WIND Attribute

Warrior/Effect

Whne this card is Summoned, except by Special Summon, pick up the top 3 cards of your Deck, and Special Summon all "Cyber Hero" monsters you picked up that have 1600 ATK or less. The rest are sent to the Graveyard. The Deck is then shuffled.

 

Cyber Hero Fireme

ATK: 1700

DEF: 600

Level 4

FIRE Attribute

Warrior/Effect

As long as this card is on the field, "Cyber Hero" monsters on your side of the field with 1600 ATK or less cannot be destroyed as a result of battle, and cards whose effects destroy a "Cyber Hero" monster on your side of the field are removed from play.

 

Cyber Hero Undersea Vulcan

ATK: 2500

DEF: 2500

Level 5

WATER Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. This card cannot be destroyed except by its own effect. When this card is targeted by the effect of one of your opponent's cards, destroy this card. Then, during your next Standby Phase, Special Summon this card and negate all of the above effects, then select one of these effects:

-This card gains the effects of its Fusion Materials.

-This card gains 500 ATK and DEF.

-Once each turn, negate the effect of a Spell, Trap, or Effect Monster.

 

I like this one!

 

Cyber Hero Skydust

ATK: 3000

DEF: 1500

Level 5

WIND Attribute

Warrior/Fusion/Effect

"Cyber Hero Kaito"+"Cyber Hero Ramlon"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. When this card is targeted by your opponent's card effect, you may either:

-Destroy this card. Special Summon 1 "Cyber Hero" monster from your Graveyard and increase its ATK and DEF by 600.

-Negate the card's effect and remove the card from play. Destroy this card.

If either of the above effects are activated, you may Special Summon this card from your Graveyard during your next Standby Phase and negate all of the above effects.

 

[spoiler=Cyber Heroes Vol. 1 Part 2]Cyber Hero Iceterra

ATK: 2000

DEF: 3000

Level 6

EARTH Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Ramlon"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, during battle between this Attack Position card and a monster with more ATK than this card's, you may switch the ATK and DEF points of this card around. When this card inflicts Battle Damage to your opponent after battling a monster, remove from play the opposing monster. This card gains the effects of its Fusion Materials.

 

Cyber Hero Igneos

ATK: 3000

DEF: 2350

Level 6

FIRE Attribute

Warrior/Fusion/Effect

"Cyber Hero Ramlon"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. If this card is destroyed as a result of battle, you may Special Summon this card's Fusion Materials, double their DEF, and end the Battle Phase. If this card is in the Graveyard or removed from play, you may send this card to your Extra Deck and select 1 card in your deck that can Fusion Summon a Fusion Monster and add it to your hand. This card gains the effects of its Fusion Materials.

 

Cyber Hero Katrina

ATK: 2400

DEF: 2500

Level 6

WATER Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Kaito"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, you may pay 1200 Life Points to negate the effects of all monsters on your opponents on your side of the field until the End Phase. Once per turn, you may pay 3000 Life Points to destroy all monsters on the field. This card gains the effects of its Fusion Materials.

 

Cyber Hero Inferno Tornado

ATK: 2500

DEF: 2000

Level 6

FIRE Attribute

Warrior/Fusion/Effect

"Cyber Hero Kaito"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, you may roll a die and flip a coin. Draw a card equal to the result divided by 2. Then discard 2 cards from your hand if you got a Heads with your coin, or discard 3 cards if you got a Tails. This card inflicts Piercing damage. This card gains the effects of its Fusion Materials.

 

Cyber Hero Revivar

ATK: 1500

DEF: 1000

Level 4

LIGHT Attribute

Warrior/Effect

Once per turn, during your Main Phase, you may select 1 card in your Extra Deck that has this card as one of its Fusion Materials. Remove from play this card and other Fusion Materials of the selected card and Special Summon the selected card from your Extra Deck. (This Special Summon counts as a Fusion Summon.)

 

I like Cyber Hero Ariasu! very awsome!!

 

Cyber Hero Ariasu

ATK: ?

DEF: ?

Level ?

? Attribute

Fusion/Effect

"Cyber Hero Revivar"+1 monster other than "Cyber Hero Revivar"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. This card gains the total ATK, DEF, and Level and effects of its Fusion Materials. This card gains the Attribute and Type of its non-"Cyber Hero Revivar" Fusion Material.

