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Lock and Move to Finished Contests


Bunter Dwayne

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Oh, I am so in!

 

EDIT:

card:

 

92995rt2.jpg

 

Effect:

 

If this card is destroyed by battle while "Freezing Area- A" is on the field, Special Summon 1 Level 7 or lower "Freezing" monster from your hand. When this card is Released for an Advance Summon, place 1 Freeze Counter 1 card your opponent controls. That card cannot attack and loses 400 ATK during each of your opponents End Phases. If that cards ATK is decreased to 0, destroy that card.

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I'm in

 

angela.jpg

 

EFFECT: This card cannot be Special Summoned from your hand. Once per turn, you can send the top 3 cards in your Deck to the Graveyard to Special Summon 1 Level 6 or lower "Elemental Hero" Fusion Monster from your Graveyard. The Special Summoned monster cannot attack and the Special Summoned card's name is treated as this card's name. You can Tribute this card to Special Summon 1 "Elemental Hero" Fusion Monster ignoring the Summoning Conditions. It is destroyed during the End Phase of this turn.

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...I'm pretty sure I won. Cuteness triumphs against all.

 

[align=center]Simara, the Lonely Survivor

SimaratheLonelySurvivor.png

 

Effect: You can Special Summon this card by destroying 2 Spell or Trap Cards on your side of the field. When this card is Summoned successfully, put it face-up in your Field Card Zone. Monsters in your Field Card Zone cannot declare an attack, or be selected as an attack target. While this card is in your Field Card Zone, your opponent cannot Special Summon monsters. You must pay 500 Life Points during each of your Draw Phases. If you cannot, this card is Special Summoned on your opponent's side of the field in face-up Defense Position.[/align]

 

Make sure you read the effect. Kthxbai ^_^!

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79521al9.jpg

 

[spoiler=[b]Effect[/b]]This card's Attribute is treated as WIND and LIGHT while in your Deck. Each time your opponent activates a Spell or Trap Card, you can remove 1 Spell Card in your hand from play and send 1 Spell Card from your Deck to the Graveyard to negate the activation of the Spell or Trap Card your opponent controls and destroy it. If a Spell Card you control is removed from the field by a card effect controlled by your opponent, place 1 Break Counter on this card (max. 5). This card cannot attack if there are 2 or more Break Counters on it. If this card has 5 Break Counters on it, select up to 5 Spell Cards in your opponent's hand or Deck and remove them from play. If this effect is used, remove all Counters from this card and remove this card from play until your next End Phase.

 

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