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What did the topic title say? >.>

[spoiler=Volume 1]

Killer of the Dark Armed

1700/140

Level 4

LIGHT Attribute

Sea Serpent/Effect

When this card is Summoned, search both players' hands, fields, and Decks and send all "Dark Armed Dragons" found to the Graveyard and inflict 1700 damage to your opponent's Life Points for each "Dark Armed Dragon" in each players' Graveyard.

 

Anti Summoner

530/100

Level 3

LIGHT Attribute

Sea Serpent/Effect

This card cannot be destroyed except by battle with a monster whose does not have an effect. As long as this card is on the field in face-up ATK position, neither player can Special Summon.

 

Kyza the Darkness Destroyer

1600/150

Level 4

LIGHT Attribute

Sea Serpent/Effect

This card can attack all DARK monsters your opponent controls once each. When this card battles a DARK monster, destroy it after the battle by this card's effect, if it was not already destroyed by battle.

 

Support Leviathan

1000/50

Level 3

LIGHT Attribute

Sea Serpent/Effect

When this card is sent to the Graveyard from the field, select 1 monster in your Deck whose DEF x is a solution of 49 < x < 251 and add it to your hand.

 

Gravedigger Leviathan

1200/105

Level 3

LIGHT Attribute

Sea Serpent/Effect

When this card is sent to the Graveyard from the field, select 1 monster in your Graveyard whose DEF x is a solution of 49 < x < 251 and add it to your hand.

 

Dimensional Leviathan

1400/160

Level 3

LIGHT Attribute

Sea Serpent/Effect

When this card is sent to the Graveyard from the field, select 1 monster you own that is removed from play whose DEF x is a solution of 49 < x < 251 and add it to your hand.

 

Exiled Serpents

1200/100

Level 3

LIGHT Attribute

Sea Serpent/Effect

When a card effect is activated, you may Tribute this card to negate the effect and destroy the card with the effect.

 

Oppressed by Dark Armed Dragon? Ask these handymen to help you. Call 1-800-EXI-LED3.

 

Leviathan Helmet

Normal Spell

Activate only when you control a LIGHT Attribute Sea Serpent-type monster. Destroy all cards on the field except cards which Crab Helmet or a similar authority has called a derogatory name.

 

Tuna Fish Roasting

Normal Trap

When a Tuner Monster is Summoned, send it to the Graveyard, then send 1 monster in each player's Extra Deck and send it to the Graveyard.

 

Plague of Synchros

Quick-Play Spell

Send 1 monster in each player's Extra Deck and send it to the Graveyard.

 

[spoiler=Volume 2]

Cure Fish

500/500

Level 4

LIGHT Attribute

Fish/Effect

Discard this card from your hand to send to the Graveyard all "Virus" cards from both players' Decks.

 

The Allure Resister

1200/1000

Level 4

LIGHT Attribute

Fish/Effect

Discard this card form your hand when "Allure of Darkness" is activated to negate its effect.

 

Sea Serpent Evolution

Continuous Spell

All LIGHT Attribute Fish-Type monsters in your Deck, Graveyard, or removed from play have their DEF divided by 10 and are treated as Sea Serpent-Type monsters. You may discard 1 Fish-Type monster from your hand if this card is in your Deck to add this card to your hand.

 

Lock Warehouse

Continuous Spell

When this card is activated, select 1 Continuous Spell in your Deck and add it to your hand. Once per turn, you may add 1 Continuous Spell from your Graveyard to your hand.

 

[spoiler=Volume 3]

Special Shutdown

Continuous Trap

As long as this card is on the field, monsters cannot be Special Summoned. All monsters in both player's hands can be Normal SUmmoned normally, ignoring their normal SUmmoning Conditions.

 

Anti Destroyer

530/100

Level 3

LIGHT Attribute

Sea Serpent/Effect

This card cannot be destroyed except by battle with a monster whose does not have an effect. As long as this card is on the field in face-up ATK position, neither player can destroy a card except by battle.

 

Fattened for Slaughter

Continuous Spell

When a card is sent to the Graveyard except from the Deck, send it to its owner's Deck instead. Then shuffle the owner's Deck. During each player's Standby Phase, both players discard 2 cards from the top of their Decks.

 

Future Slash

Normal Spell

Discard 2 cards from your hand. Search your opponent's Deck for up to 2 cards and send those cards to the Graveyard.

 

The Coming of a Special Storm

Normal Trap

Activate 1 "Special Hurricane" from your Deck. This card's activation cannot be negated.

 

[spoiler=Volume 4]

Freedom from The Land of Nomi

Normal Spell

For the rest of the Duel, monsters cannot be Special Summoned from the hand and must be Normal Summoned, disregarding all effects.

 

Attribute Shutdown

Continuous Trap

Select 1 Attribute. All monsters in either player's Graveyard cannot treated as that Attribute.

 

Destruction Shield

0/2900

Level 6

WATER Attribute

Dragon/Effect

Discard this card from your hand to negate the effect of a card that can destroy another card and destroy it. You can remove this card from play form your Deck to negate the effect of a card that can destroy another card and destroy it.

You can add this card to your hand and add all Spells and Traps in your Graveyard to your Deck to negate the effect of a card that can destroy another card and destroy it. Shuffle your Deck afterward.

 

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You really want the TCG to stop at Starter Deck Joey' date=' don't you?

[/quote']

What's wrong with trying to kill the current meta? >.>

 

Of course, these cards only attack the Advanced meta.

Anti Summoner is Ovapowered IMO.

 

Also' date=' "your Graveyard whose DEF x is a solution of 49 < x < 251 and add it to your hand."

 

Thats confusing.

[/quote']

 

You don't know algebra? >.>

 

EDIT: Significantly lowered Anti Summoner's ATK.

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