Haou Devil 12 Posted October 30, 2008 Report Share Posted October 30, 2008 [/size][/size]Here it is the moment you've been waiting for, my Synchro Monsters and like I said in my last thread "I've done the impossible". But before I show you my Synchro Monsters, let me show you my Tuner Monsters, ready because here they come. Tuner Monsters:Warrior SynchronLIGHT / Level 1[Warrior/Tuner/Effect]ATK/200 DEF/800If this card attacks or is attacked, once per turn, this card is not destroyed as a result of battle (damage calculation is applied normally) and half the battle damage is inflicted to you instead of the battle damage you would have taken. If you took battle damage, Special Summon 1 Warrior-type monster from your hand, Deck, or Graveyard. If this card is used for a Synchro Summon, increase its level to 2 or 3 or decrease its level to 0.Soul SynchronLIGHT / Level 2[spirit/Tuner/Effect]ATK/800 DEF/800When this card is sent to the Graveyard by Synchro Summoning a Synchro Monster from your Extra Deck, Special Summon 1 Tuner-type monster from your Deck.Chaos SynchronLIGHT / Level 3[Warrior/Tuner/Effect]ATK/1000 DEF/1200When this card is summoned, add 1 "Chaos Spirit" or Tuner monster from your Deck to your hand. If this card is used for Synchro Summoning a monster from your Extra Deck, increase the ATK of the Synchro monster by this card's ATK.Spirit SynchronLIGHT / Level 4[spirit/Tuner/Effect]ATK/1600 DEF/1400When this card is destroyed by battle or by a card effect, send 6 "Synchro Spirit" monsters from your field or Extra Deck to the Graveyard. At the End Phase of the turn this card was destroyed, decrease the levels of the 6 "Synchro Spirit" monsters to 1 and return them to the Extra Deck and return this card to the Deck to Special Summon from your Extra Deck 1 "Synchro Dragon Spirit Zeno"(this summon is treated as a Synchro Summon). Now here come my Synchro Monsters. Synchro Monsters:Synchro Spirit SearonFIRE / Level 5[spirit/Synchro/Effect]ATK/1200 DEF/1000"1 Tuner"+"Chaos Spirit Searon". This card is also treated as a Tuner-type monster. When this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", this card's level is decreased to 3 or 2. When this card is used in a Synchro Summon with "Zeo The Chaos Warrior", this card's level is decreased to 0 or 1. This card gains 500 ATK & DEF for every Spell and Trap card in your opponent's Graveyard.Synchro Spirit HydrocWATER / Level 5[spirit/Synchro/Effect]ATK/1400 DEF/1000"I Tuner"+"Chaos Spirit Hydroc". This card is also treated as a Tuner-type monster. When this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", this card's level is decreased to 3 or 2. When this card is used in a Synchro Summon with "Zeo The Chaos Warrior", this card's level is decreased to 0 or 1. During your Standby Phases, flip over the top 3 cards of your Deck, if the top card of your Deck is a monster, inflict 500 points to your opponent.Synchro Spirit WindconWIND / Level 6[spirit/Synchro/Effect]ATK/1700 DEF/1000"1 Tuner"+"Chaos Spirit Windcon". This card is also treated as a Tuner-type monster. When this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", this card's level is decreased to 3 or 2. When this card is used in a Synchro Summon with "Zeo The Chaos Warrior", this card's level is decreased to 0 or 1. During each of your Draw Phases, for every card you draw, increase your life points by 1000.Synchro Spirit LandcaronEARTH / Level 6[spirit/Synchro/Effect]ATK/1800 DEF/1000"1 Tuner"+"Chaos Spirit Landcaron". This card is also treated as a Tuner-type monster. When this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", this card's level is decreased to 3 or 2. When this card is used in a Synchro Summon with "Zeo The Chaos Warrior", this card's level is decreased to 0 or 1. When this card attacks, it can attack twice and by skipping damage calculation, return 2 monsters on your opponent's field to the Deck.Synchro Spirit MagnumLIGHT / Level 6[spirit/Synchro/Effect]ATK/1200 DEF/1000"1 Tuner"+"Chaos Spirit Magnum". This card is also treated as a Tuner-type monster. When this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", this card's level is