 

[spoiler=Unrelated bonus cards]

Graveyard Switch

Normal Spell

Send all cards from your Graveyard to your Deck. Discard a number of cards from the top of your deck equal to the number of cards sent back to your Deck. Shuffle your deck afterwards.

 

Abominative Chimera

1900/1900

Level 6

DARK Attribute

Zombie/Fiend/Effect

You may Release any number of monsters to Summon this card. This card's ATK and DEF increases by 500 for each monster Released.

 

Mad Obliterating Monster

2800/1000

Level 8

DARK Attribute

Dragon/Effect

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except when there are exactly 5 DARK monsters of yours removed from play. Once per turn, when a monster is removed from play, you may select 2 DARK monsters in your Deck and send them to the Graveyard. Monsters sent to the Graveyard by this card's effect cannot be Special Summoned.

 

Odored Fiend From Space Probably Roaming In North Germany

1400/500

Level 4

DARK Attribute

Dragon/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when there are 2 Level 8 DARK Dragon-=Type monsters on your side of the field. When this card is Summoned, draw 1 card. If it is a DARK monster, send the drawn card and 1 DARK monster in your Deck to the Graveyard.

 

Super Ominous Newspeaker

1400/500

Level 4

DARK Attribute

Dragon/Effect

When this card is Summoned, remove from play all non-DARK monsters from both players' Graveyards, and remove up to 5 DARK monsters from either players' Graveyards.

 

Dragon Ammunitioneer Urinating Greatly To Her Evil Robot

1400/500

Level 4

DARK Attribute

Dragon/Effect

When this card is Summoned, send 3 cards from the top of your Deck to the Graveyard. For every DARK monster, draw 1 card. For every Spell and Trap Card, remove form play 1 card in your hand.

 

Do you see a correlation between the previous 4 cards? What is similar among these words: DAD, SoRL, WoRL, and BRD?

 

 

 

These are some awsome cards! Keep up the good work but try to look or explain them just a little better. Rating 8.75/10 B grade!

PS: I posted card comments on the cards but they came with the hyper link. Click to see the comments on the cards.

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[spoiler=X-Heroes Vol. 1]

X-Hero Ecstasy Spark

1900/2150

Level 11

LIGHT Attribute

Warrior/Thunder/Extra/Effect

This card can only be Special Summoned by Releasing 1 "X-Hero Sparking" Thunderand the highest ATK monster on the field other than the Released "X-Hero Sparking Thunder." When this card is Summoned' date=' destroy all cards on the field, except this card. Then, your opponent select 1 monster in their hand or Deck that has 1900-2400 ATK and removes it from play. Special Summon 1 "Spark Token" (? ATK/? DEF/Level 5/LIGHT/Thunder/Effect) to your opponent's side of the field. The "Spark Token" has ATK and DEF equal to the monster your opponent removed form play by this card's effect. "Spark Tokens" cannot be Released. You may discard 1 card from the top of your deck to Special Summon 1 "Spark Token" with 0 ATK to either side of the field. You can only Special Summon 1 "Spark Token" to your side of the field once per turn. Once per turn, send 1 "Spark Token" on your opponent's side of the field which has 1100 ATK or less to the Graveyard to increase this card's ATK and DEF by 1000 until the end of the turn.

 

[b']Released? Plz explain[/b]

 

I used Released instead of Tribute before I found out that the TCG was going to keep Tribute.

 

X-Hero Solar Flare Wind

3000/3100

Level 9

LIGHT Attribute

Warrior/Fusion/Effect

"X-Hero Solar Shine"+"X-Hero Crosswinds"

This card's Attribute also counts as FIRE and WIND. This card may be Special Summoned from the Extra Deck or the Graveyard by sending the above Fusion Materials to your Graveyard. This card may attack up to 3 monsters per turn. Everytime this card attacks, inflict 550 damage to your opponent for each card on your side of the field, and destroy 1 Spell or Trap card on the field.

 

to me it's a tad overpowered...but I'll see what the other's think.

 

X-Hero Solar Shine

1500/1600

Level 4

FIRE Attribute

Warrior/Pyro/Effect

This card's Attribute also counts as LIGHT. When this card attacks, select 1 monster in your Extra Deck and add 1 of the cards listed as its SYnchro/Fusion Materials from your Deck to your hand. As long as this card is on the field, Graveyard, or removed from play, all "Hero" monsters count as "X-Hero" monsters.

 

? please explain effect better

 

Fix'd. See this post.

