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garis the stargazing beast ftk, yes its possible and its soooo easy ;)


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Snipe Hunter versus Stardust Dragon is a different scenario. Stardust Dragon needs specific justification to be able to use its effect, but here we're talking about something that may or may not prevent an effect from being used.

 

One interesting thing to note is that, unless my memory completely fails me, it has been ruled that Allure of Darkness cannot be activated if Imperial Iron Wall is already face-up on the field, even though there's no way of being certain before Allure resolves whether or not a monster will actually be removed. That seems to suggest that this combo might not work.

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Worry not people, I have arrived.

 

This is what jowgen says:

"Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned"

 

The important part is "no monsters can be Special Summoned" it does not state "no cards can be activated that cause special summons".

 

What this means is, you can activate the effect of cards that may or may not be special summoned, but the "special summon this monster" part of the card cannot be resolved. That means your fully allowed to activate garis' burn effect, it attempts to be special summoned, but cannot and remains in hand.

 

Also, because of the wording on jowgen "no monsters can be Special Summoned" it doesn't say "any special summoned monsters are destroyed" which means garis stays in hand, its not sent to the graveyard. Because the card isn't available in english Curtis hasn't given us a ruling specific to garis, but this is what should happen.

 

Also, please remember that giant trundade resolves first before being sent to the graveyard and therefore should return itself to hand, the only reason it doesn't is because konami says giant trunade isn't effected by itself and therefore once it has returned every other spell and trap it goes to the graveyard. For this reason, its very possible that they may screw up with the garis effect, even though by all rights it should stay in hand.

 

I hope that clears everything up for everyone.

 

Simon McGoldrick.

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Something I found:

Protector of the Sanctuary

"Your opponent cannot draw cards except during Draw Phases."

 

"If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether they can draw, but he/she cannot draw even if he/she wins the coin toss."

 

And Soulless' logic is wrong based on the ruling of Protector as well. The only effects allowed by Protector are ones that are random, or are forced to activate by circumstance.

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Ok, so you cannot activate Allure when Royal Impregnable Fortress is face-up, but you CAN activate Gamble while Protector of the Sanctuary is face-up on your opponent's field.

 

One of them is a BKSS ruling.

 

I guess we'll have to wait for Curtiz to say something about this card.

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Ok' date=' so you cannot activate Allure when Royal Impregnable Fortress is face-up, but you CAN activate Gamble while Protector of the Sanctuary is face-up on your opponent's field.

 

One of them is a BKSS ruling.

 

I guess we'll have to wait for Curtiz to say something about this card.

[/quote']

That's because, I believe, Allure's removal is part of its effect immediately in the text. The second part, where you discard your hand, is a variable. The effect says to remove a DARK right after drawing.

 

"Draw 2 cards, then remove from play 1 DARK monster from your hand."

=/=

"Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn."

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