decreased to 3 or 2. When this card is used in a Synchro Summon with "Zeo The Chaos Warrior", this card's level is decreased to 0 or 1. During each of your Draw Phases, draw 3 card's and use the following: Monster or Spell: attack your opponent directly. Trap: destroy 1 monster on the field.Synchro Spirit NecronDARK / Level 6[spirit/Synchro/Effect]ATK/2000 DEF/1000"1 Tuner"+"Chaos Spirit Necron". This card is also treated as a Tuner-type monster. When this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", this card's level is decreased to 3 or 2. When this card is used in a Synchro Summon with "Zeo The Chaos Warrior", this card's level is decreased to 0 or 1. When this card is Synchro Summoned, Special Summon 2 "Tuner" tokens (DARK/4/ATK/1000 DEF/1000) to your side of the field.Synchro CROSS[spell]This card is also treated as a Speed Spell. By tributing 1 "Synchro Spirit" on your side of the field, Special Summon 1 level 6 "Synchro Spirit" Synchro Monster from your Extra Deck (this summon is treated as a Synchro Summon).Synchro Spirit Blaze SearonFIRE / Level 6[spirit/Synchro/Effect]ATK/1700 DEF/1000This card's name is also treated as "Synchro Spirit Searon". This card cannot be Special Summoned except with "Synchro CROSS". This card is also treated as a Tuner-type monster. If this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", decrease this card's level to 3 or 2. If this card is used in a Synchro Summon with "Zeo The Chaos Warrior", decrease this card's level to 0 or 1. This card gains 800 ATK for each Spell & Trap Card on your field.Synchro Spirit Sea HydrocWATER / Level 6[spirit/Synchro/Effect]ATK/1800 DEF/1000This card's name is also treated as "Synchro Spirit Hydroc". This card cannot be Special Summoned except with "Synchro CROSS". This card is also treated as a Tuner-type monster. If this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", decrease this card's level to 3 or 2. If this card is used in a Synchro Summon with "Zeo The Chaos Warrior", decrease this card's level to 0 or 1. Once per turn, inflict 1000 points of damage to your opponent.Synchro Spirit Air WindconWIND / Level 6[spirit/Synchro/Effect]ATK/1750 DEF/1000This card's name is also treated as "Synchro Spirit Windcon". This card cannot be Special Summoned except with "Synchro CROSS". This card is also treated as a Tuner-type monster. If this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", decrease this card's level to 3 or 2. If this card is used in a Synchro Summon with "Zeo The Chaos Warrior", decrease this card's level to 0 or 1. Once per turn, increase your life points by 1000 and this card's ATK by 500.Synchro Spirit Mountain LandcaronEARTH / Level 6[spirit/Synchro/Effect]ATK/1850 DEF/1000This card's name is also treated as "Synchro Spirit Landcaron". This card cannot be Special Summoned except with "Synchro CROSS". This card is also treated as a Tuner-type monster. If this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", decrease this card's level to 3 or 2. If this card is used in a Synchro Summon with "Zeo The Chaos Warrior", decrease this card's level to 0 or 1. Once per turn, remove from play 2 monsters on the field.Synchro Spirit Lightning MagnumLIGHT / Level 6[spirit/Synchro/Effect]ATK/1700 DEF/1000This card's name is also treated as "Synchro Spirit Magnum". This card cannot be Special Summoned except with "Synchro CROSS". This card is also treated as a Tuner-type monster. If this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", decrease this card's level to 3 or 2. If this card is used in a Synchro Summon with "Zeo The Chaos Warrior", decrease this card's level to 0 or 1. Once per turn, draw 3 cards and your opponent discards 2 cards.Synchro Spirit Darkness NecronDARK / Level 6[spirit/Synchro/Effect]ATK/2100 DEF/1000This card's name is also treated as "Synchro Spirit Necron". This card cannot be Special Summoned except with "Synchro CROSS". This card is also treated as a Tuner-type monster. If this card is used in a Synchro Summon with "Zeo-Nexus The Chaos Warrior", decrease this card's level to 3 or 2. If this card is used in a Synchro Summon with "Zeo The Chaos Warrior", decrease this card's level to 0 or 1. Special Summon 1 "Chaos Synchron" or "Soul Synchron" from your Deck.Zeo The Searing Synchro WarriorFIRE / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Searon". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). This card gains 500 ATK & DEF on the field and in both players Graveyards. This card returns to the Extra Deck at the End Phase.Zeo The Hydro Synchro WarriorWATER / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Hydroc". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). During your Standby Phases, flip over the top 3 card's of your Deck, if your top card is a monster, Special Summon it to the field. This card returns to the Extra Deck at the End Phase.Zeo The Wind Synchro WarriorWIND / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Windcon". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). If your life points are lower than your opponent's, this card gains ATK equal to the amount of life points your opponent has. This card returns to the Extra Deck at the End Phase.Zeo The Earth Synchro WarriorEARTH / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Landcaron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). When this card attacks a monster on your opponent's side of the field, instead of sending it to the Graveyard, it is removed from play. This card returns to the Extra Deck at the End Phase.Zeo The Magnetic Synchro WarriorLIGHT / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Magnum". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). During each of your Draw Phases, draw 3 cards and for every card you draw, your opponent removes from play the same amount from his/her Deck. This card returns to the Extra Deck at the End Phase.Zeo The Black Synchro WarriorDARK / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Necron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). For every Effect Monster on your opponent's side of the field, once per turn, this card gains the effects of 1 Effect Monster on your opponent's side of the field. This card returns to the Extra Deck at the End Phase.Zeo The Erupting Synchro WarriorFIRE / Level 9[Warrior/Synchro/Effect]ATK/3000 DEF/2600"Zeo The Chaos Warrior"+"Synchro Spirit Searon"+"Synchro Spirit Landcaron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). This card gains 500 ATK & DEF for every card in both players Graveyards. This card returns to the Extra Deck at the End Phase. If this card was returned to the Extra Deck by this effect, Special Summon 1 Tuner-type monster.Zeo The Phantom Synchro WarriorDARK / Level 9[Warrior/Synchro/Effect]ATK/3000 DEF/2600"Zeo The Chaos Warrior"+"Synchro Spirit Magnum"+"Synchro Spirit Necron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). During each of your End Phases, destroy all of your opponent's monster's. This card returns to the Extra Deck at the End Phase. If this card was returned to the Extra Deck by this effect, Special Summon 1 Tuner-type monster.Zeo The Thunder Synchro WarriorWIND / Level 9[Warrior/Synchro/Effect]ATK/3000 DEF/2600"Zeo The Chaos Warrior"+"Synchro Spirit Hydroc"+"Synchro Spirit Windcon". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn destroy all of your opponent's Spell & Trap Card's. This card returns to the Extra Deck at the End Phase. If this card was returned to the Extra Deck by this effect, Special Summon 1 Tuner-type monster.Zeo The Blazing Synchro WarriorFIRE / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Blaze Searon". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). This card gains 800 ATK & DEF for every Spell & Trap card on both players fields. This card returns to the Extra Deck at the End Phase.Zeo The Sea Synchro WarriorWATER / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Sea Hydroc". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, discard 1 monster card and inflict damage to your opponent times the level of the discarded monster x400. This card returns to the Extra Deck at the End Phase.Zeo The Air Synchro WarriorWIND / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Air Windcon". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, increase your life points and this card's ATK by 500 for every card in both players hand. This card returns to the Extra Deck at the End Phase.Zeo The Mountain Synchro WarriorEARTH / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Mountain Landcaron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, remove from play 1 face-up monster on your opponent's side of the field, if your opponent summons a monster with the same name, it is destroyed. This card returns to the Extra Deck at the End Phase.Zeo The Lightning Synchro WarriorLIGHT / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Lightning Magnum". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, draw 3 cards, if the first card was a monster, halve the ATK of this card and this card can attack your opponent directly twice. This card returns to the Extra Deck at the End Phase.Zeo The Necro Synchro WarriorDARK / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Synchro Spirit Darkness Necron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, Special Summon 1 Tuner-type monster from your Deck and inflict to your opponent the ATK of the Special Summoned Tuner-type monster. This card returns to the Extra Deck at the End Phase.Zeo The Volcanic Synchro WarriorFIRE / Level 9[Warrior/Synchro/Effect]ATK/3000 DEF/2600"Zeo The Chaos Warrior"+"Synchro Spirit Blaze Searon"+"Synchro Spirit Mountain Landcaron". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). This card gains 800 ATK & DEF for every card in your Graveyard. This card returns to the Extra Deck at the End Phase. If this card returned to the Extra Deck by this effect, Special Summon 1 Tuner-type monster.Zeo The Spiritual Synchro WarriorDARK / Level 9[Warrior/Synchro/Effect]ATK/3000 DEF/2600"Zeo The Chaos Warrior"+"Synchro Spirit Darkness Necron"+"Synchro Spirit Lightning Magnum". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, negate the effect of every monster. This card returns to the Extra Deck at the End Phase. If this card returned to the Extra Deck by this effect, Special Summon 1 Tuner-type monster.Zeo The Tundra Synchro WarriorWIND / Level 9[Warrior/Synchro/Effect]ATK/3000 DEF/2600"Zeo The Chaos Warrior"+"Synchro Spirit Air Windcon"+"Synchro Spirit Sea Hydroc". This card is Special Summoned from your Extra Deck by returning the Tuner-type and Non-Tuner-type monster to the Deck (this summon is treated as a Synchro Summon). Once per turn, destroy all Spell & Trap cards on the field. This card returns to the Extra Deck at the End Phase. If this card returned to the Extra Deck by this effect, Special Summon 1 Tuner-type monster.Synchro Dragon Spirit ZenoLIGHT / Level 10[Dragon/Synchro/Effect]ATK/4000 DEF/4000"Spirit Synchron"+"6 Synchro Spirits". This card is Special Summoned by returning 6 "Synchro Spirit" monsters and 1 "Spirit Synchron" to the Deck (this summon is treated as a Synchro Summon). This card gains the effects of a number of "Synchro Spirit" monsters in your Extra Deck until the End Phase. By discarding 1 card from your Deck, this card is not destroyed by battle. Use "Synchro Warrior Cross Fusion" to fuse this card with "Zeo The Chaos Warrior".Shining SpiritLIGHT / Level 7[spirit/Synchro/Effect]ATK/2400 DEF/1200"Soul Synchron"+"1 or more Non-Tuner-type monsters". When this card is Synchro Summoned, Special Summon from your Graveyard the Tuner-type monster and 1 of the monsters used to Synchro Summon this card to the field. This card gains ATK & DEF equal to the combined levels of every monster on your side of the field x400 (not counting this card).Stardust WarriorWIND / Level 7[Warrior/Synchro/Effect]ATK/2500 DEF/2100"1 Tuner"+"1 or more Non-Tuner-type monsters". When this card is Synchro Summoned, destroy 1 monster on the field. If this card was destroyed by a card effect, Special Summon it from your Graveyard. When this card is Special Summoned, inflict half of this card's ATK to your opponent. Decrease this card's ATK by 500 until the End Phase to negate the effect of a Spell, Trap, or Monster Effect. By tributing this card, Special Summon 1 "Stardust Dragon" from your Extra Deck.Synchro ZeoLIGHT / Level 