 

X-Hero Crosswinds

1500/1500

Level 4

WIND Attribute

Warrior/Effect

When this card inflicts 500 or less Battle Damage to your opponent, double the Battle Damage. When you receive 500 or more Battle Damage during a battle involving this card, halve the Battle Damage. You may Special Summon this card from you Deck. If you do, this card's original ATK becomes 0 and this card cannot be Released.

 

X-Hero Sparking Thunder

2000/0

Level 4

LIGHT Attribute

Warrior/Thunder/Effect

As long as this card is on the field, lower the Level of all "X-Hero" monsters on the field to 1. Also, lower the level of all "X-Hero" monsters in either player's hand by 2. Decrease the ATK of all monsters on the field by 100 x their Level. When this card is sent to the Graveyard to Special Summon a monster, Special Summon 1 "X-Hero" monster from your Deck.

 

[spoiler=Cyber Heroes Vol. 1 Part 1]

 

Cyber Hero Drakke

ATK: 1600

DEF: 700

Level 5

LIGHT Attribute

Warrior/Effect

If there are no monsters on your side of the field, you may Special Summon this card from your hand.

 

cool! just like the Cyber Dragons!

 

Thanks. I fixed it so that it would be so broken.

 

Cyber Hero Ramlon

ATK: 1700

DEF: 1500

Level 4

EARTH Attribute

Warrior/Effect

All "Cyber Hero" monsters outside of the Deck or hand count as Normal Monsters.

 

Cyber Hero Marina

ATK: 1500

DEF: 1300

Level 4

WATER Attribute

Warrior/Effect

This card can attack twice during the same Battle Phase. If you do, this card cannot declare an attack next turn.

 

Woldn't this be a bit better?

 

Cyber Hero Kaito

ATK: 2200

DEF: 1100

Level 5

WIND Attribute

Warrior/Effect

When this card is Summoned, except by Special Summon, pick up the top 3 cards of your Deck, and Special Summon all "Cyber Hero" monsters you picked up that have 1600 ATK or less. The rest are sent to the Graveyard. The Deck is then shuffled.

 

Cyber Hero Fireme

ATK: 1700

DEF: 600

Level 4

FIRE Attribute

Warrior/Effect

As long as this card is on the field, "Cyber Hero" monsters on your side of the field with 1600 ATK or less cannot be destroyed as a result of battle, and cards whose effects destroy a "Cyber Hero" monster on your side of the field are removed from play.

 

Cyber Hero Undersea Vulcan

ATK: 2500

DEF: 2500

Level 5

WATER Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. This card cannot be destroyed except by its own effect. When this card is targeted by the effect of one of your opponent's cards, destroy this card. Then, during your next Standby Phase, Special Summon this card and negate all of the above effects, then select one of these effects:

-This card gains the effects of its Fusion Materials.

-This card gains 500 ATK and DEF.

-Once each turn, negate the effect of a Spell, Trap, or Effect Monster.

 

I like this one!

 

Cyber Hero Skydust

ATK: 3000

DEF: 1500

Level 5

WIND Attribute

Warrior/Fusion/Effect

"Cyber Hero Kaito"+"Cyber Hero Ramlon"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. When this card is targeted by your opponent's card effect, you may either:

-Destroy this card. Special Summon 1 "Cyber Hero" monster from your Graveyard and increase its ATK and DEF by 600.

-Negate the card's effect and remove the card from play. Destroy this card.

If either of the above effects are activated, you may Special Summon this card from your Graveyard during your next Standby Phase and negate all of the above effects.

 

[spoiler=Cyber Heroes Vol. 1 Part 2]Cyber Hero Iceterra

ATK: 2000

DEF: 3000

Level 6

EARTH Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Ramlon"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, during battle between this Attack Position card and a monster with more ATK than this card's, you may switch the ATK and DEF points of this card around. When this card inflicts Battle Damage to your opponent after battling a monster, remove from play the opposing monster. This card gains the effects of its Fusion Materials.

 

Cyber Hero Igneos

ATK: 3000

DEF: 2350

Level 6

FIRE Attribute

Warrior/Fusion/Effect

"Cyber Hero Ramlon"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. If this card is destroyed as a result of battle, you may Special Summon this card's Fusion Materials, double their DEF, and end the Battle Phase. If this card is in the Graveyard or removed from play, you may send this card to your Extra Deck and select 1 card in your deck that can Fusion Summon a Fusion Monster and add it to your hand. This card gains the effects of its Fusion Materials.

