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Marble


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Marble monsters concentrate on Fusions made out of clusters of themselves, swarming, and burning.

 

[spoiler=First card released as of now]

Marble - Battleship Halberg

2500/1000

Level 6

WATER Attribute

Machine/Synchro/Effect

"Marble Cluster" + 1 or more non-Tuner monsters

When this card is Summoned, and once per turn, you can remove from play all "Marble" monsters in your Graveyard, and inflict 500 damage to your opponent's Life Points for each one. Once per turn, you can look at the top 3 cards of your Deck, and you can Special Summon or send to the Graveyard any "Marble" monsters seen. When a "Marble" monster is sent to the Graveyard, place 1 Spell Counter on this card. Increase this card's ATK by 500 for ech Spell Counter on this card. Twice per turn, you can remove 1 Spell Counter from this card to inflict 500 damage to your opponent's Life Points.

 

Strangely enough, a giant bottle of Coca-Cola works better than a real battleship.

 

[spoiler=Volume 1]

Marble Cluster

800/0

Level 3

WATER Attribute

Metal/Tuner

When this card is destroyed by an opponent's monster, inflict 600 damage to your opponent's Life Points.

 

Marble Dragon

1750/0

Level 3

WATER Attribute

Metal/Tuner

This beast is capable of lunching glass pellets of mass destruction. Which is exactly what it's made of.

 

Marble

80/0

Level 1

WATER Attribute

Metal/Effect

When this card is Normal Summoned or flipped face-up, you may Special Summon up to 2 "Marbles" from your Deck or Graveyard. You can Tribute this card to Special Summon 1 "Marble" monster in your hand.

 

When these things stack up, they become incredibly hard to fight as these 1 kilogram balls fall on your body and crush it into pieces! But alone...not very scary.

 

X-Saber Marbellum

1500/1000

Level 3

WATER Attribute

Metal/Tuner

This card is treated as a "Marble" monster. When this card attacks or is attacked, inflict 500 damage to your opponent's Life Points. When this card is destroyed, you may Special Summon 1 "Marble" from your Deck or hand.

 

Dual Hydro Marble

220/200

Level 1

WATER Attribute

Metal/Effect

When this card is Summoned or flipped face-up, add 1 "Oxygen Marble" to your hand.

 

This creature is 2 hydrogen atoms who gained consciousness and was enveloped in marble.

 

Oxygen Marble

500/460

Level 2

WIND Attribute

Metal/Effect

When this card is Summoned, show you opponent you hand and inflict 300 damage to your opponent for each "Marble" monster in your hand. Then add 1 "Marble" to your hand.

 

Raust (Not pronounced rost, but rowst (as in ow when you often say when you're in pain))

Normal Spell

Inflict 250 damage to your opponent for each "Marble" monster in your Graveyard.

 

Marble Flood

Normal Trap

Inflict 300 damage to your opponent for each "Marble" monster on your side of the field. Add 1 "Marble" monster to your hand.

 

Marble Explosion

Continuous Trap

During your opponent's Draw Phase, inflict 100 damage x the total Level of all monsters on your side of the field to your opponent's Life Points.

 

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Marble monsters concentrate on Fusions made out of clusters of themselves' date=' swarming, and burning.

 

[b']Sounds neat![/b]

 

[spoiler=First card released as of now]

Marble - Battleship Halberg

2500/1000

Level 6

WATER Attribute

Machine/Synchro/Effect

"Marble Cluster" + 1 or more non-Tuner monsters

When this card is Summoned, and once per turn, you can remove from play all "Marble" monsters in your Graveyard, and inflict 500 damage to your opponent's Life Points for each one. Once per turn, you can look at the top 3 cards of your Deck, and you can Special Summon or send to the Graveyard any "Marble" monsters seen. When a "Marble" monster is sent to the Graveyard, place 1 Spell Counter on this card. Increase this card's ATK by 500 for ech Spell Counter on this card. Twice per turn, you may remove 1 Spell Counter from this card to inflict 500 damage to your opponent's Life Points.

 

 

Very unique! I'd like to see this continued!

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