10[Warrior/Synchro/Effect]ATK/3500 DEF/2100"1 Tuner"+"Zeo The Chaos Warrior". When this card is Synchro Summoned, select 1 monster in your Graveyard that was used to Synchro Summon this card and Special Summon it to the field. By removing from play 1 monster in your Graveyard, negate the effect of a Spell, Trap, or Monster Effect. If this card is destroyed by battle or by a card effect, Special Summon 1 of the monster's you used to Synchro Summon this card. Speed Spells & Traps:Chaos Realm 2 - Synchro Realm[spell/Field]"Zeo The Chaos Warrior" and all Synchro Monsters that list "Zeo The Chaos Warrior" as a Synchro Material Monster gain 1000 ATK & DEF. Synchro Monsters that list "Zeo The Chaos Warrior" as a Synchro Material Monster do not have their effects activated that return them to the Extra Deck at the End Phase. Once per turn, if a "Chaos Spirit" monster or "Zeo The Chaos Warrior" are destroyed by battle or a card effect, Special Summon 1 "Chaos Spirit" or "Zeo The Chaos Warrior" to the field (only the controller of this card can activate this effect). If "Zeo The Death Warrior" is on the field, its effect is not activated that allows its name to also be treated as "Zeo The Chaos Warrior".Speed Spell - Star Barrier[spell/Equip]This card can only be equipped to "Stardust Dragon" or "Stardust Warrior". When this card is equipped to "Stardust Dragon" or "Stardust Warrior", the equipped monster cannot be destroyed as a result of battle up to half the number of Speed Counters you have (damage calculation is applied normally). When the equipped monster is destroyed as a result of battle or by a card effect, remove this card from play to Special Summon the monsters used to summon the equipped monster.Speed Trap - Downgrade Cannon[Trap/Continuous]This card can only be activated while "Speed World" is on the field. When this card is activated, select 1 monster on your side of the field or your opponent's side of the field and choose any number level to take away from the selected monster until the End Phase of the turn. Inflict damage to your opponent by the number level you took away from the selected monster x1000.Speed Trap - Speed Drain[Trap/Counter]This card can only be activated while "Speed World" is on the field. When this card is activated, if your opponent activated a Speed Spell, negate the activation of the Speed Spell and reduce your opponent's Speed Counters to 1.Well this is my Turbo Duel Deck and it could come in handy in your Deck too. Part 6 is now finished, in Part 7, the "Chaos Spirit" saga continues with 10 new "Chaos Spirit" monsters and 2 new Fusion "Zeo The Chaos Warrior" monsters. Until next time keep on dueling. Link to comment
texaschickenlittle Posted October 31, 2008 Report Share Posted October 31, 2008 Good, but you need to work on your Offical Card Grammar. For instance:Warrior SynchronLIGHT / Level 1[Warrior/Tuner/Effect]ATK/200 DEF/800If this card battles' date=' once per turn, this card is not destroyed [b']by[/b] battle (damage calculation is applied normally) and you take half the Battle Damage you would have taken. If you took Battle Damage, Special Summon 1 Warrior-type monster from your hand, Deck, or Graveyard. If this card is used for a Synchro Summon, increase its level to 2 or 3 or decrease its level to 0.All changes in the above quote were bolded. For more help on OCG, look at this thread and ask other creators for help. Link to comment
Cody Frost Posted October 31, 2008 Report Share Posted October 31, 2008 Other than that it's an okay set.8.6/10 Link to comment
Spire Posted October 31, 2008 Report Share Posted October 31, 2008 OCG errors: Summoned Pretty good set, 8.4/10! Link to comment
Cody Frost Posted November 7, 2008 Report Share Posted November 7, 2008 Speed Trap - Downgranade CannonOverpowered...The rest are good still. Link to comment
Haou Devil 12 Posted November 8, 2008 Author Report Share Posted November 8, 2008 It's "Speed Trap - DOWNGRADE cannon" not "DOWNGRANADE" but still THX for the comment by the way what do you think of my Synchro Warriors effects on being summoned? Link to comment
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