 

Cyber Hero Katrina

ATK: 2400

DEF: 2500

Level 6

WATER Attribute

Warrior/Fusion/Effect

"Cyber Hero Marina"+"Cyber Hero Kaito"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, you may pay 1200 Life Points to negate the effects of all monsters on your opponents on your side of the field until the End Phase. Once per turn, you may pay 3000 Life Points to destroy all monsters on the field. This card gains the effects of its Fusion Materials.

 

Cyber Hero Inferno Tornado

ATK: 2500

DEF: 2000

Level 6

FIRE Attribute

Warrior/Fusion/Effect

"Cyber Hero Kaito"+"Cyber Hero Fireme"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. Once per turn, you may roll a die and flip a coin. Draw a card equal to the result divided by 2. Then discard 2 cards from your hand if you got a Heads with your coin, or discard 3 cards if you got a Tails. This card inflicts Piercing damage. This card gains the effects of its Fusion Materials.

 

Cyber Hero Revivar

ATK: 1500

DEF: 1000

Level 4

LIGHT Attribute

Warrior/Effect

Once per turn, during your Main Phase, you may select 1 card in your Extra Deck that has this card as one of its Fusion Materials. Remove from play this card and other Fusion Materials of the selected card and Special Summon the selected card from your Extra Deck. (This Special Summon counts as a Fusion Summon.)

 

I like Cyber Hero Ariasu! very awsome!!

 

Cyber Hero Ariasu

ATK: ?

DEF: ?

Level ?

? Attribute

Fusion/Effect

"Cyber Hero Revivar"+1 monster other than "Cyber Hero Revivar"

This card can only be Special Summoned by Fusion Summon, and only with the above Fusion Materials. This card gains the total ATK, DEF, and Level and effects of its Fusion Materials. This card gains the Attribute and Type of its non-"Cyber Hero Revivar" Fusion Material.

 

[spoiler=Unrelated bonus cards]

Graveyard Switch

Normal Spell

Send all cards from your Graveyard to your Deck. Discard a number of cards from the top of your deck equal to the number of cards sent back to your Deck. Shuffle your deck afterwards.

 

Abominative Chimera

1900/1900

Level 6

DARK Attribute

Zombie/Fiend/Effect

You may Release any number of monsters to Summon this card. This card's ATK and DEF increases by 500 for each monster Released.

 

Mad Obliterating Monster

2800/1000

Level 8

DARK Attribute

Dragon/Effect

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except when there are exactly 5 DARK monsters of yours removed from play. Once per turn, when a monster is removed from play, you may select 2 DARK monsters in your Deck and send them to the Graveyard. Monsters sent to the Graveyard by this card's effect cannot be Special Summoned.

 

Odored Fiend From Space Probably Roaming In North Germany

1400/500

Level 4

DARK Attribute

Dragon/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when there are 2 Level 8 DARK Dragon-=Type monsters on your side of the field. When this card is Summoned, draw 1 card. If it is a DARK monster, send the drawn card and 1 DARK monster in your Deck to the Graveyard.

 

Super Ominous Newspeaker

1400/500

Level 4

DARK Attribute

Dragon/Effect

When this card is Summoned, remove from play all non-DARK monsters from both players' Graveyards, and remove up to 5 DARK monsters from either players' Graveyards.

 

Dragon Ammunitioneer Urinating Greatly To Her Evil Robot

1400/500

Level 4

DARK Attribute

Dragon/Effect

When this card is Summoned, send 3 cards from the top of your Deck to the Graveyard. For every DARK monster, draw 1 card. For every Spell and Trap Card, remove form play 1 card in your hand.

 

Do you see a correlation between the previous 4 cards? What is similar among these words: DAD, SoRL, WoRL, and BRD?

 

 

 

These are some awsome cards! Keep up the good work but try to look or explain them just a little better. Rating 8.75/10 B grade!

PS: I posted card comments on the cards but they came with the hyper link. Click to see the comments on the cards.

Find my replies to your quotes in the spoilers.

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Much better...even though your cards were already good! I wonder if these could be used for another big time hero fusion monster like "Divine Neos". Your cards fill in the other two slots:

Elemental Heroes

Evil Heroes

Neo-Spacians

'X-Heroes'

'Cyber Heroes'

 

What about a fusion that combined all of these?

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