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Metagame thinks Tempest Magician is a Time Lord.


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I’m trying to figure out exactly what the requirements are for a win condition level monster to be universally hated by the people who firmly denounce any card that can make you win the game. There has always been a contingent of players who have hated every single good monster' date=' starting all the way back at Summoned Skull of all things up until the present day with Dark Armed Dragon, Judgment Dragon, and most of the Synchros.

 

It’s irrational to be sure. I mean, if I’m not supposed to win with a powerful monster, what am I supposed to win with? Pecking someone to death with level-4 normal monsters just isn’t very satisfying to me, and I’m certain that it isn’t satisfying to be on the receiving end of it either. Perhaps it’s just the natural desire to complain about whatever card ends up beating you. I mean, if you get beat down by Elemental Hero Neos Alius, what are you supposed to complain about? Exactly. It’s got nothing interesting or cool about it at all. No one really likes playing with that card. Players simply do it because it makes sense in the deck that they’ve chosen. I’m not really trying to speak ill of Little City, since it’s a fantastic deck, but it just doesn’t have the oomph displayed by decks aiming to finish with a huge, powerful monster. I like win condition level monsters. The correct response to a wipe from Judgment Dragon is, "that’s pretty good," not a long expletive filled rant on the internet.[/quote']

 

Discuss.

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It's really funny how they compare the brokenness of a card like Dark Armed Dragon to Summoned Skull.

 

So true.

 

There's nothing laughable about that. With the first few sets Summoned skull was seriously something to fear.

 

Since it is easily possible to swarm and nuke the field, Dark Armed Dragon laughs at the fear Summoned Skull created back in the day when we didnt have all these Armed Dragons or Lightlords. Dark Armed Dragon hitting the field is a sign you may lose very soon if you're on the receiving end of it. That is really something to fear.

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With the first few sets, we also had 3 Raigeki, 3 Dark Hole, 3 Pot of Greed, 3 Heavy Storm, 3 Snatch Steal, 3 Cyber Jar, 3 Giant Trunade, 3 Painful Choice, 3 Confiscation, 3 Megamorph, 3 Delinquent Duo, and a grand total of about seven Effect Monsters. Okay, I understated the number of Effect Monsters, but you get the picture. It was an entirely different game in those days.

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Nah. By the time the first few sets were out there was already a limited list. At least, in the TCG there was. Three MST was definitely fun.

 

Now, Summoned Skull was a serious problem back in the day. If you got that out your opponent would be in trouble, especially if you used (lol) Axe of Despair. Yeah they could use Raigeki or something but you couldn't really swing the game in your favor in a single turn in those days.

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Nah. By the time the first few sets were out there was already a limited list. At least' date=' in the TCG there was. Three MST was definitely fun.

[/quote']

 

I'd forgotten that there was a May 2002 list, but it was fairly ineffectual - 1 Dark Hole, 1 Raigeki, 1 Change of Heart, 1 Monster Reborn, 1 Pot of Greed, 2 Card Destruction, 2 Swords of Revealing Light, and 1 of each Exodia piece. Everything else was still at 3 until September 2003.

 

Anyhow, I was hoping that we could actually discuss what this guy is saying, instead of going off on a tangent about how awesome Summoned Skull was back in the day when lolbeatdown was everything.

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Well it's true that when I lose to cyber stein or dark armed dragon I feel better than if I lose to wildhearts or aliuses. Lets face it control/burn decks are a pain. The only problem is that they could have made some cards less powerful but still highly playable let's say by putting "once per turn" on dark armed dragon.

 

I play tele-DAD (mostly because I have to) and when I lose to a mirror match I'm not sad because I lost to something good. If I would lose to heros or plants you would probably hear me rant about that for a couple hours.

 

I feel like if the rarities here would be like OCG (rare dads, common ccv, rare teleports, rare plaguespreadder...) less players would be mad about the state of the game right now. Some people don't care if a card is broken or not the only thing that matters for them is if it's easy to get.

 

Then again, there are a lot (A LOT) of problems with the banlist but unfortunatly we (the players) don't have the rights konami has on that banlist. So there is only one thing to do and it's play with that banlist for 6 months. If you look at the tournaments in japan tele-DAD doesn't win everything they have anti-meta decks doing good results.

 

So I leave you for the moment with something I learned through the years in ygo.

 

"They make the banlist, I play it."

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Guest PikaPerson01

I have no idea what the topic title means, but I digress.

 

On-topic, if I lose to a Wildheart or a Neos Alius, hey, it happens. The better duelist won, and it takes a lot of skill to win with decks like that. However, when they do get lucky and top deck into a boss monster like JD or DAD, I'm not gonna be the one who goes "that’s pretty good," because it's obviously not. They just got lucky.

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Guest Chaos Pudding

This guy's view is quite disturbing, considering that he writes for Metagame. He seems to believe that cards like Dark Armed Dragon aren't really a problem, and that people just complain about them because they don't want to lose. Hell, I don't even play competitively, and I understand the threat DAD/JD/other unfairly costed boss monsters pose to the game. It seems to me that this guy hasn't really seen any good arguments.

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i understand his point, but i have to say that he is wrong about the DaD problem, because it IS a problem. I want one just to have it in my DM deck just because it has a large number of dark monsters in it. The only ones not dark are my 2 exemplar and my 1 crystal seer, that means i have 17 darks, more than enough for a splash. and the fact i could splash and still make it work is the point I am going on. sure he isn't coming out first turn, but who honestly wants DaD on the field first turn? he just becomes a destroy target.

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Guest Supreme Gamesmaster

I wholeheartedly agree. Glads were tremendously irritating between LODT and TDGS, like I was losing to nothing; facing DAD makes me feel like I'm trying to take down a mighty foe. And don't even get me started on how cool it is to play it, when I don't even own the card (few do). Tele-DAD is skill-less, but that's because of the Tele bit (8 times out of 10, they never pull DAD, and still trounce opponents who do get out the behemoth).

 

His point is psychological, though: whatever the best Deck is, people loathe it, usually because of its efficacy.

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